Difference between revisions of "Vanguard Incursion fits"

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<noinclude>
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{{incursions links}} {{eunic}}
{{incursions_links}}
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{{important note box|<big><center>EVE University Incursion Community will transition to Armor Doctrine at the end of April 2024.<br>
 +
Consequently, all fits are subject to change and will only be viable until that time.</center></big>}}
 +
 
 +
 
 
= Vanguard fittings =
 
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills are recommended and the reason behind the fittings.
+
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
 +
 
 +
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
 +
 
 +
Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
 +
 
 +
==== Shields focus ====
 +
{|
 +
| valign="top" | [[image:icon_shield_glow.png|56px|Shield focus]]
 +
| valign="middle" | In the [[EVE University Incursion Community]] we run shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. See [[Incursion_fitting_principles#Shield_vs_armour_doctrines|shield vs armour doctrines]] for more information.
 +
|}
 +
 
 +
==== Bring Lyavite ====
 +
{|
 +
| valign="top" nowrap | {{icon|kernite|56|Lyavite}}
 +
| valign="middle" | All the fits have had their ammo adjusted to make sure they have room for a stack of [[Lyavite in Incursions|Lyavite]] (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see [[Lyavite_in_Incursions#Acquisition|acquisition]] for information on how to get some). One stack is used per site, so everyone must carry a stack. The lyavite is jettisoned during the site and given to the logistics runner, who uses it to finish the [[Nation Mining Colony]] site (only this vanguard site needs it).
 +
|}
  
All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
+
==== Don't compromise these fits ====
 +
{|
 +
| valign="top" | [[image:icon_large_red_x.png|56px|link=]]
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| valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
 +
|}
 +
==== Improving fits ====
 +
{|
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| valign="top" | [[image:icon_large_green_check.png|56px|link=]]
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| valign="middle" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
 +
|}
 +
<small><references/></small>
  
=== Shields focus ===
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<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use Pehuen's in the livetext below. -->
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
+
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
  
 
= Minimum fits =
 
= Minimum fits =
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate advanced fits & hulls.  
+
These fits are minimum fits, able to contribute to fleet efficiency. The logistics are cap stable under minimum skills (but please check to be sure), while the battleships bring decent damage and projection, utility modules, and drones.
=== Logistics ===
+
 
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistics ship to a minimum, allowing for as many damage dealers as possible.
+
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
===== Scimitar =====
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== Logistics (basic and advanced) ==
</noinclude>
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Due to the limited number of capsuleers that can make up the fleet, the number of logistic ships ongrid should to be kept to the minimum necessary to ensure the safety of the fleet, allowing for as many damage dealers. This results in much higher [[Preparing for Incursions#Logistics|minimum skill requirements]] for prospective logistics pilots comparted to those required those of new DD pilots. While in theory any shield focused logistics ship could be used, the {{sh|Scimitar}} is the favored dedicated logistic cruiser in the Uni Community due to its remote tracking bonus and its ability to operate independent of other logi. As the community primarily runs [[Incursion sites#Vanguard sites|Vanguards]], remote tracking links bonuses further improve our battleships ability to deal damage to the smaller frigate sized enemies that make up a large percentage of the targets in [[Incursion sites#Vanguard sites|Vanguard sites]]. Additionally, unlike the {{sh|Basilisk}}, the {{sh|Scimitar}} can be made cap stable thus removing the need for a logistics cap chain which would add an additional unnecessary point of failure and reduce overall fleet safety, a strong bonus for a group that promotes the inclusion of less experienced players in our fleets. The benefits of the {{sh|Scimitar}} are further amplified by the fact that when the majority of fleet members are in a wardeccable corporation like the Uni due to how cap chains and wardecs interact. For other incursion communities that primarily focus on [[Incursion sites#Assault sites|Assault]] and [[Incursion sites#Headquarter sites|Headquarter]] sites the {{sh|Basilisk}} is needed due its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites. For pilots unable to fly a {{sh|Scimitar}} but can fly a T3 Caldari cruiser, the {{sh|Tengu}} is accepted as an alternative option, however, pilots wanting to fly logi for the long run in our community should train towards the requirement skills for the {{sh|Scimitar}} fits shown below.
{{#ifeq:{{{1|Scimitar}}}|Scimitar|
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{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time.}}
<!-- Beginning of the linkable section -->
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=== Scimitar ===
{{ShipFitting|
+
{{ShipFitting
ship=Scimitar|
+
| ship=Scimitar
shipTypeID=11978|
+
| shipTypeID=11978
fitName=Incursions (starter fit)|
+
| fitName=Incursions (minimum fit)
fitID=Incursions--starter-fit-|
+
| fitID=Incursions-(minimum-fit)
high1name=Large S95a Partial Shield Transporter|
+
| low1name=Capacitor Power Relay II
high1typeID=8641|
+
| low1typeID=1447
high2name=Large S95a Partial Shield Transporter|
+
| low2name=Capacitor Power Relay II
high2typeID=8641|
+
| low2typeID=1447
high3name=Large S95a Partial Shield Transporter|
+
| low3name=Capacitor Power Relay II
high3typeID=8641|
+
| low3typeID=1447
high4name=Large S95a Partial Shield Transporter|
+
| low4name=Capacitor Power Relay II
high4typeID=8641|
+
| low4typeID=1447
mid1name=Adaptive Invulnerability Field II|
+
| mid1name=Multispectrum Shield Hardener II
mid1typeID=2281|
+
| mid1typeID=2281
mid2name=Adaptive Invulnerability Field II|
+
| mid2name=Shadow Serpentis Remote Tracking Computer
mid2typeID=2281|
+
| mid2typeID=14240
mid3name=Large Shield Extender II|
+
| mid3name=Medium Azeotropic Restrained Shield Extender
mid3typeID=3841|
+
| mid3typeID=8433
mid4name=Cap Recharger II|
+
| mid4name=Cap Recharger II
mid4typeID=2032|
+
| mid4typeID=2032
mid5name=Cap Recharger II|
+
| mid5name=Cap Recharger II
mid5typeID=2032|
+
| mid5typeID=2032
low1name=Beta Reactor Control: Capacitor Power Relay I|
+
| high1name=Large S95a Scoped Remote Shield Booster
low1typeID=8173|
+
| high1typeID=8641
low2name=Beta Reactor Control: Capacitor Power Relay I|
+
| high2name=Large S95a Scoped Remote Shield Booster
low2typeID=8173|
+
| high2typeID=8641
low3name=Beta Reactor Control: Capacitor Power Relay I|
+
| high3name=Large Remote Shield Booster II
low3typeID=8173|
+
| high3typeID=3608
low4name=Beta Reactor Control: Capacitor Power Relay I|
+
| high4name=Large Remote Shield Booster II
low4typeID=8173|
+
| high4typeID=3608
drone1name=Light Shield Maintenance Bot I x1|
+
| rig1name=Medium Ancillary Current Router II
drone1typeID=23719|
+
| rig1typeID=31366
drone2name=Medium Shield Maintenance Bot I x4|
+
| rig2name=Medium Capacitor Control Circuit II
drone2typeID=23717|
+
| rig2typeID=31378
drone3name=open|
+
| drone1name=Light Shield Maintenance Bot I x1
drone4name=open|
+
| drone1typeID=23719
drone5name=open|
+
| drone2name=Medium Shield Maintenance Bot I x4
rig1name=Medium Ancillary Current Router I|
+
| drone2typeID=23717
rig1typeID=31360|
+
| charge1name=Optimal Range Script x3
rig2name=Medium Ancillary Current Router I|
+
| charge1typeID=28999
rig2typeID=31360|
+
| charge2name=Tracking Speed Script x3
difficulty=1|
+
| charge2typeID=29001
warsop=Y|
+
| charge3name=10MN Monopropellant Enduring Afterburner
warsopReason=|
+
| charge3typeID=6005
version=RET 1.1|
+
| charge4name=open
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:8173;4:31360;2:23717;4:23719;1::|
+
| charge5name=open
skills=|
+
| drone3name=open
notes=}}
+
| drone4name=open
<!-- End of the linkable section -->
+
| drone5name=open
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
 +
| showSKILLS=Y
 +
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.</li><li>You can upgrade to four tech two reppers by switching a Capacitor Power Relay II with a Power Diagnostic System II and training the following skills:<br>{{sk|Power Grid Management|V|icon=yes}} (4 days, 6 hours)<br>{{sk|Capacitor Systems Operation|V|icon=yes}} (4 days, 6 hours)<br>{{sk|Shield Emission Systems|V|icon=yes}} (8 days, 12 hours)</li><li>After you've gotten all tech two reppers, train into the {{co|yellow|advanced fit}} below as soon as possible.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2022
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}{{ShipFitting
 +
| ship=Scimitar
 +
| shipTypeID=11978
 +
| fitName=Incursions (advanced fit)
 +
| fitID=Incursions-(advanced-fit)
 +
| low1name=Power Diagnostic System II
 +
| low1typeID=1541
 +
| low2name=Capacitor Power Relay II
 +
| low2typeID=1447
 +
| low3name=Capacitor Power Relay II
 +
| low3typeID=1447
 +
| low4name=Capacitor Power Relay II
 +
| low4typeID=1447
 +
| mid1name=Multispectrum Shield Hardener II
 +
| mid1typeID=2281
 +
| mid2name=Shadow Serpentis Remote Tracking Computer
 +
| mid2typeID=14240
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| mid5name=Medium Azeotropic Restrained Shield Extender
 +
| mid5typeID=8433
 +
| high1name=Large Remote Shield Booster II
 +
| high1typeID=3608
 +
| high2name=Large Remote Shield Booster II
 +
| high2typeID=3608
 +
| high3name=Large Remote Shield Booster II
 +
| high3typeID=3608
 +
| high4name=Large Remote Shield Booster II
 +
| high4typeID=3608
 +
| rig1name=Medium Ancillary Current Router II
 +
| rig1typeID=31366
 +
| rig2name=Medium Capacitor Control Circuit II
 +
| rig2typeID=31378
 +
| drone1name=Light Shield Maintenance Bot II x1
 +
| drone1typeID=28203
 +
| drone2name=Medium Shield Maintenance Bot II x4
 +
| drone2typeID=28207
 +
| charge1name=Optimal Range Script x3
 +
| charge1typeID=28999
 +
| charge2name=Tracking Speed Script x3
 +
| charge2typeID=29001
 +
| charge3name=10MN Monopropellant Enduring Afterburner
 +
| charge3typeID=6005
 +
| charge4name=open
 +
| charge5name=open
 +
| drone3name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Fuel Conservation|III|icon=yes}}</li><li>{{sk|Shield Management|IV|icon=yes}}</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 +
| showSKILLS=Y
 +
| notes={{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2022
 +
| showTOC=N
 +
| alphacanuse=N
 
}}
 
}}
<noinclude>
+
=== Tengu ===
===== Basilisk =====
+
While inferior to the {{sh|Loki}} as a T3C logi, the Tengu fulfills the role of a cap stable Caldari logistics cruiser.
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Basilisk}}}|Basilisk|
+
| ship=Tengu
<!-- Beginning of the linkable section -->
+
| shipTypeID=29984
{{ShipFitting|
+
| fitName=Incursions (logistics)
ship=Basilisk|
+
| fitID=Incursions-(logistics)
shipTypeID=11985|
+
| low1name=Damage Control II
fitName=Incursions (starter fit)|
+
| low1typeID=2048
fitID=Incursions-(starter-fit)|
+
| low2name=Capacitor Power Relay II
high1name=Large S95a Partial Shield Transporter|
+
| low2typeID=1447
high1typeID=8641|
+
| low3name=Capacitor Power Relay II
high2name=Large S95a Partial Shield Transporter|
+
| low3typeID=1447
high2typeID=8641|
+
| low4name=Capacitor Power Relay II
high3name=Large S95a Partial Shield Transporter|
+
| low4typeID=1447
high3typeID=8641|
+
| mid1name=EM Shield Hardener II
high4name=Large S95a Partial Shield Transporter|
+
| mid1typeID=2301
high4typeID=8641|
+
| mid2name=Gist X-Type Thermal Shield Hardener
high5name=Large 'Regard' Power Projector|
+
| mid2typeID=19283
high5typeID=16487|
+
| mid3name=Multispectrum Shield Hardener II
high6name=Large 'Regard' Power Projector|
+
| mid3typeID=2281
high6typeID=16487|
+
| mid4name=10MN Monopropellant Enduring Afterburner
mid1name=Adaptive Invulnerability Field II|
+
| mid4typeID=6005
mid1typeID=2281|
+
| mid5name=Republic Fleet Large Cap Battery
mid2name=Adaptive Invulnerability Field II|
+
| mid5typeID=41218
mid2typeID=2281|
+
| mid6name=Remote Tracking Computer II
mid3name=EM Ward Field II|
+
| mid6typeID=2104
mid3typeID=2301|
+
| high1name=Pithum C-Type Medium Remote Shield Booster
mid4name=Large Shield Extender II|
+
| high1typeID=19147
mid4typeID=3841|
+
| high2name=Pithum C-Type Medium Remote Shield Booster
mid5name=Experimental 10MN Afterburner I|
+
| high2typeID=19147
mid5typeID=6005|
+
| high3name=Pithum C-Type Medium Remote Shield Booster
low1name=Damage Control II|
+
| high3typeID=19147
low1typeID=2048|
+
| high4name=Pithum C-Type Medium Remote Shield Booster
low2name=Power Diagnostic System II|
+
| high4typeID=19147
low2typeID=1541|
+
| high5name=Pithum C-Type Medium Remote Shield Booster
drone1name=Light Shield Maintenance Bot I x5|
+
| high5typeID=19147
drone1typeID=23719|
+
| high6name=Pithum C-Type Medium Remote Shield Booster
drone2name=open|
+
| high6typeID=19147
drone3name=open|
+
| high7name=Auto Targeting System I
drone4name=open|
+
| high7typeID=1182
drone5name=open|
+
| subsystem1name=Tengu Core - Electronic Efficiency Gate
rig1name=Medium Ancillary Current Router I|
+
| subsystem1typeID=45625
rig1typeID=31360|
+
| subsystem2name=Tengu Defensive - Supplemental Screening
rig2name=Medium Ancillary Current Router I|
+
| subsystem2typeID=45590
rig2typeID=31360|
+
| subsystem3name=Tengu Offensive - Support Processor
difficulty=1|
+
| subsystem3typeID=45603
warsop=Y|
+
| subsystem4name=Tengu Propulsion - Chassis Optimization
warsopReason=|
+
| subsystem4typeID=45614
version=RET 1.1|
+
| rig1name=Medium EM Shield Reinforcer II
shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::|
+
| rig1typeID=31724
skills=|
+
| rig2name=Medium Capacitor Control Circuit II
notes=}}
+
| rig2typeID=31378
<!-- End of the linkable section -->
+
| rig3name=Medium Capacitor Control Circuit II
 +
| rig3typeID=31378
 +
| drone1name=Light Shield Maintenance Bot I x5
 +
| drone1typeID=23719
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| charge1name=Optimal Range Script x1
 +
| charge1typeID=28999
 +
| charge2name=Tracking Speed Script x1
 +
| charge2typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Caldari Core Systems|I|icon=yes}}</li><li>{{sk|Caldari Defensive Systems|III|icon=yes}}</li><li>{{sk|Caldari Offensive Systems|IV|icon=yes}}</li><li>{{sk|Caldari Propulsion Systems|III|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|III|icon=yes}} ''(optional, for {{co|coral|Light Armor Mainenance Bot I}})''
 +
| showSKILLS=Y
 +
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>In a two-logi setup, only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=October 2020
 +
| showTOC=N
 +
| alphacanuse=N
 
}}
 
}}
<noinclude>
 
=== Battlecruisers ===
 
Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots.
 
