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Guide to combat sites: Difference between revisions

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m Add category. Change {{ShipFitting}} version= from latest to unknown.
Arin Mara (talk | contribs)
m Removed ancient ShipFittings
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{{Update|[[#Tips 'n' Tricks]]: WHC Mapper is no longer in use}}
{{Update|[[#Tips 'n' Tricks]]: WHC Mapper is no longer in use; rewrite so that the page makes sense without ShipFittings}}
{{Exploration links}}
{{Exploration links}}
[[Exploration]] can be one of the most profitable and rewarding activities to perform space. While many players know [[relic and data sites]] to be very profitable in especially null security space, [[combat sites]] are a good source of income even in high security space and even more profitable in low and null security space.
[[Exploration]] can be one of the most profitable and rewarding activities to perform space. While many players know [[relic and data sites]] to be very profitable in especially null security space, [[combat sites]] are a good source of income even in high security space and even more profitable in low and null security space.
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[[Tristan]] is arguably the best frigate for the job. Using drones allows it to stay far and thus take very little damage. If drones aren't your thing you can use some of the other combat frigates but the probe launcher introduces fitting problems. All other T1 combat frigates must sacrifice one of their guns in order to fit a probe launcher resulting in 20%-33% damage reduction. Alternatively you must refit from scanning to combat every time you find a signature. The gun based frigates also need to close into firing range to apply damage but this also brings them into firing range of the rats so they will need to be able to tank the incoming damage.
[[Tristan]] is arguably the best frigate for the job. Using drones allows it to stay far and thus take very little damage. If drones aren't your thing you can use some of the other combat frigates but the probe launcher introduces fitting problems. All other T1 combat frigates must sacrifice one of their guns in order to fit a probe launcher resulting in 20%-33% damage reduction. Alternatively you must refit from scanning to combat every time you find a signature. The gun based frigates also need to close into firing range to apply damage but this also brings them into firing range of the rats so they will need to be able to tank the incoming damage.
{{ShipFitting
| ship=Tristan
| shipTypeID=593
| fitName=Tristan - signature
| fitID=Tristan---signature
| low1name=AE-K Compact Drone Damage Amplifier
| low1typeID=41034
| low2name=AE-K Compact Drone Damage Amplifier
| low2typeID=41034
| low3name=AE-K Compact Drone Damage Amplifier
| low3typeID=41034
| mid1name=1MN Monopropellant Enduring Afterburner
| mid1typeID=6003
| mid2name=Small Clarity Ward Enduring Shield Booster
| mid2typeID=6441
| mid3name=Compact Thermal Shield Amplifier I
| mid3typeID=9568
| high1name=Core Probe Launcher I, Core Scanner Probe I
| high1typeID=17938
| charge1name=Core Scanner Probe I x17
| charge1typeID=30013
| rig1name=Small Capacitor Control Circuit I
| rig1typeID=31370
| rig2name=Small Capacitor Control Circuit I
| rig2typeID=31370
| rig3name=Small Capacitor Control Circuit I
| rig3typeID=31370
| drone1name=Hobgoblin I x8
| drone1typeID=2454
| high2name=open
| high3name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Upgrade to T2 modules as you gain skills for them.</li><li>Aim for cap stability. If stable without all the capacitor modules swap a rig for more damage.</li><li>Switch amplifier to match incoming damage.</li><li>Switch drones to match weakness of target.</li><li>Carry extra drones in case you forget some in space or they die.</li><li>Use range to stay out of reach of the rats.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version= Unknown
| showTOC=Y
| shipDNA=593:41034;3:6003;1:6437;1:9568;1:17938;1:30013;17:31370;3:2454;8::
