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Missions: Difference between revisions

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* [[Epic arcs|Epic arc]] - a linked series of missions that tells a story and provides a substantial reward.
* [[Epic arcs|Epic arc]] - a linked series of missions that tells a story and provides a substantial reward.
* [[Missions#Storyline Missions|Storyline]] (if available) - these special missions are assigned periodically as you gain standing with a faction.
* [[Missions#Storyline Missions|Storyline]] (if available) - these special missions are assigned periodically as you gain standing with a faction.
* [[Career Agents|Career]] - tutorial missions that introduce new players to the EVE's various activities.
* [[Career Agents|Career]] - tutorial missions that introduce new players to EVE's various activities.


==Basic mission types==
==Basic mission types==
There are three basic types of missions that are immediately available to new players: {{Co|#CEE686|Encounter}} mostly given by security division agents, {{Co|#CEE686|Mining}} given by mining division agents, and {{Co|#CEE686|Courier}}, sometimes refered to as distribution<!-- ? -->, given by distribution division agents.  
There are three basic types of missions that are immediately available to new players: {{Co|#CEE686|Encounter}} mostly given by security division agents, {{Co|#CEE686|Mining}} given by mining division agents, and {{Co|#CEE686|Courier}}, sometimes referred to as distribution<!-- ? -->, given by distribution division agents.  


'''[[Security missions|Encounter missions]]''' are combat-focused. The job is usually to kill pirates, retrieve stolen goods or to destroy strategic targets. These missions have the highest rewards but they are also slower and involve a risk of dying. (Note that Security agent missions will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.)
'''[[Security missions|Encounter missions]]''' are combat-focused. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. These missions have the highest rewards but they are also slower and involve a risk of dying. (Note that Security agent missions will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.)


'''[[Mining missions]]''' are given out by Mining agents and require you to mine an asteroid or set of asteroids and bring the ore back to the agent's station. There is a risk of combat in mining missions, though the "belt pirate" NPC hostiles that show up are usually rather weak. Note that Mining missions pay off in ISK and Loyalty points, you do not get ore from Mining missions.
'''[[Mining missions]]''' are given out by Mining agents and require you to mine an asteroid or set of asteroids and bring the ore back to the agent's station. There is a risk of combat in mining missions, though the "belt pirate" NPC hostiles that show up are usually rather weak. Note that Mining missions pay off in ISK and Loyalty points, you do not get ore from Mining missions.
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== Mission levels==
== Mission levels==
Mission levels go from 1 to 5. As your corporation and faction standing increases, you'll gain access to higher level missions. Each new level of mission generally require that you have better skills and access to bigger ships. Higher level missions also increase ISK and LP rewards. The level of a [[#Agents and standings|mission agent]] tells you the level of missions that the agent will offer. Each agent offers only one level of missions.
Mission levels go from 1 to 5. As your corporation and faction standing increases, you'll gain access to higher level missions. Each new level of mission generally requires that you have better skills and access to bigger ships. Higher level missions also increase ISK and LP rewards. The level of a [[#Agents and standings|mission agent]] tells you the level of missions that the agent will offer. Each agent offers only one level of missions.


*'''Level 1''' The most basic type. All three types can be run by basic frigates. Only the most basic [[Starting skills|piloting skills]] are required.
*'''Level 1''' The most basic type. All three types can be run by basic frigates. Only the most basic [[Starting skills|piloting skills]] are required.
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'''[[Research missions]]''' are a part of the [[Industry]] career path. Instead of Loyalty Points, these missions award Research Points that can be used to buy datacores from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before he or she will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require.
'''[[Research missions]]''' are a part of the [[Industry]] career path. Instead of Loyalty Points, these missions award Research Points that can be used to buy datacores from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before he or she will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require.


'''[[Epic arcs]]''' are long series of missions. Throughout the arc, you will be offered choices which will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc typically carries a handsome reward. There are seven Epic Arcs. Most players begin with [[The Blood-Stained Stars]], an arc that can be completed in a T1 destroyer and gives a boost in standings with the [[Sisters of EVE]] and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months.
'''[[Epic arcs]]''' are long series of missions. Throughout the arc, you will be offered choices that will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc typically carries a handsome reward. There are seven Epic Arcs. Most players begin with [[The Blood-Stained Stars]], an arc that can be completed in a T1 destroyer and gives a boost in standings with the [[Sisters of EVE]] and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months.


'''[[Anomic missions]]''' (also known as "burner" missions) are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as overheating.
'''[[Anomic missions]]''' (also known as "burner" missions) are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as overheating.
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==Rewards==
==Rewards==


Completing missions will reward you with ISK, Loyalty Points and standings.
Completing missions will reward you with ISK, Loyalty Points, and standings.


Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players it is more profitable to accumulate LP in order to exchange them for goods which can then be sold than it is to kill, loot and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP.
Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP in order to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP.


The mission LP rewards also scale with the system security of the agent. The formula for calculating the LP reward is:
The mission LP rewards also scale with the system security of the agent. The formula for calculating the LP reward is:
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This means that an agent in an 0.5 security system pays 80% more than an agent in 1.00 security system. Note that the system security used here is the [[System security#True security|true security]] of the system.
This means that an agent in an 0.5 security system pays 80% more than an agent in 1.00 security system. Note that the system security used here is the [[System security#True security|true security]] of the system.


The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref>
The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref>


Gaining improved standings with an agent, corporation or faction can also be lucrative. With higher standings you will be able to take higher level missions, pay less broker fees in NPC stations and get cheaper refining in NPC stations. See [[NPC standings]] for all advantages of standings.
Gaining improved standings with an agent, corporation or faction can also be lucrative. With higher standings, you will be able to take higher level missions, pay fewer broker fees in NPC stations and get cheaper refining in NPC stations. See [[NPC standings]] for all advantages of standings.


You will also receive ISK from bounties while killing NPC in combat missions. You will often get more ISK from bounties than from the mission reward. You will also be able to loot and salvage the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not.
You will also receive ISK from bounties while killing NPC in combat missions. You will often get more ISK from bounties than from the mission reward. You will also be able to loot and salvage the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not.
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==Missioning with a fleet==
==Missioning with a fleet==
{{Main|Mission Fleets}}
{{Main|Mission Fleets}}
Members of a fleet who run missions can share all of the standings, LP and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details.
Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details.


==Skills==
==Skills==
In addition to all the ship, piloting, fitting and combat skills you may need there are also skills that are more focused on missions and standings.
In addition to all the ship, piloting, fitting, and combat skills you may need there are also skills that are more focused on missions and standings.


There are four skills that improve your standings. These skills never apply simultaneously.
There are four skills that improve your standings. These skills never apply simultaneously.
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'''2. Know what you want; check out what the various agents offer'''
'''2. Know what you want; check out what the various agents offer'''


Successful mission runs give you ISK and Encounter missions can also give you loot. They also give you standing with the agent that gave you the mission, the agent's corporation and the agent's faction. In addition they give you LP that can be redeemed for items in the corporation's store. The corporation you gain LP for is important.
Successful mission runs give you ISK and Encounter missions can also give you loot. They also give you standing with the agent that gave you the mission, the agent's corporation, and the agent's faction. In addition, they give you LP that can be redeemed for items in the corporation's store. The corporation you gain LP for is important.


Most corporation stores sell the same sets of [[Implants#Attribute Enhancers|augmentation implants]]. However, different corporations offer different sets of [[Skill Hardwiring|skill upgrade implants]], and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, Ammar offer laser weapons and crystals, and so on.
Most corporation stores sell the same sets of [[Implants#Attribute Enhancers|augmentation implants]]. However, different corporations offer different sets of [[Skill Hardwiring|skill upgrade implants]], and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, Ammar offer laser weapons and crystals, and so on.
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'''3. Pick A Corporation With Multiple Agents In The Region'''
'''3. Pick A Corporation With Multiple Agents In The Region'''


Nearly every station has at least one agent, and there are many duplication's in terms of standings and items offered for sale. So if you want to improve your standing with Gallente and you want to buy equipment to improve your mining, then Astral Mining is one of the corporations you would want to consider. Since there are many Astral Mining agents in Gallente space, choosing this corporation will not restrict your choice of star systems all that much.  
Nearly every station has at least one agent, and there are many duplications in terms of standings and items offered for sale. So if you want to improve your standing with Gallente and you want to buy equipment to improve your mining, then Astral Mining is one of the corporations you would want to consider. Since there are many Astral Mining agents in Gallente space, choosing this corporation will not restrict your choice of star systems all that much.  


Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3 and 4. So try to find a group of level 1-2-3-4 agents that are fairly close together.
Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3 and 4. So try to find a group of level 1-2-3-4 agents that are fairly close together.
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===Mission preparation and walkthroughs===
===Mission preparation and walkthroughs===


Never fly what you cannot afford to lose applies for running missions as well. When starting out, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker.
Never fly what you cannot afford to lose applies to running missions as well. When starting out, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also, keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker.


NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPC's are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook.
NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPC's are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook.