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{{Work in progress|date= | {{Work in progress|date= 17 September 2024}} | ||
{{Incursions links}} | {{Incursions links}} | ||
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| colspan="2" style="white-space: nowrap;" | <small>''"Alpha Clones"''</small><br>[[#December 2017 - Alpha Clones|December 2017]]<br>↓ | | colspan="2" style="white-space: nowrap;" | <small>''"Alpha Clones"''</small><br>[[#December 2017 - Alpha Clones|December 2017]]<br>↓ | ||
| colspan="2" style="white-space: nowrap;" | <small>''"Reboot of Community"''</small><br>[[#December 2018 - Reboot of Community|December 2018]]<br>↓ | | colspan="2" style="white-space: nowrap;" | <small>''"Reboot of Community"''</small><br>[[#December 2018 - Reboot of Community|December 2018]]<br>↓ | ||
| colspan="2" style="white-space: nowrap;" | <small>''"Hacking | | colspan="2" style="white-space: nowrap;" | <small>''"Hacking changes"''</small><br>[[#September 2019 - Hacking changes|September 2019]]<br>↓ | ||
| colspan="2" style="white-space: nowrap;" | <small>''"Marauders: The Third Tier"''</small><br>[[#February 2021 - Marauders: The Third Tier|February 2021]]<br>↓ | | colspan="2" style="white-space: nowrap;" | <small>''"Marauders: The Third Tier"''</small><br>[[#February 2021 - Marauders: The Third Tier|February 2021]]<br>↓ | ||
| colspan="2" style="white-space: nowrap;" | <small>''"Headshot protection"''</small><br>[[#June 2024 - Headshot protection|June 2024]]<br>↓ | | colspan="2" style="white-space: nowrap;" | <small>''"Headshot protection"''</small><br>[[#June 2024 - Headshot protection|June 2024]]<br>↓ | ||
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| colspan="2" style="white-space: nowrap;" | ↑<br>[[#November 2012 - Incursions wiki reborn|November 2012]]<br><small>''"Incursions wiki reborn"''</small> | | colspan="2" style="white-space: nowrap;" | ↑<br>[[#November 2012 - Incursions wiki reborn|November 2012]]<br><small>''"Incursions wiki reborn"''</small> | ||
| colspan="2" style="white-space: nowrap;" | ↑<br>[[#January 2014 - Accolades|January 2014]]<br><small>''"Accolades"''</small> | | colspan="2" style="white-space: nowrap;" | ↑<br>[[#January 2014 - Accolades|January 2014]]<br><small>''"Accolades"''</small> | ||
| colspan="2" style="white-space: nowrap;" | ↑<br>[[#December 2015 - Remote | | colspan="2" style="white-space: nowrap;" | ↑<br>[[#December 2015 - Remote repair revision|December 2015]]<br><small>''"Remote repair revision"''</small> | ||
| colspan="2" style="white-space: nowrap;" | ↑<br>[[#November 2016 - On Grid Boosts|November 2016]]<br><small>''"On Grid Boosts"''</small> | | colspan="2" style="white-space: nowrap;" | ↑<br>[[#November 2016 - On Grid Boosts|November 2016]]<br><small>''"On Grid Boosts"''</small> | ||
| colspan="2" style="white-space: nowrap;" | ↑<br>[[#May 2018 - Into the Abyss|May 2018]]<br><small>''"Into the Abyss"''</small> | | colspan="2" style="white-space: nowrap;" | ↑<br>[[#May 2018 - Into the Abyss|May 2018]]<br><small>''"Into the Abyss"''</small> | ||
| colspan="2" style="white-space: nowrap;" | ↑<br>[[#May 2019 - Single | | colspan="2" style="white-space: nowrap;" | ↑<br>[[#May 2019 - Single highsec focus|May 2019]]<br><small>''"Single highsec focus"''</small> | ||
| colspan="2" style="white-space: nowrap;" | ↑<br>[[#April 2020 - Surgical Strike|April 2020]]<br><small>''"Surgical Strike"''</small> | | colspan="2" style="white-space: nowrap;" | ↑<br>[[#April 2020 - Surgical Strike|April 2020]]<br><small>''"Surgical Strike"''</small> | ||
| colspan="2" style="white-space: nowrap;" | ↑<br>[[#December 2023–June 2024 - Focus headshot campaign|December 2023]]<br><small>''"Focus headshot campaign"''</small> | | colspan="2" style="white-space: nowrap;" | ↑<br>[[#December 2023–June 2024 - Focus headshot campaign|December 2023]]<br><small>''"Focus headshot campaign"''</small> | ||
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The role of [[Roles in Incursions#Hacker/Scout|hacker/scout]] can now be performed by anyone since new capsuleers start with {{sk|Hacking|I}} trained. The additional skills also reduced several trains, such as '''minimum skills''' for both [[Preparing_for_Incursions#Minimum skills for damage dealers|damage dealers]] and [[Preparing_for_Incursions#Minimum skills for logistics|logistics]] but also for [[Preparing_for_Incursions#Valet_alt|valet alts]] and [[Preparing_for_Incursions#Orca|Orca alts]], allowing people to get those skills trained a little faster. | The role of [[Roles in Incursions#Hacker/Scout|hacker/scout]] can now be performed by anyone since new capsuleers start with {{sk|Hacking|I}} trained. The additional skills also reduced several trains, such as '''minimum skills''' for both [[Preparing_for_Incursions#Minimum skills for damage dealers|damage dealers]] and [[Preparing_for_Incursions#Minimum skills for logistics|logistics]] but also for [[Preparing_for_Incursions#Valet_alt|valet alts]] and [[Preparing_for_Incursions#Orca|Orca alts]], allowing people to get those skills trained a little faster. | ||