  
We allow these ships in order to make it possible for new players to try out incursions, but they are vastly inferior to the recommended and advanced hulls & fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
+
== Battleships ==
 +
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
 +
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
 +
 
 +
{{note box|1=The Incursion Community runs a [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 T1 Battleship Loaner Program], enabling Uni pilots to try Incursions without having to invest in a T1 hull.}}
 +
=== Maelstrom ===
  
The following fits will have a '''Phased Weapon Navigation Array Generation Extron''' modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).
+
{{ShipFitting
{{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to.}}
+
| ship=Maelstrom
===== Hurricane =====
+
| fitName= Incursions (vanguards)
</noinclude>
+
| fitID= Incursions (vanguards)
{{#ifeq:{{{1|Hurricane}}}|Hurricane|
+
| high1name=800mm Heavy 'Scout' Repeating Cannon I
<!-- Beginning of the linkable section -->
+
| high1typeID=9327
{{ShipFitting|
+
| high2name=800mm Heavy 'Scout' Repeating Cannon I
ship=Hurricane|
+
| high2typeID=9327
shipTypeID=24702|
+
| high3name=800mm Heavy 'Scout' Repeating Cannon I
fitName=Incursions (shield with autocannons)|
+
| high3typeID=9327
fitID=Incursions-(shield-with-autocannons)|
+
| high4name=800mm Heavy 'Scout' Repeating Cannon I
high1name=425mm Medium 'Scout' Autocannon I|
+
| high4typeID=9327
high1typeID=9135|
+
| high5name=800mm Heavy 'Scout' Repeating Cannon I
high2name=425mm Medium 'Scout' Autocannon I|
+
| high5typeID=9327
high2typeID=9135|
+
| high6name=800mm Heavy 'Scout' Repeating Cannon I
high3name=425mm Medium 'Scout' Autocannon I|
+
| high6typeID=9327
high3typeID=9135|
+
| high7name=800mm Heavy 'Scout' Repeating Cannon I
high4name=425mm Medium 'Scout' Autocannon I|
+
| high7typeID=9327
high4typeID=9135|
+
| high8name=800mm Heavy 'Scout' Repeating Cannon I
high5name=425mm Medium 'Scout' Autocannon I|
+
| high8typeID=9327
high5typeID=9135|
+
| mid1name=Alumel-Wired Enduring Sensor Booster
high6name=425mm Medium 'Scout' Autocannon I|
+
| mid1typeID=6159
high6typeID=9135|
+
| mid2name=Federation Navy Stasis Webifier
high7name=Drone Link Augmentor I|
+
| mid2typeID=17559
high7typeID=23527|
+
| mid3name=Republic Fleet Target Painter
mid1name=Large Shield Extender II|
+
| mid3typeID=31944
mid1typeID=3841|
+
| mid4name=Multispectrum Shield Hardener II
mid2name=Adaptive Invulnerability Field II|
+
| mid4typeID=2281
mid2typeID=2281|
+
| mid5name=Multispectrum Shield Hardener II
mid3name=Adaptive Invulnerability Field II|
+
| mid5typeID=2281
mid3typeID=2281|
+
| mid6name=EM Shield Hardener II
mid4name=EM Ward Field II|
+
| mid6typeID=2301
mid4typeID=2301|
+
| low1name=Gyrostabilizer II
low1name=Gyrostabilizer II|
+
| low1typeID=519
low1typeID=519|
+
| low2name=Gyrostabilizer II
low2name=Gyrostabilizer II|
+
| low2typeID=519
low2typeID=519|
+
| low3name=Gyrostabilizer II
low3name=Gyrostabilizer II|
+
| low3typeID=519
low3typeID=519|
+
| low4name=Tracking Enhancer II
low4name=Tracking Enhancer II|
+
| low4typeID=1999
low4typeID=1999|
+
| low5name=Damage Control II
low5name=Tracking Enhancer II|
+
| low5typeID=2048
low5typeID=1999|
+
| rig1name=Large Core Defense Field Extender I
low6name=Damage Control II|
+
| rig1typeID=26088
low6typeID=2048|
+
| rig2name=Large EM Shield Reinforcer I
drone1name=Hobgoblin II x6|
+
| rig2typeID=26076
drone1typeID=2456|
+
| rig3name=Large Thermal Shield Reinforcer II
drone2name=open|
+
| rig3typeID=26442
drone3name=open|
+
| drone1name=Imperial Navy Acolyte x5
drone4name=open|
+
| drone1typeID=31864
drone5name=open|
+
| drone2name=Medium Shield Maintenance Bot I x5
charge1name=Republic Fleet EMP M x32000|
+
| drone2typeID=23717
charge1typeID=21896|
+
| charge1name=Scan Resolution Script x2
charge2name=open|
+
| charge1typeID=29011
charge3name=open|
+
| charge2name=Republic Fleet EMP L x10660
charge4name=open|
+
| charge2typeID=21894
charge5name=open|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
rig1name=Medium Anti-Thermal Screen Reinforcer I|
+
| showSKILLS=Y
rig1typeID=31754|
+
| notes=<li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
rig2name=Medium Projectile Burst Aerator I|
+
| showNOTES=Y
rig2typeID=31670|
+
| difficulty=0
rig3name=Medium Core Defense Field Extender I|
+
| version=June 2020
rig3typeID=31790|
+
| showTOC=N
difficulty=1|
+
| alphacanuse=Y
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
=== Rokh ===
===== Harbinger =====
+
 
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Harbinger}}}|Harbinger|
+
| ship=Rokh
<!-- Beginning of the linkable section -->
+
| fitName= Incursions (vanguards)
{{ShipFitting|
+
| fitID= Incursions (vanguards)
ship=Harbinger|
+
| high1name=Modal Mega Neutron Particle Accelerator I
shipTypeID=24696|
+
| high1typeID=7783
fitName=Incursions (shield with pulses)|
+
| high2name=Modal Mega Neutron Particle Accelerator I
fitID=Incursions-(shield-with-pulses)|
+
| high2typeID=7783
high1name=Heavy Modulated Pulse Energy Beam I|
+
| high3name=Modal Mega Neutron Particle Accelerator I
high1typeID=6923|
+
| high3typeID=7783
high2name=Heavy Modulated Pulse Energy Beam I|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high2typeID=6923|
+
| high4typeID=7783
high3name=Heavy Modulated Pulse Energy Beam I|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high3typeID=6923|
+
| high5typeID=7783
high4name=Heavy Modulated Pulse Energy Beam I|
+
| high6name=Modal Mega Neutron Particle Accelerator I
high4typeID=6923|
+
| high6typeID=7783
high5name=Heavy Modulated Pulse Energy Beam I|
+
| high7name=Modal Mega Neutron Particle Accelerator I
high5typeID=6923|
+
| high7typeID=7783
high6name=Heavy Modulated Pulse Energy Beam I|
+
| high8name=Modal Mega Neutron Particle Accelerator I
high6typeID=6923|
+
| high8typeID=7783
high7name=open|
+
| mid1name=Alumel-Wired Enduring Sensor Booster
mid1name=Adaptive Invulnerability Field II|
+
| mid1typeID=6159
mid1typeID=2281|
+
| mid2name=Tracking Computer II
mid2name=Adaptive Invulnerability Field II|
+
| mid2typeID=1978
mid2typeID=2281|
+
| mid3name=Federation Navy Stasis Webifier
mid3name=Large Shield Extender II|
+
| mid3typeID=17559
mid3typeID=3841|
+
| mid4name=Republic Fleet Target Painter
mid4name=EM Ward Amplifier II|
+
| mid4typeID=31944
mid4typeID=2553|
+
| mid5name=Multispectrum Shield Hardener II
low1name=Heat Sink II|
+
| mid5typeID=2281
low1typeID=2364|
+
| mid6name=EM Shield Hardener II
low2name=Heat Sink II|
+
| mid6typeID=2301
low2typeID=2364|
+
| mid7name=Tracking Computer II
low3name=Heat Sink II|
+
| mid7typeID=1978
low3typeID=2364|
+
| low1name=Magnetic Field Stabilizer II
low4name=Tracking Enhancer II|
+
| low1typeID=10190
low4typeID=1999|
+
| low2name=Magnetic Field Stabilizer II
low5name=Tracking Enhancer II|
+
| low2typeID=10190
low5typeID=1999|
+
| low3name=Magnetic Field Stabilizer II
low6name=Damage Control II|
+
| low3typeID=10190
low6typeID=2048|
+
| low4name=Damage Control II
drone1name=Hobgoblin II x5|
+
| low4typeID=2048
drone1typeID=2456|
+
| rig1name=Large Core Defense Field Extender I
drone2name=Medium Shield Maintenance Bot I x5|
+
| rig1typeID=26088
drone2typeID=23717|
+
| rig2name=Large Core Defense Field Extender I
drone3name=open|
+
| rig2typeID=26088
drone4name=open|
+
| rig3name=Large Thermal Shield Reinforcer I
drone5name=open|
+
| rig3typeID=26082
charge1name=Imperial Navy Multifrequency M x14|
+
| drone1name=Imperial Navy Acolyte x5
charge1typeID=23089|
+
| drone1typeID=31864
charge2name=Imperial Navy Standard M x14|
+
| drone2name=Light Shield Maintenance Bot I x5
charge2typeID=23097|
+
| drone2typeID=23719
charge3name=Imperial Navy Radio M x14|
+
| charge1name=Tracking Speed Script x2
charge3typeID=23103|
+
| charge1typeID=29001
charge4name=open|
+
| charge2name=Scan Resolution Script x1
charge5name=open|
+
| charge2typeID=29011
rig1name=Medium Core Defense Field Extender I|
+
| charge3name=Caldari Navy Antimatter Charge L x12640
rig1typeID=31790|
+
| charge3typeID=21740
rig2name=Medium Core Defense Field Extender I|
+
| charge4name=Optimal Range Script x2
rig2typeID=31790|
+
| charge4typeID=28999
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
rig3typeID=31754|
+
| showSKILLS=Y
difficulty=1|
+
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>The previous rig setup with three resist rigs is still accepted.
warsop=Y|
+
| showNOTES=Y
warsopReason=|
+
| difficulty=0
version=RET 1.1|
+
| version=July 2023
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::|
+
| showTOC=N
skills=EM Shield Compensation III or IV|
+
| alphacanuse=Y
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
 
===== Brutix =====
+
=== Hyperion ===
</noinclude>
+
While ideal for Headquarters sites for its speed and EHP heft, in Vanguards the Hyperion suffers from the short range of T1 blasters. The blaster [[Vanguard_Incursion_fits#Praxis|Praxis]] offer a superior platform at a similar price, with low EHP being the only downside.
{{#ifeq:{{{1|Brutix}}}|Brutix|
+
{{ShipFitting
<!-- Beginning of the linkable section -->
+
| ship=Hyperion
{{ShipFitting|
+
| fitName= Incursions (vanguards)
ship=Brutix|
+
| fitID= Incursions (vanguards)
shipTypeID=16229|
+
| high1name=Modal Mega Neutron Particle Accelerator I
fitName=Incursions (shield with railguns)|
+
| high1typeID=7783
fitID=Incursions-(shield-with-railguns)|
+
| high2name=Modal Mega Neutron Particle Accelerator I
high1name=250mm Prototype Gauss Gun|
+
| high2typeID=7783
high1typeID=7367|
+
| high3name=Modal Mega Neutron Particle Accelerator I
high2name=250mm Prototype Gauss Gun|
+
| high3typeID=7783
high2typeID=7367|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high3name=250mm Prototype Gauss Gun|
+
| high4typeID=7783
high3typeID=7367|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high4name=250mm Prototype Gauss Gun|
+
| high5typeID=7783
high4typeID=7367|
+
| high6name=Modal Mega Neutron Particle Accelerator I
high5name=250mm Prototype Gauss Gun|
+
| high6typeID=7783
high5typeID=7367|
+
| high7name=Large Asymmetric Enduring Remote Shield Booster
high6name=250mm Prototype Gauss Gun|
+
| high7typeID=8639
high6typeID=7367|
+
| mid1name=Federation Navy Stasis Webifier
high7name=open|
+
| mid1typeID=17559
mid1name=Large Shield Extender II|
+
| mid2name=Republic Fleet Target Painter
mid1typeID=3841|
+
| mid2typeID=31944
mid2name=Adaptive Invulnerability Field II|
+
| mid3name=Multispectrum Shield Hardener II
mid2typeID=2281|
+
| mid3typeID=2281
mid3name=Adaptive Invulnerability Field II|
+
| mid4name=Multispectrum Shield Hardener II
mid3typeID=2281|
+
| mid4typeID=2281
mid4name=EM Ward Field II|
+
| mid5name=EM Shield Hardener II
mid4typeID=2301|
+
| mid5typeID=2301
low1name=Magnetic Field Stabilizer II|
+
| low1name=Magnetic Field Stabilizer II
low1typeID=10190|
+
| low1typeID=10190
low2name=Magnetic Field Stabilizer II|
+
| low2name=Magnetic Field Stabilizer II
low2typeID=10190|
+
| low2typeID=10190
low3name=Magnetic Field Stabilizer II|
+
| low3name=Magnetic Field Stabilizer II
low3typeID=10190|
+
| low3typeID=10190
low4name=Tracking Enhancer II|
+
| low4name=Tracking Enhancer II
low4typeID=1999|
+
| low4typeID=1999
low5name=Tracking Enhancer II|
+
| low5name=Tracking Enhancer II
low5typeID=1999|
+
| low5typeID=1999
low6name=Damage Control II|
+
| low6name=Tracking Enhancer II
low6typeID=2048|
+
| low6typeID=1999
drone1name=Hobgoblin II x10|
+
| low7name=Damage Control II
drone1typeID=2456|
+
| low7typeID=2048
drone2name=open|
+
| rig1name=Large Core Defense Field Extender I
drone3name=open|
+
| rig1typeID=26088
drone4name=open|
+
| rig2name=Large EM Shield Reinforcer I
drone5name=open|
+
| rig2typeID=26076
charge1name=Caldari Navy Antimatter Charge M x18000|
+
| rig3name=Large Thermal Shield Reinforcer I
charge1typeID=23025|
+
| rig3typeID=26082
charge2name=Caldari Navy Thorium Charge M x18000|
+
| drone1name=Imperial Navy Acolyte x5
charge2typeID=23031|
+
| drone1typeID=31864
charge3name=open|
+
| drone2name=Medium Shield Maintenance Bot I x5
charge4name=open|
+
| drone2typeID=23717
charge5name=open|
+
| charge1name=Caldari Navy Antimatter Charge L x14000
rig1name=Medium Core Defense Field Extender I|
+
| charge1typeID=21740
rig1typeID=31790|
+
| charge2name=Alumel-Wired Enduring Sensor Booster
rig2name=Medium Core Defense Field Extender I|
+
| charge2typeID=6159
rig2typeID=31790|
+
| charge3name=Scan Resolution Script x1
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge3typeID=29011
rig3typeID=31754|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
difficulty=1|
+
| showSKILLS=Y
warsop=Y|
+
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
warsopReason=|
+
| showNOTES=Y
version=RET 1.1|
+
| difficulty=0
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::|
+
| version=September 2020
skills=|
+
| showTOC=N
notes=}}
+
| alphacanuse=Y
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
 
===== Myrmidon =====
+
=== Praxis ===
</noinclude>
+
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|
+
 