| fleetup=
| alphacanuse=Y
}}{{ShipFitting
| ship=Merlin
| shipTypeID=603
| fitName=Merlin - signature
| fitID=Merlin---signature
| low1name=Vortex Compact Magnetic Field Stabilizer
| low1typeID=11105
| low2name=Vortex Compact Magnetic Field Stabilizer
| low2typeID=11105
| low3name=Fourier Compact Tracking Enhancer
| low3typeID=6325
| mid1name=1MN Monopropellant Enduring Afterburner
| mid1typeID=6003
| mid2name=Small Clarity Ward Enduring Shield Booster
| mid2typeID=6441
| mid3name=Compact Thermal Shield Amplifier I
| mid3typeID=9568
| mid4name=Eutectic Compact Cap Recharger
| mid4typeID=4435
| high1name=150mm Compact Gauss Gun
| high1typeID=7287
| high2name=150mm Compact Gauss Gun
| high2typeID=7287
| high3name=Core Probe Launcher I
| high3typeID=17938
| rig1name=Small Capacitor Control Circuit I
| rig1typeID=31370
| rig2name=Small Capacitor Control Circuit I
| rig2typeID=31370
| rig3name=Small Hybrid Collision Accelerator I
| rig3typeID=31538
| charge1name=Core Scanner Probe I x16
| charge1typeID=30013
| charge2name=Antimatter Charge S x2000
| charge2typeID=222
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Upgrade to T2 modules as you gain skills for them.</li><li>Aim for cap stability. If stable without all the capacitor modules swap a rig for more damage.</li><li>Switch amplifier to match incoming damage.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version= Unknown
| showTOC=Y
| shipDNA=603:11105;2:6325;1:6003;1:6437;1:9568;1:4435;1:7287;2:17938;1:31370;2:31538;1:30013;16:222;2000::
| fleetup=
| alphacanuse=Y
}}


If your combat skills are good but scanning is troubling you can also use the T1 scanning frigates for combat sites. Use drones for your damage and take advantage of your drone control range to stay out of harms way. They are quite similar to tristan but with lower damage output.
If your combat skills are good but scanning is troubling you can also use the T1 scanning frigates for combat sites. Use drones for your damage and take advantage of your drone control range to stay out of harms way. They are quite similar to tristan but with lower damage output.


{{ShipFitting
| ship=Probe
| shipTypeID=586
| fitName=Probe - signature
| fitID=Probe---signature
| low1name=AE-K Compact Drone Damage Amplifier
| low1typeID=41034
| low2name=AE-K Compact Drone Damage Amplifier
| low2typeID=41034
| low3name=AE-K Compact Drone Damage Amplifier
| low3typeID=41034
| mid1name=Compact Thermal Shield Amplifier I
| mid1typeID=9568
| mid2name=Small Clarity Ward Enduring Shield Booster
| mid2typeID=6441
| mid3name=1MN Monopropellant Enduring Afterburner
| mid3typeID=6003
| mid4name=Compact Kinetic Shield Amplifier I
| mid4typeID=9582
| high1name=Core Probe Launcher I, Sisters Core Scanner Probe
| high1typeID=17938
| charge1name=Sisters Core Scanner Probe x1
| charge1typeID=30488
| rig1name=Small Capacitor Control Circuit I
| rig1typeID=31370
| rig2name=Small Capacitor Control Circuit I
| rig2typeID=31370
| rig3name=Small Capacitor Control Circuit I
| rig3typeID=31370
| drone1name=Hobgoblin I x7
| drone1typeID=2454
| high2name=open
| high3name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=* Use drone range to stay out of enemy range.</li><li>* Upgrade modules to T2 as skills allow.</li><li>* Aim for cap stability. If third cap rig is not neede swap it for anything you want to.</li><li>* If fitting room left fit any guns.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version= Unkown
| showTOC=Y
| shipDNA=586:41034;3:9568;1:6441;1:6003;1:9582;1:17938;1:30488;1:31370;3:2454;7::
| fleetup=
| alphacanuse=Y
}}


====Destroyers====
====Destroyers====
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Destroyers can enter all cosmic anomalies, all unrated complexes and 2/10 DED complexes and above. While a destroyer has a much higher damage output than a frigate it is also slower and easier to hit. A destroyer is able to overpower easier sites with superior firepower. As with frigates, cruisers will have trouble hitting a fast-moving destroyer and other destroyers are the largest threat.
