Difference between revisions of "Pirate Faction Ship Overview"
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− | Pirate Faction Ships are expensive, high-performance ships built by pirate factions. Aside from the four main empire factions ([[ | + | Pirate Faction Ships are expensive, high-performance ships built by pirate factions. Aside from the four main empire factions ([[Amarr Basic Ship_and Skill Overview|Amarr]], [[Caldari Basic Ship and Skill Overview|Caldari]], [[Gallente Basic Ship and Skill Overview|Gallente]], [[Minmatar Basic Ship and Skill Overview|Minmatar]]) and the mining faction [[Outer Ring Excavations|ORE]], seven pirate factions have made their ships available to capsuleers. Pirate faction ships require two different racial ship command skills and gain bonuses from both. Each faction has three available ships: one [[frigate]], one [[cruiser]], and one [[battleship]], and many pirate factions also have one or more capital ships. Pirate battleships are some of the strongest sub-capital ships in the game. |
− | Several pirate corvettes were distributed as a promo at Pax East 2013. These were the Angel Cartel | + | Several pirate corvettes were distributed as a promo at Pax East 2013. These were the Angel Cartel {{sh|Echo}}, the Blood Raider {{sh|Hematos}}, the Guristas {{sh|Taipan}}, the Sansha's Nation {{sh|Immolator}}, and the Serpentis {{sh|Violator}}. |
− | ==Building Pirate Faction Ships== | + | == Building Pirate Faction Ships == |
− | No [[ | + | No [[BPO]]s exist for pirate faction ships. All blueprints are 1-run [[BPC]]s except those from [[COSMOS]]. Most blueprints have a small chance of dropping as loot in exploration combat sites belonging to that faction. For example, in [[Serpentis Narcotic Warehouses]] there is a chance to find a 1-run BPC for a [[Daredevil|Serpentis ship]]. |
− | The BPCs can also be obtained with [[Loyalty Points]] in a station belonging to that faction. However, most pirate factions own very few stations, and those few are often in [[ | + | The BPCs can also be obtained with [[Loyalty Points]] in a station belonging to that faction. However, most pirate factions own very few stations, and those few are often in [[nullSec]] space, making the act of earning and spending LP very difficult. |
The rarity of pirate BPCs makes them very expensive, but the material requirements for building a pirate faction ship are similar to those of [[Tech 1]] ships of the same size. This means that their insurance payout is very low compared to their cost. | The rarity of pirate BPCs makes them very expensive, but the material requirements for building a pirate faction ship are similar to those of [[Tech 1]] ships of the same size. This means that their insurance payout is very low compared to their cost. | ||
==The Pirate Factions== | ==The Pirate Factions== | ||
− | ===[[Angel Cartel]]=== | + | === [[Angel Cartel]] === |
− | [[File: | + | [[File:Logo faction angel cartel.png|right]] |
'''Races:''' Minmatar and Gallente | '''Races:''' Minmatar and Gallente | ||
'''Focus:''' Speed and warp speed | '''Focus:''' Speed and warp speed | ||
− | '''Frigate:''' | + | '''Frigate:''' [[Dramiel]] |
− | ''' | + | '''Destroyer:''' [[Mekubal]] |
− | '''Battleship:''' | + | '''Cruiser:''' [[Cynabal]] |
+ | |||
+ | '''Battlecruiser:''' [[Khizriel]] | ||
+ | |||
+ | '''Battleship:''' [[Machariel]] | ||
+ | |||
+ | '''Titan:''' [[Azariel]] | ||
'''Location:''' Curse (48 stations) and Fountain (16 stations) | '''Location:''' Curse (48 stations) and Fountain (16 stations) | ||
Line 28: | Line 34: | ||
Angel Cartel ships have bonuses to projectile turrets and warp speed. Each ship is among the fastest in its class. | Angel Cartel ships have bonuses to projectile turrets and warp speed. Each ship is among the fastest in its class. | ||
− | ===[[Blood | + | === [[Blood Raider Covenant]] === |
