More actions
m Rewrite, session 3 |
m Rewrite, session 4 |
||
| Line 1: | Line 1: | ||
{{Work in progress|Major rewrite due to the April 2022, Version 20.04 update changing the term industrial to hauler. [[User:Evon R'al|Evon R'al]]<br> | {{Work in progress|Major rewrite due to the April 2022, Version 20.04 update changing the term industrial to hauler. [[User:Evon R'al|Evon R'al]]<br> | ||
2022-04-10: Started a conversation in [[Discord]] #Wiki about a new article name|date= | 2022-04-10: Started a conversation in [[Discord]] #Wiki about a new article name|date= 12:23, 18 April 2022 (UTC)}} | ||
{{ShipTypes}} | {{ShipTypes}} | ||
''' | '''Cargo''' ships are designed for [[hauling]]. They have much larger cargo<ref>Either general or specialized.</ref> holds than other ships of similar hull size. | ||
== {{Anchor|T1 Industrials}}Hauler == | == {{Anchor|T1 Industrials}}Hauler == | ||
'''Haulers'''<ref>To be found in the market under Haulers and Industrial Ships | '''Haulers'''<ref>To be found in the market under: Haulers and Industrial Ships ► Standard Haulers</ref>, previously<ref name= "Version 20.04">With the April 2022 Version 20.04 the industrial ship class has been renamed to hauler [https://www.eveonline.com/news/view/patch-notes-version-20-04 patch notes]</ref> known as Tech 1 industrials, can be divided into three classes: | ||
* Fast transports, which are used to move low-volume, high-value goods quickly and safely. | * Fast transports, which are used to move low-volume, high-value goods quickly and safely. | ||
* Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]]. | * Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]]. | ||
| Line 44: | Line 44: | ||
== {{Anchor|T2 Industrials}}Transport ship == | == {{Anchor|T2 Industrials}}Transport ship == | ||
'''Transport ships'''<ref>To be found in the market under Haulers and Industrial Ships | '''Transport ships'''<ref>To be found in the market under: Haulers and Industrial Ships ► Advanced Haulers ► Transport Ships</ref>, previously<ref name= "Version 20.04" /> known as tech 2 industrials, can be divided in two types with different foci. Both of these ship types require the {{sk|Transport Ships}} skill. | ||
=== Blockade Runners === | === Blockade Runners === | ||
| Line 50: | Line 50: | ||
Primary use: Relatively small and/or very expensive cargo through lowsec/nullsec/w-space. | Primary use: Relatively small and/or very expensive cargo through lowsec/nullsec/w-space. | ||
Blockade runners are the fastest and most agile | Blockade runners are the fastest and most agile haulers by quite a margin. They can align as quickly as a [[frigate]], are some of the fastest ships in EVE at warp speeds, and even at sub-light speeds they can fly as quickly as a fast cruiser. Additionally, they can fit covert ops [[cloaking|cloaking devices]] (and hence can warp while cloaked). This means that the only real danger to a properly fitted and flown blockade runner are the [[Interdiction 101|warp disruption bubbles]] in nullsec and w-space. | ||
They can carry a little less cargo than the fast transport haulers, but can be fitted to carry up to about 10,000m<sup>3</sup> of cargo (enough to carry a packaged [[cruiser]]) at the cost of reduced agility and/or speed. | They can carry a little less cargo than the fast transport haulers, but can be fitted to carry up to about 10,000m<sup>3</sup> of cargo (enough to carry a packaged [[cruiser]]) at the cost of reduced agility and/or speed. | ||
| Line 66: | Line 66: | ||
They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers or [[Cruiser#Heavy Interdiction Cruisers|HICs]]. | They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers or [[Cruiser#Heavy Interdiction Cruisers|HICs]]. | ||
Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared gatecamp, and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | ||
* {{icon|isis amarr|22}}[[Impel]] | * {{icon|isis amarr|22}}[[Impel]] | ||
| Line 75: | Line 75: | ||
All DSTs have a base 50k m³ (60k m³ with the Transport Ships skill trained to IV) fleet hangar which can hold any type of cargo, assembled ships, or even packaged battleships. As such, fitting these ships for cargo is redundant since cargo rigs and modules only affect the much smaller main cargo bay. DSTs should be fit and skilled into to play to their active tanking and overheating bonuses in order to maximize survivability, as these ships will primarily be used to transport large quantities of high-value goods. | All DSTs have a base 50k m³ (60k m³ with the Transport Ships skill trained to IV) fleet hangar which can hold any type of cargo, assembled ships, or even packaged battleships. As such, fitting these ships for cargo is redundant since cargo rigs and modules only affect the much smaller main cargo bay. DSTs should be fit and skilled into to play to their active tanking and overheating bonuses in order to maximize survivability, as these ships will primarily be used to transport large quantities of high-value goods. | ||
== Freighters == | == {{Anchor|Freighters}} Freighter == | ||
Primary use: Moving massive freight through highsec, often between trade hubs. | Primary use: Moving massive freight through highsec, often between trade hubs. | ||
