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Interceptors: Difference between revisions

From EVE University Wiki
m Overview: Cleaned up some things in this section. Added very minor things.
Fleet Interceptors: reworked this section. corrected error on the malediction traits and removed wrong statement regarding role in different kinds of space
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===Fleet Interceptors===
===Fleet Interceptors===
Fleet interceptors are so called because they are a great help to a fleet (especially in high- and lowsec where bubbles can't be used to pin the enemy down) but, being more or less pure tacklers, they aren't as effective when used solo.
The fleet interceptors have following traits in common which make them ideal fleet support as fast tackle and scouts.:
 
* They have a 5% ''bonus to warp scrambler and warp disruptor range'' for each level their pilot has in {{sk|Interceptors|icon=yes}}.
* They have a 5% ''bonus to warp scrambler and warp disruptor range'' for each level their pilot has in {{sk|Interceptors|icon=yes}}.
* They have immunity to non-targeted interdiction, which means they can warp while inside a warp disruption bubble.
* They have immunity to non-targeted interdiction, which means they can warp while inside a warp disruption bubble.
 
The tackle range bonus allows the fleet interceptor to hold tackle at a relatively safe distance. The interdiction nullification means that you can reach targets quickly even through bubbles. This is also important in the socut role. Further, they have bonuses tied to the skills of their respective empire faction:
Fleet interceptors move fast, catch ships quickly and can hold a point while orbiting them at high speed and beyond 20km range -- for example, with {{sk|Interceptors|IV|icon=yes}}, the range of a T2 warp disruptor will be over 28km (and over 34km if you overheat). The rest of the fleet interceptors' bonuses, tied to the racial frigate skill (which will have been trained to 5), are weapon- or tank-related.
* {{sh|Malediction}}: 5% bonuses to rocket damage and 4% bonus to all armor resistances per level
 
* {{sh|Crow}}: 5% bonus to Light Missile and Rocket explosion radius and 10% bonus to Light Missile and Rocket max velocity per level
The four races' fleet inties, together with their racial frigate skill bonuses, are:
 
* {{sh|Malediction}}: 5% bonuses to rocket damage and armor resistances per level
* {{sh|Crow}}: 5% bonus to Light Missile and Rocket explosion radius and 10% bonus to Light Missile and Rocket max velocity
* {{sh|Ares}}: 5% bonus to hybrid damage and 7.5% bonus to hybrid tracking per level
* {{sh|Ares}}: 5% bonus to hybrid damage and 7.5% bonus to hybrid tracking per level
* {{sh|Stiletto}}: 5% bonus to projectile damage and 7.5% bonus to projectile tracking per level
* {{sh|Stiletto}}: 5% bonus to projectile damage and 7.5% bonus to projectile tracking per level
 
Those bonuses are only of minor importance for their usual role. (Which doesn't mean they might not matter for more unusual roles and fits.) They distinguish each other mostly through base stats like speed, slot layout, and fitting space as those define the possible fits. The Stiletto is very popular in a shield buffer fit, while the Malediction is usually flown with an ancilliary armor repairer. The Crow is lacking one lowslot in comparison to the Stiletto which means it can't fit for as much speed. The bigger shield buffer can't make up for that as speed is very important for fleet interceptors. The Ares can be fitted in a similar way as the Malediction. But its base speed is significantly lower, it has less armor buffer and is lacking the armor resist bonus. The low align time of the Ares makes it a popular travel ceptor though. As a fleet tackle this can be an advantage because a target might not consider the Ares the same thread as a Stiletto or Malediction.
All four of these are useful. The Stiletto and Crow's fourth midslot gives them more utility, while the Malediction and Ares' extra low allows them more speed. It should be noted that CCP altered the Crow's slot configuration in the Oceanus release (September 2014) to remove one lowslot and add one highslot (among other changes to the Crow).


===Combat Interceptors===
===Combat Interceptors===