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Vanguard Incursion fits: Difference between revisions

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m Paladin: One more date fix.
m Touchups & fixes
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| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Caldari Core Systems|I|icon=yes}}</li><li>{{sk|Caldari Defensive Systems|III|icon=yes}}</li><li>{{sk|Caldari Offensive Systems|IV|icon=yes}}</li><li>{{sk|Caldari Propulsion Systems|III|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|III|icon=yes}} ''(optional, for {{co|coral|Light Armor Mainenance Bot I}})''
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Caldari Core Systems|I|icon=yes}}</li><li>{{sk|Caldari Defensive Systems|III|icon=yes}}</li><li>{{sk|Caldari Offensive Systems|IV|icon=yes}}</li><li>{{sk|Caldari Propulsion Systems|III|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|III|icon=yes}} ''(optional, for {{co|coral|Light Armor Mainenance Bot I}})''
| showSKILLS=Y
| showSKILLS=Y
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>In a two-logi setup, only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
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=== Machariel ===
=== Machariel ===


{{Color box|color=sienna|border=sandybrown|As of October 2021, the Machariel is only considered an optimal hull by shield headquarters groups, unlike the {{sh|Vindicator}} and {{sh|Nightmare}} which are accepted by both shield and armor groups. Further, Warp to Me mandates tech two autocannons on their fits. Please take this into consideration if you are looking into the Mach.}}
{{Color box|color=sienna|border=sandybrown|As of February 2022, the Machariel is only considered an optimal hull by shield headquarters groups, unlike the {{sh|Vindicator}} and {{sh|Nightmare}} which are accepted by both shield and armor groups. Further, Warp to Me mandates tech two autocannons on their fits. Please take this into consideration if you are looking into the Mach.}}


{{ShipFitting
{{ShipFitting
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| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink:
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink:
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges:
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges:
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600<br>
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</li><li> If this ship is to be used for the ore run, the two remote sensor boosters can be swapped for a {{co|coral|50MN Y-T8 Compact Microwarpdrive}} and a {{co|coral|Cap Recharger II}} (to counteract the cap penalty of the MWD).
If this ship is to be used for the ore run, the two remote sensor boosters can be swapped for a {{co|coral|50MN Y-T8 Compact Microwarpdrive}} and a {{co|coral|Cap Recharger II}} (to counteract the cap penalty of the MWD).
| showNOTES=Y
| showNOTES=Y
| difficulty=2
| difficulty=2
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| high1name=Small Remote Shield Booster I
| high1name=Small Remote Shield Booster I
| high1typeID=3586
| high1typeID=3586
| high2name=Prototype Cloaking Device I
| high2name=open
| high2typeID=11370
| high2typeID=
| high3name=open
| high3name=open
| high3typeID=
| high3typeID=
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid1typeID=35658
| mid2name=Small Azeotropic Shield Extender
| mid2name=Small Azeotropic Restrained Shield Extender
| mid2typeID=8427
| mid2typeID=8427
| mid3name=EM Shield Amplifier I
| mid3name=Small Azeotropic Restrained Shield Extender
| mid3typeID=1808
| mid3typeID=8427
| low1name=Nanofiber Internal Structure II
| low1name=Nanofiber Internal Structure II
| low1typeID=2605
| low1typeID=2605
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| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>''{{sk|Cloaking|I|icon=yes}} (Optional)''</li>
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>''{{sk|Cloaking|I|icon=yes}} (Optional)''</li>
| showSKILLS=Y
| showSKILLS=Y
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Booster}} enables the Venture to give repairs in an Incursion site. If the fleet is not large enough to take all ten max-individual payout slots, the Venture can repair to "sponge" a payout that would be lost otherwise.</li><li>The {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and can be omitted if one lacks the ability to cloak.
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=February 2022
| version=February 2022
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}}
}}
=== Heron ===
=== Heron ===
The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module,. You can fit some {{co|coral|Memetic Algorithm Bank}} rigs for an increased hacking chance.
The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module. The {{co|coral|Memetic Algorithm Bank}} gives the pilot more room to navigate the hacking minigame.
{{ShipFitting
{{ShipFitting
| ship=Heron
| ship=Heron