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Minmatar Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
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==Corvette==
==Corvette==
Little more than slower, armed shuttles, corvette (or "noobships") are the basic frigates that new pilots start with. You can acquire a new corvette (together with a civilian weapon, a civilian mining laser and one unit of Tritanium) for free by docking your pod in a station where you don't already have any ships. On their own these are not much use for anything other than basic errand-running.
Little more than slower, armed shuttles, corvette (or "noobships") are the basic frigates that new pilots start with. You can acquire a new corvette (together with a civilian weapon, a civilian mining laser and one unit of Tritanium) for free by docking your pod in a station where you don't already have any ships. On their own these are not much use for anything other than basic errand-running.
{{Ship|Reaper|box}}
{{Ship|Reaper|box}}


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The Burst is the Minmatar logistics frigate and is designed for remote shield repair. It makes an ideal entry point for beginner Minmatar capsuleers who want to train into the [[Scythe]], the Minmatar Tier 1 Cruiser logi ship, before eventually training into the [[Scimitar]], the Minmatar Tier 2 Logistics ship.
The Burst is the Minmatar logistics frigate and is designed for remote shield repair. It makes an ideal entry point for beginner Minmatar capsuleers who want to train into the [[Scythe]], the Minmatar Tier 1 Cruiser logi ship, before eventually training into the [[Scimitar]], the Minmatar Tier 2 Logistics ship.


====[[Probe]]====
{{Ship|Prove|box}}
The Probe is the Minmatar Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the [[Cheetah]]. It's bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well. If you have the skills to deal with its small capacitor, it can be a speedy and cheap delivery ship due to its comparatively large cargo bay.
The Probe is the Minmatar Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the [[Cheetah]]. It's bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well. If you have the skills to deal with its small capacitor, it can be a speedy and cheap delivery ship due to its comparatively large cargo bay.


====[[Rifter]]====
{{Ship|Rifter|box}}
The Rifter is the primary damage frigate for Minmatar. For tackling, a [[Slasher]] or [[Merlin]] is by far better. While the Rifter used to be considered the best T1 frigate in the game (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others. A balanced 4/3/3 layout gives the Rifter the ability to either shield or armor tank and provides flexibility in fitting.  
The Rifter is the primary damage frigate for Minmatar. For tackling, a [[Slasher]] or [[Merlin]] is by far better. While the Rifter used to be considered the best T1 frigate in the game (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others. A balanced 4/3/3 layout gives the Rifter the ability to either shield or armor tank and provides flexibility in fitting.  


====[[Slasher]]====
{{Ship|Slasher|box}}
The Slasher is the Tech 1 Minmatar fast tackle frigate. It receives a bonus to the cap usage of tackle mods, and it has the fastest base speed of the tier one frigates. Four mid slots also allow a great deal of flexibility in fitting.
The Slasher is the Tech 1 Minmatar fast tackle frigate. It receives a bonus to the cap usage of tackle mods, and it has the fastest base speed of the tier one frigates. Four mid slots also allow a great deal of flexibility in fitting.


====[[Vigil]]====
{{Ship|Vigil|box}}
The Vigil is the Tech 1 [[EWar 101 Guide|EWAR]] ship of the Minmatar Republic. This ship is the fastest standard T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them.
The Vigil is the Tech 1 [[EWar 101 Guide|EWAR]] ship of the Minmatar Republic. This ship is the fastest standard T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them.


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In PvE, they are most often used for Level 1 missions, and they make superb introductory [[Guide_To_Salvaging|salvage]] ships.  
In PvE, they are most often used for Level 1 missions, and they make superb introductory [[Guide_To_Salvaging|salvage]] ships.  


====[[Talwar]]====
{{Ship|Talwar|box}}
The Talwar uses rockets or light missiles to fight smaller craft like Frigates or other Destroyers. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of MicroWarp Drives, it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly. With its speed, range, and alpha abilities, a fleet of Talwars can be devastating.
The Talwar uses rockets or light missiles to fight smaller craft like Frigates or other Destroyers. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of MicroWarp Drives, it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly. With its speed, range, and alpha abilities, a fleet of Talwars can be devastating.


