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==Mechanics== | ==Mechanics== | ||
Ships accelerate by using their engines, almost always located at the stern of the ship. They cannot travel at near-lightspeeds without the use of warp drives. Initiating warp requires an object with mass or feigned mass. The ship will acquire this object as a target and a use warp drive in conjunction with sub-lightspeed thrusters to accelerate through a warp tunnel.[[File:cyno.jpg|200px|thumb|right|"Military experts are calling this a cynosural field." -Journalist | Ships accelerate by using their engines, almost always located at the stern of the ship. They cannot travel at near-lightspeeds without the use of warp drives. Initiating warp requires an object with mass or feigned mass. The ship will acquire this object as a target and a use warp drive in conjunction with sub-lightspeed thrusters to accelerate through a warp tunnel.[[File:cyno.jpg|200px|thumb|right|"Military experts are calling this a cynosural field." -Journalist during the start of the Gallente-Caldari War in YC110]] | ||
Ships can be built and stored in stations except for super-capital classes. Gates and wormholes are methods of travel that propel ships over great distances inaccessible through conventional means of travel. Capital class ships can use their built in jump drives to travel these great distances. A [[cynosural field]] is used to provide a target for the jump capable ships to lock onto. | Ships can be built and stored in stations except for super-capital classes. Gates and wormholes are methods of travel that propel ships over great distances inaccessible through conventional means of travel. Capital class ships can use their built in jump drives to travel these great distances. A [[cynosural field]] is used to provide a target for the jump capable ships to lock onto. | ||