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* '''Relatively low risk''': It is usually very safe to mine in high-sec (the principal dangers being suicide gankers or war targets). | * '''Relatively low risk''': It is usually very safe to mine in high-sec (the principal dangers being suicide gankers or war targets). | ||
* '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station). | * '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station). | ||
* '''Guaranteed income''': Mining products are always in high demand because ships and structures | * '''Guaranteed income''': Mining products are always in high demand because ships and structures are constantly being destroyed and replaced, and replacing ships and structures requires materials. Mining in fleets with boosts can earn 15-20 million ISK per hour or more, depending on the resources being harvested. | ||
* '''Fun factor''': Mining in fleets is often a very social activity. | * '''Fun factor''': Mining in fleets is often a very social activity. | ||