====[[Thrasher]]====
{{Ship|Thrasher|box}}
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers. Its balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armor tank or damage and a shield tank.
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers. Its balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armor tank or damage and a shield tank.


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In PVE, Tech 1 cruisers are the ships most commonly used to run Level 2 missions.
In PVE, Tech 1 cruisers are the ships most commonly used to run Level 2 missions.


====[[Bellicose]]====
{{Ship|Bellicose|box}}
The Bellicose is the Minmatar EWar cruiser, with bonuses for the effectiveness of target painters. Although the [[Vigil|Vigil's]] target painters have a longer range than those of the Bellicose, the cruiser provides a far more durable platform from which to project EWar. On top of that, like the [[Arbitrator]], the Bellicose has a secondary bonus for combat, in this case for the rate of fire of Rapid Light, Heavy Assault and Heavy Missile Launchers, meaning that the ship can also double up as DD, and is often used in a fleet support role.
The Bellicose is the Minmatar EWar cruiser, with bonuses for the effectiveness of target painters. Although the [[Vigil|Vigil's]] target painters have a longer range than those of the Bellicose, the cruiser provides a far more durable platform from which to project EWar. On top of that, like the [[Arbitrator]], the Bellicose has a secondary bonus for combat, in this case for the rate of fire of Rapid Light, Heavy Assault and Heavy Missile Launchers, meaning that the ship can also double up as DD, and is often used in a fleet support role.


====[[Rupture]]====
{{Ship|Rupture|box}}
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armor tank or regenerating passive shield tank and use artillery and drones to destroy mission rats from range.
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armor tank or regenerating passive shield tank and use artillery and drones to destroy mission rats from range.


The Rupture is also a strong PvP ship. A number of fittings work well; in E-UNI fleets the most common approach is to fit an armor buffer tank and provide extra DPS and some sticky secondary tackle. Strong [[Support_Skills#Fitting|fitting skills]] and access to T2 autocannons (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits.
The Rupture is also a strong PvP ship. A number of fittings work well; in E-UNI fleets the most common approach is to fit an armor buffer tank and provide extra DPS and some sticky secondary tackle. Strong [[Support_Skills#Fitting|fitting skills]] and access to T2 autocannons (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits.


====[[Scythe]]====
{{Ship|Scythe|box}}
The Scythe is a T1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank and be cap stable, but getting the Scythe both cap stable and have a good tank can be tricky for low skilled pilots.  
The Scythe is a T1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank and be cap stable, but getting the Scythe both cap stable and have a good tank can be tricky for low skilled pilots.  


====[[Stabber]]====
{{Ship|Stabber|box}}
The Stabber's key feature is its hull bonus to speed: It's the fastest T1 cruiser. Unfortunately it also has limited grid and CPU, limited slots and a tiny drone bay. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper. If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship.
The Stabber's key feature is its hull bonus to speed: It's the fastest T1 cruiser. Unfortunately it also has limited grid and CPU, limited slots and a tiny drone bay. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper. If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship.


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In PvE, Tech 1 battlecruisers are the standard tool for completing Level 3 combat missions. Several battlecruisers can mount passive shield tanks ideal for PvE combat, and some battlecruisers are also suitable salvage ships for the large amount of loot produced by Level 4 missions.
In PvE, Tech 1 battlecruisers are the standard tool for completing Level 3 combat missions. Several battlecruisers can mount passive shield tanks ideal for PvE combat, and some battlecruisers are also suitable salvage ships for the large amount of loot produced by Level 4 missions.


====[[Cyclone]]====
{{Ship|Cyclone|box}}
The Cyclone is inferior to the Hurricane in most situations, but it has a few niche uses. The Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent drone bay and bandwidth, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.
The Cyclone is inferior to the Hurricane in most situations, but it has a few niche uses. The Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent drone bay and bandwidth, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.


====[[Hurricane]]====
{{Ship|Hurricane|box}}
The Hurricane has a long history of positive PvP and PvE performance and is one of the most versatile ships in EVE. It can deal impressive DPS, and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their Level 3 mission ship, fitting either a passive shield tank or an active armor tank.
The Hurricane has a long history of positive PvP and PvE performance and is one of the most versatile ships in EVE. It can deal impressive DPS, and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their Level 3 mission ship, fitting either a passive shield tank or an active armor tank.


