Difference between revisions of "Serpentis Narcotic Warehouses"

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{{Complex|Serpentis Narcotic Warehouses}}
+
{{CMBSiteInfo
'''Serpentis Narcotic Warehouses''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning signatures in high security and low security systems or by getting escalation from [[Serpentis Refuge]]. [[Cruiser]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis [[faction modules]], as well as a [[Daredevil]] [[Blueprint Copy|blueprint copy]].
+
|name=Serpentis Narcotic Warehouses
 +
|type=ded
 +
|rating=3/10
 +
|location=High, Low
 +
|ship limit=Cruisers
 +
|faction=Serpentis
 +
|signature strength=10% in High, ? in Low
 +
}}
 +
'''Serpentis Narcotic Warehouses''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning signatures in high security and low security systems or by getting escalation from [[Serpentis Hideaway]] and [[Serpentis Refuge]]. [[Cruiser]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis [[faction modules]], as well as a [[Daredevil]] [[Blueprint Copy|blueprint copy]].
  
 
{{MessageBox|On warp in:
 
{{MessageBox|On warp in:
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Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.
 
Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.
  
{{NPCTableHead|Initial defenders}}
+
{{NPCTableHead|Initial defenders(gradual spawn)}}
 
{{NPCTableRow|Frigate|15|Coreli Guard/Patroller/Watchman| ewar = Damp}}
 
{{NPCTableRow|Frigate|15|Coreli Guard/Patroller/Watchman| ewar = Damp}}
 
|}
 
|}
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{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
 
{{NPCTableRow|Structure|1|Supply Traffic Management|cargo = Contains Traffic Management Passkey, 5th Tier Overseers Effects and possibly Shadow Serpentis Modules}}
 
{{NPCTableRow|Structure|1|Supply Traffic Management|cargo = Contains Traffic Management Passkey, 5th Tier Overseers Effects and possibly Shadow Serpentis Modules}}
 +
{{NPCTableRow|Container|2|Minor Supply Container|drop=Metal scraps, T1 ammo}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Security Corridor|note = Can be entered without clearing pocket with having Traffic Management Passkey in drop.}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Security Corridor|note = Can be entered without clearing pocket with having Traffic Management Passkey in drop.}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Check-In Tunnel |note = Locked until pocket is cleared}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Check-In Tunnel |note = Locked until pocket is cleared}}
Line 45: Line 54:
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
 
{{NPCTableRow|Structure|1|Staff Quarters |cargo = Contains 6th Tier Overseers Effects and possibly Shadow Serpentis Modules}}
 
{{NPCTableRow|Structure|1|Staff Quarters |cargo = Contains 6th Tier Overseers Effects and possibly Shadow Serpentis Modules}}
 +
{{NPCTableRow|Container|2|Serpentis Container|drop=T1 ammo}}
 +
{{NPCTableRow|Container|2|Charge Ammunition Storage|drop=T1 ammo}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}
 
|}
 
|}
  
=== Second Pocket - Security Coridor ===
+
=== Second Pocket - Security Corridor ===
 
----
 
----
  
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{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Frigate|28|Coreli Agent/Patroller/Spy/...| ewar = Damp}}
 
{{NPCTableRow|Frigate|28|Coreli Agent/Patroller/Spy/...| ewar = Damp}}
 +
{{NPCTableRow|Sentry|1|Serpentis Point Defense Battery}}
 
{{NPCTableRow|Overseer Cruiser|1|Serpentis Chief of Security | cargo= Drops 7th Tier Overseers Effects and up to two Shadow Serpentis Modules}}
 
{{NPCTableRow|Overseer Cruiser|1|Serpentis Chief of Security | cargo= Drops 7th Tier Overseers Effects and up to two Shadow Serpentis Modules}}
 
|}
 
|}
  
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}
+
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Central Warehouses|note = Locked until all NPC ships are destroyed}}
 +
{{NPCTableRow|Container|1|Charge Ammunition Storage|drop=T1 ammo}}
 
|}
 
|}
  
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{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Frigate|16|Coreli Guard/Patroller/Safeguard/...| ewar = Damp}}
 