Destroyers can enter all cosmic anomalies, all unrated complexes and 2/10 DED complexes and above. While a destroyer has a much higher damage output than a frigate it is also slower and easier to hit. A destroyer is able to overpower easier sites with superior firepower. As with frigates, cruisers will have trouble hitting a fast-moving destroyer and other destroyers are the largest threat.


{{ShipFitting
| ship=Thrasher
| shipTypeID=16242
| fitName=Thrasher - signature
| fitID=Thrasher---signature
| low1name=Gyrostabilizer II
| low1typeID=519
| low2name=Tracking Enhancer II
| low2typeID=1999
| mid1name=Small Shield Booster II
| mid1typeID=400
| mid2name=Thermal Shield Amplifier II
| mid2typeID=2539
| mid3name=1MN Monopropellant Enduring Afterburner
| mid3typeID=6003
| high1name=200mm Light 'Scout' Autocannon I, EMP S
| high1typeID=8863
| charge1name=EMP S x7311
| charge1typeID=185
| high2name=200mm Light 'Scout' Autocannon I, EMP S
| high2typeID=8863
| high3name=200mm Light 'Scout' Autocannon I, EMP S
| high3typeID=8863
| high4name=200mm Light 'Scout' Autocannon I, EMP S
| high4typeID=8863
| high5name=200mm Light 'Scout' Autocannon I, EMP S
| high5typeID=8863
| high6name=200mm Light 'Scout' Autocannon I, EMP S
| high6typeID=8863
| high7name=200mm Light 'Scout' Autocannon I, EMP S
| high7typeID=8863
| high8name=Core Probe Launcher I, Core Scanner Probe I
| high8typeID=17938
| charge2name=Core Scanner Probe I x1
| charge2typeID=30013
| rig1name=Small Projectile Ambit Extension I
| rig1typeID=31656
| rig2name=Small Projectile Collision Accelerator I
| rig2typeID=31680
| rig3name=Small Semiconductor Memory Cell I
| rig3typeID=31406
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Downgrade modules from T2 to meta if needed</li><li>Switch amplifier  to match incoming damage</li><li>Switch ammo to mach target weakness<li>Run shield booster when needed. Once most enemy ships are dead pulse it when needed</li>
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version= Unknown
| showTOC=Y
| shipDNA=16242:519;1:1999;1:400;1:2539;1:6003;1:8863;7:185;7311:17938;1:30013;1:31656;1:31680;1:31406;1::
| fleetup=
| alphacanuse=Y
}}{{ShipFitting
| ship=Algos
| shipTypeID=32872
| fitName=Algos - signature
| fitID=Algos---signature
| low1name=AE-K Compact Drone Damage Amplifier
| low1typeID=41034
| low2name=Vortex Compact Magnetic Field Stabilizer
| low2typeID=11105
| low3name=Fourier Compact Tracking Enhancer
| low3typeID=6325
| mid1name=1MN Monopropellant Enduring Afterburner
| mid1typeID=6003
| mid2name=Thermal Shield Amplifier II
| mid2typeID=2539
| mid3name=Small Shield Booster II
| mid3typeID=400
| high1name=Core Probe Launcher I
| high1typeID=17938
| high2name=125mm Compact Gauss Gun
| high2typeID=10694
| high3name=125mm Compact Gauss Gun
| high3typeID=10694
| high4name=125mm Compact Gauss Gun
| high4typeID=10694
| high5name=125mm Compact Gauss Gun
| high5typeID=10694
| high6name=125mm Compact Gauss Gun
| high6typeID=10694
| rig1name=Small Semiconductor Memory Cell I
| rig1typeID=31406
| rig2name=Small Semiconductor Memory Cell I
| rig2typeID=31406
| rig3name=Small Semiconductor Memory Cell I
| rig3typeID=31406
| drone1name=Hobgoblin I x12
| drone1typeID=2454
| charge1name=Core Scanner Probe I x16
| charge1typeID=30013
| charge2name=Antimatter Charge S x1000
| charge2typeID=222
