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UniWiki:Mission formatting guidelines: Difference between revisions

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{{MissionLinks}}__NOTOC__{{NPCTableCSS}}
{{MissionLinks}} {{NPCTableCSS}} <!-- in-page CSS at the end of the page -->
[Start the page with "<code><nowiki>{{MissionLinks}} __NOTOC__</nowiki></code>". The first is a template for the box to the right. The second removes a table of content if you use sections in the page. If the article has [[Template:NPCTableHead|NPC tables]] start it with {{t|NPCTableCSS}}. Then have the {{t|Missiondetails}}.]<br>
This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
[What to fill in mission details:
 
* Level - 1, 2, 3, 4, 5.
== Housekeeping ==
* Type - encounter, courier, trading, etc.
<div class="guideline">
* Objective - kill everything, retrieve X, do a thing etc.
Start the page by adding the navigational templates {{Tl|MissionLinks}}, a box with mission related links at the top right of the page, and {{Tl|Missionrelated}}, for a footer with mission-related links.
* Faction(1,2,3) - name of the enemy faction. This will also auto fill the damage to deal/resist fields.
{| Style="margin-left: auto; margin-right: auto;" class="collapsible collapsed"
* DamageToDeal/Resist - only needed if it is different from normal faction damage.
|+ style="min-width: fit-content;" | Other possible navigation templates
* WebPoint - Things that point you. Usually elite frigates.
|-
* EWAR - Types of EWAR present in the mission.
! !! NavBox !! NavFooter
* Ship suggestion - Only fill if there is a special reason to use suggested ships instead of normal mission running ship.
 
* Ship size limit - Only fill if mission has special limits (normal missions allow all subcapital ships).
|-
* Rewards - Only fill if mission has special rewards. Normal isk, LP payouts change are not constant and change over time.
! style'" text-align: left;" | Basic missions
* Extra - Fill if there is something extra notewrothly. For example mission requiring a salvager, time limits or unusual dangers.
| {{Tl|MissionLinks}} || {{Tl|Missionrelated}}
* The template also has more rarely used fields that can be used when needed. See the template documentation for details on them.
 
]
|-
! style'" text-align: left;" | Epic arcs
| {{Tl|SistersOfEVEEpicArcNav}} || None
 
|-
!
| {{Tl|AmarrEpicArcNav}} || None
 
|-
!
| {{Tl|AngelEpicArcNav}} || None
 
|-
!
| {{Tl|CaldariEpicArcNav}} || None
 
|-
!
| {{Tl|GallenteEpicArcNav}} || None
 
|-
!
| {{Tl|GuristasEpicArcNav}} || None
 
|-
!
| {{Tl|MinmatarEpicArcNav}} || None
 
|-
! style'" text-align: left;" | Anomic Missions
| None || {{Tl|AnomicMissionNav}}
 
|-
! style'" text-align: left;" | Data centers
| As Basic missions
 
|-
! style'" text-align: left;" | Circle missions
| As Basic missions
 
|}
When headings are used, add the magic word  <nowiki>__NOTOC__</nowiki> to suppress the table of contents. Add the applicable category or categories (See the subcategories of  [[:Category:Missions]]). If the article has [[Template:NPCTableHead|NPC tables]] then add the template {{Tl|NPCTableCSS}} to make the CSS for the NPC table(s) available.
</div>
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
 
 
 
{{Missionrelated}}
 
[[Category:Security missions]]
</nowiki>}}
 
== Adding the contents ==
<div class="guideline">
Start by adding the template {{Tl|Missiondetails}} for a quick overview of the mission. The ''Missiondetails'' template can have quite a few parameters, and unused ones might be removed.
 
What to fill in:
; Level : - 1, 2, 3, 4, 5. The mission level is the agent level, except for storyline<ref name="storyline"/> missions.
; Storyline : yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Leave out if not.
; Type : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
{{Open journal}}
; Objective - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
; Faction(1,2,3,4) : - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
; DamageToDeal/Resist(1,2,3,4) : - only needed if it is different from the enemy faction's normal damage.
; WebPoint : - Things that tackle you (Warp disruption/scram).
; EWAR : - Types of EWAR present in the mission.
; Ship suggestion : - ''Only'' fill this in if there is a special ''reason'' to use suggested ships instead of a normal mission-running ship.
; Ship size limit : - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships).
; Rewards : - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
; StandingLoss : - ''Only'' use if a ''significant'' standing loss is incurred.
; Extra : - Fill if there is something '''extra''' noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
The template also has more rarely-used fields that can be used when needed. See the template [[template:Missiondetails|documentation]] for details on them.
 
