Difference between revisions of "User:Enta en bauldry/Ship"

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==Mechanics==
 
==Mechanics==
Ships accelerate by using their engines, almost always located at the stern of the ship. They cannot travel at near-lightspeeds without the use of warp drives. Initiating warp requires an object with mass or feigned mass. The ship will acquire this object as a target and a use warp drive in conjunction with sub-lightspeed thrusters to accelerate through a warp tunnel.[[File:cyno.jpg|200px|thumb|right|"Military experts are calling this a cynosural field." -Journalist on the start of the Gallente-Caldari War in YC110]]
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Ships accelerate by using their engines, almost always located at the stern of the ship. They cannot travel at near-lightspeeds without the use of warp drives. Initiating warp requires an object with mass or feigned mass. The ship will acquire this object as a target and a use warp drive in conjunction with sub-lightspeed thrusters to accelerate through a warp tunnel.[[File:cyno.jpg|200px|thumb|right|"Military experts are calling this a cynosural field." -Journalist during the start of the Gallente-Caldari War in YC110]]
 
Ships can be built and stored in stations except for super-capital classes. Gates and wormholes are methods of travel that propel ships over great distances inaccessible through conventional means of travel. Capital class ships can use their built in jump drives to travel these great distances. A [[cynosural field]] is used to provide a target for the jump capable ships to lock onto.
 
Ships can be built and stored in stations except for super-capital classes. Gates and wormholes are methods of travel that propel ships over great distances inaccessible through conventional means of travel. Capital class ships can use their built in jump drives to travel these great distances. A [[cynosural field]] is used to provide a target for the jump capable ships to lock onto.
  

Revision as of 09:08, 18 February 2014

A ship or spaceship in EVE Online is an entity used to traverse the heavens, battle enemy forces, ferry materials and products, provide logistical services along with many other uses. A ship may be piloted by a capsuleer(players) or non-player characters such as CONCORD, faction militaries, outlawed paramilitary and pirate forces and civilian industrialists.

Mechanics

Ships accelerate by using their engines, almost always located at the stern of the ship. They cannot travel at near-lightspeeds without the use of warp drives. Initiating warp requires an object with mass or feigned mass. The ship will acquire this object as a target and a use warp drive in conjunction with sub-lightspeed thrusters to accelerate through a warp tunnel.

"Military experts are calling this a cynosural field." -Journalist during the start of the Gallente-Caldari War in YC110

Ships can be built and stored in stations except for super-capital classes. Gates and wormholes are methods of travel that propel ships over great distances inaccessible through conventional means of travel. Capital class ships can use their built in jump drives to travel these great distances. A cynosural field is used to provide a target for the jump capable ships to lock onto.

The hitpoints of a ship come from its shield, armor and structure. Shields are absent from certain NPC vessels, however all capsuleer ships including capsules have all three defensive systems. These hitpoints are used for Tanking against incoming damage. Nearly all ships have module slots, allowing them to fit modules types such as(but not limited to) guns, repairers, plates, electronic warfare, cloaks, rigs and afterburners.

All ships have capacitor banks, similar to a gigantic battery. The engines charge these batteries and the accumulated energy is used to run modules and warp.

Certain ships have drone bays, specialized cargoholds, ship maintenance bays and fuel bays.

Categorization

Ships can be categorized in many ways, this section will cover the most basic methods.

SIZE CLASS

As ships increase in size they gain more hitpoints, theoretical damage and module slots. They sacrifice mobility and damage application against smaller targets. Remember: Bigger isn't always better in EVE. The sizes are as follows;

TECH AND FACTION LEVEL

Tech levels refer to the complexity and rarity of the materials required to build a ship. Faction level indicates the origin of the design. Here are some examples;