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Switch between meta and T2 modules as your skills allow.</li><li>Run the shield booster when needed. After you have destroyed most rats you shouldn't need it constantly</li><li>Switch drones to match weakness of target.</li><li>Switch amplifier to match incoming damage.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version= Unknown
| showTOC=Y
| shipDNA=32872:41034;1:11105;1:6325;1:6003;1:2539;1:400;1:17938;1:10694;5:31406;3:2454;12:30013;16:222;1000::
| fleetup=
| alphacanuse=Y
}}


====Cruisers====
====Cruisers====
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Turret based ships like rupture are flown very differently from drone ships. they often uses short range guns and needs to get close to apply damage. To survive in close combat they have considerably stronger tank. Hitting frigates requires some manual piloting to reduce angular velocity.
Turret based ships like rupture are flown very differently from drone ships. they often uses short range guns and needs to get close to apply damage. To survive in close combat they have considerably stronger tank. Hitting frigates requires some manual piloting to reduce angular velocity.
{{ShipFitting
| ship=Vexor Navy Issue
| shipTypeID=17843
| fitName=Oversized AB passive shield
| fitID=Oversized-AB-passive-shield
| low1name=Damage Control II
| low1typeID=2048
| low2name=Drone Damage Amplifier II
| low2typeID=4405
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| low4name=Drone Damage Amplifier II
| low4typeID=4405
| low5name=Omnidirectional Tracking Enhancer II
| low5typeID=33824
| low6name=Omnidirectional Tracking Enhancer II
| low6typeID=33824
| mid1name=100MN Y-S8 Compact Afterburner
| mid1typeID=35657
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Medium Cap Battery II
| mid3typeID=3496
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| high1name=Small Solace Scoped Remote Armor Repairer
| high1typeID=16439
| high2name=Core Probe Launcher I, Core Scanner Probe I
| high2typeID=17938
| charge1name=Core Scanner Probe I x1
| charge1typeID=30013
| high3name=280mm Compact Siege Cannon, EMP S
| high3typeID=9417
| charge2name=EMP S x1
| charge2typeID=185
| rig1name=Medium Core Defense Field Purger I
| rig1typeID=31802
| rig2name=Medium Core Defense Field Purger I
| rig2typeID=31802
| rig3name=Medium Core Defense Field Purger I
| rig3typeID=31802
| drone1name=Hobgoblin II x5
| drone1typeID=2456
| drone2name=Hammerhead II x5
| drone2typeID=2185
| drone3name=Warden I x5
| drone3typeID=23559
| high4name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Use range to reduce incoming damage.</li><li>Carry extra drones to replace lost and dead drones.</li><li>The gun is for drawing aggro, any gun works.</li><li>Switch drones to hit weakness.</li><li>Downgrade modules to meta if needed.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version= Unknown
| showTOC=Y
| shipDNA=17843:2048;1:4405;3:33824;2:35657;1:3841;1:3496;1:2281;1:16439;1:17938;1:30013;1:9417;1:185;1:31802;3:2456;5:2185;5:23559;5::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Vexor
| shipTypeID=626
| fitName=Oversized AB passive shield
| fitID=Oversized-AB-passive-shield
| low1name=Drone Damage Amplifier II
| low1typeID=4405
| low2name=Drone Damage Amplifier II
| low2typeID=4405
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| low4name=Damage Control II
| low4typeID=2048
| low5name=Omnidirectional Tracking Enhancer II
| low5typeID=33824
| mid1name=Large Shield Extender II
| mid1typeID=3841
| mid2name=100MN Y-S8 Compact Afterburner
| mid2typeID=35657
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=Medium Cap Battery II
| mid4typeID=3496
| high1name=Core Probe Launcher I, Core Scanner Probe I
| high1typeID=17938
| charge1name=Core Scanner Probe I x1
| charge1typeID=30013
| high2name=280mm Compact Siege Cannon, EMP S
| high2typeID=9417
| charge2name=EMP S x1
| charge2typeID=185
| high3name=Small Solace Scoped Remote Armor Repairer
| high3typeID=16439
| rig1name=Medium Core Defense Field Purger I
| rig1typeID=31802
| rig2name=Medium Core Defense Field Purger I
| rig2typeID=31802
| rig3name=Medium Core Defense Field Purger I
| rig3typeID=31802
| drone1name=Hobgoblin II x9
| drone1typeID=2456
| drone2name=Hammerhead II x8
| drone2typeID=2185
| charge3name=Sisters Core Scanner Probe x16
| charge3typeID=30488
| high4name=open
| charge4name=open
| charge5name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Use range to reduce incoming damage.</li><li>Carry extra drones to replace lost and dead drones.</li><li>The gun is for drawing aggro, any gun works.</li><li>Switch drones to hit weakness.</li><li>Downgrade modules to meta if needed.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version= Unknown
| showTOC=Y
| shipDNA=626:4405;3:2048;1:33824;1:3841;1:35657;1:2281;1:3496;1:17938;1:30013;1:9417;1:185;1:16439;1:31802;3:2456;9:2185;8:30488;16::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Rupture
| shipTypeID=629
| fitName=Passive signature runner
| fitID=Passive-signature-runner
| low1name=Gyrostabilizer II
| low1typeID=519
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Shield Power Relay II
| low3typeID=1422
| low4name=Shield Power Relay II
| low4typeID=1422
| low5name=Tracking Enhancer II
| low5typeID=1999
| mid1name=Kinetic Shield Hardener II
| mid1typeID=2299
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Thermal Shield Hardener II
| mid3typeID=2303
| mid4name=10MN Monopropellant Enduring Afterburner
| mid4typeID=6005
| high1name=Core Probe Launcher I, Sisters Core Scanner Probe
| high1typeID=17938
| charge1name=Sisters Core Scanner Probe x9
| charge1typeID=30488
| high2name=425mm Medium 'Scout' Autocannon I, EMP M
| high2typeID=9135
| charge2name=EMP M x1
| charge2typeID=193
| high3name=425mm Medium 'Scout' Autocannon I, EMP M
| high3typeID=9135
| high4name=425mm Medium 'Scout' Autocannon I, EMP M
| high4typeID=9135
| high5name=425mm Medium 'Scout' Autocannon I, EMP M
| high5typeID=9135
| rig1name=Medium Core Defense Field Purger I
| rig1typeID=31802
| rig2name=Medium Core Defense Field Purger I
| rig2typeID=31802
| rig3name=Medium Core Defense Field Purger I
| rig3typeID=31802
| drone1name=Hobgoblin I x5
| drone1typeID=2454
| charge3name=Phased Plasma M x1000
| charge3typeID=192
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Switch hardeners to match incoming damage.</li><li>Switch ammo to hit weakest resist</li><li>Use speed to mitigate damage from cruisers and larger.<li>Can run all high sec signatures up to vigil without issues. Even vigil is possible with skill and knowledge.</li>
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version= Unknown
| showTOC=Y
| shipDNA=629:519;2:1422;2:1999;1:2299;1:3841;1:2303;1:6005;1:17938;1:30488;9:9135;4:193;1:31802;3:2454;5:192;1000::
| fleetup=
| alphacanuse=Y
}}


====Battlecruiser====
====Battlecruiser====