</div>
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
 
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Rescue the damsel in distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR= Webs
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}
 
 
 
{{Missionrelated}}
 
[[Category:Security missions]]
</nowiki>}}
 
{{Missiondetails
{{Missiondetails
|Level=4
|Level= 4
|Type= Encounter
|Type= Encounter
|Objective= Rescue the damsel in distress
|Objective= Rescue the damsel in distress
Line 27: Line 124:
|ShipSuggestion=
|ShipSuggestion=
|Rewards=
|Rewards=
|StandingLoss=
|Extra=
}}
<div class="guideline">
Next use the template {{Tl|MissionBriefing|Text}} to add the mission briefing: the text on the left of the dialog window with the agent. If the text includes the character name replace it with <Pilot>. Likewise, as most missions will be issued by agents all over New Eden replace, the station name with <Station> and a solar system name with <System> etc. Do not do this with unique missions such as the [[Epic arcs]].
</div>
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Rescue the damsel in distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR= Webs
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=  
|Extra=  
}}
}}
[Add links to possible video walkthroughs. Use the template <code><nowiki>{{MissionBriefing| <text> }}</nowiki></code> to add the mission briefing. The test on the left of the dialog window with the agent. If the text includes the character name replace it with <character name>.]
{{MissionBriefing
|< Actual briefing text >
}}
 
{{Missionrelated}}
 
[[Category:Security missions]]
</nowiki>}}
{{MissionBriefing
|It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in Weraroix, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is inside a pleasure complex, and I expect you to take care of the rest. Good luck.
}}
 
 
<div class="guideline">
Add links to possible video walkthroughs. Add the date, to give the reader the option to evaluate the relevance of the video in the light of more recent game updates.


Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix]]
Video: <nowiki>[[https://youtu.be..... Sentry Dominix] 20180924]</nowiki>
</div>
{{Code|<nowiki>>>>
{{MissionBriefing
{{MissionBriefing
|It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in Weraroix, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is inside a pleasure complex, and I expect you to take care of the rest. Good luck. }}
|< Actual briefing text >
}}
 
Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
 
{{Missionrelated}}
 
[[Category:Security missions]]
</nowiki>}}
 
Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
 
 
<div class="guideline">
Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions, most of the info will go here.
</div>
{{Code|<nowiki>>>>
{{MissionBriefing
|< Actual briefing text >
}}
 
Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
 
Single ungated pocket. .....
 
{{Missionrelated}}
 
[[Category:Security missions]]
</nowiki>}}
 
Single ungated pocket. Your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warp-in. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before dealing the finishing blow to it.
 
 
<div class="guideline">
Give blitzing info, notes, and warnings. Be brief here: you can give longer descriptions either in the section above or in the sections below.
</div>
{{Code|<nowiki>>>>
 
Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
 
Single ungated pocket. .....
 
'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.
 
'''Warning:''' Destruction of the garden results in 3000 Explosive damage in a 30-40 Km radius
 
{{Missionrelated}}
 
[[Category:Security missions]]
</nowiki>}}
 
'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.


[Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions here is most of the info].<br>
'''Warning:''' Destruction of the garden results in 3000 Explosive damage in a 30-40 Km radius
Single ungated pocket. your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warpin. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before blowing it up.


[Give blitzing info, notes and warnings. Be short here, give longer descriptions either in section above or in sections below.]


'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.<br>
<div class="guideline">
'''Warning''': Destruction of the garden results in an 3000 Explosive damage in a 30-40 Km radius
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===...
 
Heading level 3 is used because some missions are transcluded into other articles. To keep formatting the same for all missions.
 
The "Warp-in" section may be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".
 
