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Mining: Difference between revisions

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# Submit the values into a 3rd party appraisal tool like [http://evepraisal.com/ Evepraisal]
# Submit the values into a 3rd party appraisal tool like [http://evepraisal.com/ Evepraisal]
Buy values in Jita or one of the other [[trade hubs]] would be the closest estimate to actual returns from an immediate sale of the ore.
Buy values in Jita or one of the other [[trade hubs]] would be the closest estimate to actual returns from an immediate sale of the ore.
== Solo mining ==
[[File:Hulk.jpg|thumb|The Hulk: sucking asteroid belts dry since 2003]]
There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players, while the most advanced will require multiple players all performing separate tasks in order to be effective.
=== Mining hold mining ===
The most basic way to mine is to fill the mining hold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend traveling to and from a station is wasted (i.e. not spent mining) - however, most mining ships (with the notable exception of the [[Covetor]] and the [[Hulk]]) have large enough mining holds that they do not need to return frequently to a station to unload.
As an example: An average-skilled miner flying a [[Venture]] can mine about 250&nbsp;m<sup>3</sup>/min of ore, which is enough to fill the Venture's mining hold (5000&nbsp;m<sup>3</sup>) in about 20 minutes. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost. A highly-skilled miner flying a [[Hulk]], on the other hand, can mine about 1600&nbsp;m<sup>3</sup>/min of ore, which will fill the Hulk's mining hold (11,500&nbsp;m<sup>3</sup>) in about 7 minutes, requiring frequent return trips to a station (made longer by the slow align time and warp speed of the Hulk).
(Note: Prior to the [[Expansions#Retribution|Retribution expansion]], cargohold mining was very unprofitable, as the cargo holds of non-industrial ships were so small that they filled up too rapidly. However, with the introduction of dedicated mining holds on all mining ships, this is no longer the case.)
=== Jetcan and GSC mining ===
Players can jettison items from their holds into space, which results in a cargo container (more commonly called a "[[jetcan]]" or just a "can") forming within 2,500 m of the ship. This jettisoned container has a volume capacity of 27,500&nbsp;{{m3}}. Miners can take advantage of this capacity by transferring the ore in their mining hold into the jetcan. Typically a player will fill a jetcan with ore, and then (once the jetcan is full) swap to a ship with a larger mining/cargo hold (most often an [[hauler]]) and haul the ore to a nearby station.
If you're flying a mining ship with an mining hold that's considerably smaller than a jetcan (such as a [[Venture]] (5,000&nbsp;{{m3}} mining hold) or a [[Covetor]] (9,000&nbsp;{{m3}} mining hold)), this method can increase your efficiency, as you can spend more time mining and less time hauling.
However, jetcans only have a lifespan of 2 hours and they are not secure, meaning [[Can flipping|anyone can open and remove items from a jetcan]]. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without [[CONCORD]] intervention. While it's possible to combat this by using secure containers (which can be programmed with a password), the largest of these (the giant secure container, often called a GSC) can only hold 3,900&nbsp;m<sup>3</sup> of ore, which is less than the mining hold on even the smallest mining ship.
As nearly all mining ships have mining holds which are as large or larger than a jetcan (in addition to the time lost in changing ships and the risk of getting your ore stolen), using jetcans is probably not worth your time. They do, however, come in very handy if you're [[#Dual account mining|mining with two accounts]] or in a [[#Mining fleets|fleet]] (see below). Given their small size, using GSCs for mining is not worth it (although it was a commonly-used practice in the past, when mining ships had much smaller cargo holds).
A better alternative to GSCs are mobile tractor units. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decays of 2 days. They also suck in and store any ore a miner might jetcan into a safer place. A mining barge can store 3 MTUs and deploy them for a temporary total of 8,1000m<sup>3</sup> of extra space. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later.
=== Dual account mining ===
If you have two EVE accounts, you can [[multiboxing|multibox]] them (i.e. play them on one computer simultaneously). One of these can mine while the other ones flies a [[hauler]] to drop the mined ore at a nearby station. The miner transfers the mined ore into a jetcan or a GSC (see above) which is then picked up by the hauler. This way, the miner can mine non-stop, obtaining more ore. Eventually, the hauler character could train towards an [[Orca]] (to provide mining boosts to the miner, further increasing yield), while the miner character is free to train and fly ships like the [[Hulk]], which have very high mining yield but small mining holds.
See [[Creating an Alt Hauler]] and [[Creating an Alt Miner]] for tips on creating these [[alternate characters]].
== Cooperative mining ==
[[File:Orca.jpg|thumb|The Orca: the easiest way to make yourself loved by miners.]]
Of the professions in EVE, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans or dealing with ore thieves, can flippers and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet.
Properly designed and staffed co-operative [[Archive:Mining fleets|mining fleets]] allow miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in [[System security#Low security|lower sec regions]], something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants.
Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in EVE! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or [[Mumble]] deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the "teaching" move beyond mining to cover a myriad of subjects.
<!-- (Commenting out BYOC fleets, as these don't really work the same way after the fleet boosting changes.)
