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== Black Ops Battleships == | == Black Ops Battleships == | ||
Sometimes referred to as 'BLOPS', these are the big brothers of the [[Recon Ships|Recon Cruisers]], and the only ships in the game which receive bonuses to using non-Covert Ops [[Cloaking]] Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 1 billion ISK before fittings (the Marshal hull costing 6 billion ISK alone), and have significantly thinner shields and armor than even T1 battleships, so it's rarely worth risking them in combat, unless you are extremely confident and/or rich. Their primary role is to provide [[Jump_Drives_and_Cynosural_Fields#Covert_Cynosural_Fields|covert jump bridges]]. | Sometimes referred to as 'BLOPS', these are the big brothers of the [[Recon Ships|Recon Cruisers]], and the only ships in the game which receive bonuses to using non-Covert Ops [[Cloaking]] Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 1 billion ISK before fittings (with the Marshal hull costing 6 billion ISK alone), and have significantly thinner shields and armor than even T1 battleships, so it's rarely worth risking them in combat, unless you are extremely confident and/or rich. Their primary role is to provide [[Jump_Drives_and_Cynosural_Fields#Covert_Cynosural_Fields|covert jump bridges]]. | ||
Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then | Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields (or for that matter ''any other cyno fields''), and create bridges to them, which then allow other covert ops ships (any ships that can equip the Covert Ops Cloaking Device, including [[Tech 3 Cruiser]]s with the Covert Reconfiguration subsystem) to jump in. Black Ops can then jump themselves in alone to the target cyno to set themselves up for bridging the fleet back home. | ||
As of September 2019, Black Ops Battleships gained a new role: the new 'hard cyno', a heavily buffer-tanked ship tasked with lighting a [[Cynosural Field]] for bringing capital and supercapital ships into battle. | As of September 2019, Black Ops Battleships gained a new role: the new 'hard cyno', a heavily buffer-tanked ship tasked with lighting a [[Cynosural Field]] for bringing capital and supercapital ships into battle. While much commentary has been made about their weaker defenses than other battleships, Black Ops are still battleship platforms, and thus can be fitted with much thicker defenses than the smaller Force Recon cruisers. | ||
Black Ops battleships | There are no major PVE applications for most Black Ops Battleships, as other tech 1 or faction battleships are able to engage in straight combat more effectively and at far lower price points. However, some pilots have taken to using the Marshal as a PVE ship, relying on its CONCORD-unique bonus to local repair modules to give it a defensive edge. This is not an efficient practice in ship usage, and more often than not only results in extremely expensive Marshal losses. | ||
* {{sh|Redeemer}} | * {{sh|Redeemer}} | ||