{{NPCTableRow|Frigate|16|Coreli Guard/Patroller/Safeguard/...| ewar = Damp}}
{{NPCTableRow|Overseer Cruiser|1|Serpentis Refinery Headmaster| cargo= Drops 8th Tier Overseers Effects and possibly Shadow Serpentis modules}}
+
{{NPCTableRow|Overseer Cruiser|1|Serpentis Refinery Headmaster|note = Range of about 55 km| cargo= Drops 8th Tier Overseers Effects and possibly Shadow Serpentis modules}}
 
{{NPCTableRow|Sentry|4|Serpentis Sentry Gun}}
 
{{NPCTableRow|Sentry|4|Serpentis Sentry Gun}}
 
|}
 
|}
  
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Container|3|Charge Ammunition Storage|drop=T1 ammo}}
 +
{{NPCTableRow|Container|1|Military Supply Container|drop=Metal scraps, T1 ammo, drones}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate to fourth room|note = Locked until all NPC ships are destroyed}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate to fourth room|note = Locked until all NPC ships are destroyed}}
 
|}
 
|}
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|The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.
 
|The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.
 
|collapsed=yes}}
 
|collapsed=yes}}
 +
The Serpentis Supply Stronghold has a rather strong passive tank, so it is recommended to bring a high DPS ship. Shooting it will aggro all ships.
  
{{NPCTableHead|Initial defenders}}
+
{{NPCTableHead|Initial defenders(no aggro until attacked)}}
 
{{NPCTableRow|Frigate|31|Coreli Agent/Patroller/Spy/...| ewar = Damp}}
 
{{NPCTableRow|Frigate|31|Coreli Agent/Patroller/Spy/...| ewar = Damp}}
 
{{NPCTableRow|Overseer Cruiser|1|Serpentis Supplystation Overseer| shinycargo = Salvaging gives T2 salvage}}
 
{{NPCTableRow|Overseer Cruiser|1|Serpentis Supplystation Overseer| shinycargo = Salvaging gives T2 salvage}}
{{NPCTableRow|Sentry|3|Serpentis Sentry Gun}}
+
{{NPCTableRow|Sentry|3|Serpentis Sentry Gun|note=Will target drones if they get in range}}
 
|}
 
|}
  
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Serpentis Supply Stronghold |cargo = Contains 9th Tier Overseers Effects and possibly Coreli Frigate A-Type, Shadow Serpentis Modules and/or Daredevil BPC}}
+
{{NPCTableRow|Container|2|Charge Ammunition Storage|drop=T1 ammo}}
 +
{{NPCTableRow|Container|1|Military Supply Container|drop=Metal scraps, T1 ammo, drones}}
 +
{{NPCTableRow|Station|1|Serpentis Supply Stronghold|note = Very high passive tank|cargo = Contains 9th Tier Overseers Effects and possibly Coreli Frigate A-Type, Shadow Serpentis Modules and/or Daredevil BPC}}
 
|}
 
|}
  
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== Loot ==
 
== Loot ==
{| class="wikitable complex collapsible"
+
 
|+ Commander and other valuable loot
+
The main attraction of this site are the Coreli A-Type modules. They are the strongest modules of their size and this is seen in the price. Occasional Daredevil BPC is nice bonus.
 +
 
 +
It is also possible to get faction modules from the overseers but this is very rare.
 +
 
 +
{| class="wikitable complex sortable"
 
|-
 
|-
 
! Item Name
 
! Item Name
 
! Est. Value
 
! Est. Value
 +
! Drops from
 
! Note
 
! Note
 
|-
 
|-
 
| 5th Tier Overseer's Effects  
 
| 5th Tier Overseer's Effects  
| 180k ISK
+
| 190k ISK
 +
| Supply Traffic Management
 