=== Mining booster fleets (BYOC)  ===
The simplest mining fleet would be the equivalent of a [[Mission_Fleets#Spider_Fleet|spider mission fleet]], in that each miner does his/her own thing while being supplied with a [[Fleet Leadership#Booster Skills|fleet booster]] which will improve everyone's yield, miner range, miner cycle time, and/or miner capacitor use (note that boosters only work within the same system). These fleets are generally a "join and leave as you want" situation, with no extra services (eg hauling, protection from rats etc) provided. "BYOC" stands for "bring your own can", meaning it's your responsibility to bring the ore you mine to a station.
It's generally suggested that you avoid mining the same asteroid as another fleet member (as there is a risk that one of you wastes a mining cycle if the asteroid depletes halfway through), although if you ''really'' want that particular asteroid you can always ask nicely if you can have it. There is usually no central belt for everyone to be working on at once, but it can be a majestic sight to see a fleet of barges and exhumers emptying a belt efficiently.
-->
=== Mining fleets ===
{{main|Mining Fleets}}
The next type of fleet is more structured. A standard mining fleet in [[System security#High security|high security space]] generally includes a mix of mining barges, exhumers, and haulers. The miners will work on a single belt constantly, and transfer the ore they mine into a jetcan. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts. Fleet boosters are usually present here as well, and an [[Orca]] may be used instead of a jetcan. Mining fleets in low-sec will also include combat ships to protect the fleet against rats and hostile players.
==== Splitting the ISK ====
Since all the ore is combined into a single pot (and often refined and sold later), you need to agree on a method of splitting the proceeds from the mining fleet between the participants. Since a fleet often includes not only miners with different skill levels flying different ships, but also fleet boosters, haulers, combat ships etc, the simplest way to split the ISK proceeds is to allocate them based on time spent in the fleet; however, this might discourage larger ships from joining the fleet. [[Scrapyard's Mining Op Worksheet]] can accommodate several different methods of weighing the contributions of fleet members. Whichever way you choose, make sure that the method of splitting the ISK is agreed upon by the fleet before the mining op starts.
==== Mining fleets in the Uni ====
Periodically, the Uni will undertake a large-scale, long-duration mining operation. These expeditions are planned and announced several weeks in advance to allow for adjustment of training schedules, acquisition of desired ships and fittings and research/scouting of the target system and surrounding space. Because of the travel involved and the length of planned stay, expedition locations generally provide opportunities for mission/complex running as well.
The Expedition Boss for a particular expedition will publish the rules for that expedition, including record keeping requirements for any Common Can portions, rules for interaction with locals and what happens to the ore mined.
Such fleets are often run to donate minerals to the University, with the added bonus of attempting to break the record for the previous donation fleet.


== Compression ==
== Compression ==
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| Veldspar || 0.1 || 0.15 || 0.015
| Veldspar || 0.1 || 0.15 || 0.015
|}
|}
== Solo mining ==
[[File:Hulk.jpg|thumb|The Hulk: sucking asteroid belts dry since 2003]]
There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players, while the most advanced will require multiple players all performing separate tasks in order to be effective.
=== Mining hold mining ===
The most basic way to mine is to fill the mining hold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend traveling to and from a station is wasted (i.e. not spent mining) - however, most mining ships (with the notable exception of the [[Covetor]] and the [[Hulk]]) have large enough mining holds that they do not need to return frequently to a station to unload.
As an example: An average-skilled miner flying a [[Venture]] can mine about 250&nbsp;m<sup>3</sup>/min of ore, which is enough to fill the Venture's mining hold (5000&nbsp;m<sup>3</sup>) in about 20 minutes. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost. A highly-skilled miner flying a [[Hulk]], on the other hand, can mine about 1600&nbsp;m<sup>3</sup>/min of ore, which will fill the Hulk's mining hold (11,500&nbsp;m<sup>3</sup>) in about 7 minutes, requiring frequent return trips to a station (made longer by the slow align time and warp speed of the Hulk).
(Note: Prior to the [[Expansions#Retribution|Retribution expansion]], cargohold mining was very unprofitable, as the cargo holds of non-industrial ships were so small that they filled up too rapidly. However, with the introduction of dedicated mining holds on all mining ships, this is no longer the case.)
=== Jetcan and GSC mining ===
Players can jettison items from their holds into space, which results in a cargo container (more commonly called a "[[jetcan]]" or just a "can") forming within 2,500 m of the ship. This jettisoned container has a volume capacity of 27,500&nbsp;{{m3}}. Miners can take advantage of this capacity by transferring the ore in their mining hold into the jetcan. Typically a player will fill a jetcan with ore, and then (once the jetcan is full) swap to a ship with a larger mining/cargo hold (most often an [[hauler]]) and haul the ore to a nearby station.
If you're flying a mining ship with an mining hold that's considerably smaller than a jetcan (such as a [[Venture]] (5,000&nbsp;{{m3}} mining hold) or a [[Covetor]] (9,000&nbsp;{{m3}} mining hold)), this method can increase your efficiency, as you can spend more time mining and less time hauling.