<!-- Beginning of the linkable section -->
+
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
{{ShipFitting|
+
{{ShipFitting
ship=Myrmidon|
+
| ship=Praxis
shipTypeID=24700|
+
| fitName=Incursions (pulse lasers, vanguards)
fitName=Incursions (shield with railguns)|
+
| fitID=Incursions (pulse lasers, vanguards)
fitID=Incursions-(shield-with-railguns)|
+
| high1name=Mega Modulated Pulse Energy Beam I
high1name=250mm Prototype Gauss Gun|
+
| high1typeID=7087
high1typeID=7367|
+
| high2name=Mega Modulated Pulse Energy Beam I
high2name=250mm Prototype Gauss Gun|
+
| high2typeID=7087
high2typeID=7367|
+
| high3name=Mega Modulated Pulse Energy Beam I
high3name=250mm Prototype Gauss Gun|
+
| high3typeID=7087
high3typeID=7367|
+
| high4name=Mega Modulated Pulse Energy Beam I
high4name=250mm Prototype Gauss Gun|
+
| high4typeID=7087
high4typeID=7367|
+
| high5name=Mega Modulated Pulse Energy Beam I
high5name=250mm Prototype Gauss Gun|
+
| high5typeID=7087
high5typeID=7367|
+
| high6name=Mega Modulated Pulse Energy Beam I
mid1name=Large Shield Extender II|
+
| high6typeID=7087
mid1typeID=3841|
+
| high7name=Large Asymmetric Enduring Remote Shield Booster
mid2name=Adaptive Invulnerability Field II|
+
| high7typeID=8639
mid2typeID=2281|
+
| mid1name=Federation Navy Stasis Webifier
mid3name=Adaptive Invulnerability Field II|
+
| mid1typeID=17559
mid3typeID=2281|
+
| mid2name=Republic Fleet Target Painter
mid4name=EM Ward Field II|
+
| mid2typeID=31944
mid4typeID=2301|
+
| mid3name=Tracking Computer II
mid5name=Phased Weapon Navigation Array Generation Extron|
+
| mid3typeID=1978
mid5typeID=19814|
+
| mid4name=Multispectrum Shield Hardener II
low1name=Magnetic Field Stabilizer II|
+
| mid4typeID=2281
low1typeID=10190|
+
| mid5name=Multispectrum Shield Hardener II
low2name=Magnetic Field Stabilizer II|
+
| mid5typeID=2281
low2typeID=10190|
+
| mid6name=Large Azeotropic Restrained Shield Extender
low3name=Magnetic Field Stabilizer II|
+
| mid6typeID=8419
low3typeID=10190|
+
| mid7name=Republic Fleet Large Cap Battery
low4name=Tracking Enhancer II|
+
| mid7typeID=41218
low4typeID=1999|
+
| low1name=Damage Control II
low5name=Tracking Enhancer II|
+
| low1typeID=2048
low5typeID=1999|
+
| low2name=Heat Sink II
low6name=Damage Control II|
+
| low2typeID=2364
low6typeID=2048|
+
| low3name=Heat Sink II
drone1name=Hobgoblin II x10|
+
| low3typeID=2364
drone1typeID=2456|
+
| low4name=Heat Sink II
drone2name=Heavy Shield Maintenance Bot I x4|
+
| low4typeID=2364
drone2typeID=22765|
+
| low5name=Capacitor Power Relay II
drone3name=Valkyrie II x5|
+
| low5typeID=1447
drone3typeID=21640|
+
| low6name=Tracking Enhancer II
drone4name=open|
+
| low6typeID=1999
drone5name=open|
+
| low7name=Tracking Enhancer II
charge1name=Caldari Navy Antimatter Charge M x15000|
+
| low7typeID=1999
charge1typeID=23025|
+
| rig1name=Large Energy Collision Accelerator II
charge2name=Caldari Navy Thorium Charge M x15000|
+
| rig1typeID=26382
charge2typeID=23031|
+
| rig2name=Large Kinetic Shield Reinforcer I
charge3name=open|
+
| rig2typeID=26080
charge4name=open|
+
| rig3name=Large Explosive Shield Reinforcer I
charge5name=open|
+
| rig3typeID=26078
rig1name=Medium Core Defense Field Extender I|
+
| drone1name=Imperial Navy Acolyte x5
rig1typeID=31790|
+
| drone1typeID=31864
rig2name=Medium Core Defense Field Extender I|
+
| drone2name=Medium Shield Maintenance Bot I x5
rig2typeID=31790|
+
| drone2typeID=23717
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| drone3name=Federation Navy Garde x4
rig3typeID=31754|
+
| drone3typeID=31886
difficulty=1|
+
| charge1name=Imperial Navy Multifrequency L x18
warsop=Y|
+
| charge1typeID=23105
warsopReason=|
+
| charge2name=Imperial Navy Xray L x6
version=RET 1.1|
+
| charge2typeID=23109
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::|
+
| charge3name=Imperial Navy Microwave L x6
skills=|
+
| charge3typeID=23117
notes=}}
+
| charge4name=Tracking Speed Script x1
<!-- End of the linkable section -->
+
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=October 2020
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship=Praxis
 +
| fitName=Incursions (blasters, vanguards)
 +
| fitID=Incursions (blasters, vanguards)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Large Asymmetric Enduring Remote Shield Booster
 +
| high7typeID=8639
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Federation Navy Stasis Webifier
 +
| mid2typeID=17559
 +
| mid3name=Republic Fleet Target Painter
 +
| mid3typeID=31944
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Multispectrum Shield Hardener II
 +
| mid5typeID=2281
 +
| mid6name=Multispectrum Shield Hardener II
 +
| mid6typeID=2281
 +
| mid7name=Multispectrum Shield Hardener II
 +
| mid7typeID=2281
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Magnetic Field Stabilizer II
 +
| low2typeID=10190
 +
| low3name=Magnetic Field Stabilizer II
 +
| low3typeID=10190
 +
| low4name=Magnetic Field Stabilizer II
 +
| low4typeID=10190
 +
| low5name=AE-K Compact Drone Damage Amplifier
 +
| low5typeID=41034
 +
| low6name=Tracking Enhancer II
 +
| low6typeID=1999
 +
| low7name=Tracking Enhancer II
 +
| low7typeID=1999
 +
| rig1name=Large Hybrid Burst Aerator II
 +
| rig1typeID=26394
 +
| rig2name=Large Core Defense Field Extender I
 +
| rig2typeID=26088
 +
| rig3name=Large Core Defense Field Extender I
 +
| rig3typeID=26088
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Shield Maintenance Bot I x5
 +
| drone2typeID=23717
 +
| drone3name=Federation Navy Garde x4
 +
| drone3typeID=31886
 +
| charge1name=Caldari Navy Antimatter Charge L x14000
 +
| charge1typeID=21740
 +
| charge2name=Scan Resolution Script x1
 +
| charge2typeID=29011
 +
| charge3name=Optimal Range Script x1
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x1
 +
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=August 2022
 +
| showTOC=N
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
+
 
===== Ferox =====
+
== Pirate faction battleships ==
</noinclude>
+
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}
{{#ifeq:{{{1|Ferox}}}|Ferox|
+
So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.
<!-- Beginning of the linkable section -->
+
 
{{ShipFitting|
+
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
ship=Ferox|
+
{{note box|Out of all the '''pirate faction battleships''', the {{sh|Vindicator}} stands out with its best-in-class application support bonuses, seeing usage in nearly all Incursion groups. The {{sh|Machariel}}, {{sh|Nightmare}} are also excellent hulls, with good bonuses and slot layout, but have fallen behind their more powerful Marauder counterparts. The fits below recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}}
shipTypeID=16227|
+
{{Color box|color=sienna|border=sandybrown|As of October 2022, both the {{sh|Machariel}} and {{sh|Nightmare}} are either not accepted by headquarters groups, or considered intermediate ships with an upgrade deadline to move to an optimal hull after a number of fleet hours. Further, unlike the Vindicator or Nightmare, the Mach is only accepted by shield groups, and typically require T2 autocannons at minimum. Please take this into consideration if you are looking into either hull.}}
fitName=Incursions (shield with railguns)|
+
 
fitID=Incursions-(shield-with-railguns)|
+
=== Vindicator ===
high1name=250mm Prototype Gauss Gun|
+
{{ShipFitting
high1typeID=7367|
+
| ship=Vindicator
high2name=250mm Prototype Gauss Gun|
+
| fitName= Incursions (vanguards)
high2typeID=7367|
+
| fitID= Incursions (vanguards)
high3name=250mm Prototype Gauss Gun|
+
| high1name=Modal Mega Neutron Particle Accelerator I
high3typeID=7367|
+
| high1typeID=7783
high4name=250mm Prototype Gauss Gun|
+
| high2name=Modal Mega Neutron Particle Accelerator I
high4typeID=7367|
+
| high2typeID=7783
high5name=250mm Prototype Gauss Gun|
+
| high3name=Modal Mega Neutron Particle Accelerator I
high5typeID=7367|
+
| high3typeID=7783
high6name=250mm Prototype Gauss Gun|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high6typeID=7367|
+
| high4typeID=7783
high7name=250mm Prototype Gauss Gun|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high7typeID=7367|
+
| high5typeID=7783
high8name=Drone Link Augmentor I|
+
| high6name=Modal Mega Neutron Particle Accelerator I
high8typeID=23527|
+
| high6typeID=7783
mid1name=F-90 Positional Sensor Subroutines|
+
| high7name=Modal Mega Neutron Particle Accelerator I
mid1typeID=6160|
+
| high7typeID=7783
mid2name=Phased Weapon Navigation Array Generation Extron|
+
| high8name=Modal Mega Neutron Particle Accelerator I
mid2typeID=19814|
+
| high8typeID=7783
mid3name=Large Shield Extender II|
+
| mid1name=Alumel-Wired Enduring Sensor Booster
mid3typeID=3841|
+
| mid1typeID=6159
mid4name=Adaptive Invulnerability Field II|
+
| mid2name=Federation Navy Stasis Webifier
mid4typeID=2281|
+
| mid2typeID=17559
mid5name=Adaptive Invulnerability Field II|
+
| mid3name=Federation Navy Stasis Webifier
mid5typeID=2281|
+
| mid3typeID=17559
low1name=Magnetic Field Stabilizer II|
+
| mid4name=Multispectrum Shield Hardener II
low1typeID=10190|
+
| mid4typeID=2281
low2name=Magnetic Field Stabilizer II|
+
| mid5name=Multispectrum Shield Hardener II
low2typeID=10190|
+
| mid5typeID=2281
low3name=Magnetic Field Stabilizer II|
+
| low1name=Damage Control II
low3typeID=10190|
+
| low1typeID=2048
low4name=Damage Control II|
+
| low2name=Tracking Enhancer II
low4typeID=2048|
+
| low2typeID=1999
drone1name=Hobgoblin II x5|
+
| low3name=Tracking Enhancer II
drone1typeID=2456|
+
| low3typeID=1999
drone2name=open|
+
| low4name=Magnetic Field Stabilizer II
drone3name=open|
+
| low4typeID=10190
drone4name=open|
+
| low5name=Magnetic Field Stabilizer II
drone5name=open|
+
| low5typeID=10190
charge1name=Scan Resolution Script x1|
+
| low6name=Magnetic Field Stabilizer II
charge1typeID=29011|
+
| low6typeID=10190
charge2name=Caldari Navy Antimatter Charge M x18000|
+
| low7name=Magnetic Field Stabilizer II
charge2typeID=23025|
+
| low7typeID=10190
charge3name=Caldari Navy Lead Charge M x18000|
+
| rig1name=Large EM Shield Reinforcer II
charge3typeID=23033|
+
| rig1typeID=26436
charge4name=open|
+
| rig2name=Large EM Shield Reinforcer II
charge5name=open|
+
| rig2typeID=26436
rig1name=Medium Ancillary Current Router I|
+
| rig3name=Large Thermal Shield Reinforcer II
rig1typeID=31360|
+
| rig3typeID=26442
rig2name=Medium Core Defense Field Extender I|
+
| drone1name=Imperial Navy Acolyte x5
rig2typeID=31790|
+
| drone1typeID=31864
rig3name=Medium Anti-EM Screen Reinforcer I|
+
| drone2name=Medium Shield Maintenance Bot I x5
rig3typeID=31718|
+
| drone2typeID=23717
difficulty=1|
+
| charge1name=Federation Navy Antimatter Charge L x14000
warsop=Y|
+
| charge1typeID=22993
warsopReason=|
+
| charge2name=Nanite Repair Paste x200
version=RET 1.1|
+
| charge2typeID=28668
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::|
+
| charge3name=Scan Resolution Script x1
skills=|
+
| charge3typeID=29011
notes=}}
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
<!-- End of the linkable section -->
+
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li><li>This fit places greater emphasis on the Vindicator's webbing abilities over the single web, burst aerator fit previously recommended. The previous fit remains acceptable, as does its rig setup.</li><li>A tech one EM Shield Reinforcer can be used in place of the tech two listed.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2022
 +
| showTOC=N
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
+
 
===== Drake =====
+
=== Nightmare ===
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Drake}}}|Drake|
+
| ship=Nightmare
<!-- Beginning of the linkable section -->
+
| fitName= Incursions (vanguards)
{{ShipFitting|
+
| fitID= Incursions (vanguards)
ship=Drake|
+
| high1name=Mega Modulated Pulse Energy Beam I
shipTypeID=24698|
+
| high1typeID=7087
fitName=Incursions (shield with heavy missiles)|
+
| high2name=Mega Modulated Pulse Energy Beam I
fitID=Incursions-(shield-with-heavy-missiles)|
+
| high2typeID=7087
high1name='Arbalest' Heavy Missile Launcher|
+
| high3name=Mega Modulated Pulse Energy Beam I
high1typeID=8105|
+
| high3typeID=7087
high2name='Arbalest' Heavy Missile Launcher|
+
| high4name=Mega Modulated Pulse Energy Beam I
high2typeID=8105|
+
| high4typeID=7087
high3name='Arbalest' Heavy Missile Launcher|
+
| high5name=Large Remote Capacitor Transmitter II
high3typeID=8105|
+
| high5typeID=12102
high4name='Arbalest' Heavy Missile Launcher|
+
| high6name=Large Asymmetric Enduring Remote Shield Booster
high4typeID=8105|
+
| high6typeID=8639
high5name='Arbalest' Heavy Missile Launcher|
+
| mid1name=Republic Fleet Target Painter
high5typeID=8105|
+
| mid1typeID=31944
high6name='Arbalest' Heavy Missile Launcher|
+
| mid2name=Alumel-Wired Enduring Sensor Booster
high6typeID=8105|
+
| mid2typeID=6159
high7name=open|
+
| mid3name=Alumel-Wired Enduring Sensor Booster
mid1name=F-90 Positional Sensor Subroutines|
+
| mid3typeID=6159
mid1typeID=6160|
+
| mid4name=Tracking Computer II
mid2name=Phased Weapon Navigation Array Generation Extron|
+
| mid4typeID=1978
mid2typeID=19814|
+
| mid5name=Tracking Computer II
mid3name=Phased Weapon Navigation Array Generation Extron|
+
| mid5typeID=1978
mid3typeID=19814|
+
| mid6name=Multispectrum Shield Hardener II
mid4name=Large Shield Extender II|
+
| mid6typeID=2281
mid4typeID=3841|
+
| mid7name=Multispectrum Shield Hardener II
mid5name=Adaptive Invulnerability Field II|
+
| mid7typeID=2281
mid5typeID=2281|
+
| low1name=Damage Control II
mid6name=Adaptive Invulnerability Field II|
+
| low1typeID=2048
mid6typeID=2281|
+
| low2name=Tracking Enhancer II
low1name=Ballistic Control System II|
+
| low2typeID=1999
low1typeID=22291|
+
| low3name=Heat Sink II
low2name=Ballistic Control System II|
+
| low3typeID=2364
low2typeID=22291|
+
| low4name=Heat Sink II
low3name=Ballistic Control System II|
+
| low4typeID=2364
low3typeID=22291|
+
| low5name=Heat Sink II
low4name=Damage Control II|
+
| low5typeID=2364
low4typeID=2048|
+
| low6name=Heat Sink II
drone1name=Hobgoblin II x5|
+
| low6typeID=2364
drone1typeID=2456|
+
| rig1name=Large EM Shield Reinforcer II
drone2name=open|
+
| rig1typeID=26436
drone3name=open|
+
| rig2name=Large EM Shield Reinforcer II
drone4name=open|
+
| rig2typeID=26436
drone5name=open|
+
| rig3name=Large Thermal Shield Reinforcer II
charge1name=Scan Resolution Script x1|
+
| rig3typeID=26442
charge1typeID=29011|
+
| drone1name=Imperial Navy Acolyte x5
charge2name=Caldari Navy Scourge Heavy Missile x14000|
+
| drone1typeID=31864
charge2typeID=27441|
+
| drone2name=Medium Shield Maintenance Bot I x5
charge3name=open|
+
| drone2typeID=23717
charge4name=open|
+
| charge1name=Imperial Navy Multifrequency L x8
charge5name=open|
+
| charge1typeID=23105
rig1name=Medium Anti-EM Screen Reinforcer I|
+
| charge2name=Imperial Navy Xray L x8
rig1typeID=31718|
+
| charge2typeID=23109
rig2name=Medium Warhead Rigor Catalyst I|
+
| charge3name=Optimal Range Script x2
rig2typeID=31646|
+
| charge3typeID=28999
rig3name=Medium Warhead Rigor Catalyst I|
+
| charge4name=Tracking Speed Script x2
rig3typeID=31646|
+
| charge4typeID=29001
difficulty=1|
+
| charge5name=Imperial Navy Microwave L x8
warsop=Y|
+
| charge5typeID=23117
warsopReason=|
+
| charge6name=Scan Resolution Script x2
version=RET 1.1|
+
| charge6typeID=29011
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::|
+
| charge7name=Nanite Repair Paste x200
skills=|
+
| charge7typeID=28668
notes=}}
+
| charge8name=Federation Navy Stasis Webifier x1
<!-- End of the linkable section -->
+
| charge8typeID=17559
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes='''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>If using tech two pulse lasers or tachyons, it is recommended to replace a heat sink or the tracking enhancer with a {{co|coral|Capacitor Power Relay II}}, or else a cap chain will be needed to maintain cap stability.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a sensor booster or tracking computer for a web.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2022
 +
| showTOC=N
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
+
 
=== Hacker ===
+
=== Machariel ===
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
+
 
===== Heron =====
+
{{ShipFitting
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
+
| ship=Machariel
</noinclude>
+
| fitName= Incursions (vanguards)
{{#ifeq:{{{1|Heron}}}|Heron|
+
| fitID= Incursions (vanguards)
<!-- Beginning of the linkable section -->
+
| high1name=800mm Heavy 'Scout' Repeating Cannon I
{{ShipFitting|
+
| high1typeID=9327
ship=Heron|
+
| high2name=800mm Heavy 'Scout' Repeating Cannon I
shipTypeID=605|
+
| high2typeID=9327
fitName=Incursions (hacker)|
+
| high3name=800mm Heavy 'Scout' Repeating Cannon I
fitID=Incursions-(hacker)|
+
| high3typeID=9327
high1name=open|
+
| high4name=800mm Heavy 'Scout' Repeating Cannon I
high2name=open|
+
| high4typeID=9327
high3name=open|
+
| high5name=800mm Heavy 'Scout' Repeating Cannon I
mid1name=Codebreaker I|
+
| high5typeID=9327
mid1typeID=22175|
+
| high6name=800mm Heavy 'Scout' Repeating Cannon I
mid2name=Codebreaker I|
+
| high6typeID=9327
mid2typeID=22175|
+
| high7name=800mm Heavy 'Scout' Repeating Cannon I
mid3name=Codebreaker I|
+
| high7typeID=9327
mid3typeID=22175|
+
| high8name=Large Asymmetric Enduring Remote Shield Booster
mid4name=Codebreaker I|
+
| high8typeID=8639
mid4typeID=22175|
+
| mid1name=Alumel-Wired Enduring Sensor Booster
mid5name=1MN Microwarpdrive I|
+
| mid1typeID=6159
mid5typeID=434|
+
| mid2name=Republic Fleet Target Painter
low1name=Nanofiber Internal Structure I|
+
| mid2typeID=31944
low1typeID=2603|
+
| mid3name=Tracking Computer II
low2name=Nanofiber Internal Structure I|
+
| mid3typeID=1978
low2typeID=2603|
+
| mid4name=Tracking Computer II
drone1name=open|
+
| mid4typeID=1978
drone2name=open|
+
| mid5name=Multispectrum Shield Hardener II
drone3name=open|
+
| mid5typeID=2281
drone4name=open|
+
| mid6name=Multispectrum Shield Hardener II
drone5name=open|
+
| mid6typeID=2281
rig1name=Small Memetic Algorithm Bank I|
+
| low1name=Damage Control II
rig1typeID=31238|
+
| low1typeID=2048
rig2name=Small Memetic Algorithm Bank I|
+
| low2name=Tracking Enhancer II
rig2typeID=31238|
+
| low2typeID=1999
rig3name=open|
+
| low3name=Gyrostabilizer II
difficulty=0|
+
| low3typeID=519
warsop=Y|
+
| low4name=Gyrostabilizer II
warsopReason=|
+
| low4typeID=519
version=RET 1.1|
+
| low5name=Gyrostabilizer II
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
+
| low5typeID=519
skills=Hacking I or higher|
+
| low6name=Gyrostabilizer II
notes=}}
+
| low6typeID=519
<!-- End of the linkable section -->
+
| rig1name=Large EM Shield Reinforcer II
 +
| rig1typeID=26436
 +
| rig2name=Large EM Shield Reinforcer II
 +
| rig2typeID=26436
 +
| rig3name=Large Thermal Shield Reinforcer II
 +
| rig3typeID=26442
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Shield Maintenance Bot I x5
 +
| drone2typeID=23717
 +
| charge1name=Tracking Speed Script x2
 +
| charge1typeID=29001
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 +
| charge3name=Nanite Repair Paste x200
 +
| charge3typeID=28668
 +
| charge4name=Republic Fleet EMP L x14000
 +
| charge4typeID=21894
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Federation Navy Stasis Webifier x1
 +
| charge6typeID=17559
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>Pilots can choose between a {{co|coral|Republic Fleet Target Painter}} for improved application, or an {{co|coral|Alamel-Wired Enduring Sensor Booster}} to lower lock times.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a tracking computer for a web.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2022
 +
| showTOC=N
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
 
= Recommended fits =
 
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
 
=== Logistics ===
 
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and freed up some midslots.
 
  
===== Scimitar =====
+
== Ongrid booster ==
</noinclude>
+
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting.
{{#ifeq:{{{1|Scimitar}}}|Scimitar|
+
 
<!-- Beginning of the linkable section -->
+
{{note box|Remember that you'll need the [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}} to go with these fits, to push the boosts to acceptable levels.}}
{{ShipFitting|
+
=== Logibooster ===
ship=Scimitar|
+
{{important note box|Running a fleet with a logibooster and one logistics cruiser reduces the repair power available versus two logistics cruisers. This puts additional pressure on the fleet to clear damage off the field. Further, it becomes potentially unsafe for the sole logistics pilot to do ore drops. The logibooster or a dropper ship should be used instead.}}
shipTypeID=11978|
+
 
fitName=Incursions (two links without implants)|
+
The logibooster compresses the booster and logistics role into one ship. Using this means fewer high skill point roles are required for a fleet to run, and enables an extra Battleship to enter the fleet and get payouts. This, of course, comes at a cost: Logibooster configurations can only repair approximately two thirds of what an advanced Scimitar fit can, and generally has less cap stability. Further, without a range bonus, its repairers can not reach far. And getting the sufficient capacitor generation for its repairers requires a tight fit with lower resists.
fitID=Incursions-(two-links-without-implants)|
+
 
high1name=Large Shield Transporter II|
+
Both the {{sh|Sleipnir}} and {{sh|Claymore}} can be used in this configuration. The Claymore gets a resist bonus, an extra mid slot, and some extra CPU, while the Sleipnir gets slightly stronger boosts. The Sleipnir however generally requires a bling hardener in order to safely run this configuration, so the Claymore is the more accessible option.
high1typeID=3608|
+
 
high2name=Large Shield Transporter II|
+
====Claymore====
high2typeID=3608|
+
 
high3name=Large Shield Transporter II|
+
{{ShipFitting
high3typeID=3608|
+
| ship=Claymore
high4name=Large Shield Transporter II|
+
| fitName=Incursions (logibooster)
high4typeID=3608|
+
| fitID=Incursions (logibooster)
mid1name=Adaptive Invulnerability Field II|
+
| high1name=Pithum A-Type Medium Remote Shield Booster
mid1typeID=2281|
+
| high1typeID=19151
mid2name=Adaptive Invulnerability Field II|
+
| high2name=Pithum A-Type Medium Remote Shield Booster
mid2typeID=2281|
+
| high2typeID=19151
mid3name=Republic Fleet Large Shield Extender|
+
| high3name=Pithum A-Type Medium Remote Shield Booster
mid3typeID=31932|
+
| high3typeID=19151
mid4name=Tracking Link II|
+
| high4name=Shield Command Burst II
mid4typeID=2104|
+
| high4typeID=43555
mid5name=Tracking Link II|
+
| high5name=Shield Command Burst II
mid5typeID=2104|
+
| high5typeID=43555
low1name=Capacitor Power Relay II|
+
| high6name=Skirmish Command Burst II
low1typeID=1447|
+
| high6typeID=43556
low2name=Capacitor Power Relay II|
+
| high7name=Skirmish Command Burst II
low2typeID=1447|
+
| high7typeID=43556
low3name=Capacitor Power Relay II|
+
| mid1name=Multispectrum Shield Hardener II
low3typeID=1447|
+
| mid1typeID=2281
low4name=Capacitor Power Relay II|
+
| mid2name=Shadow Serpentis Remote Sensor Booster
low4typeID=1447|
+
| mid2typeID=41199
drone1name=Light Shield Maintenance Bot II x1|
+
| mid3name=Shadow Serpentis Remote Sensor Booster
drone1typeID=28203|
+
| mid3typeID=41199
drone2name=Medium Shield Maintenance Bot II x4|
+
| mid4name=Cap Recharger II
drone2typeID=28207|
+
| mid4typeID=2032
drone3name=open|
+
| mid5name=Thukker Large Cap Battery
drone4name=open|
+
| mid5typeID=41220
drone5name=open|
+
| mid6name=Thukker Large Cap Battery
charge1name=Tracking Speed Script x2|
+
| mid6typeID=41220
charge1typeID=29001|
+
| low1name=Damage Control II
charge2name=Optimal Range Script x2|
+
| low1typeID=2048
charge2typeID=28999|
+
| low2name=Capacitor Power Relay II
charge3name=open|
+
| low2typeID=1447
charge4name=open|
+
| low3name=Co-Processor II
charge5name=open|
+
| low3typeID=3888
rig1name=Medium Ancillary Current Router II|
+
| low4name=Sentient Signal Amplifier
rig1typeID=31366|
+
| low4typeID=41196
rig2name=Medium Ancillary Current Router II|
+
| rig1name=Medium Command Processor I
rig2typeID=31366|
+
| rig1typeID=43896
difficulty=2|
+
| rig2name=Medium Command Processor I
warsop=R|
+
| rig2typeID=43896
warsopReason=Tech Two Logistics|
+
| drone1name=Acolyte II x5
version=RET 1.1|
+
| drone1typeID=2205
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
+
| drone2name=Medium Shield Maintenance Bot I x5
skills=|
+
| drone2typeID=23717
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}
+
| charge1name=Scan Resolution Script x2
{{ShipFitting|
+
| charge1typeID=29011
ship=Scimitar|
+
| charge2name=Active Shielding Charge x900
shipTypeID=11978|
+
| charge2typeID=42694
fitName=Incursions (two links with implants)|
+
| charge3name=Shield Harmonizing Charge x900
fitID=Incursions-(two-links-with-implants)|
+
| charge3typeID=42695
high1name=Large Shield Transporter II|
+
| charge4name=Evasive Maneuvers Charge x900
high1typeID=3608|
+
| charge4typeID=42838
high2name=Large Shield Transporter II|
+
| charge5name=Interdiction Maneuvers Charge x900
high2typeID=3608|
+
| charge5typeID=42839
high3name=Large Shield Transporter II|
+
| charge6name=50MN Y-T8 Compact Microwarpdrive x1
high3typeID=3608|
+
| charge6typeID=35659
high4name=Large Shield Transporter II|
+
| charge7name=Cap Recharger II x1
high4typeID=3608|
+
| charge7typeID=2032
mid1name=Adaptive Invulnerability Field II|
+
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V|icon=yes}}<br>o {{sk|Shield Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Capacitor Management|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}
mid1typeID=2281|
+
| showSKILLS=Y
mid2name=Adaptive Invulnerability Field II|
+
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink:
mid2typeID=2281|
+
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges:
mid3name=Large Shield Extender II|
+
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</li><li> If this ship is to be used for the ore run, the two remote sensor boosters can be swapped for a {{co|coral|50MN Y-T8 Compact Microwarpdrive}} and a {{co|coral|Cap Recharger II}} (to counteract the cap penalty of the MWD).
mid3typeID=3841|
+
| showNOTES=Y
mid4name=Shadow Serpentis Tracking Link|
+
| difficulty=2
mid4typeID=14240|
+
| version=February 2022
mid5name=Shadow Serpentis Tracking Link|
+
| showTOC=N
mid5typeID=14240|
+
| alphacanuse=N
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Dark Blood Power Diagnostic System|
 
low3typeID=14134|
 
low4name=Dark Blood Power Diagnostic System|
 
low4typeID=14134|
 
drone1name=Light Shield Maintenance Bot II x1|
 
drone1typeID=28203|
 
drone2name=Medium Shield Maintenance Bot II x4|
 
drone2typeID=28207|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x2|
 
charge1typeID=28999|
 
charge2name=Tracking Speed Script x2|
 
charge2typeID=29001|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Logistics|
 
version=RET 1.1|
 
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
 
skills=|
 
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank as a result and more options for fitting extra links.}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
 
===== Basilisk =====
+
==== Sleipnir ====
</noinclude>
+
 
{{#ifeq:{{{1|Basilisk}}}|Basilisk|
+
{{ShipFitting
<!-- Beginning of the linkable section -->
+
| ship=Sleipnir
{{ShipFitting|
+
| fitName=Incursions (logibooster)
ship=Basilisk|
+
| fitID=Incursions (logibooster)
shipTypeID=11985|
+
| high1name=Pithum A-Type Medium Remote Shield Booster
fitName=Incursions (4/2 setup)|
+
| high1typeID=19151
fitID=Incursions-(4/2-setup)|
+
| high2name=Pithum A-Type Medium Remote Shield Booster
high1name=Large Shield Transporter II|
+
| high2typeID=19151
high1typeID=3608|
+
| high3name=Pithum A-Type Medium Remote Shield Booster
high2name=Large Shield Transporter II|
+
| high3typeID=19151
high2typeID=3608|
+
| high4name=Shield Command Burst II
high3name=Large Shield Transporter II|
+
| high4typeID=43555
high3typeID=3608|
+
| high5name=Shield Command Burst II
high4name=Large Shield Transporter II|
+
| high5typeID=43555
high4typeID=3608|
+
| high6name=Skirmish Command Burst II
high5name=Large 'Regard' Power Projector|
+
| high6typeID=43556
high5typeID=16487|
+
| high7name=Skirmish Command Burst II
high6name=Large 'Regard' Power Projector|
+
| high7typeID=43556
high6typeID=16487|
+
| mid1name=Pithum B-Type Multispectrum Shield Hardener
mid1name=Adaptive Invulnerability Field II|
+
| mid1typeID=4348
mid1typeID=2281|
+
| mid2name=Sentient Remote Sensor Booster
mid2name=EM Ward Field II|
+
| mid2typeID=41198
mid2typeID=2301|
+
| mid3name=Sentient Remote Sensor Booster
mid3name=Republic Fleet Large Shield Extender|
+
| mid3typeID=41198
mid3typeID=31932|
+
| mid4name=Sentient Remote Sensor Booster
mid4name=10MN Afterburner II|
+
| mid4typeID=41198
mid4typeID=12058|
+
| mid5name=Republic Fleet Large Cap Battery
mid5name=Shadow Serpentis Tracking Link|
+
| mid5typeID=41218
mid5typeID=14240|
+
| low1name=Sentient Signal Amplifier
low1name=Damage Control II|
+
| low1typeID=41196
low1typeID=2048|
+
| low2name=True Sansha Capacitor Power Relay
low2name=Dark Blood Power Diagnostic System|
+
| low2typeID=14146
low2typeID=14134|
+
| low3name=True Sansha Capacitor Power Relay
drone1name=Light Shield Maintenance Bot II x5|
+
| low3typeID=14146
drone1typeID=28203|
+
| low4name=True Sansha Capacitor Power Relay
drone2name=open|
+
| low4typeID=14146
drone3name=open|
+
| low5name=Co-Processor II
drone4name=open|
+
| low5typeID=3888
drone5name=open|
+
| rig1name=Medium Command Processor I
charge1name=Tracking Speed Script x1|
+
| rig1typeID=43896
charge1typeID=29001|
+
| rig2name=Medium Command Processor I
charge2name=Optimal Range Script x1|
+
| rig2typeID=43896
charge2typeID=28999|
+
| drone1name=Light Shield Maintenance Bot I x5
charge3name=open|
+
| drone1typeID=23719
charge4name=open|
+
| charge1name=Scan Resolution Script x3
charge5name=open|
+
| charge1typeID=29011
rig1name=Medium Ancillary Current Router II|
+
| charge2name=Active Shielding Charge x900
rig1typeID=31366|
+
| charge2typeID=42694
rig2name=Medium Core Defense Field Extender II|
+
| charge3name=Shield Harmonizing Charge x900
rig2typeID=31796|
+
| charge3typeID=42695
difficulty=2|
+
| charge4name=Evasive Maneuvers Charge x900
warsop=R|
+
| charge4typeID=42838
warsopReason=Tech Two Logistics|
+
| charge5name=Interdiction Maneuvers Charge x900
version=RET 1.1|
+
| charge5typeID=42839
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
+
| charge6name=50MN Y-T8 Compact Microwarpdrive x1
skills=|
+
| charge6typeID=35659
notes=}}
+
| charge7name=Cap Recharger II x1
{{ShipFitting|
+
| charge7typeID=2032
ship=Basilisk|
+
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V|icon=yes}}<br>o {{sk|Shield Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Capacitor Management|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}
shipTypeID=11985|
+
| showSKILLS=Y
fitName=Incursions (5/1 setup)|
+
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink:
fitID=Incursions-(5/1-setup)|
+
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges:
high1name=Large Shield Transporter II|
+
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</li><li>If this ship is to be used for the ore run, two remote sensor boosters can be swapped for a {{co|coral|50MN Y-T8 Compact Microwarpdrive}} and a {{co|coral|Cap Recharger II}} (to counteract the cap penalty of the MWD).</li>
high1typeID=3608|
+
| showNOTES=Y
high2name=Large Shield Transporter II|
+
| difficulty=2
high2typeID=3608|
+
| version=February 2022
high3name=Large Shield Transporter II|
+
| showTOC=N
high3typeID=3608|
+
| alphacanuse=N
high4name=Large Shield Transporter II|
 
high4typeID=3608|
 
high5name=Large S95a Partial Shield Transporter|
 
high5typeID=8641|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Caldari Navy EM Ward Field|
 
mid2typeID=17499|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=10MN Afterburner II|
 
mid4typeID=12058|
 
mid5name=Shadow Serpentis Tracking Link|
 
mid5typeID=14240|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Dark Blood Power Diagnostic System|
 
low2typeID=14134|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Core Defense Field Extender II|
 
rig2typeID=31796|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Logistics|
 
version=RET 1.1|
 
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
 
=== Battleships ===
 
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
 
  
===== Maelstrom =====
+
<!--
</noinclude>
+
=== DPS booster ===
{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|
+
 
