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Wormhole Community Etiquette: Difference between revisions

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'''Community Etiquette''' covers the guidelines and policies of EVE Uni's [[Wormhole Community]]. Most of the details on this page can be picked up far more easily from interacting with other WHC members, but this page can be referenced for clarification.  
This page covers the guidelines and policies of EVE Uni's [[Wormhole Community]]. Most of the details on this page can be picked up far more easily from interacting with other WHC members, but this page can be referenced for clarification.  
{{Community Group Navbar}} {{Wormhole Links}}
 
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{{Community Group Navbar}}
{{Wormhole Links}}
 
== Rule Zero ==
== Rule Zero ==
The primary focus of WHC is to be a welcoming, pleasant, and inclusive learning environment for wormhole content at EVE Uni, and this goal supersedes all else. Be constructive, be respectful, and be polite.
The primary focus of WHC is to be a welcoming, pleasant, and inclusive learning environment for wormhole content at EVE Uni, and this goal supersedes all else. Be constructive, be respectful, and be polite.


== Rules and Feedback ==
== Rules and Feedback ==
We are aware that EVE University brings together people of many backgrounds and skill levels. We all must work together to make EVE University and WHC the best they can be. Community Coordinators welcome questions on processes and fits (it’s how we learn!) as well as constructive criticism on rules. Additionally, Community Coordinators will provide instruction or correction regarding campus rules and etiquette which should be adhered to. Any concerns or issues can be raised to Community Coordinators and/or Uni leadership. Excessive arguing or ranting in comms or Discord is to be avoided as there is always a better way to discuss topics and share your opinion.
We are aware that EVE University brings together people of many backgrounds and skill levels. We all must work together to make EVE University and WHC the best they can be. [[Community Coordinators#Wormhole Community|Community Coordinators]] welcome questions on processes and fits (it’s how we learn!) as well as constructive criticism on rules. Additionally, Community Coordinators will provide instruction or correction regarding campus rules and etiquette which should be adhered to. Any concerns or issues can be raised to Community Coordinators and/or Uni leadership. Excessive arguing or ranting in comms or Discord is to be avoided as there is always a better way to discuss topics and share your opinion.


== Being in Comms ==
== Being in Comms ==
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== Being in Fleet ==
== Being in Fleet ==
If you are in space in the WHC chain (including Cake), always be in fleet. If there is no WHC Standing fleet, create one! See [[Standing Fleet]] for details on how to get the settings correct and [[Standing_Fleet#Community_Standing_Fleet_MOTDs|Standing Fleet MOTDs]] for the MOTD.
If you are in space in the WHC chain (including Cake), always be in fleet. If there is no WHC Standing fleet, create one! See [[Standing Fleet]] for details on how to get the settings correct and [[Standing Fleet#Community_Standing Fleet_MOTDs|Standing Fleet MOTDs]] for the MOTD.


* Do not go AFK for any extended period of time while in fleet. If you need to be AFK, dock up, leave fleet, and log off.
* Do not go AFK for any extended period of time while in fleet. If you need to be AFK, dock up, leave fleet, and log off.
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* When leaving the standing fleet as boss, ask to pass fleet boss to another EVE University character. If a fleet boss is in an alt corp, the fleet will no longer be advertised correctly.
* When leaving the standing fleet as boss, ask to pass fleet boss to another EVE University character. If a fleet boss is in an alt corp, the fleet will no longer be advertised correctly.
* Passing boss (including by logging out or leaving fleet) gives a session change timer to both old and new bosses. Surprise session change timers can get people killed, for instance by preventing wormhole jumps. Ask the person who says they can take fleet boss if they are ready for it.
* Passing boss (including by logging out or leaving fleet) gives a session change timer to both old and new bosses. Surprise session change timers can get people killed, for instance by preventing wormhole jumps. Ask the person who says they can take fleet boss if they are ready for it.
* Do not set fleet advert to automatically update fleet advert on boss change. This helps detect if someone was ninja-bossed and is AFK or out of corp before it becomes a problem during a fight.
* If no one is able to take boss it is best to disband the fleet.
* If no one is able to take boss it is best to disband the fleet.