After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
 
Use {{Tl|NPCTableHead}} and {{Tl|NPCTableRow}} to construct the tables.
</div>
{{Code|<nowiki>>>>
 
'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.
 
'''Warning:''' Destruction of the garden results in 3000 Explosive damage in a 30-40 Km radius
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged}}
|}
 
{{Missionrelated}}


[If the mission has multiple pockets put each of them in own sections ===warpin===, ===1st pocket===, ===2nd pocket===.... Warpin section can be left out if there is nothing. Each section should start with a short text that tells what to do. Text can be as simple as "kill all to unlock gate"]<br>
[[Category:Security missions]]
[After the text there is possible structure table followed by NPC tables. Usually single wave per table. Include text if there is anything noteworthy like managing spawns, optional spawns, dangerous spawns, proximity triggers, timed trigers.]
</nowiki>}}


{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)| trigger = Triggers reinforcements when damaged| note = Deals 3000 damage to ships and drones when destroyed | cargo=Drops mission objective and commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|drop=Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)| trigger= Triggers reinforcements when damaged| note= Deals 3000 damage to ships and drones when destroyed| cargo= Drops mission objective and commodities}}
|}
|}


[List waves in their appear order. If single wave has multiple groups you can split them with {{t|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to not stretch the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.]
 
<div class="guideline">
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableSeparator}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.
</div>


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Frigate|2|Kruul's Henchman}}
{{NPCTableRow|Frigate|2|Kruul's Henchman}}
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}
{{NPCTableRow|Elite Cruiser|9-10|Core Corelium Guardian Chief/...|ewar = Damp}}
{{NPCTableRow|Elite Cruiser|9-10|Core Corelium Guardian Chief/...|ewar= Damp}}
{{NPCTableRow|Battleship|3|Pleasure Hub Sentinel}}
{{NPCTableRow|Battleship|3|Pleasure Hub Sentinel}}
{{NPCTableRow|Cruiser|1|Kruul|trigger=Attacking triggers reinforcements 1}}
{{NPCTableRow|Cruiser|1|Kruul|trigger= Attacking triggers reinforcements 1}}
|}
|}


Line 66: Line 275:


{{NPCTableHead|Hub defenders 2 (Garden 75% armor)}}
{{NPCTableHead|Hub defenders 2 (Garden 75% armor)}}
{{NPCTableRow|Drone|2|Spider Drone I|ewar=Web}}
{{NPCTableRow|Drone|2|Spider Drone I|ewar= Web}}
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}
{{NPCTableRow|Battleship|4|Pleasure Hub Sentinel}}
{{NPCTableRow|Battleship|4|Pleasure Hub Sentinel}}
Line 74: Line 283:
{{NPCTableRow|Frigate|5|Seven Death Dealer}}
{{NPCTableRow|Frigate|5|Seven Death Dealer}}
{{NPCTableRow|Cruiser|3|Seven Assassin}}
{{NPCTableRow|Cruiser|3|Seven Assassin}}
{{NPCTableRow|Battleship|1|Zor|cargo=Implants}}
{{NPCTableRow|Battleship|1|Zor|cargo= Implants}}
|}
|}


[If the mission has mining, farming or other post mission uses include them here at the end]
 
<div class="guideline">
If the mission has mining, farming, or other post-mission uses, include them here at the end.
</div>
 
{{Missionrelated}} <!-- This looks incorrectly positioned but the template is part of the articles contents -->
 
 
== Notes ==
{{Reflist|refs=
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions serie it is awarded for.</ref>
}}
 
 
----
Navbox above is part of the mission article, Navbox below is part of this article.
{{UniWikiNav}}




{{Missionrelated}}
[[Category:Wiki Information]]
[[Category:Wiki Information]]
[[Category:Guides]]
[[Category:Editing]]
<!--[[Category:Security missions]]-->
{{#css:
.guideline {
  margin-top: 1em;
  margin-left: 2em;
  margin-right: 2em;
  border-left: 1em solid SlateBlue;
  padding-top: 0.4em;
  padding-left: 0.5em;
  padding-bottom: 0.4em;
  width: 80%;
  background-color: var(--background-color-neutral);
}
}}