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Haulers: Difference between revisions

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m Evon R'al moved page Hauler to Industrials over redirect: revert: A bit to enthusiastic here :(
m Add {{Work in progress}}. Rewrite session 1.
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{{Update|Major rewrite needed due to April 2022, Version 20.04 changing the term Industrial to Hauler.}}
{{Work in progress|Major rewrite due to the April 2022, Version 20.04 update changing the term industrial to hauler. [[User:Evon R'al|Evon R'al]] ([[User talk:Evon R'al|talk]])}}
 
{{ShipTypes}}
{{ShipTypes}}
'''Industrial''' ships are designed to [[Hauling|move goods]]. They have much larger cargo holds than ships of similar size.
'''Industrial''' ships are designed for [[hauling]]. They have much larger cargo holds than other ships of similar size.
 
== T1 Industrials ==
Tech 1 industrials can be divided into three classes:


== {{Anchor|T1 Industrials}}Standard haulers ==
Standard haulers, previously known as Tech 1 industrials, can be divided into three classes:
* Fast transports, which are used to move low-volume, high-value goods quickly and safely.
* Fast transports, which are used to move low-volume, high-value goods quickly and safely.
* Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]]
* Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]].
* Specialized transports, which are similar to bulk transports in terms of tank and agility, but have very large cargoholds that can carry only one type of item (such as ammunition or minerals)  
* Specialized transports, which are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals)  


For example, the [[Wreathe]] (Minmatar fast transport) can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622 m3. On the opposite end of the spectrum, a [[Bestower]] (Amarr bulk transport) can be fit to carry up to 39k m3 but will take at least 13 seconds to align and have less than 8k EHP. To that end, fast transports can be fit to transport material through [[lowsec]] relatively safely, whereas bulk transports should be restricted to systems known to be safe unless accompanied by an escort, e.g. an [[OOC]] alt.  
For example, the [[Wreathe]] (Minmatar fast transport) can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622 {{m3}}. On the opposite end of the spectrum, a [[Bestower]] (Amarr bulk transport) can be fit to carry up to 39k {{m3}} but will take at least 13 seconds to align and have less than 8k EHP. To that end, fast transports can be fit to transport material through [[lowsec]] relatively safely, whereas bulk transports should be restricted to systems known to be safe unless accompanied by an escort, e.g. an [[OOC]] alt.  


For fitting, industrials tend to have base powergrid around the level of destroyers and quite high amounts of CPU, which is mostly used by a [[Shield Tanking|shield tank]]. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of distribution missions or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.
For fitting, industrials tend to have base powergrid around the level of [[destroyer]]s and quite high amounts of CPU, which is mostly used by a [[Shield Tanking|shield tank]]. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.


Each race has its own industrials, which require their racial Industrial skill - for example, {{sk|Amarr Hauler}}. [[Alpha clones]] are limited to one skill level of their racial industrial. The Tech 1 industrials get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per level. You receive a free fast transport if you complete the [[Industrialist (Producer)]] career agent missions.  
Each race has its own haulers, which require their racial hauler skill - for example, {{sk|Amarr Hauler|icon= yes}}. [[Alpha clones]] are limited to one skill level of their racial hauler. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per level of skill. You receive a free fast transport when you complete the [[Industrialist (Producer)]] career agent mission [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10 of 10)]].  


The four races do not all have the same number of Tech 1 industrials, and which race's industrials will offer the highest cargo capacity depends on the amount of training time you are prepared to invest.
The four races do not all have the same number of haulers, and which race's haulers will offer the highest cargo capacity depends on the amount of training time you are prepared to invest.


==== Amarr ====
==== Amarr ====
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==== Minmatar ====
==== Minmatar ====
The Minmatar industrials are significantly faster than other industrials in the same ship class. They manage this speed without sacrificing tank or cargo capacity, making them ideal for doing distribution missions or even for lowsec hauling.
The Minmatar haulers are significantly faster than other haulers in the same ship class. They manage this speed without sacrificing tank or cargo capacity, making them ideal for doing distribution missions or even for lowsec hauling.
*[[Wreathe]] (fast transport)
*[[Wreathe]] (fast transport)
*[[Mammoth]] (bulk transport)
*[[Hoarder]] (specialized ship for hauling ammunition)
*[[Hoarder]] (specialized ship for hauling ammunition)
*[[Mammoth]] (bulk transport)


==== Gallente ====
==== Gallente ====
The Gallente have several specialized ships (which have vast cargo bays but can only transport specific kinds of items in them), while the non-specialized fast/bulk transports give good all-round performance.
The Gallente have several specialized ships (which have vast specialized bays but can only transport specific kinds of items in them), while the non-specialized fast/bulk transports give good all-round performance.
*[[Nereus]] (fast transport)
*[[Nereus]] (fast transport)
*[[Iteron Mark V]] (bulk transport)
*[[Kryos]] (specialized ship for hauling [[Reprocessing#Ore|minerals]])
*[[Kryos]] (specialized ship for hauling [[Reprocessing#Ore|minerals]])
*[[Epithal]] (specialized ship for hauling [[PI|planetary commodities]])
*[[Epithal]] (specialized ship for hauling [[PI|planetary commodities]])
*[[Miasmos]] (specialized ship for hauling [[Asteroids and Ore|ore]])
*[[Miasmos]] (specialized ship for hauling [[Asteroids and Ore|ore]])
*[[Iteron Mark V]] (bulk transport)


== T2 Industrials ==
== T2 Industrials ==