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== Announcing Activations ==
== Announcing Activations ==
Always call out activations for Alpha, Bravo, any hole within 2 jumps of Cake, and any wormholes into or out of a system you know/suspect contain other WHC members. Wormholes make a sound and have a visual effect. We use this to determine when we need to prepare for a fight, so announcing activations lets those watching a wormhole know that the activation is friendly and not a sign of an imminent fight. It is also best practice to call out activations further down the chain as this gives others in fleet a better understanding of where people are in chain.
Always call out activations for Alpha, Bravo, any hole within 2 jumps of Cake, and any wormholes into or out of a system you know/suspect contain other WHC members. Wormholes make a sound and have a visual effect. We use this to determine when we need to prepare for a fight, so announcing activations lets those watching a wormhole know that the activation is friendly and not a sign of an imminent fight.
* If you are activating it: Call out “Friendly Alpha”, “Friendly B22”, “Friendly Z1”, etc. in voice comms.
* If you are activating it: Call out “Friendly Alpha”, “Friendly B22”, “Friendly Z1”, etc. in voice comms.
* Depending upon the circumstances, you may write it in Fleet, commonly abbreviated as “fa a”, “fa b22”, “fa z1”, etc.
* Depending upon the circumstances, you may write it in Fleet, commonly abbreviated as “fa a”, “fa b22”, “fa z1”, etc.
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== Announcing Probes ==
== Announcing Probes ==
As with activations, please call out probes in Cake and elsewhere when you know there are friendlies are in system.
As with activations, please call out probes in Cake and elsewhere when you know there are friendlies are in system.
* When deploying probes: Call out "Friendly Probes Cake" in voice comms  
* When deploying probes in Cake or any system with another active player: call out "Friendly Probes <system>" in voice comms.
* You may additionally write "fp Cake" in Fleet
* You may additionally write "fp <system>" in Fleet.
* If you see unannounced probes then call out what you see in comms: "Combat Probes in Alpha", "Core Scanner Probes in Cake, are they yours?"
* If you see unannounced probes, assume they are hostile. Call out what you see in comms: "Hostile Combat Probes in Alpha", "Hostile Core Scanner Probes in Cake, are they yours?" It's possible someone just forgot to announce theirs, but it's better to assume there's a threat first and correct it if necessary.


== WHC Ship Naming Scheme ==
== WHC Ship Naming Scheme ==
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== Scanning and Updating Wanderer ==
== Scanning and Updating Wanderer ==
Intelligence is life and death in J-space and part of this includes ensuring signatures are properly scanned, bookmarked, and updated in Wanderer along with other important information. If everybody does a little bit, it’s not much work!
Intelligence is life and death in J-space and part of this includes ensuring signatures are properly scanned, bookmarked, and updated in [[Wanderer]] along with other important information. If everybody does a little bit, it’s not much work!


* Always enable tracking for all you characters (including alts) in Wanderer. This is our primary method of figuring out who is where, and it helps both prevent accidental roll-outs and aid in rapid response to content.
* Make sure you are keeping Wanderer updated and cleaned up. This means properly updating new signatures, updating information on structures and POSs, deleting old sigs that aren’t there, deleting chains that have collapsed, and detaching connections that appear if someone gets podded or death clones.
* Make sure you are keeping Wanderer updated and cleaned up. This means properly updating new signatures, updating information on structures and POSs, deleting old sigs that aren’t there, deleting chains that have collapsed, and detaching connections that appear if someone gets podded or death clones.
* One of the first things you should do when undocking is ensuring all signatures in Cake have been updated. It is also good practice to do this while passing through the chain. See this [https://discord.com/channels/301496390066896896/1338534464187404338/1338534464187404338 Discord post] on how best to accomplish this.
* One of the first things you should do when undocking is ensuring all signatures in Cake have been updated. It is also good practice to do this while passing through the chain. See this [https://discord.com/channels/301496390066896896/1338534464187404338/1338534464187404338 Discord post] on how best to accomplish this.
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=== Ore Sites ===
=== Ore Sites ===
As compression is typically utilized to reduce the need for repeated wormhole transits, most group mining activities take place in Cake or 1 jump out.
As compression is typically utilized to reduce the need for repeated wormhole transits, most group mining activities take place in Cake or 1 jump out.
* The large Gneiss rock that spawns in the [[Average Frontier Deposit]] has 2,250,000 m3 of ore and is often the focus of WHC mining ops.
* The large Gneiss rock that spawns in the [[Average Frontier Deposit]] has 2,000,000 m3 of ore and is often the focus of WHC mining ops.
* Boosts and compression are necessary for efficient wormhole mining. Boosting ships (Porpoise for ore, Gnosis for gas) are available in the general hanger along with heavy water and mining command burst charges.
* We appreciate people who dedicate their characters to bring boosts and compression to mining operations, but this is a voluntary service. Payment for it should not be asked for or expected. If members wish to "tip" their booster they may do so, but doing so is always voluntary and optional.