== December 2015 - Remote | == December 2015 - Remote repair revision == | ||
With the '''Frostline''' expansion CCP made various changes to remote repairing, which simplified made no change to the overall damage repaired by these modules, but practically made them repair for more but cycle much more slowly. They also introduced falloff to various modules, including the remote repair modules and increased the grid size by a magnitude of 32. | With the '''Frostline''' expansion CCP made various changes to remote repairing, which simplified made no change to the overall damage repaired by these modules, but practically made them repair for more but cycle much more slowly. They also introduced falloff to various modules, including the remote repair modules and increased the grid size by a magnitude of 32. | ||
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Not long after Cassiel stepped down, the Uni's Incursion Community was able to get back on its feet. A wave of new blood within the Uni that was interested in Incursions, paired with many old timers like Cassiel to fly the more SP intensive roles, were able to break past the critical threshold needed to run fleets regularly once again. Within a couple of months, Ian Tucenghi was appointed as the new Incursion Coordinator, with John Parmelee as assistant coordinator. The community was back with weekly forms and fleets, a pace that has roughly been maintained to this day as of May 2020. | Not long after Cassiel stepped down, the Uni's Incursion Community was able to get back on its feet. A wave of new blood within the Uni that was interested in Incursions, paired with many old timers like Cassiel to fly the more SP intensive roles, were able to break past the critical threshold needed to run fleets regularly once again. Within a couple of months, Ian Tucenghi was appointed as the new Incursion Coordinator, with John Parmelee as assistant coordinator. The community was back with weekly forms and fleets, a pace that has roughly been maintained to this day as of May 2020. | ||
== May 2019 - Single | == May 2019 - Single highsec focus == | ||
The Invasion update reduced the number of foci in highsec from three to one amidst the [[Triglavian Invasion]], while also allowing faction, storyline, and officer guns and launchers to use T2 ammo. | The Invasion update reduced the number of foci in highsec from three to one amidst the [[Triglavian Invasion]], while also allowing faction, storyline, and officer guns and launchers to use T2 ammo. | ||
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As for the ammo changes, they did not appear to affect incursions much. Using T2 ammo still requires the skills to use T2 guns anyways, and T2 guns deal more damage than faction guns after the damage bonus from the specialization skill. Faction entropic disintegrators are a partial exception, as their higher damage multiplier to the T2 disintegrator means that disintegrator specialization V is needed before the T2 gun outpaces it. A niche benefit of this change is that Nightmares can equip faction beam lasers that use less capacitor to mitigate traditional cap issues that would otherwise be solved by swapping to pulses. This can be useful in groups that may neither have combat capacitor available nor run fast enough to make low capacitor sustainability a non-issue, such as the Uni's. | As for the ammo changes, they did not appear to affect incursions much. Using T2 ammo still requires the skills to use T2 guns anyways, and T2 guns deal more damage than faction guns after the damage bonus from the specialization skill. Faction entropic disintegrators are a partial exception, as their higher damage multiplier to the T2 disintegrator means that disintegrator specialization V is needed before the T2 gun outpaces it. A niche benefit of this change is that Nightmares can equip faction beam lasers that use less capacitor to mitigate traditional cap issues that would otherwise be solved by swapping to pulses. This can be useful in groups that may neither have combat capacitor available nor run fast enough to make low capacitor sustainability a non-issue, such as the Uni's. | ||