<!-- Beginning of the linkable section -->
+
The traditional ongrid booster setup, used alongside two logistics cruisers. Due to the convenience of the logibooster, this configuration has fallen out of favor, but it is still serviceable. While both the {{sh|Sleipnir}} and {{sh|Claymore}} can be used in this setup, the Sleipnir is simply the better choice. The turret-based weaponry of the Sleipnir is far more suitable to incursions than the Claymore's missile-based weaponry.
{{ShipFitting|
+
 
ship=Maelstrom|
+
==== Sleipnir ====
shipTypeID=24694|
+
 
fitName=Incursions (shield with autocannons)|
+
{{ShipFitting
fitID=Incursions-(shield-with-autocannons)|
+
| ship=Sleipnir
high1name=800mm Heavy 'Scout' Repeating Artillery I|
+
| shipTypeID=22444
high1typeID=9327|
+
| fitName=Incursions (ongrid booster)
high2name=800mm Heavy 'Scout' Repeating Artillery I|
+
| fitID=Incursions-(ongrid-booster)
high2typeID=9327|
+
| low1name=Damage Control II
high3name=800mm Heavy 'Scout' Repeating Artillery I|
+
| low1typeID=2048
high3typeID=9327|
+
| low2name=Tracking Enhancer II
high4name=800mm Heavy 'Scout' Repeating Artillery I|
+
| low2typeID=1999
high4typeID=9327|
+
| low3name=Gyrostabilizer II
high5name=800mm Heavy 'Scout' Repeating Artillery I|
+
| low3typeID=519
high5typeID=9327|
+
| low4name=Gyrostabilizer II
high6name=800mm Heavy 'Scout' Repeating Artillery I|
+
| low4typeID=519
high6typeID=9327|
+
| low5name=Gyrostabilizer II
high7name=800mm Heavy 'Scout' Repeating Artillery I|
+
| low5typeID=519
high7typeID=9327|
+
| mid1name=Federation Navy Stasis Webifier
high8name=800mm Heavy 'Scout' Repeating Artillery I|
+
| mid1typeID=17559
high8typeID=9327|
+
| mid2name=Tracking Computer II, Tracking Speed Script
mid1name=F-90 Positional Sensor Subroutines|
+
| mid2typeID=1978
mid1typeID=6160|
+
| mid3name=Republic Fleet Target Painter
mid2name=Federation Navy Stasis Webifier|
+
| mid3typeID=31944
mid2typeID=17559|
+
| mid4name=Multispectrum Shield Hardener II
mid3name=Federation Navy Stasis Webifier|
+
| mid4typeID=2281
mid3typeID=17559|
+
| mid5name=Multispectrum Shield Hardener II
mid4name=Adaptive Invulnerability Field II|
+
| mid5typeID=2281
mid4typeID=2281|
+
| high1name=720mm 'Scout' Artillery I, Republic Fleet EMP M
mid5name=Adaptive Invulnerability Field II|
+
| high1typeID=9451
mid5typeID=2281|
+
| high2name=720mm 'Scout' Artillery I, Republic Fleet EMP M
mid6name=EM Ward Field II|
+
| high2typeID=9451
mid6typeID=2301|
+
| high3name=720mm 'Scout' Artillery I, Republic Fleet EMP M
low1name=Gyrostabilizer II|
+
| high3typeID=9451
low1typeID=519|
+
| high4name=Shield Command Burst II, Active Shielding Charge
low2name=Gyrostabilizer II|
+
| high4typeID=43555
low2typeID=519|
+
| high5name=Shield Command Burst II, Shield Harmonizing Charge
low3name=Gyrostabilizer II|
+
| high5typeID=43555
low3typeID=519|
+
| high6name=Skirmish Command Burst II, Evasive Maneuvers Charge
low4name=Tracking Enhancer II|
+
| high6typeID=43556
low4typeID=1999|
+
| high7name=Skirmish Command Burst II, Interdiction Maneuvers Charge
low5name=Damage Control II|
+
| high7typeID=43556
low5typeID=2048|
+
| charge1name=Tracking Speed Script x1
drone1name=Hobgoblin II x10|
+
| charge1typeID=29001
drone1typeID=2456|
+
| charge2name=Republic Fleet EMP M x11400
drone2name=Medium Shield Maintenance Bot I x5|
+
| charge2typeID=21896
drone2typeID=23717|
+
| charge3name=Active Shielding Charge x600
drone3name=open|
+
| charge3typeID=42694
drone4name=open|
+
| charge4name=Shield Harmonizing Charge x600
drone5name=open|
+
| charge4typeID=42695
charge1name=Scan Resolution Script x1|
+
| charge5name=Evasive Maneuvers Charge x600
charge1typeID=29011|
+
| charge5typeID=42838
charge2name=Republic Fleet EMP L x9700|
+
| charge6name=Interdiction Maneuvers Charge x600
charge2typeID=21894|
+
| charge6typeID=42839
charge3name=open|
+
| charge7name=Optimal Range Script x1
charge4name=open|
+
| charge7typeID=28999
charge5name=open|
+
| rig1name=Medium Command Processor I
rig1name=Large Core Defense Field Extender I|
+
| rig1typeID=43896
rig1typeID=26088|
+
| rig2name=Medium Command Processor I
rig2name=Large Core Defense Field Extender I|
+
| rig2typeID=43896
rig2typeID=26088|
+
| drone1name=Acolyte II x5
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| drone1typeID=2205
rig3typeID=26082|
+
| drone2name=open
difficulty=1|
+
| drone3name=open
warsop=Y|
+
| drone4name=open
warsopReason=|
+
| drone5name=open
version=RET 1.1|
+
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Minmatar Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Minmatar Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Minmatar Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V|icon=yes}}<br>o {{sk|Shield Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::|
+
| showSKILLS=Y
skills=|
+
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink:
notes=}}
+
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges:
<!-- End of the linkable section -->
+
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li><li>Either of the {{co|coral|Republic Fleet EMP M}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=April 2020
 +
| showTOC=N
 +
| alphacanuse=N
 
}}
 
}}
<noinclude>
+
-->
===== Tempest Fleet Issue =====
+
 
</noinclude>
+
== Dropper/Hacker/Scout ==
{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|
+
The dropper is one of the vital roles in the vanguard fleet, as it is essential to completing the [[Nation Mining Colony]], where a stack of [[Lyavite in Incursions|Lyavite]] (255 units) has to be dropped into {{co|orange|Nation Ore Refinery}} in order to complete the site after killing all the rats.
<!-- Beginning of the linkable section -->
+
 
{{ShipFitting|
+
Hacking, on the other hand, is optionally used for one of the vanguard sites, the [[Override Transfer Array]]. Once a coveted role, it has fallen out of favor due to increased damage output of the fleet and increased difficulty of the hack reducing the overall benefit of hacking. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at a much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role.
ship=Tempest Fleet Issue|
+
 
shipTypeID=17732|
+
Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack.
fitName=Incursions (shield with autocannons)|
+
 
fitID=Incursions-(shield-with-autocannons)|
+
=== Venture ===
high1name=800mm Heavy 'Scout' Repeating Artillery I|
+
The venture is used as an all-rounder ship that can fulfill roles such as dropping, hacking, and scouting, from the same ship. Its large ore hold of 5000m3 makes it perfect for tagging along with the fleet and dropping [[Lyavite in Incursions|Lyavite]] in the Nation Mining Colony to complete the site. While the Venture can hack in the Override Transfer Array, the lack of any bonuses generally means the pilot will need high skills in order to hack fast enough for it to be worthwhile.
high1typeID=9327|
+
 
high2name=800mm Heavy 'Scout' Repeating Artillery I|
+
{{ShipFitting
high2typeID=9327|
+
| ship=Venture
high3name=800mm Heavy 'Scout' Repeating Artillery I|
+
| fitName= Incursions (Dropper)
high3typeID=9327|
+
| fitID= Incursions(Dropper)
high4name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high1name=Small Remote Shield Booster I
high4typeID=9327|
+
| high1typeID=3586
high5name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high2name=open
high5typeID=9327|
+
| high2typeID=
high6name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high3name=open
high6typeID=9327|
+
| high3typeID=
high7name=Large 'Regard' Power Projector|
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high7typeID=16487|
+
| mid1typeID=35658
high8name=Large S95a Partial Shield Transporter|
+
| mid2name=Small Azeotropic Restrained Shield Extender
high8typeID=8641|
+
| mid2typeID=8427
mid1name=F-90 Positional Sensor Subroutines|
+
| mid3name=Small Azeotropic Restrained Shield Extender
mid1typeID=6160|
+
| mid3typeID=8427
mid2name=Federation Navy Stasis Webifier|
+
| low1name=Nanofiber Internal Structure II
mid2typeID=17559|
+
| low1typeID=2605
mid3name=Adaptive Invulnerability Field II|
+
| rig1name=Small Low Friction Nozzle Joints I
mid3typeID=2281|
+
| rig1typeID=31153
mid4name=Adaptive Invulnerability Field II|
+
| rig2name=Small Hyperspatial Velocity Optimizer I
mid4typeID=2281|
+
| rig2typeID=31159
mid5name=EM Ward Field II|
+
| rig3name=Small Hyperspatial Velocity Optimizer I
mid5typeID=2301|
+
| rig3typeID=31159
low1name=Gyrostabilizer II|
+
| drone1name=Acolyte I x2
low1typeID=519|
+
| drone1typeID=2203
low2name=Gyrostabilizer II|
+
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>''{{sk|Cloaking|I|icon=yes}} (Optional)''</li>
low2typeID=519|
+
| showSKILLS=Y
low3name=Gyrostabilizer II|
+
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
low3typeID=519|
+
| showNOTES=Y
low4name=Tracking Enhancer II|
+
| difficulty=0
low4typeID=1999|
+
| version=February 2022
low5name=Tracking Enhancer II|
+
| showTOC=N
low5typeID=1999|
+
| alphacanuse=Y
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP L x11000|
 
charge2typeID=21894|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-Thermal Screen Reinforcer I|
 
rig2typeID=26082|
 
rig3name=Large Projectile Metastasis Adjuster I|
 
rig3typeID=26042|
 
difficulty=1|
 
warsop=R|
 
warsopReason=Fleet Issue ship|
 
version=RET 1.1|
 
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
=== Heron ===
===== Rokh =====
+
The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module. The {{co|coral|Memetic Algorithm Bank}} gives the pilot more room to navigate the hacking minigame.
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Rokh}}}|Rokh|
+
| ship=Heron
<!-- Beginning of the linkable section -->
+
| fitName= Incursions (hacker)
{{ShipFitting|
+
| fitID= Incursions (hacker)
ship=Rokh|
+
| high1name=Small Remote Shield Booster I
shipTypeID=24688|
+
| high1typeID=3586
fitName=Incursions (shield with blasters)|
+
| high2name=open
fitID=Incursions-(shield-with-blasters)|
+
| high3name=open
high1name=Modal Mega Neutron Particle Accelerator I|
+
| mid1name=Data Analyzer I
high1typeID=7783|
+
| mid1typeID=22175
high2name=Modal Mega Neutron Particle Accelerator I|
+
| mid2name=5MN Microwarpdrive I
high2typeID=7783|
+
| mid2typeID=434
high3name=Modal Mega Neutron Particle Accelerator I|
+
| mid3name=open
high3typeID=7783|
+
| mid4name=open
high4name=Modal Mega Neutron Particle Accelerator I|
+
| mid5name=open
high4typeID=7783|
+
| low1name=Nanofiber Internal Structure I
high5name=Modal Mega Neutron Particle Accelerator I|
+
| low1typeID=2603
high5typeID=7783|
+
| low2name=Nanofiber Internal Structure I
high6name=Modal Mega Neutron Particle Accelerator I|
+
| low2typeID=2603
high6typeID=7783|
+
| rig1name=Small Memetic Algorithm Bank I
high7name=Modal Mega Neutron Particle Accelerator I|
+
| rig1typeID=31238
high7typeID=7783|
+
| rig2name=Small Memetic Algorithm Bank I
high8name=Modal Mega Neutron Particle Accelerator I|
+
| rig2typeID=31238
high8typeID=7783|
+
| showSKILLS=Y
mid1name=F-90 Positional Sensor Subroutines|
+
| showNOTES=Y
mid1typeID=6160|
+
| difficulty=0
mid2name=Federation Navy Stasis Webifier|
+
| version=April 2021
mid2typeID=17559|
+
| showTOC=N
mid3name=Federation Navy Stasis Webifier|
+
| alphacanuse=Y
mid3typeID=17559|
+
|skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)''
mid4name=Adaptive Invulnerability Field II|
+
|notes=Any of the {{Sh|Magnate}}, {{Sh|Imicus}}, or {{Sh|Probe}} can also use this fitting with the same level of effectiveness.<li>Being able to fit a {{co|coral|Data Analyzer II}} module will greatly improve hacking effectiveness, as it pushes the Heron's virus strength to 35, letting it break through defensive subsystems more easily.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.</li><li>The {{co|coral|Small Remote Shield Extender}} drones are so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Additional buffer modules, such as {{co|coral|Small Azeotropic Restrained Shield Extenders}}, can make it easier for the logi pilots to hold up this ship, in case it takes aggro in an [[OTA]].
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=EM Ward Field II|
 
mid6typeID=2301|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Tracking Enhancer II|
 
low3typeID=1999|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot I x5|
 
drone2typeID=23719|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x9000|
 
charge2typeID=21740|
 
charge3name=Caldari Navy Tungsten Charge L x3000|
 
charge3typeID=23051|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
== Ammo Hauler ==
===== Hyperion =====
+
The Amarr T1 Exploration frigate, the [[Magnate]], is useful for transporting your ammo, modules, rigs, and scripts. The four low slots can be filled with expanded cargoholds to maximize carrying capacity and, since the Magnate is a frigate, it can be transported in the [[Battleships#Frigate_Escape_Bay|frigate escape bay]] of a battleship. Unfortunately, the ship cannot be put in the frigate escape bay unless it only contains charges (such as ammo and scripts). This means you can't use this method for transporting Lyavite or spare drones.
</noinclude>
+
 
