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** What module variants are (link to tech, tiers and meta levels), high/med/low/rig etc slots, fitting attributes, size, continuous effects/start-of-cycle/end-of-cycle, link to short-cycling (mining modules), what is is cycle time and why is it important, [[Repackage|repackaging modules]] | ** What module variants are (link to tech, tiers and meta levels), high/med/low/rig etc slots, fitting attributes, size, continuous effects/start-of-cycle/end-of-cycle, link to short-cycling (mining modules), what is is cycle time and why is it important, [[Repackage|repackaging modules]] | ||
** Also include ammo, scrips, rigs (incl calibration), and a link to [[subsystems]] | ** Also include ammo, scrips, rigs (incl calibration), and a link to [[subsystems]] | ||
* [[Faction Modules and You]] and [[Techs, Tiers and Meta levels]] should be merged | * [[Faction Modules and You]] and [[Techs, Tiers and Meta levels]] and [[How to Identify Module Meta Level]] should be merged | ||
** Information about the icons used and where to get them from (meta 0 are manufactured with NPC-sold BPOs, etc) | ** Information about the icons used and where to get them from (meta 0 are manufactured with NPC-sold BPOs, etc) | ||
** Update with the [http://community.eveonline.com/news/dev-blogs/rebalancing-eve-one-module-at-a-time/ module tiericide] information | ** Update with the [http://community.eveonline.com/news/dev-blogs/rebalancing-eve-one-module-at-a-time/ module tiericide] information | ||