== September 2019 - Hacking | == September 2019 - Hacking changes == | ||
The hacking site of an Override Transfer Array was changed to use the minigame that all other cans had used since 2013. | The hacking site of an Override Transfer Array was changed to use the minigame that all other cans had used since 2013. | ||
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Hail S, M, and L ammo reduced tracking speed is now 25% (previously 30%)}} | Hail S, M, and L ammo reduced tracking speed is now 25% (previously 30%)}} | ||
==== Effects on the | ==== Effects on the community ==== | ||
A small nerf to the Machariel (after a uniform warp speed increase the month before) and a small buff to T2 autocannon ammo didn't make a significant impact on Incursions. | A small nerf to the Machariel (after a uniform warp speed increase the month before) and a small buff to T2 autocannon ammo didn't make a significant impact on Incursions. | ||
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Due to the third chapter of Invasions and Incursions were kept distant such that the two never overlapped, the Invasion did not have much of a direct effect initially. It just meant that pilots choosing to take part had to take precautions when moving. Similarly, the shield hardener changes did not have a major effect, since it did not Pithum deadspace multispectrum hardeners, which were the line prominently used for bling shield tank due to higher resist over its Gistum counterparts. The Veldspar in NMCs were not treated as anything more than cosmetic by groups, so its removal also did not affect Incursion groups at-large. | Due to the third chapter of Invasions and Incursions were kept distant such that the two never overlapped, the Invasion did not have much of a direct effect initially. It just meant that pilots choosing to take part had to take precautions when moving. Similarly, the shield hardener changes did not have a major effect, since it did not Pithum deadspace multispectrum hardeners, which were the line prominently used for bling shield tank due to higher resist over its Gistum counterparts. The Veldspar in NMCs were not treated as anything more than cosmetic by groups, so its removal also did not affect Incursion groups at-large. | ||
== July 2020 - Command Ship | == July 2020 - Command Ship bifurcation == | ||
[[Command Ships]] were broken up such that each hull became more specialized for boost strength and firepower, or for strong, long range boosts and survivability. | [[Command Ships]] were broken up such that each hull became more specialized for boost strength and firepower, or for strong, long range boosts and survivability. | ||
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* The Eos received trait changes to give more emphasis on the use of sentry drones | * The Eos received trait changes to give more emphasis on the use of sentry drones | ||
==== Effects on the | ==== Effects on the community ==== | ||
Boosting roles for Incursion groups had already been focused around the Claymore and Sleipnir for shield and the Eos for armor, due to the importance of Skirmish bursts to increase ship speed, mitigate damage through lower sig, or increase web range. This update did not shift that paradigm, though the buffs to tank and targeting was a nice quality of life change. | Boosting roles for Incursion groups had already been focused around the Claymore and Sleipnir for shield and the Eos for armor, due to the importance of Skirmish bursts to increase ship speed, mitigate damage through lower sig, or increase web range. This update did not shift that paradigm, though the buffs to tank and targeting was a nice quality of life change. | ||
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The system of Niarja falls to the Triglavian Collective, causing major ramifications on highsec [[Topology|topology]] and Incursion moves. | The system of Niarja falls to the Triglavian Collective, causing major ramifications on highsec [[Topology|topology]] and Incursion moves. | ||
==== Effects on the | ==== Effects on the community ==== | ||