{{#ifeq:{{{1|Hyperion}}}|Hyperion|
+
== Advanced fits ==
<!-- Beginning of the linkable section -->
+
<!-- If the ships themselves are way too expensive, it isn't a good idea to even recommend them. Use this disclaimer.
{{ShipFitting|
+
There are many ways to improve past the minimum fits and tech one ships, but for many reasons, there will be no recommended fits for these ships or advanced fits on this page.
ship=Hyperion|
+
 
shipTypeID=24690|
+
* The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
fitName=Incursions (shield with blasters)|
+
* We want to encourage people to talk to us about how to improve, so you get the much-needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit.
fitID=Incursions-(shield-with-blasters)|
+
* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.
high1name=Modal Mega Neutron Particle Accelerator I|
+
 
high1typeID=7783|
+
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.
high2name=Modal Mega Neutron Particle Accelerator I|
+
-->
high2typeID=7783|
+
There are many ways to improve past the minimum fits, but for many reasons, there will be no advanced fits with expensive faction or deadspace modules on this page, apart from those we need, like faction webs.
high3name=Modal Mega Neutron Particle Accelerator I|
+
 
high3typeID=7783|
+
* The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
high4name=Modal Mega Neutron Particle Accelerator I|
+
* We want to encourage people to talk to us about how to improve, so you get the much-needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit.
high4typeID=7783|
+
* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.
high5name=Modal Mega Neutron Particle Accelerator I|
+
 
high5typeID=7783|
+
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.
high6name=Modal Mega Neutron Particle Accelerator I|
+
 
high6typeID=7783|
+
== Bling fits ==
high7name=Modal Mega Neutron Particle Accelerator I|
+
 
high7typeID=7783|
+
However, some ships are simply not useful without significant amounts of bling applied to them, but given said bling can exceed the hulls listed above in key respects. '''These are not recommended for first-time runners''', as the fits have several drawbacks compared to regular fits that requires both an experienced pilot and fleet commander to understand. Under that same mindset, '''unlike the minimum fits, these fits are not hard and set'''. So long as the ships listed here have similar enough fit, tank, and capabilities, they may be accepted at FC's discretion. Once faction and deadspace modules are included in fits, there are many combinations of modules that will get similar results, and this page will not attempt to categorize them all.
high8name=Modal Mega Neutron Particle Accelerator I|
+
 
high8typeID=7783|
+
=== Marauders ===
mid1name=F-90 Positional Sensor Subroutines|
+
{{important note box|1=The new damage buff to the Bastion Module enables Marauders to easily exceed the damage that even a polarized pirate ship can dish out. However, since the Bastion Module disables remote assistance while active, Bastion Marauders require a local tank to safely use.
mid1typeID=6160|
+
 
mid2name=Federation Navy Stasis Webifier|
+
Some things to keep in mind:
mid2typeID=17559|
+
 
mid3name=Adaptive Invulnerability Field II|
+
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
mid3typeID=2281|
+
 
mid4name=Adaptive Invulnerability Field II|
+
* '''Set Auto-Repeat off on the Bastion Module and Shield Booster.''' The X-Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
mid4typeID=2281|
+
 
mid5name=EM Ward Field II|
+
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
mid5typeID=2301|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Damage Control II|
 
low6typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x9000|
 
charge2typeID=21740|
 
charge3name=Caldari Navy Iron Charge L x3000|
 
charge3typeID=23053|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
 
===== Apocalypse =====
+
==== Paladin ====
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|
+
| ship=Paladin
<!-- Beginning of the linkable section -->
+
| fitName=VG Paladin
{{ShipFitting|
+
| fitID=VG Paladin
ship=Apocalypse|
+
| high1name=Mega Pulse Laser II
shipTypeID=642|
+
| high1typeID=3057
fitName=Incursion (shield with pulses)|
+
| high2name=Mega Pulse Laser II
fitID=Incursion-(shield-with-pulses)|
+
| high2typeID=3057
high1name=Mega Modulated Pulse Energy Beam I|
+
| high3name=Mega Pulse Laser II
high1typeID=7087|
+
| high3typeID=3057
high2name=Mega Modulated Pulse Energy Beam I|
+
| high4name=Mega Pulse Laser II
high2typeID=7087|
+
| high4typeID=3057
high3name=Mega Modulated Pulse Energy Beam I|
+
| high5name=Bastion Module I
high3typeID=7087|
+
| high5typeID=33400
high4name=Mega Modulated Pulse Energy Beam I|
+
| high6name=Medium Murky Compact Remote Shield Booster
high4typeID=7087|
+
| high6typeID=8579
high5name=Mega Modulated Pulse Energy Beam I|
+
| high7name=Auto Targeting System I
high5typeID=7087|
+
| high7typeID=1182
high6name=Mega Modulated Pulse Energy Beam I|
+
| high8name=open
high6typeID=7087|
+
| mid1name=Pith X-Type X-Large Shield Booster
high7name=Mega Modulated Pulse Energy Beam I|
+
| mid1typeID=19208
high7typeID=7087|
+
| mid2name=Pithum A-Type Multispectrum Shield Hardener
high8name=Mega Modulated Pulse Energy Beam I|
+
| mid2typeID=4347
high8typeID=7087|
+
| mid3name=Sentient Sensor Booster
mid1name=F-90 Positional Sensor Subroutines|
+
| mid3typeID=41191
mid1typeID=6160|
+
| mid4name=Shadow Serpentis Tracking Computer
mid2name=Adaptive Invulnerability Field II|
+
| mid4typeID=14238
mid2typeID=2281|
+
| low1name=Syndicate Damage Control
mid3name=Adaptive Invulnerability Field II|
+
| low1typeID=41201
mid3typeID=2281|
+
| low2name=Imperial Navy Heat Sink
mid4name=EM Ward Field II|
+
| low2typeID=15810
mid4typeID=2301|
+
| low3name=Imperial Navy Heat Sink
low1name=Heat Sink II|
+
| low3typeID=15810
low1typeID=2364|
+
| low4name=Imperial Navy Heat Sink
low2name=Heat Sink II|
+
| low4typeID=15810
low2typeID=2364|
+
| low5name=Imperial Navy Heat Sink
low3name=Heat Sink II|
+
| low5typeID=15810
low3typeID=2364|
+
| low6name=Tracking Enhancer II
low4name=Heat Sink II|
+
| low6typeID=1999
low4typeID=2364|
+
| low7name=Tracking Enhancer II
low5name=Tracking Enhancer II|
+
| low7typeID=1999
low5typeID=1999|
+
| rig1name=Large Energy Burst Aerator II
low6name=Capacitor Power Relay II|
+
| rig1typeID=26380
low6typeID=1447|
+
| rig2name=Large EM Shield Reinforcer II
low7name=Damage Control II|
+
| rig2typeID=26436
low7typeID=2048|
+
| drone1name=Acolyte II x5
drone1name=Hobgoblin II x5|
+
| drone1typeID=2205
drone1typeID=2456|
+
| drone2name=Light Hull Maintenance Bot I x5
drone2name=Medium Shield Maintenance Bot I x5|
+
| drone2typeID=33706
drone2typeID=23717|
+
| drone3name=Light Shield Maintenance Bot I x5
drone3name=open|
+
| drone3typeID=23719
drone4name=open|
+
| charge1name=Scorch L x20
drone5name=open|
+
| charge1typeID=12820
charge1name=Scan Resolution Script x1|
+
| charge2name=Conflagration L x20
charge1typeID=29011|
+
| charge2typeID=12816
charge2name=Imperial Navy Multifrequency L x16|
+
| charge3name=Imperial Navy Multifrequency L x8
charge2typeID=23105|
+
| charge3typeID=23105
charge3name=Imperial Navy Microwave L x16|
+
| charge4name=Scan Resolution Script x1
charge3typeID=23117|
+
| charge4typeID=29011
charge4name=open|
+
| charge5name=Tracking Speed Script x1
charge5name=open|
+
| charge5typeID=29001
rig1name=Large Core Defense Field Extender I|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
rig1typeID=26088|
+
| showSKILLS=Y
rig2name=Large Core Defense Field Extender I|
+
| notes=Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The EM rig may be changed at pilot's discretion.<br>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
rig2typeID=26088|
+
| showNOTES=Y
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| difficulty=2
rig3typeID=26082|
+
| version=June 2023
difficulty=1|
+
| showTOC=N
warsop=Y|
+
| alphacanuse=N
warsopReason=|
 
version=RET 1.1|
 
shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::|
 
skills=Energy Grid Upgrades IV|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
 
===== Apocalypse Navy Issue =====
+
==== Vargur ====
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|
+
| ship=Vargur
<!-- Beginning of the linkable section -->
+
| fitName= VG Vargur
{{ShipFitting|
+
| fitID= VG Vargur
ship=Apocalypse Navy Issue|
+
| high1name=800mm Repeating Cannon II
shipTypeID=17726|
+
| high1typeID=2929
fitName=Incursions (shield with pulses)|
+
| high2name=800mm Repeating Cannon II
fitID=Incursions-(shield-with-pulses)|
+
| high2typeID=2929
high1name=Mega Modulated Pulse Energy Beam I|
+
| high3name=800mm Repeating Cannon II
high1typeID=7087|
+
| high3typeID=2929
high2name=Mega Modulated Pulse Energy Beam I|
+
| high4name=800mm Repeating Cannon II
high2typeID=7087|
+
| high4typeID=2929
high3name=Mega Modulated Pulse Energy Beam I|
+
| high5name=Bastion Module I
high3typeID=7087|
+
| high5typeID=33400
high4name=Mega Modulated Pulse Energy Beam I|
+
| high6name=Medium Remote Armor Repairer II
high4typeID=7087|
+
| high6typeID=26913
high5name=Mega Modulated Pulse Energy Beam I|
+
| high7name=Pithum A-Type Medium Remote Shield Booster
high5typeID=7087|
+
| high7typeID=19151
high6name=Mega Modulated Pulse Energy Beam I|
+
| mid1name=Pith X-Type X-Large Shield Booster
high6typeID=7087|
+
| mid1typeID=19208
high7name=Mega Modulated Pulse Energy Beam I|
+
| mid2name=Pithum A-Type Multispectrum Shield Hardener
high7typeID=7087|
+
| mid2typeID=4347
high8name=Mega Modulated Pulse Energy Beam I|
+
| mid3name=Sentient Sensor Booster
high8typeID=7087|
+
| mid3typeID=41191
mid1name=Sensor Booster II|
+
| mid4name=Tracking Computer II
mid1typeID=1952|
+
| mid4typeID=1978
mid2name=Adaptive Invulnerability Field II|
+
| mid5name=Tracking Computer II
mid2typeID=2281|
+
| mid5typeID=1978
mid3name=Adaptive Invulnerability Field II|
+
| mid6name=Tracking Computer II
mid3typeID=2281|
+
| mid6typeID=1978
mid4name=EM Ward Field II|
+
| low1name=Republic Fleet Gyrostabilizer
mid4typeID=2301|
+
| low1typeID=15806
low1name=Heat Sink II|
+
| low2name=Republic Fleet Gyrostabilizer
low1typeID=2364|
+
| low2typeID=15806
low2name=Heat Sink II|
+
| low3name=Republic Fleet Gyrostabilizer
low2typeID=2364|
+
| low3typeID=15806
low3name=Heat Sink II|
+
| low4name=Republic Fleet Gyrostabilizer
low3typeID=2364|
+
| low4typeID=15806
low4name=Heat Sink II|
+
| low5name=Tracking Enhancer II
low4typeID=2364|
+
| low5typeID=1999
low5name=Tracking Enhancer II|
+
| low6name=Tracking Enhancer II
low5typeID=1999|
+
| low6typeID=1999
low6name=Tracking Enhancer II|
+
| rig1name=Large Projectile Ambit Extension I
low6typeID=1999|
+
| rig1typeID=26038
low7name=Capacitor Power Relay II|
+
| rig2name=Large Projectile Burst Aerator II
low7typeID=1447|
+
| rig2typeID=26430
low8name=Damage Control II|
+
| charge1name=Acolyte II x5
low8typeID=2048|
+
| charge1typeID=2205
drone1name=Hobgoblin II x10|
+
| charge2name=Medium Shield Maintenance Bot I x5
drone1typeID=2456|
+
| charge2typeID=23717
drone2name=Medium Shield Maintenance Bot I x5|
+
| charge3name=Tracking Speed Script x3
drone2typeID=23717|
+
| charge3typeID=29001
drone3name=open|
+
| charge4name=Scan Resolution Script x1
drone4name=open|
+
| charge4typeID=29011
drone5name=open|
+
| charge5name=Hail L x14480
charge1name=Scan Resolution Script x1|
+
| charge5typeID=12779
charge1typeID=29011|
+
| charge6name=Optimal Range Script x3
charge2name=Imperial Navy Multifrequency L x16|
+
| charge6typeID=28999
charge2typeID=23105|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
charge3name=Imperial Navy Infrared L x16|
+
| showSKILLS=Y
charge3typeID=23115|
+
| notes=Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The Vargur's shield boost bonus and lower sig enables it to have a similar tank to the other Marauders without a Damage Control.
charge4name=open|
+
| showNOTES=Y
charge5name=open|
+
| difficulty=2
rig1name=Large Core Defense Field Extender I|
+
| version=June 2023
rig1typeID=26088|
+
| showTOC=N
rig2name=Large Core Defense Field Extender I|
+
| alphacanuse=N
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=R|
 
warsopReason=Navy ship|
 
version=RET 1.1|
 
shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::|
 
skills=Energy Grid Upgrades IV|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
= Advanced fits =
 
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
 
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
 
=== Pirate Faction Battleships ===
 
These ships are good ships all around, regardless of which type of site you do.
 
===== Machariel =====
 
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
 
</noinclude>
 
{{#ifeq:{{{1|Machariel}}}|Machariel|
 
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Machariel|
 
shipTypeID=17738|
 
fitName=Incursions (shield with autocannons)|
 
fitID=Incursions-(shield-with-autocannons)|
 
high1name=800mm Repeating Artillery II|
 
high1typeID=2929|
 
high2name=800mm Repeating Artillery II|
 
high2typeID=2929|
 
high3name=800mm Repeating Artillery II|
 
high3typeID=2929|
 
high4name=800mm Repeating Artillery II|
 
high4typeID=2929|
 
high5name=800mm Repeating Artillery II|
 
high5typeID=2929|
 
high6name=800mm Repeating Artillery II|
 
high6typeID=2929|
 
high7name=800mm Repeating Artillery II|
 
high7typeID=2929|
 
high8name=Large Energy Transfer Array II|
 
high8typeID=12102|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Pithum C-Type Adaptive Invulnerability Field|
 
mid4typeID=4349|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Heavy Shield Maintenance Bot II x3|
 
drone2typeID=28199|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP L x14000|
 
charge2typeID=21894|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Projectile Metastasis Adjuster II|
 
rig2typeID=26434|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
===== Nightmare =====
 
The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
 
</noinclude>
 
{{#ifeq:{{{1|Nightmare}}}|Nightmare|
 
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Nightmare|
 
shipTypeID=17736|
 
fitName=Incursions (shield with pulses)|
 
fitID=Incursions-(shield-with-pulses)|
 
high1name=Mega Pulse Laser II|
 
high1typeID=3057|
 
high2name=Mega Pulse Laser II|
 
high2typeID=3057|
 
high3name=Mega Pulse Laser II|
 
high3typeID=3057|
 
high4name=Mega Pulse Laser II|
 
high4typeID=3057|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Shadow Serpentis Tracking Computer|
 
mid4typeID=14238|
 
mid5name=Shadow Serpentis Tracking Computer|
 
mid5typeID=14238|
 
mid6name=Pithum C-Type Adaptive Invulnerability Field|
 
mid6typeID=4349|
 
mid7name=Adaptive Invulnerability Field II|
 
mid7typeID=2281|
 
low1name=Imperial Navy Heat Sink|
 
low1typeID=15810|
 
low2name=Imperial Navy Heat Sink|
 
low2typeID=15810|
 
low3name=Imperial Navy Heat Sink|
 
low3typeID=15810|
 
low4name=Imperial Navy Heat Sink|
 
low4typeID=15810|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot II x5|
 
drone2typeID=28207|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Optimal Range Script x2|
 
charge2typeID=28999|
 
charge3name=Tracking Speed Script x2|
 
charge3typeID=29001|
 
charge4name=Imperial Navy Multifrequency L x8|
 
charge4typeID=23105|
 
charge5name=Conflagration L x8|
 
charge5typeID=12816|
 
charge6name=Scorch L x8|
 
charge6typeID=12820|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Energy Locus Coordinator II|
 
rig2typeID=26388|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
===== Vindicator =====
 