Freighters are the ultimate cargo carrying ships, with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while the jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, or rig slots but with the Kronos expansion received 3 low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[Implants#Skill Hardwirings|hardwiring implants]]. | Freighters<ref>To be found in the market under: Capital Ships ► Freighters</ref> are the ultimate cargo carrying ships, with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while the jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, or rig slots but with the Kronos expansion received 3 low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[Implants#Skill Hardwirings|hardwiring implants]]. | ||
Freighters are subject to certain restrictions: Assembled containers and assembled secure containers cannot be put in a freighter's cargo hold, so that pilots can't use containers to increase freighters' cargo capacity in the same way that they're used to increase the capacity of [[hauler]]s. | Freighters are subject to certain restrictions: Assembled containers and assembled secure containers cannot be put in a freighter's cargo hold, so that pilots can't use containers to increase freighters' cargo capacity in the same way that they're used to increase the capacity of [[hauler]]s. | ||
| Line 134: | Line 134: | ||
== {{Anchor|Jump Freighters (T2 Freighter)}}Jump freighter == | == {{Anchor|Jump Freighters (T2 Freighter)}}Jump freighter == | ||
{{main|Jump Freighters}} | {{main|Jump Freighters}} | ||
Jump freighters, have a reduced cargo capacity but are capable of using cynosural fields to jump long distances. They are also able to use stargates like normal ships. (Since cynosural fields cannot be lit in highsec, jump freighters traveling in highsec have to use stargates.) This makes them ideal supply ships for people who live in nullsec. | Jump freighters<ref>To be found in the market under: Capital Ships ► Jump Freighters</ref>, have a reduced cargo capacity but are capable of using cynosural fields to jump long distances. They are also able to use stargates like normal ships. (Since cynosural fields cannot be lit in highsec, jump freighters traveling in highsec have to use stargates.) This makes them ideal supply ships for people who live in nullsec. | ||
Jump freighters get 5% bonuses to cargo capacity and agility per level of the pilot's racial freighter skill, and 10% bonuses to shield, armor and hull hitpoints for each level the pilot has in {{sk|Jump Freighters}}. The Jump Freighters skill also gives them a 10% per level reduction in jump fuel needs. | Jump freighters get 5% bonuses to cargo capacity and agility per level of the pilot's racial freighter skill, and 10% bonuses to shield, armor and hull hitpoints for each level the pilot has in {{sk|Jump Freighters}}. The Jump Freighters skill also gives them a 10% per level reduction in jump fuel needs. | ||
| Line 141: | Line 141: | ||
|+ Jump freighter capacity | |+ Jump freighter capacity | ||
|- | |- | ||
!style="width: 44%"|Freighter !!style="width: 19%"|Base (m3) | ! style="width: 44%"|Freighter !! style="width: 19%"|Base (m3) !! style="width: 19%"|Skill IV !! style="width: 19%"|Skill V | ||
!!style="width: 19%"|Skill IV | |||
!!style="width: 19%"|Skill V | |||
|- | |- | ||
|style="text-align: left;"|{{icon|isis amarr|22}}[[Ark]]|| 135,000 || 162,000 || 168,750 | |style="text-align: left;"|{{icon|isis amarr|22}}[[Ark]]|| 135,000 || 162,000 || 168,750 | ||
| Line 154: | Line 152: | ||
|} | |} | ||
Use | Use jump freighters to carry cargo from the high-/lowsec border to wherever it is needed in nullsec and back again. Caldari freighters are the largest, closely followed by Gallente, then Amarr and lastly Minmatar, which is partially compensated for by lower fuel use. The difference is not large though. | ||
Jump freighters have much larger potential tanks than freighters when properly fit, but at the cost of a much reduced cargo bay. All jump freighters can exceed 500,000 EHP in tank, which makes ganking them in highsec extraordinarily difficult and expensive. | Jump freighters have much larger potential tanks than freighters when properly fit, but at the cost of a much reduced cargo bay. All jump freighters can exceed 500,000 EHP in tank, which makes ganking them in highsec extraordinarily difficult and expensive. | ||
== {{Anchor|Comparison Table for EVE Industrial Ships}}Comparison table for | == {{Anchor|Comparison Table for EVE Industrial Ships}}Comparison table for cargo ships == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| | |- | ||
! scope="col" | Name | |||
! scope="col | ! scope="col" | Level | ||
! scope="col | ! scope="col" | Faction | ||
! scope="col | ! scope="col" | Cargo<br><small>{{color|#AAAAAA|m³}}</small> | ||
! scope="col | ! scope="col" | Velocity<br><small>{{color|#AAAAAA|m/sec}}</small> | ||
! scope="col | ! scope="col" | Inertia | ||
! scope="col | ! scope="col" | Warp<br><small>{{color|#AAAAAA|AUs}}</small> | ||
! scope="col | ! scope="col" | Shield<br><small>{{color|#AAAAAA|HP}}</small> | ||
! scope="col | ! scope="col" | Armor<br><small>{{color|#AAAAAA|HP}}</small> | ||
! scope="col | ! scope="col" | Hull<br><small>{{color|#AAAAAA|HP}}</small> | ||
! scope="col | |||
! scope="col" | Extra | ! scope="col" | Extra | ||
|- | |- | ||