The number of jumps from Amarr to Jita while staying in effective highsec increased from 10 to 45, causing significantly longer travel times when going between Amarr and Caldari/Gallente focuses. This has led to some people buying a second set of ships to avoid the move. | The number of jumps from Amarr to Jita while staying in effective highsec increased from 10 to 45, causing significantly longer travel times when going between Amarr and Caldari/Gallente focuses. This has led to some people buying a second set of ships to avoid the move. | ||
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* Battleship range buffs from April 2020 are backported to Marauders, and their weak sensor strength shored up | * Battleship range buffs from April 2020 are backported to Marauders, and their weak sensor strength shored up | ||
==== Effects on the | ==== Effects on the community ==== | ||
This update caused the biggest shift in the Incursion ship meta since Into the Abyss. No longer were the [[Vindicator]], [[Nightmare]] (for shield/VGs), or [[Leshak]] (for HQs) top tier anymore. Marauders could now exceed all of them with ease. Even the Leshak - the crown holder of DPS since it was introduced - was now left in the dust by ships that could deal 2,5-3,5k DPS and do so immediately. As such, people with the skills and ISK to fly the gun-based Marauders flocked to them immediately. The Marauders went from an expensive HAW Dread wannabe to a force of its own, with its prices doubling from ~1B ISK to 2B ISK, though this was also commensurate with a "Starvation Phase" of minerals and an industry rework by CCP. | This update caused the biggest shift in the Incursion ship meta since Into the Abyss. No longer were the [[Vindicator]], [[Nightmare]] (for shield/VGs), or [[Leshak]] (for HQs) top tier anymore. Marauders could now exceed all of them with ease. Even the Leshak - the crown holder of DPS since it was introduced - was now left in the dust by ships that could deal 2,5-3,5k DPS and do so immediately. As such, people with the skills and ISK to fly the gun-based Marauders flocked to them immediately. The Marauders went from an expensive HAW Dread wannabe to a force of its own, with its prices doubling from ~1B ISK to 2B ISK, though this was also commensurate with a "Starvation Phase" of minerals and an industry rework by CCP. | ||
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* Bastion cycle moved back to 60 seconds | * Bastion cycle moved back to 60 seconds | ||
==== Effects on the | ==== Effects on the community ==== | ||
As this did not impact the damage or repair bonuses that the Bastion module provided, this ultimately did not have a major impact on the Marauder's now dominant position within highsec Incursions. The move back to a 60 second bastion timer meant that its usage had to be done more carefully. But given the aforementioned one minute aggro cycle of Incursion rats, this was still manageable. | As this did not impact the damage or repair bonuses that the Bastion module provided, this ultimately did not have a major impact on the Marauder's now dominant position within highsec Incursions. The move back to a 60 second bastion timer meant that its usage had to be done more carefully. But given the aforementioned one minute aggro cycle of Incursion rats, this was still manageable. | ||
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* The highsec focus is guaranteed to last at least three days, and the lowsec focus at least one day. | * The highsec focus is guaranteed to last at least three days, and the lowsec focus at least one day. | ||
==== Effects on the | ==== Effects on the community ==== | ||
These changes limited the ability for the headshot campaign to deny access to highsec Incursions. The campaign would end shortly after. The choice to apply the change differently to different areas of space meant that nullsec groups could still quickly headshot foci if desired to clear the cyno jamming effect, and is something that would have been disrupted had this change been applied uniformly. As such, hisec groups could return to normal operations, though they had to recover from the months of disruptions. | These changes limited the ability for the headshot campaign to deny access to highsec Incursions. The campaign would end shortly after. The choice to apply the change differently to different areas of space meant that nullsec groups could still quickly headshot foci if desired to clear the cyno jamming effect, and is something that would have been disrupted had this change been applied uniformly. As such, hisec groups could return to normal operations, though they had to recover from the months of disruptions. | ||