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
 
</noinclude>
 
{{#ifeq:{{{1|Vindicator}}}|Vindicator|
 
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Vindicator|
 
shipTypeID=17740|
 
fitName=Incursions (shield with blasters)|
 
fitID=Incursions-(shield-with-blasters)|
 
high1name=Neutron Blaster Cannon II|
 
high1typeID=3186|
 
high2name=Neutron Blaster Cannon II|
 
high2typeID=3186|
 
high3name=Neutron Blaster Cannon II|
 
high3typeID=3186|
 
high4name=Neutron Blaster Cannon II|
 
high4typeID=3186|
 
high5name=Neutron Blaster Cannon II|
 
high5typeID=3186|
 
high6name=Neutron Blaster Cannon II|
 
high6typeID=3186|
 
high7name=Neutron Blaster Cannon II|
 
high7typeID=3186|
 
high8name=Neutron Blaster Cannon II|
 
high8typeID=3186|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Pithum C-Type Adaptive Invulnerability Field|
 
mid4typeID=4349|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Federation Navy Magnetic Field Stabilizer|
 
low1typeID=15895|
 
low2name=Federation Navy Magnetic Field Stabilizer|
 
low2typeID=15895|
 
low3name=Federation Navy Magnetic Field Stabilizer|
 
low3typeID=15895|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Heavy Shield Maintenance Bot II x3|
 
drone2typeID=28199|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x7000|
 
charge2typeID=21740|
 
charge3name=Null L x7000|
 
charge3typeID=12787|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Hybrid Metastasis Adjuster II|
 
rig2typeID=26404|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
 
=== Strategic Cruisers ===
 
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
 
  
===== Legion =====
+
==== Kronos ====
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Legion}}}|Legion|
+
| ship=Kronos
<!-- Beginning of the linkable section -->
+
| fitName= VG Kronos
{{ShipFitting|
+
| fitID= VG Kronos
ship=Legion|
+
| high1name=Neutron Blaster Cannon II
shipTypeID=29986|
+
| high1typeID=3186
fitName=Incursions (shield with pulses)|
+
| high2name=Neutron Blaster Cannon II
fitID=Incursions--shield-with-pulses-|
+
| high2typeID=3186
high1name=Heavy Pulse Laser II|
+
| high3name=Neutron Blaster Cannon II
high1typeID=3520|
+
| high3typeID=3186
high2name=Heavy Pulse Laser II|
+
| high4name=Neutron Blaster Cannon II
high2typeID=3520|
+
| high4typeID=3186
high3name=Heavy Pulse Laser II|
+
| high5name=Bastion Module I
high3typeID=3520|
+
| high5typeID=33400
high4name=Heavy Pulse Laser II|
+
| high6name=Gistum A-Type Medium Remote Shield Booster
high4typeID=3520|
+
| high6typeID=19145
high5name=Heavy Pulse Laser II|
+
| high7name=Auto Targeting System I
high5typeID=3520|
+
| high7typeID=1182
high6name=Heavy Pulse Laser II|
+
| mid1name=Pith X-Type X-Large Shield Booster
high6typeID=3520|
+
| mid1typeID=19208
mid1name=Federation Navy Stasis Webifier|
+
| mid2name=Pithum A-Type Multispectrum Shield Hardener
mid1typeID=17559|
+
| mid2typeID=4347
mid2name=Pith C-Type EM Ward Field|
+
| mid3name=Shadow Serpentis Tracking Computer
mid2typeID=19264|
+
| mid3typeID=14238
mid3name=Pith A-Type Thermic Dissipation Field|
+
| mid4name=Shadow Serpentis Tracking Computer
mid3typeID=19278|
+
| mid4typeID=14238
mid4name=Republic Fleet Large Shield Extender|
+
| mid5name=Sentient Sensor Booster
mid4typeID=31932|
+
| mid5typeID=41191
low1name=Imperial Navy Heat Sink|
+
| low1name=Syndicate Damage Control
low1typeID=15810|
+
| low1typeID=41201
low2name=Imperial Navy Heat Sink|
+
| low2name=Federation Navy Magnetic Field Stabilizer
low2typeID=15810|
+
| low2typeID=15895
low3name=Imperial Navy Heat Sink|
+
| low3name=Federation Navy Magnetic Field Stabilizer
low3typeID=15810|
+
| low3typeID=15895
low4name=Tracking Enhancer II|
+
| low4name=Federation Navy Magnetic Field Stabilizer
low4typeID=1999|
+
| low4typeID=15895
low5name=Tracking Enhancer II|
+
| low5name=Federation Navy Magnetic Field Stabilizer
low5typeID=1999|
+
| low5typeID=15895
low6name=Tracking Enhancer II|
+
| low6name=Tracking Enhancer II
low6typeID=1999|
+
| low6typeID=1999
subsystem1name=Legion Propulsion - Fuel Catalyst|
+
| low7name=Tracking Enhancer II
subsystem1typeID=30078|
+
| low7typeID=1999
subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
+
| rig1name=Large EM Shield Reinforcer II
subsystem2typeID=30119|
+
| rig1typeID=26436
subsystem3name=Legion Engineering - Power Core Multiplier|
+
| rig2name=Large Hybrid Burst Aerator II
subsystem3typeID=30169|
+
| rig2typeID=26394
subsystem4name=Legion Electronics - Tactical Targeting Network|
+
| charge1name=Acolyte II x5
subsystem4typeID=30038|
+
| charge1typeID=2205
subsystem5name=Legion Defensive - Augmented Plating|
+
| charge2name=Federation Navy Garde x2
subsystem5typeID=29966|
+
| charge2typeID=31886
charge1name=Imperial Navy Multifrequency M x12|
+
| charge3name=Medium Shield Maintenance Bot I x5
charge1typeID=23089|
+
| charge3typeID=23717
charge2name=Conflagration M x12|
+
| charge4name=Optimal Range Script x2
charge2typeID=12814|
+
| charge4typeID=28999
charge3name=Scorch M x12|
+
| charge5name=Tracking Speed Script x2
charge3typeID=12818|
+
| charge5typeID=29001
charge4name=open|
+
| charge6name=Scan Resolution Script x4
charge5name=open|
+
| charge6typeID=29011
rig1name=Medium Core Defense Field Extender II|
+
| charge7name=Federation Navy Antimatter Charge L x10000
rig1typeID=31796|
+
| charge7typeID=22993
rig2name=Medium Anti-EM Screen Reinforcer II|
+
| charge8name=Null L x20000
rig2typeID=31724|
+
| charge8typeID=12787
rig3name=Medium Energy Locus Coordinator II|
+
| charge9name=Void L x20000
rig3typeID=31486|
+
| charge9typeID=12791
difficulty=2|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
warsop=R|
+
| showSKILLS=Y
warsopReason=Strategic Cruiser|
+
| notes=Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The EM rig may be changed at pilot's discretion.
version=RET 1.1|
+
| showNOTES=Y
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
+
| difficulty=2
skills=|
+
| version=June 2023
notes=}}
+
| showTOC=N
<!-- End of the linkable section -->
+
| alphacanuse=N
 
}}
 
}}
<noinclude>
 
===== Loki =====
 
</noinclude>
 
{{#ifeq:{{{1|Loki}}}|Loki|
 
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Loki|
 
shipTypeID=29990|
 
fitName=Incursions (shield with normal webs)|
 
fitID=Incursions--shield-with-normal-webs-|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=Large 'Regard' Power Projector|
 
high7typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Republic Fleet Large Shield Extender|
 
mid2typeID=31932|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
mid5name=Federation Navy Stasis Webifier|
 
mid5typeID=17559|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
subsystem1name=Loki Defensive - Adaptive Shielding|
 
subsystem1typeID=29974|
 
subsystem2name=Loki Electronics - Tactical Targeting Network|
 
subsystem2typeID=30068|
 
subsystem3name=Loki Offensive - Projectile Scoping Array|
 
subsystem3typeID=30133|
 
subsystem4name=Loki Engineering - Power Core Multiplier|
 
subsystem4typeID=30159|
 
subsystem5name=Loki Propulsion - Fuel Catalyst|
 
subsystem5typeID=30110|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot II x5|
 
drone2typeID=28203|
 
charge1name=Barrage M x15000|
 
charge1typeID=12773|
 
charge2name=Republic Fleet Fusion M x7400|
 
charge2typeID=21904|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Ambit Extension II|
 
rig2typeID=31664|
 
rig3name=Medium Projectile Ambit Extension II|
 
rig3typeID=31664|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
 
skills=|
 
notes=}}
 
{{ShipFitting|
 
ship=Loki|
 
shipTypeID=29990|
 
fitName=Incursions (shield with long webs)|
 
fitID=Incursions--shield-with-long-webs-|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=Large 'Regard' Power Projector|
 
high7typeID=16487|
 
mid1name=Republic Fleet Large Shield Extender|
 
mid1typeID=31932|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
subsystem1name=Loki Defensive - Adaptive Shielding|
 
subsystem1typeID=29974|
 
subsystem2name=Loki Electronics - Immobility Drivers|
 
subsystem2typeID=30066|
 
subsystem3name=Loki Offensive - Projectile Scoping Array|
 
subsystem3typeID=30133|
 
subsystem4name=Loki Engineering - Power Core Multiplier|
 
subsystem4typeID=30159|
 
subsystem5name=Loki Propulsion - Fuel Catalyst|
 
subsystem5typeID=30110|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot II x5|
 
drone2typeID=28203|
 
charge1name=Republic Fleet EMP M x7400|
 
charge1typeID=21896|
 
charge2name=Barrage M x15000|
 
charge2typeID=12773|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Ambit Extension II|
 
rig2typeID=31664|
 
rig3name=Medium Projectile Ambit Extension II|
 
rig3typeID=31664|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
=== Command Ships ===
 
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
 
  
===== Sleipnir =====
+
[[Category:EVE University Incursion Community]]
</noinclude>
+
[[Category:PvE Doctrines]]
{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|
+
[[Category:Fittings]]
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Sleipnir|
 
shipTypeID=22444|
 
fitName=Incursions (shield with autocannons)|
 
fitID=Incursions-(shield-with-autocannons)|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=425mm AutoCannon II|
 
high7typeID=2913|
 
high8name=Large Energy Transfer Array II|
 
high8typeID=12102|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Shadow Serpentis Tracking Computer|
 
mid3typeID=14238|
 
mid4name=Pithum C-Type Adaptive Invulnerability Field|
 
mid4typeID=4349|
 
mid5name=Republic Fleet Large Shield Extender|
 
mid5typeID=31932|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hobgoblin II x8|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Tracking Speed Script x1|
 
charge2typeID=29001|
 
charge3name=Barrage M x20000|
 
charge3typeID=12773|
 
charge4name=Republic Fleet EMP M x10000|
 
charge4typeID=21896|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Burst Aerator II|
 
rig2typeID=31676|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Command Ship|
 
version=RET 1.1|
 
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
[[Category:Incursions]]
 

Revision as of 10:20, 31 January 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.
EVE University Incursion Community will transition to Armor Doctrine at the end of April 2024.
Consequently, all fits are subject to change and will only be viable until that time.


Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Shields focus

Shield focus In the EVE University Incursion Community we run shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. See shield vs armour doctrines for more information.

Bring Lyavite

Lyavite All the fits have had their ammo adjusted to make sure they have room for a stack of Lyavite (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see acquisition for information on how to get some). One stack is used per site, so everyone must carry a stack. The lyavite is jettisoned during the site and given to the logistics runner, who uses it to finish the Nation Mining Colony site (only this vanguard site needs it).

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.

Minimum fits

These fits are minimum fits, able to contribute to fleet efficiency. The logistics are cap stable under minimum skills (but please check to be sure), while the battleships bring decent damage and projection, utility modules, and drones.

Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Logistics (basic and advanced)

Due to the limited number of capsuleers that can make up the fleet, the number of logistic ships ongrid should to be kept to the minimum necessary to ensure the safety of the fleet, allowing for as many damage dealers. This results in much higher minimum skill requirements for prospective logistics pilots comparted to those required those of new DD pilots. While in theory any shield focused logistics ship could be used, the MinmatarScimitar is the favored dedicated logistic cruiser in the Uni Community due to its remote tracking bonus and its ability to operate independent of other logi. As the community primarily runs Vanguards, remote tracking links bonuses further improve our battleships ability to deal damage to the smaller frigate sized enemies that make up a large percentage of the targets in Vanguard sites. Additionally, unlike the CaldariBasilisk, the MinmatarScimitar can be made cap stable thus removing the need for a logistics cap chain which would add an additional unnecessary point of failure and reduce overall fleet safety, a strong bonus for a group that promotes the inclusion of less experienced players in our fleets. The benefits of the MinmatarScimitar are further amplified by the fact that when the majority of fleet members are in a wardeccable corporation like the Uni due to how cap chains and wardecs interact. For other incursion communities that primarily focus on Assault and Headquarter sites the CaldariBasilisk is needed due its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites. For pilots unable to fly a MinmatarScimitar but can fly a T3 Caldari cruiser, the CaldariTengu is accepted as an alternative option, however, pilots wanting to fly logi for the long run in our community should train towards the requirement skills for the MinmatarScimitar fits shown below.

Remember that you need to train Icon skillbook2.png Target Management V and Icon skillbook2.png Advanced Target Management III in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is cap stable, so you can run all modules all the time.

Scimitar

Scimitar: Incursions (minimum fit)
EFT
[Scimitar, Incursions (minimum fit)]
Large S95a Scoped Remote Shield Booster
Large S95a Scoped Remote Shield Booster
Large Remote Shield Booster II
Large Remote Shield Booster II

Multispectrum Shield Hardener II
Shadow Serpentis Remote Tracking Computer
Medium Azeotropic Restrained Shield Extender
Cap Recharger II
Cap Recharger II

Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Ancillary Current Router II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot I x1
Medium Shield Maintenance Bot I x4

Optimal Range Script x3
Tracking Speed Script x3
10MN Monopropellant Enduring Afterburner

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.
  • You can upgrade to four tech two reppers by switching a Capacitor Power Relay II with a Power Diagnostic System II and training the following skills:
    Icon skillbook2.png Power Grid Management V (4 days, 6 hours)
    Icon skillbook2.png Capacitor Systems Operation V (4 days, 6 hours)
    Icon skillbook2.png Shield Emission Systems V (8 days, 12 hours)
  • After you've gotten all tech two reppers, train into the advanced fit below as soon as possible.
Scimitar: Incursions (advanced fit)
EFT
[Scimitar, Incursions (advanced fit)]
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II

Multispectrum Shield Hardener II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Medium Azeotropic Restrained Shield Extender

Power Diagnostic System II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Ancillary Current Router II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot II x1
Medium Shield Maintenance Bot II x4

Optimal Range Script x3
Tracking Speed Script x3
10MN Monopropellant Enduring Afterburner

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Shield Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Tengu

While inferior to the MinmatarLoki as a T3C logi, the Tengu fulfills the role of a cap stable Caldari logistics cruiser.

Tengu: Incursions (logistics)
EFT
[Tengu, Incursions (logistics)]
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Auto Targeting System I

EM Shield Hardener II
Gist X-Type Thermal Shield Hardener
Multispectrum Shield Hardener II
10MN Monopropellant Enduring Afterburner
Republic Fleet Large Cap Battery
Remote Tracking Computer II

Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Tengu Core - Electronic Efficiency Gate
Tengu Defensive - Supplemental Screening
Tengu Offensive - Support Processor
Tengu Propulsion - Chassis Optimization
Medium EM Shield Reinforcer II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot I x5
Light Armor Maintenance Bot I x5

Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
October 2020
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • You could use capacitor implants to help you get cap stable. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • In a two-logi setup, only one of the logistics need the Afterburner, so the other logi can replace it with a Remote Tracking Computer II (or the more expensive Serpentis-faction variant).


Battleships

Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.

Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.
The Incursion Community runs a T1 Battleship Loaner Program, enabling Uni pilots to try Incursions without having to invest in a T1 hull.

Maelstrom

Maelstrom: Incursions (vanguards)
EFT
[Maelstrom, Incursions (vanguards)]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I

Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier
Republic Fleet Target Painter
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
EM Shield Hardener II

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

Large Core Defense Field Extender I
Large EM Shield Reinforcer I
Large Thermal Shield Reinforcer II


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Scan Resolution Script x2
Republic Fleet EMP L x10660

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
June 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Republic Fleet EMP L, Fusion or Phased Plasma ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
  • Once you can use tech two projectiles, upgrade to 800mm Repeating Cannon II guns but stick with the faction ammo.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • The previous rig setup of two Core Defense Field Extender Is and one Thermal Shield Reinforcer I is still accepted.

Rokh

Rokh: Incursions (vanguards)
EFT
[Rokh, Incursions (vanguards)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Federation Navy Stasis Webifier
Republic Fleet Target Painter
Multispectrum Shield Hardener II
EM Shield Hardener II
Tracking Computer II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Thermal Shield Reinforcer I


Imperial Navy Acolyte x5
Light Shield Maintenance Bot I x5

Tracking Speed Script x2
Scan Resolution Script x1
Caldari Navy Antimatter Charge L x12640
Optimal Range Script x2

Fitting template high slot label.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
July 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • The previous rig setup with three resist rigs is still accepted.