| 100% drop rate
 
| 100% drop rate
 
|-
 
|-
 
| 6th Tier Overseer's Effects  
 
| 6th Tier Overseer's Effects  
| 180k ISK
+
| 360k ISK
 +
| Staff Quarters
 
| 100% drop rate
 
| 100% drop rate
 
|-
 
|-
 
| 7th Tier Overseer's Effects  
 
| 7th Tier Overseer's Effects  
 
| 600k ISK
 
| 600k ISK
 +
| Serpentis Chief of Security
 
| 100% drop rate
 
| 100% drop rate
 
|-
 
|-
 
| 8th Tier Overseer's Effects  
 
| 8th Tier Overseer's Effects  
 
| 1.2M ISK
 
| 1.2M ISK
 +
| Serpentis Refinery Headmaster
 
| 100% drop rate
 
| 100% drop rate
 
|-
 
|-
 
| 9th Tier Overseer's Effects  
 
| 9th Tier Overseer's Effects  
 
| 2.1M ISK
 
| 2.1M ISK
 +
| Serpentis Supply Stronghold
 
| 100% drop rate
 
| 100% drop rate
 
|-
 
|-
| Coreli A-Type modules
+
| Coreli A-Type module
|
+
|  
| From Serpentis Supply Stronghold
+
| Serpentis Supply Stronghold
 +
| Up to 3x
 +
|-
 +
| Daredevil BPC
 +
|
 +
| Serpentis Supply Stronghold
 +
|
 +
|-
 +
| Shadow Serpentis module
 +
|
 +
| Serpentis Supply Stronghold
 +
|
 +
|-
 +
| Shadow Serpentis module
 +
|
 +
| Supply Traffic Management
 +
|
 +
|-
 +
| Shadow Serpentis module
 +
|
 +
| Staff Quarters
 +
|
 +
|-
 +
| Shadow Serpentis module
 +
|
 +
| Serpentis Chief of Security
 +
|
 
|-
 
|-
| Shadow Serpentis modules
+
| Shadow Serpentis module
|
+
|  
| From Serpentis Supply Stronghold
+
| Serpentis Refinery Headmaster
 +
|
 
|}
 
|}
 +
 
{| class="wikitable complex collapsible collapsed sortable"
 
{| class="wikitable complex collapsible collapsed sortable"
 
|+ Exploration logs
 
|+ Exploration logs
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This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.
 
This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.
  
Failed escalation message:<br>
+
{{MessageBox|No Escalation message
 +
|The trail seems to run cold at this point.}}
 +
 
 +
If the Narcotic Warehouse was an escalation, the failed escalation message is:
 +
 
 +
{{MessageBox|Failed Escalation message
 +
|The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.}}
 +
 
  
The trail seems to run cold at this point.<br>
 
  
 
{{DED Complexes|Serpentis}}
 
{{DED Complexes|Serpentis}}
 
[[Category:DED Complexes]]
 
[[Category:DED Complexes]]

Latest revision as of 08:03, 5 August 2020

Site Details
Serpentis Narcotic Warehouses
Type DED Rated Complex
Rating 3/10
Found in High, Low
Max ship size Cruisers
Faction Serpentis
Damage to deal Kinetic damage Kin
Thermal damage Th
Damage to
Resist
55% Kinetic damage Kin
45% Thermal damage Th
Sig. Strength 10% in High, ? in Low

Serpentis Narcotic Warehouses is a DED Rated combat site belonging to the Serpentis Corporation pirate faction. It can be found via exploration by scanning signatures in high security and low security systems or by getting escalation from Serpentis Hideaway and Serpentis Refuge. Cruisers (and their Tech 2 equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis faction modules, as well as a Daredevil blueprint copy.

On warp in:
This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.

DED Threat Assessment: Unsafe (3 of 10)


Walkthrough

The Serpentis Narcotic warehouse consists of total of five deadspace pockets. Due to branched nature only four of them need to be entered to get the final reward.

First Pocket


First Pocket
On warp in:
The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.

Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.


Initial defenders(gradual spawn)
WD EWAR L


Frigate 15 x Frigate Coreli Guard/Patroller/Watchman Remote Sensor Dampener


Structures
WD EWAR L


Structure 1 x Supply Traffic Management Contains Traffic Management Passkey, 5th Tier Overseers Effects and possibly Shadow Serpentis Modules
Container 2 x Minor Supply Container Metal scraps, T1 ammo
Acceleration Gate 1 x Acceleration Gate to Security Corridor Can be entered without clearing pocket with having Traffic Management Passkey in drop.
Acceleration Gate 1 x Acceleration Gate to Check-In Tunnel Locked until pocket is cleared

Second Pocket - Check-In Tunnel


On warp in:
Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.


Initial defenders
WD EWAR L


Frigate 18 x Frigate Coreli Agent/Patroller/Spy/... Remote Sensor Dampener


Structures
WD EWAR L


Structure 1 x Staff Quarters Contains 6th Tier Overseers Effects and possibly Shadow Serpentis Modules
Container 2 x Serpentis Container T1 ammo
Container 2 x Charge Ammunition Storage T1 ammo
Acceleration Gate 1 x Acceleration Gate to third room Locked until all NPC ships are destroyed

Second Pocket - Security Corridor


Gate to 3rd room is 55km from warp in.

