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Battleships: Difference between revisions

From EVE University Wiki
Black Ops Battleships: Updated description. Also they're new new hard cynos.
Noted in the intro that BLOPS can bring caps
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{{ShipTypes}}
{{ShipTypes}}
'''Battleships''' ("BSs", sometimes "BBs" from US Navy terminology) are the biggest, heaviest sub-capital combat ships in the game. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in PvP and PvE combat. There are two classes of Tech 2 battleships: Marauders, which are specialized for mission-running, and Black Ops battleships, which can transport fleets of stealthy ships across long distances using covert cynosural fields.
'''Battleships''' ("BSs", sometimes "BBs" from US Navy terminology) are the biggest, heaviest sub-capital combat ships in the game. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in PvP and PvE combat. There are two classes of Tech 2 battleships: Marauders, which are specialized for mission-running, and Black Ops battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields, or open the door for friendly capital ships to join a fight.


= T1 Battleships =
= T1 Battleships =
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== Black Ops Battleships ==
== Black Ops Battleships ==
These are the big brothers of the [[Recon Ships|Recon Cruisers]], and the only ships in the game which receive bonuses to using non-Covert Ops [[Cloaking]] Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 1 billion ISK before fittings (the Marshal hull costing 6 billion ISK alone), and have significantly thinner shields and armor than even T1 battleships, so it's rarely worth risking them in combat, unless you are extremely confident and/or rich. Their primary role is to provide [[Jump_Drives_and_Cynosural_Fields#Covert_Cynosural_Fields|covert jump bridges]].
Sometimes referred to as 'BLOPS', these are the big brothers of the [[Recon Ships|Recon Cruisers]], and the only ships in the game which receive bonuses to using non-Covert Ops [[Cloaking]] Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 1 billion ISK before fittings (the Marshal hull costing 6 billion ISK alone), and have significantly thinner shields and armor than even T1 battleships, so it's rarely worth risking them in combat, unless you are extremely confident and/or rich. Their primary role is to provide [[Jump_Drives_and_Cynosural_Fields#Covert_Cynosural_Fields|covert jump bridges]].


Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships (any ships that can equip the Covert Ops Cloaking Device, including [[Tech 3 Cruiser]]s with the Covert Reconfiguration subsystem) to jump in.  
Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships (any ships that can equip the Covert Ops Cloaking Device, including [[Tech 3 Cruiser]]s with the Covert Reconfiguration subsystem) to jump in.