Hyperion

While ideal for Headquarters sites for its speed and EHP heft, in Vanguards the Hyperion suffers from the short range of T1 blasters. The blaster Praxis offer a superior platform at a similar price, with low EHP being the only downside.

Hyperion: Incursions (vanguards)
EFT
[Hyperion, Incursions (vanguards)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Asymmetric Enduring Remote Shield Booster

Federation Navy Stasis Webifier
Republic Fleet Target Painter
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
EM Shield Hardener II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large Core Defense Field Extender I
Large EM Shield Reinforcer I
Large Thermal Shield Reinforcer I


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Caldari Navy Antimatter Charge L x14000
Alumel-Wired Enduring Sensor Booster
Scan Resolution Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
September 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • The previous rig setup of two Core Defense Field Extender Is and one Thermal Shield Reinforcer I is still accepted.


Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

Praxis: Incursions (pulse lasers, vanguards)
EFT
[Praxis, Incursions (pulse lasers, vanguards)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Asymmetric Enduring Remote Shield Booster

Federation Navy Stasis Webifier
Republic Fleet Target Painter
Tracking Computer II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Azeotropic Restrained Shield Extender
Republic Fleet Large Cap Battery

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Tracking Enhancer II
Tracking Enhancer II

Large Energy Collision Accelerator II
Large Kinetic Shield Reinforcer I
Large Explosive Shield Reinforcer I


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5
Federation Navy Garde x4

Imperial Navy Multifrequency L x18
Imperial Navy Xray L x6
Imperial Navy Microwave L x6
Tracking Speed Script x1

Fitting template high slot label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
October 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
Praxis: Incursions (blasters, vanguards)
EFT
[Praxis, Incursions (blasters, vanguards)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Asymmetric Enduring Remote Shield Booster

Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier
Republic Fleet Target Painter
Tracking Computer II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
AE-K Compact Drone Damage Amplifier
Tracking Enhancer II
Tracking Enhancer II

Large Hybrid Burst Aerator II
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5
Federation Navy Garde x4

Caldari Navy Antimatter Charge L x14000
Scan Resolution Script x1
Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
August 2022
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Pirate faction battleships

The EVE University Incursion Community doesn't require unistas to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.

So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See upgrade priority for more information.

If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the recommended skills for more information.

Out of all the pirate faction battleships, the SerpentisVindicator stands out with its best-in-class application support bonuses, seeing usage in nearly all Incursion groups. The Angel CartelMachariel, Sansha's NationNightmare are also excellent hulls, with good bonuses and slot layout, but have fallen behind their more powerful Marauder counterparts. The fits below recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual fitting principles. For more specific information about your rig options and general ship fit progression, see the rigging choice, fit progression and utility mids sections.
As of October 2022, both the Angel CartelMachariel and Sansha's NationNightmare are either not accepted by headquarters groups, or considered intermediate ships with an upgrade deadline to move to an optimal hull after a number of fleet hours. Further, unlike the Vindicator or Nightmare, the Mach is only accepted by shield groups, and typically require T2 autocannons at minimum. Please take this into consideration if you are looking into either hull.

Vindicator

Vindicator: Incursions (vanguards)
EFT
[Vindicator, Incursions (vanguards)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II

Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large EM Shield Reinforcer II
Large EM Shield Reinforcer II
Large Thermal Shield Reinforcer II


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Federation Navy Antimatter Charge L x14000
Nanite Repair Paste x200
Scan Resolution Script x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.
  • This fit places greater emphasis on the Vindicator's webbing abilities over the single web, burst aerator fit previously recommended. The previous fit remains acceptable, as does its rig setup.
  • A tech one EM Shield Reinforcer can be used in place of the tech two listed.


Nightmare

Nightmare: Incursions (vanguards)
EFT
[Nightmare, Incursions (vanguards)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Remote Capacitor Transmitter II
Large Asymmetric Enduring Remote Shield Booster

Republic Fleet Target Painter
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Tracking Computer II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II

Damage Control II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large EM Shield Reinforcer II
Large EM Shield Reinforcer II
Large Thermal Shield Reinforcer II


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Imperial Navy Multifrequency L x8
Imperial Navy Xray L x8
Optimal Range Script x2
Tracking Speed Script x2
Imperial Navy Microwave L x8
Scan Resolution Script x2
Nanite Repair Paste x200
Federation Navy Stasis Webifier x1

Fitting template high slot label.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Tachyon Beam Lasers (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • If using tech two pulse lasers or tachyons, it is recommended to replace a heat sink or the tracking enhancer with a Capacitor Power Relay II, or else a cap chain will be needed to maintain cap stability.
  • Should a lack of SerpentisVindicators in fleet be noted, swap a sensor booster or tracking computer for a web.


Machariel

Machariel: Incursions (vanguards)
EFT
[Machariel, Incursions (vanguards)]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Large Asymmetric Enduring Remote Shield Booster

Alumel-Wired Enduring Sensor Booster
Republic Fleet Target Painter
Tracking Computer II
Tracking Computer II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II

Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Large EM Shield Reinforcer II
Large EM Shield Reinforcer II
Large Thermal Shield Reinforcer II


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x200
Republic Fleet EMP L x14000
Optimal Range Script x2
Federation Navy Stasis Webifier x1

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
NOTES
  • Either of the Republic Fleet EMP L, Fusion or Phased Plasma ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
  • Once you can use tech two projectiles, upgrade to 800mm Repeating Cannon II guns but stick with the faction ammo.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Pilots can choose between a Republic Fleet Target Painter for improved application, or an Alamel-Wired Enduring Sensor Booster to lower lock times.
  • Should a lack of SerpentisVindicators in fleet be noted, swap a tracking computer for a web.


Ongrid booster

Having a command ship with command bursts will always be more valuable than any other option for vanguards. The EVE University Incursion Community runs with a single booster to ensure that their fleets can run safely. See the Anatomy of Incursions page for more information on the effects of ongrid boosting.

Remember that you'll need the Icon implant hardwiring.png Republic Fleet Command Mindlink to go with these fits, to push the boosts to acceptable levels.

Logibooster

Running a fleet with a logibooster and one logistics cruiser reduces the repair power available versus two logistics cruisers. This puts additional pressure on the fleet to clear damage off the field. Further, it becomes potentially unsafe for the sole logistics pilot to do ore drops. The logibooster or a dropper ship should be used instead.

The logibooster compresses the booster and logistics role into one ship. Using this means fewer high skill point roles are required for a fleet to run, and enables an extra Battleship to enter the fleet and get payouts. This, of course, comes at a cost: Logibooster configurations can only repair approximately two thirds of what an advanced Scimitar fit can, and generally has less cap stability. Further, without a range bonus, its repairers can not reach far. And getting the sufficient capacitor generation for its repairers requires a tight fit with lower resists.

Both the MinmatarSleipnir and MinmatarClaymore can be used in this configuration. The Claymore gets a resist bonus, an extra mid slot, and some extra CPU, while the Sleipnir gets slightly stronger boosts. The Sleipnir however generally requires a bling hardener in order to safely run this configuration, so the Claymore is the more accessible option.

Claymore

Claymore: Incursions (logibooster)
EFT
[Claymore, Incursions (logibooster)]
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Shield Command Burst II
Shield Command Burst II
Skirmish Command Burst II
Skirmish Command Burst II

Multispectrum Shield Hardener II
Shadow Serpentis Remote Sensor Booster
Shadow Serpentis Remote Sensor Booster
Cap Recharger II
Thukker Large Cap Battery
Thukker Large Cap Battery

Damage Control II
Capacitor Power Relay II
Co-Processor II
Sentient Signal Amplifier

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Shield Maintenance Bot I x5

Scan Resolution Script x2
Active Shielding Charge x900
Shield Harmonizing Charge x900
Evasive Maneuvers Charge x900
Interdiction Maneuvers Charge x900
50MN Y-T8 Compact Microwarpdrive x1
Cap Recharger II x1

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FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Icon skillbook2.png Cybernetics V, Icon skillbook2.png Skirmish Command Specialist V and Icon skillbook2.png Shield Command Specialist V is required for the following mindlink:

    Icon implant hardwiring.png Republic Fleet Command Mindlink

  • Make sure you have the following charges:

    Icon active shielding.png Active Shielding Charge x 600
    Icon shield harmonizing.png Shield Harmonizing Charge x 600
    Icon evasive maneuvers.png Evasive Maneuvers Charge x 600
    Icon interdiction maneuvers.png Interdiction Maneuvers Charge x 600

  • If this ship is to be used for the ore run, the two remote sensor boosters can be swapped for a 50MN Y-T8 Compact Microwarpdrive and a Cap Recharger II (to counteract the cap penalty of the MWD).


Sleipnir

Sleipnir: Incursions (logibooster)
EFT
[Sleipnir, Incursions (logibooster)]
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Shield Command Burst II
Shield Command Burst II
Skirmish Command Burst II
Skirmish Command Burst II

Pithum B-Type Multispectrum Shield Hardener
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Sentient Signal Amplifier
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
Co-Processor II

Medium Command Processor I
Medium Command Processor I


Light Shield Maintenance Bot I x5

Scan Resolution Script x3
Active Shielding Charge x900
Shield Harmonizing Charge x900
Evasive Maneuvers Charge x900
Interdiction Maneuvers Charge x900
50MN Y-T8 Compact Microwarpdrive x1
Cap Recharger II x1

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FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Icon skillbook2.png Cybernetics V, Icon skillbook2.png Skirmish Command Specialist V and Icon skillbook2.png Shield Command Specialist V is required for the following mindlink:

    Icon implant hardwiring.png Republic Fleet Command Mindlink

  • Make sure you have the following charges:

    Icon active shielding.png Active Shielding Charge x 600
    Icon shield harmonizing.png Shield Harmonizing Charge x 600
    Icon evasive maneuvers.png Evasive Maneuvers Charge x 600
    Icon interdiction maneuvers.png Interdiction Maneuvers Charge x 600

  • If this ship is to be used for the ore run, two remote sensor boosters can be swapped for a 50MN Y-T8 Compact Microwarpdrive and a Cap Recharger II (to counteract the cap penalty of the MWD).


Dropper/Hacker/Scout

The dropper is one of the vital roles in the vanguard fleet, as it is essential to completing the Nation Mining Colony, where a stack of Lyavite (255 units) has to be dropped into Nation Ore Refinery in order to complete the site after killing all the rats.

Hacking, on the other hand, is optionally used for one of the vanguard sites, the Override Transfer Array. Once a coveted role, it has fallen out of favor due to increased damage output of the fleet and increased difficulty of the hack reducing the overall benefit of hacking. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at a much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See Hacker/Scout for more information on how to perform this role.

Until September 2019, Incursions did not use the minigame, but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack.

Venture

The venture is used as an all-rounder ship that can fulfill roles such as dropping, hacking, and scouting, from the same ship. Its large ore hold of 5000m3 makes it perfect for tagging along with the fleet and dropping Lyavite in the Nation Mining Colony to complete the site. While the Venture can hack in the Override Transfer Array, the lack of any bonuses generally means the pilot will need high skills in order to hack fast enough for it to be worthwhile.


Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I


Acolyte I x2

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FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.

Heron

The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a Microwarpdrive and one Data Analyzer module. The Memetic Algorithm Bank gives the pilot more room to navigate the hacking minigame.

Heron: Incursions (hacker)
EFT
[Heron, Incursions (hacker)]
Small Remote Shield Booster I

Data Analyzer I
5MN Microwarpdrive I

Nanofiber Internal Structure I
Nanofiber Internal Structure I

Small Memetic Algorithm Bank I
Small Memetic Algorithm Bank I



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FITTING DIFFICULTY
EVE VERSION
April 2021
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Any of the AmarrMagnate, GallenteImicus, or MinmatarProbe can also use this fitting with the same level of effectiveness.
  • Being able to fit a Data Analyzer II module will greatly improve hacking effectiveness, as it pushes the Heron's virus strength to 35, letting it break through defensive subsystems more easily.
  • Right-clicking your microwarpdrive and selecting the option "Set auto-repeat off" is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.
  • The Small Remote Shield Extender drones are so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Additional buffer modules, such as Small Azeotropic Restrained Shield Extenders, can make it easier for the logi pilots to hold up this ship, in case it takes aggro in an OTA.

Ammo Hauler

The Amarr T1 Exploration frigate, the Magnate, is useful for transporting your ammo, modules, rigs, and scripts. The four low slots can be filled with expanded cargoholds to maximize carrying capacity and, since the Magnate is a frigate, it can be transported in the frigate escape bay of a battleship. Unfortunately, the ship cannot be put in the frigate escape bay unless it only contains charges (such as ammo and scripts). This means you can't use this method for transporting Lyavite or spare drones.

Advanced fits

There are many ways to improve past the minimum fits, but for many reasons, there will be no advanced fits with expensive faction or deadspace modules on this page, apart from those we need, like faction webs.

  • The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
  • We want to encourage people to talk to us about how to improve, so you get the much-needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to "fix" your fit.
  • We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.

See the ship progression in Incursions and fitting principles articles (especially the upgrade priority section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.

Bling fits

However, some ships are simply not useful without significant amounts of bling applied to them, but given said bling can exceed the hulls listed above in key respects. These are not recommended for first-time runners, as the fits have several drawbacks compared to regular fits that requires both an experienced pilot and fleet commander to understand. Under that same mindset, unlike the minimum fits, these fits are not hard and set. So long as the ships listed here have similar enough fit, tank, and capabilities, they may be accepted at FC's discretion. Once faction and deadspace modules are included in fits, there are many combinations of modules that will get similar results, and this page will not attempt to categorize them all.

Marauders

The new damage buff to the Bastion Module enables Marauders to easily exceed the damage that even a polarized pirate ship can dish out. However, since the Bastion Module disables remote assistance while active, Bastion Marauders require a local tank to safely use.

Some things to keep in mind:

  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Shield Booster. The X-Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: VG Paladin
EFT
[Paladin, VG Paladin]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Medium Murky Compact Remote Shield Booster
Auto Targeting System I

Pith X-Type X-Large Shield Booster
Pithum A-Type Multispectrum Shield Hardener
Sentient Sensor Booster
Shadow Serpentis Tracking Computer

Syndicate Damage Control
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II
Tracking Enhancer II

Large Energy Burst Aerator II
Large EM Shield Reinforcer II


Acolyte II x5
Light Hull Maintenance Bot I x5
Light Shield Maintenance Bot I x5

Scorch L x20
Conflagration L x20
Imperial Navy Multifrequency L x8
Scan Resolution Script x1
Tracking Speed Script x1

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FITTING DIFFICULTY
EVE VERSION
June 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • The EM rig may be changed at pilot's discretion.
    Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Vargur

Vargur: VG Vargur
EFT
[Vargur, VG Vargur]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Bastion Module I
Medium Remote Armor Repairer II
Pithum A-Type Medium Remote Shield Booster

Pith X-Type X-Large Shield Booster
Pithum A-Type Multispectrum Shield Hardener
Sentient Sensor Booster
Tracking Computer II
Tracking Computer II
Tracking Computer II

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II

Large Projectile Ambit Extension I
Large Projectile Burst Aerator II



Acolyte II x5
Medium Shield Maintenance Bot I x5
Tracking Speed Script x3
Scan Resolution Script x1
Hail L x14480
Optimal Range Script x3

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FITTING DIFFICULTY
EVE VERSION
June 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Load Hail, never fail.
  • Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • The Vargur's shield boost bonus and lower sig enables it to have a similar tank to the other Marauders without a Damage Control.


Kronos

Kronos: VG Kronos
EFT
[Kronos, VG Kronos]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Bastion Module I
Gistum A-Type Medium Remote Shield Booster
Auto Targeting System I

Pith X-Type X-Large Shield Booster
Pithum A-Type Multispectrum Shield Hardener
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Sentient Sensor Booster

Syndicate Damage Control
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II

Large EM Shield Reinforcer II
Large Hybrid Burst Aerator II



Acolyte II x5
Federation Navy Garde x2
Medium Shield Maintenance Bot I x5
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x4
Federation Navy Antimatter Charge L x10000
Null L x20000
Void L x20000

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FITTING DIFFICULTY
EVE VERSION
June 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • The EM rig may be changed at pilot's discretion.