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The hitpoints of a ship come from its shield, armor and structure. Shields are absent from certain NPC vessels, however all capsuleer ships including capsules have all three defensive systems. These hitpoints are used for [[Tanking]] against incoming damage. Nearly all ships have module slots, allowing them to fit modules types such as(but not limited to) guns, repairers, plates, electronic warfare, cloaks, rigs and afterburners. | The hitpoints of a ship come from its shield, armor and structure. Shields are absent from certain NPC vessels, however all capsuleer ships including capsules have all three defensive systems. These hitpoints are used for [[Tanking]] against incoming damage. Nearly all ships have module slots, allowing them to fit modules types such as(but not limited to) guns, repairers, plates, electronic warfare, cloaks, rigs and afterburners. | ||
All ships have capacitor banks, similar to a gigantic battery. The engines charge these batteries and the accumulated energy is used to run modules and warp. | All ships have capacitor banks, similar to a gigantic battery. The engines charge these batteries and the accumulated energy is used to run modules and power the warp drive. | ||
Certain ships have drone bays, specialized cargoholds, ship maintenance bays and fuel bays. | Certain ships have drone bays, specialized cargoholds, ship maintenance bays and fuel bays. | ||