However, jetcans only have a lifespan of 2 hours and they are not secure, meaning [[Can flipping|anyone can open and remove items from a jetcan]]. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without [[CONCORD]] intervention. While it's possible to combat this by using secure containers (which can be programmed with a password), the largest of these (the giant secure container, often called a GSC) can only hold 3,900&nbsp;m<sup>3</sup> of ore, which is less than the mining hold on even the smallest mining ship.
As nearly all mining ships have mining holds which are as large or larger than a jetcan (in addition to the time lost in changing ships and the risk of getting your ore stolen), using jetcans is probably not worth your time. They do, however, come in very handy if you're [[#Dual account mining|mining with two accounts]] or in a [[#Mining fleets|fleet]] (see below). Given their small size, using GSCs for mining is not worth it (although it was a commonly-used practice in the past, when mining ships had much smaller cargo holds).
A better alternative to GSCs are mobile tractor units. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decays of 2 days. They also suck in and store any ore a miner might jetcan into a safer place. A mining barge can store 3 MTUs and deploy them for a temporary total of 8,1000m<sup>3</sup> of extra space. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later.
=== Dual account mining ===
If you have two EVE accounts, you can [[multiboxing|multibox]] them (i.e. play them on one computer simultaneously). One of these can mine while the other ones flies a [[hauler]] to drop the mined ore at a nearby station. The miner transfers the mined ore into a jetcan or a GSC (see above) which is then picked up by the hauler. This way, the miner can mine non-stop, obtaining more ore. Eventually, the hauler character could train towards an [[Orca]] (to provide mining boosts to the miner, further increasing yield), while the miner character is free to train and fly ships like the [[Hulk]], which have very high mining yield but small mining holds.
See [[Creating an Alt Hauler]] and [[Creating an Alt Miner]] for tips on creating these [[alternate characters]].
== Cooperative mining ==
[[File:Orca.jpg|thumb|The Orca: the easiest way to make yourself loved by miners.]]
Of the professions in EVE, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans or dealing with ore thieves, can flippers and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet.
Properly designed and staffed co-operative [[Archive:Mining fleets|mining fleets]] allow miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in [[System security#Low security|lower sec regions]], something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants.
Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in EVE! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or [[Mumble]] deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the "teaching" move beyond mining to cover a myriad of subjects.
<!-- (Commenting out BYOC fleets, as these don't really work the same way after the fleet boosting changes.)
=== Mining booster fleets (BYOC)  ===
The simplest mining fleet would be the equivalent of a [[Mission_Fleets#Spider_Fleet|spider mission fleet]], in that each miner does his/her own thing while being supplied with a [[Fleet Leadership#Booster Skills|fleet booster]] which will improve everyone's yield, miner range, miner cycle time, and/or miner capacitor use (note that boosters only work within the same system). These fleets are generally a "join and leave as you want" situation, with no extra services (eg hauling, protection from rats etc) provided. "BYOC" stands for "bring your own can", meaning it's your responsibility to bring the ore you mine to a station.
It's generally suggested that you avoid mining the same asteroid as another fleet member (as there is a risk that one of you wastes a mining cycle if the asteroid depletes halfway through), although if you ''really'' want that particular asteroid you can always ask nicely if you can have it. There is usually no central belt for everyone to be working on at once, but it can be a majestic sight to see a fleet of barges and exhumers emptying a belt efficiently.
-->
=== Mining fleets ===
{{main|Mining Fleets}}
The next type of fleet is more structured. A standard mining fleet in [[System security#High security|high security space]] generally includes a mix of mining barges, exhumers, and haulers. The miners will work on a single belt constantly, and transfer the ore they mine into a jetcan. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts. Fleet boosters are usually present here as well, and an [[Orca]] may be used instead of a jetcan. Mining fleets in low-sec will also include combat ships to protect the fleet against rats and hostile players.
==== Splitting the ISK ====
Since all the ore is combined into a single pot (and often refined and sold later), you need to agree on a method of splitting the proceeds from the mining fleet between the participants. Since a fleet often includes not only miners with different skill levels flying different ships, but also fleet boosters, haulers, combat ships etc, the simplest way to split the ISK proceeds is to allocate them based on time spent in the fleet; however, this might discourage larger ships from joining the fleet. [[Scrapyard's Mining Op Worksheet]] can accommodate several different methods of weighing the contributions of fleet members. Whichever way you choose, make sure that the method of splitting the ISK is agreed upon by the fleet before the mining op starts.
==== Mining fleets in the Uni ====
Periodically, the Uni will undertake a large-scale, long-duration mining operation. These expeditions are planned and announced several weeks in advance to allow for adjustment of training schedules, acquisition of desired ships and fittings and research/scouting of the target system and surrounding space. Because of the travel involved and the length of planned stay, expedition locations generally provide opportunities for mission/complex running as well.
The Expedition Boss for a particular expedition will publish the rules for that expedition, including record keeping requirements for any Common Can portions, rules for interaction with locals and what happens to the ore mined.
Such fleets are often run to donate minerals to the University, with the added bonus of attempting to break the record for the previous donation fleet.


== See also ==
== See also ==