In PvP, the Hurricane can be fitted as a simple, armor-buffered short-range bruiser, or as a fast, kiting, shield-tanked 'Nanocane', or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.
In PvP, the Hurricane can be fitted as a simple, armor-buffered short-range bruiser, or as a fast, kiting, shield-tanked 'Nanocane', or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.


====[[Tornado]]====
{{Ship|Tornado|box}}
The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunately preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the [[Maelstrom]].
The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunately preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the [[Maelstrom]].


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In PvE, battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. Battleships are also used very effectively in [[Incursion]] fleets.
In PvE, battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. Battleships are also used very effectively in [[Incursion]] fleets.


====[[Maelstrom]]====
{{Ship|Maelstrom|box}}
On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage. The Maelstrom is the usual choice for running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead. It is also a great introductory ship to get into [[Incursions]].
On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage. The Maelstrom is the usual choice for running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead. It is also a great introductory ship to get into [[Incursions]].


In PvP, the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics.
In PvP, the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics.


====[[Tempest]]====
{{Ship|Tempest|box}}
The Tempest is one of two Minmatar Attack Battleships. It's bonuses favor Large Projectile Turrets, unlike the Typhoon which focuses on Battleship-size missles/torpedos. With 5 mid slots and 6 low slots, the Tempest can be shield or armor tanked, both are equally common. With the recent rise in the use of the [[Tornado]] as a cheaper sniper, the primary role of the Tempest has been somewhat overshadowed. None the less, the Tempest is still widely used in skirmish warfare. The Tempest is relatively quick and agile, for a battleship.
The Tempest is one of two Minmatar Attack Battleships. It's bonuses favor Large Projectile Turrets, unlike the Typhoon which focuses on Battleship-size missles/torpedos. With 5 mid slots and 6 low slots, the Tempest can be shield or armor tanked, both are equally common. With the recent rise in the use of the [[Tornado]] as a cheaper sniper, the primary role of the Tempest has been somewhat overshadowed. None the less, the Tempest is still widely used in skirmish warfare. The Tempest is relatively quick and agile, for a battleship.


====[[Typhoon]]====
{{Ship|Typhoon|box}}
The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes a considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.
The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes a considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.


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Industrial ships are a class of ships with a very large cargo bay, generally weak shields and armor, with few turret hardpoints. Industrial Ships are designed to carry large volumes of cargo within their large holds. However, they are slow and fragile ships, leaving them vulnerable to attack. Some Industrials have better capacity to deal with threats than others, leaving some ships better at running the gauntlet than others with a chance of success.
Industrial ships are a class of ships with a very large cargo bay, generally weak shields and armor, with few turret hardpoints. Industrial Ships are designed to carry large volumes of cargo within their large holds. However, they are slow and fragile ships, leaving them vulnerable to attack. Some Industrials have better capacity to deal with threats than others, leaving some ships better at running the gauntlet than others with a chance of success.


====[[Hoarder]]====
{{Ship|Hoarder|box}}
The Hoarder is the mid-level ship for the Minmatar industrials, although it does have a greater amount of cargo space than what you'd expect from the mid-level ship. Some starter industrialists find the Hoarder more valuable than the Wreathe as their first Minmatar industrial.
The Hoarder is the mid-level ship for the Minmatar industrials, although it does have a greater amount of cargo space than what you'd expect from the mid-level ship. Some starter industrialists find the Hoarder more valuable than the Wreathe as their first Minmatar industrial.


====[[Mammoth]]====
{{Ship|Mammoth|box}}
After the Iteron Mark V, the Mammoth is often considered the next best industrial in existence. It has more cargo capacity than the other two races' industrials, and the highest number of low slots for cargohold expanders.
After the Iteron Mark V, the Mammoth is often considered the next best industrial in existence. It has more cargo capacity than the other two races' industrials, and the highest number of low slots for cargohold expanders.


====[[Wreathe]]====
{{Ship|Wreathe|box}}
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but when just starting out it is capable enough to handle small hauling jobs. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine.
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but when just starting out it is capable enough to handle small hauling jobs. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine.