User:Chris Halsky
The Ploy
Super Simple Salvage Split Solution
- If dedicated salvager runs during fleet - they get double share for all missions
- If dedicated salvager stays after fleet is finished - they get double share for all missions
- If someone runs missions, and then goes salvaging - they get double share for all missions
- If no dedicated salvager - bookmarks are donated to shared folder, at least 30 minutes before despawn
Evergreen Skill Plan
Evergreen Skill Plan is my take on skills that you should train in the beginning. Feel free to modify it according to your taste - I find it a bit better than Pyramid Skill Plan - it covers more or less the same skills, but in different order.
My general recommendation is to train Short Skill Plan, then Root skills. After that select your tank type and main weapon system, put both skill lists into queue, and start training from shortest skills - starting from short skills gives you the most gain in short time, and you'll gradually improve tank/weapon skills. You can also include Support skills list into that if you wish - I trained it after T2 tank. Later you can finish with T2 weapon support skills, and add Drones - for majority of ships at BC+ size drones are useful to have.
What these lists do not include, are skills for specific weapons - train them up to lvl III if you need them, to lvl V + Specialization if you really love them and they will become your main weapons. Don't be afraid to test different weapons systems - you might find that you prefer one over another. I also did not include ship skills - train them when you feel like flying different ships :)
Root skills are almost the same as pyramid base - these skills are universally useful, I highly recommend training them first. I know that CPU/PG Management V are long trains, but this really opens up your fitting possibilities.
Root
Root Skills - a must for every pilot
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Thermodynamics I Thermodynamics II Mechanics III Jury Rigging I Jury Rigging II Jury Rigging III Weapon Upgrades III Shield Upgrades III Thermodynamics III Weapon Upgrades IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Shield Upgrades IV Thermodynamics IV CPU Management V Power Grid Management V
T2 Tank skills - you don't need to train both types of tanks in the beginning. If you focus mainly on one type of tank, feel free to ignore the second one, and train it later. T2 tank skills are very useful - I recommend having them trained when you start flying in BCs.
T2 Shield
Skills for T2 Shield Tank. If you fly mainly shield tanked ships - it's a must
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Shield Rigging I Shield Rigging II Shield Rigging III Energy Grid Upgrades I Energy Grid Upgrades II Shield Upgrades II Shield Management II Tactical Shield Manipulation II Mechanics III Shield Operation III Shield Compensation I Shield Compensation II Shield Upgrades III Energy Grid Upgrades III Shield Compensation III Shield Management III Tactical Shield Manipulation III Mechanics IV Shield Operation IV Hull Upgrades IV Shield Upgrades IV Energy Grid Upgrades IV Shield Compensation IV Shield Management IV Tactical Shield Manipulation IV
T2 Armor
Skills for T2 Armor Tank. If you fly mainly Armor tanked ships - it's a must
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Armor Rigging I Armor Rigging II Armor Rigging III Repair Systems I Repair Systems II Mechanics III Armor Layering I Repair Systems III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Mechanics IV Repair Systems IV Hull Upgrades IV Energy Grid Upgrades IV Mechanics V Repair Systems V Hull Upgrades V
T1 Weapon systems - again, at first you do not have to train everything. If you choose one weapon system you like the most, train support skills for that system first. For Launchers and Turrets you also need to add specific skills - I have not included them here, since that depends a lot on your preference and play style.
T1 Missiles
Support skills for missiles launchers. Good for start.
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Missile Launcher Operation II Rapid Launch I Target Navigation Prediction I Missile Bombardment I Missile Bombardment II Rapid Launch II Target Navigation Prediction II Missile Launcher Operation III Missile Projection I Missile Projection II Missile Bombardment III Rapid Launch III Target Navigation Prediction III Missile Launcher Operation IV Guided Missile Precision I Warhead Upgrades I Guided Missile Precision II Warhead Upgrades II Guided Missile Precision III Warhead Upgrades III
T1 Turrets
Support skills for turrets. Good for start.
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Surgical Strike I Controlled Bursts II Surgical Strike II Trajectory Analysis II Motion Prediction III Rapid Firing III Sharpshooter III Controlled Bursts III Surgical Strike III Trajectory Analysis III Motion Prediction IV Rapid Firing IV Sharpshooter IV Controlled Bursts IV
T1 Drones
Drone skills. Basic skillset useful for everyone
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Drone Avionics II Light Drone Operation I Light Drone Operation II Drones II Drones III Medium Drone Operation I Medium Drone Operation II Drone Avionics III Light Drone Operation III Medium Drone Operation III Drones IV Drone Navigation I Drone Durability I Drone Navigation II Drone Durability II Drone Navigation III Drone Durability III Drone Avionics IV Drone Navigation IV Light Drone Operation IV Medium Drone Operation IV Drone Durability IV Drones V Drone Sharpshooting I Drone Interfacing I Heavy Drone Operation I Drone Sharpshooting II Drone Interfacing II Heavy Drone Operation II Drone Sharpshooting III Drone Interfacing III Heavy Drone Operation III
Support skills. This list might grow, but in my opinion that's minimum of support skills you need - they are useful for all different ships and tasks, and having them will be beneficial.
Support
General support skills
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Capacitor Management IV Capacitor Systems Operation IV Energy Grid Upgrades II Energy Grid Upgrades III Acceleration Control I Acceleration Control II Acceleration Control III Evasive Maneuvering II Evasive Maneuvering III Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering II High Speed Maneuvering III Navigation IV Warp Drive Operation III Astronautics Rigging I Astronautics Rigging II Astronautics Rigging III
T2 Wepons support skills - if you have found your favourite weapon system, train specific weapon skill to V, and then specialization - you will be able to use T2 variant of such weapon. Additionally, finish training support skill to lvl V. Below skill list do not contain every support skill - train to V if you wish :)
T2 Missiles
Missiles support skills. Train these if you go towards T2 launchers
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Missile Bombardment IV Rapid Launch IV Missile Launcher Operation V Launcher Rigging I Launcher Rigging II Launcher Rigging III
T2 Turrets
Turret support skills. Train these if you go towards T2 turrets
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Surgical Strike IV Gunnery V Trajectory Analysis IV Energy Weapon Rigging I Energy Weapon Rigging II Energy Weapon Rigging III Hybrid Weapon Rigging I Hybrid Weapon Rigging II Hybrid Weapon Rigging III Projectile Weapon Rigging I Projectile Weapon Rigging II Projectile Weapon Rigging III
T2 Drones
Drones skills. Train these if you fly drone boat.
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Drone Sharpshooting IV Drone Interfacing IV Heavy Drone Operation IV Light Drone Operation V Medium Drone Operation V Drones Rigging I Drones Rigging II Drones Rigging III
Is that plan good? I don't really know. I find split for 2 different tank types and T1/T2 split of weapon systems to be eaiser to manage than pyramid. It's not complete - it does not include every skill (byt the time you are at that point, you should have good feeling what to train) and does not have EWAR/Tackle/Logi skills - by design, as I find their inclusion in basic skill plan for new players to be mistake. These skills are important - but I've seen new players training EWAR, because it's in the pyramid, before training any weapon skills - which is a mistake. If you want to specialize in these roles - Pyramid Skill Plan is your friend.
Ship breakdown
Faction | Ship | Ship Class | Tank | Major Weapon | Additional weapon | |
---|---|---|---|---|---|---|
Kestrel | Frigate | Shield | Light Missiles Rockets |
|||
Merlin | Frigate | Shield | Small Hybrid Turrets | |||
Cormorant | Destroyer | Shield | Small Hybrid Turrets | |||
Corax | Destroyer | Shield | Light Missiles Rockets |
|||
Caracal | Cruiser | Shield | Light/Heavy/Assault Missiles | Light Drones | ||
Moa | Cruiser | Shield | Medium Hybrid Turrets | Light Drones | ||
Drake | Battle Cruiser | Shield | Heavy/Assault Missiles | Light Drones | ||
Ferox | Battle Cruiser | Shield | Medium Hybrid Turrets | Light Drones | ||
Naga | Battle Cruiser | Shield | Large Hybrid Turrets | |||
Tormentor | Frigate | Armor | Small Energy Turrets | |||
Punisher | Frigate | Armor | Small Energy Turrets | |||
Coercer | Destroyer | Armor | Small Energy Turrets | |||
Dragoon | Destroyer | Armor | Light Drones | |||
Maller | Cruiser | Armor | Medium Energy Turrets | Light Drones | ||
Omen | Cruiser | Armor | Medium Energy Turrets | Light/Medium Drones | ||
Prophecy | Battle Cruiser | Armor | Light/Medium/Heavy Drones | |||
Harbinger | Battle Cruiser | Armor | Medium Energy Turrets | Light/Medium Drones | ||
Oracle | Battle Cruiser | Armor | Large Energy Turrets | |||
Tristan | Frigate | Armor | ||||
Incursus | Frigate | Armor | ||||
Catalyst | Destroyer | Armor | ||||
Algos | Destroyer | Armor | ||||
Vexor | Cruiser | Armor | ||||
Thorax | Cruiser | Armor | ||||
Brutix | Battle Cruiser | Armor | ||||
Myrmidon | Battle Cruiser | Armor | ||||
Talos | Battle Cruiser | Armor | ||||
Breacher | Frigate | Shield | ||||
Rifter | Frigate | Shield | ||||
Thrasher | Destroyer | Shield | ||||
Talwar | Destroyer | Shield | ||||
Rupture | Cruiser | Shield | ||||
Stabber | Cruiser | Shield | ||||
Cyclone | Battle Cruiser | Shield | ||||
Hurricane | Battle Cruiser | Shield | ||||
Tornado | Battle Cruiser | Shield |