Second Pocket - Security Coridor
Information: Database Information:
The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.


Initial defenders
WD EWAR L


Frigate 28 x Frigate Coreli Agent/Patroller/Spy/... Remote Sensor Dampener
Sentry 1 x Sentry Serpentis Point Defense Battery
Overseer Cruiser 1 x Overseer Cruiser Serpentis Chief of Security Drops 7th Tier Overseers Effects and up to two Shadow Serpentis Modules


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate to Central Warehouses Locked until all NPC ships are destroyed
Container 1 x Charge Ammunition Storage T1 ammo

Third Pocket


Third Pocket
On warp in:
The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.

Gate to 4th room 45km from warp in.


Initial defenders
WD EWAR L


Frigate 16 x Frigate Coreli Guard/Patroller/Safeguard/... Remote Sensor Dampener
Overseer Cruiser 1 x Overseer Cruiser Serpentis Refinery Headmaster Range of about 55 km Drops 8th Tier Overseers Effects and possibly Shadow Serpentis modules
Sentry 4 x Sentry Serpentis Sentry Gun


Structures
WD EWAR L


Container 3 x Charge Ammunition Storage T1 ammo
Container 1 x Military Supply Container Metal scraps, T1 ammo, drones
Acceleration Gate 1 x Acceleration Gate to fourth room Locked until all NPC ships are destroyed

Fourth Pocket


Fourth Pocket
On warp in:
The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.

The Serpentis Supply Stronghold has a rather strong passive tank, so it is recommended to bring a high DPS ship. Shooting it will aggro all ships.


Initial defenders(no aggro until attacked)
WD EWAR L


Frigate 31 x Frigate Coreli Agent/Patroller/Spy/... Remote Sensor Dampener
Overseer Cruiser 1 x Overseer Cruiser Serpentis Supplystation Overseer
Sentry 3 x Sentry Serpentis Sentry Gun Will target drones if they get in range


Structures
WD EWAR L


Container 2 x Charge Ammunition Storage T1 ammo
Container 1 x Military Supply Container Metal scraps, T1 ammo, drones
Station 1 x Serpentis Supply Stronghold Very high passive tank Contains 9th Tier Overseers Effects and possibly Coreli Frigate A-Type, Shadow Serpentis Modules and/or Daredevil BPC
After destruction of Supply Stronghold:
The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.

Loot

The main attraction of this site are the Coreli A-Type modules. They are the strongest modules of their size and this is seen in the price. Occasional Daredevil BPC is nice bonus.

It is also possible to get faction modules from the overseers but this is very rare.

Item Name Est. Value Drops from Note
5th Tier Overseer's Effects 190k ISK Supply Traffic Management 100% drop rate
6th Tier Overseer's Effects 360k ISK Staff Quarters 100% drop rate
7th Tier Overseer's Effects 600k ISK Serpentis Chief of Security 100% drop rate
8th Tier Overseer's Effects 1.2M ISK Serpentis Refinery Headmaster 100% drop rate
9th Tier Overseer's Effects 2.1M ISK Serpentis Supply Stronghold 100% drop rate
Coreli A-Type module Serpentis Supply Stronghold Up to 3x
Daredevil BPC Serpentis Supply Stronghold
Shadow Serpentis module Serpentis Supply Stronghold
Shadow Serpentis module Supply Traffic Management
Shadow Serpentis module Staff Quarters
Shadow Serpentis module Serpentis Chief of Security
Shadow Serpentis module Serpentis Refinery Headmaster

Escalation

This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.

No Escalation message
The trail seems to run cold at this point.

If the Narcotic Warehouse was an escalation, the failed escalation message is:

Failed Escalation message
The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.


DED Complexes
Serpentis Corporation
1/10
Drug Outlet
2/10
Live Cargo Distribution Facilities
3/10
Narcotic Warehouses
4/10
Phi-Outpost
5/10
Hydroponics Site
6/10
Logistical Outpost
7/10
Paramilitary Complex
8/10
Prison Camp
10/10
Fleet Shipyard