=== Null Data/Relic Sites ===
=== Null Data/Relic Sites ===
Scout(s) who were involved in scanning the sites and bookmarking them have the first claim to these sites.
Scout(s) who were involved in scanning the sites and bookmarking them have the first claim to these sites.
* If the scout(s) passes on them, its fair game for any member of the fleet (Ask the scout before you run)
* If the scout(s) passes on them, its fair game for any member of the fleet. (Ask the scout before you run)
* If multiple members are interested, they can come to an agreement on how to share the opportunity
* If multiple members are interested, just talk it out and come to an agreement on how to share the opportunity.


=== Ghost Sites ===
=== Ghost Sites ===
As these highly valuable sites have a time limit, it is most efficient to take as many people as there are cans in a site (4-5). If there are not enough people who want to join in fleet, ping in Discord.
{{Main|Ghost Sites}}
* Make sure to assign everyone a specific can before warping to the site.
As these highly valuable sites have a time limit, it is most efficient to take as many people as there are cans in a site (4). If there are not enough people who want to join in fleet, ping in Discord.
* Make sure to assign everyone a specific can/direction before warping to the site.
** Enable the tactical overlay to see the colored line of north.
** Enable the tactical overlay to see the colored line of north.
** Cans spawn in the northeast, southeast, southwest, northwest, and (with 5 can sites) up directions.
** Cans spawn in the northeast, southeast, southwest, and northwest.
* The site timer starts as soon as an uncloaked warp is initiated, so have a squad commander initiate warp from the closest celestial.
* The site timer starts as soon as an uncloaked warp is initiated, so have a squad commander initiate warp from the closest celestial.


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=== Hangar Policies ===
=== Hangar Policies ===
* '''Important: Anything in the General Hangar is considered property of WHC.''' That doesn't mean you can't use or take things (you should&mdash;that's why we have a hangar), but if you put something into the hangar or a container, you should think of that as a donation to the community. This prevents issues where people lay claim to resources the community relies upon. This policy is also in place so that the hangar can be cleaned out regularly so its value does not grow unchecked.
* '''Important: Anything in the General Hangar is considered property of WHC.''' That doesn't mean you can't use or take things (you should&mdash;that's why we have a hangar), but if you put something into the hangar or a container, you should think of that as a donation to the community. This prevents issues where people lay claim to resources the community relies upon. This policy is also in place so that the hangar can be cleaned out regularly so its value does not grow unchecked.
* Some ships and items are free to take, some are loaners. The various hangar and container sections below detail which is which.
* Some ships and items are free to take, some are loaners. The various hangar and container sections below detail which is which.
* '''Take only what you need.'''
* '''Take only what you need.'''
* For loaner ships:
* For loaner ships:
**Return the ship to the General Hangar immediately after you are finished using it.
** Return the ship to the General Hangar immediately after you are finished using it.
**Please return the ship in the configuration you found it. If you need replacement ammunition or lost drones, please look in the "Ammunition, Drones, and Charges" container.
** Please return the ship in the configuration you found it. If you need replacement ammunition or lost drones, please look in the "Ammunition, Drones, and Charges" container.
**Don't worry if a ship explodes. If this happens, a [[Wormhole_Community#Community_Coordinators|WHC Community Coordinator]] will replace it. The costs are borne by the community as a whole.
**Don't worry if a ship explodes. If this happens, a [[Wormhole_Community#Community_Coordinators|WHC Community Coordinator]] will replace it. The costs are borne by the community as a whole.
**Do not rename any ship you borrow from the General Hangar. This helps WHC track which ships are missing or need to be restocked.
** Do not rename any ship you borrow from the General Hangar. This helps WHC track which ships are missing or need to be restocked.


=== General Hangar Organization ===
=== General Hangar Organization ===