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Battleships: Difference between revisions

From EVE University Wiki
Marauders: Mostly rewrote
m Marauders: missed an 'and'
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The Marauders' most unique feature is that they can fit the '''Bastion Module''', a smaller and more defensive version of a Dreadnought's [[Siege#The Siege Module|Siege Module]]. The Bastion Module immobilizes the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare, and a spectacular bonus to damage resistance and local repair modules. However, the Bastion module also prevents the Marauder from receiving remote repairs or capacitor transfers from allies, and does nothing to protect against hostile energy neutralizers (which can shut down the Marauder's local repair modules).
The Marauders' most unique feature is that they can fit the '''Bastion Module''', a smaller and more defensive version of a Dreadnought's [[Siege#The Siege Module|Siege Module]]. The Bastion Module immobilizes the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare, and a spectacular bonus to damage resistance and local repair modules. However, the Bastion module also prevents the Marauder from receiving remote repairs or capacitor transfers from allies, and does nothing to protect against hostile energy neutralizers (which can shut down the Marauder's local repair modules).


Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. However, their high price point, limited defenses when not in Bastion, and immobility, neutralizer vulnerability, forced reliance on local repairs when in Bastion, limit their effectiveness in PVP. Bastions in PVP are most commonly used as solo juggernauts in small fights, or in very rare and specific fleet support applications.
Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. However, their high price point, limited defenses when not in Bastion, and immobility, neutralizer vulnerability, and forced reliance on local repairs when in Bastion, limit their effectiveness in PVP. Bastions in PVP are most commonly used as solo juggernauts in small fights, or in very rare and specific fleet support applications.