− | [[File: | + | [[File:Logo faction the blood raider covenant.png|right]] |
'''Races:''' Amarr and Minmatar | '''Races:''' Amarr and Minmatar | ||
− | '''Focus:''' [[Web | + | '''Focus:''' [[Web]]s and [[capacitor warfare]] |
+ | |||
+ | '''Frigate:''' [[Cruor]] | ||
+ | |||
+ | '''Cruiser:''' [[Ashimmu]] | ||
+ | |||
+ | '''Battleship:''' [[Bhaalgorn]] | ||
− | ''' | + | '''Dreadnought:''' [[Chemosh]] |
− | ''' | + | '''Force Auxiliary:''' [[Dagon]] |
− | ''' | + | '''Titan:''' [[Molok]] |
'''Location:''' Delve (13 stations) | '''Location:''' Delve (13 stations) | ||
− | Blood Raider ships have bonuses to web range and [[ | + | Blood Raider ships have bonuses to web range and [[Capacitor warfare#Energy Neutralizers|Energy Neutralizer]] and [[NOS|Nosferatu]] strength. They can use Energy Nosferatu modules to drain power from enemy ships, regardless of their own capacitor level. The ability of the Bhaalgorn to quickly and completely drain its opponent's capacitor makes it useful against capital ships. Blood Raider ships also have small numbers of turret slots, but large damage bonuses to laser turrets, allowing them to power their guns with Nosferatus and still deal significant damage. |
− | ===[[ | + | === [[Guristas]] === |
− | [[File: | + | [[File:Logo faction guristas pirates.png|right]] |
'''Races:''' Caldari and Gallente | '''Races:''' Caldari and Gallente | ||
'''Focus:''' Shields and drones | '''Focus:''' Shields and drones | ||
− | '''Frigate:''' | + | '''Frigate:''' [[Worm]] |
+ | |||
+ | '''Destroyer:''' [[Mamba]] | ||
− | '''Cruiser:''' | + | '''Cruiser:''' [[Gila]] |
− | '''Battleship:''' | + | '''Battlecruiser:''' [[Alligator]] |
+ | |||
+ | '''Battleship:''' [[Rattlesnake]] | ||
+ | |||
+ | '''Dreadnought:''' [[Caiman]] | ||
+ | |||
+ | '''Force Auxiliary:''' [[Loggerhead]] | ||
+ | |||
+ | '''Titan:''' [[Komodo]] | ||
+ | |||
+ | '''Heavy Attack Drone:''' Gecko | ||
'''Location:''' Venal (9 stations) | '''Location:''' Venal (9 stations) | ||
− | Guristas ships have | + | Guristas ships have highly resistant shields, and a unique way of using [[drones]]: each ship can field only two drones of their appropriate size (light drones on the Worm, medium drones on the Gila, and heavy/sentry drones on the Rattlesnake and Loggerhead), but those drones are many times stronger than normal so that their total strength is at least equal to five drones fielded by an ordinary ship. Guristas ships also feature powerful missile launchers, however, their missile damage bonuses only apply to Kinetic and Thermal damage (except on the Komodo). |
− | ===[[Mordu's Legion]]=== | + | While capital ships do not normally use drones, Guristas capital ships (the Caiman and Komodo) also come with [[fighter]] tubes and increased fighter damage. |
+ | |||
+ | === [[Mordu's Legion]] === | ||
[[File:Logo_faction_mordus_legion.png|right]] | [[File:Logo_faction_mordus_legion.png|right]] | ||
'''Races:''' Caldari and Gallente | '''Races:''' Caldari and Gallente | ||
Line 66: | Line 92: | ||
'''Focus:''' Missiles and warp disruption | '''Focus:''' Missiles and warp disruption | ||
− | '''Frigate:''' | + | '''Frigate:''' [[Garmur]] |
− | '''Cruiser:''' | + | '''Cruiser:''' [[Orthrus]] |
− | '''Battleship:''' | + | '''Battleship:''' [[Barghest]] |
'''Location:''' Pure Blind (1 station) | '''Location:''' Pure Blind (1 station) | ||
− | The newest pirate faction ships, Mordu's Legion ships have bonuses to missile damage and warp disruption range. Their missiles travel three times as fast as normal, but last half as long as normal, so their range is effectively increased by 50% | + | The newest pirate faction ships, Mordu's Legion ships have bonuses to missile damage and [[warp disruption]] range. Their missiles travel three times as fast as normal, but last half as long as normal, so their range is effectively increased by 50% while mitigating the delayed-damage problem which normally plagues missile ships in PvP. Their extended-range warp disruptors then allow their ships to hold enemies on grid while staying beyond their opponents' retaliation range. Accordingly, Legion ships are also fast and lightweight. |
− | ===[[Sansha's Nation]]=== | + | === [[Sansha's Nation]] === |
− | [[File: | + | [[File:Logo faction sanshas nation.png|right]] |
'''Races:''' Amarr and Caldari | '''Races:''' Amarr and Caldari | ||
'''Focus:''' Afterburners and lasers | '''Focus:''' Afterburners and lasers | ||
− | '''Frigate:''' | + | '''Frigate:''' [[Succubus]] |
− | '''Cruiser:''' | + | '''Cruiser:''' [[Phantasm]] |
− | '''Battleship:''' | + | '''Battleship:''' [[Nightmare]] |
− | '''Supercarrier:''' | + | '''Supercarrier:''' [[Revenant]] |
+ | |||
+ | '''Heavy Fighter:''' Shadow | ||
'''Location:''' Stain (75 stations) | '''Location:''' Stain (75 stations) | ||
Line 94: | Line 122: | ||
Sansha's Nation ships have bonuses to energy turrets and afterburner strength. They can reach almost [[MWD]] speeds with afterburners, and suffer none of the penalties associated with MWDs. | Sansha's Nation ships have bonuses to energy turrets and afterburner strength. They can reach almost [[MWD]] speeds with afterburners, and suffer none of the penalties associated with MWDs. | ||
− | ===[[Serpentis]]=== | + | === [[Serpentis]] === |
− | [[File: | + | [[File:Logo faction serpentis.png|right]] |
'''Races:''' Gallente and Minmatar | '''Races:''' Gallente and Minmatar | ||
− | '''Focus:''' Blasters and [[web | + | '''Focus:''' Blasters and [[web]]s |
− | '''Frigate:''' | + | '''Frigate:''' [[Daredevil]] |
− | '''Cruiser:''' | + | '''Cruiser:''' [[Vigilant]] |
− | '''Battleship:''' | + | '''Battleship:''' [[Vindicator]] |
− | '''Dreadnought:''' | + | '''Dreadnought:''' [[Vehement]] |
− | '''Supercarrier:''' | + | '''Supercarrier:''' [[Vendetta]] |
− | '''Titan:''' | + | '''Titan:''' [[Vanquisher]] |
'''Location:''' Fountain (79 stations) | '''Location:''' Fountain (79 stations) | ||
− | Serpentis ships have bonuses to hybrid turrets and web strength. A single web from a Serpentis ship is enough to reduce its opponent's speed to 10% of its normal value ( | + | Serpentis ships have bonuses to hybrid turrets and web strength. A single web from a Serpentis ship is enough to reduce its opponent's speed to 10% or less of its normal value (allowing the Serpentis ship to catch up and melt it with blasters). |
− | ===[[Sisters of | + | === [[Servant Sisters of EVE]] === |
[[File:Logo faction sisters of eve.png|right]] | [[File:Logo faction sisters of eve.png|right]] | ||
'''Races:''' Amarr and Gallente | '''Races:''' Amarr and Gallente | ||
Line 122: | Line 150: | ||
'''Focus:''' Exploration and armor | '''Focus:''' Exploration and armor | ||
− | '''Frigate:''' | + | '''Frigate:''' [[Astero]] |
− | '''Cruiser:''' | + | '''Cruiser:''' [[Stratios]] |
− | '''Battleship:''' | + | '''Battleship:''' [[Nestor]] |
'''Location:''' Pure Blind (6 stations) and various locations throughout [[HiSec]] and [[LowSec]] space (42 stations) | '''Location:''' Pure Blind (6 stations) and various locations throughout [[HiSec]] and [[LowSec]] space (42 stations) | ||
− | Sisters of EVE ships have bonuses to armor and drones | + | The one "pirate" faction not hostile to the four empires, Sisters of EVE ships have bonuses to armor and drones and carry very large drone bays. Their ships also all feature bonuses to [[Probe scanning|scanner probes]] and [[Hacking]] modules. The Astero and the Stratios can fit [[Cloaking|Covert Ops Cloaking Device]]s (the only non-T2 ships able to do this), allowing them to warp cloaked. The Nestor has the mass of a battle''cruiser'' and a ship maintenance bay that allows nearby fleet members to refit their ships in space. |
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− | Ships | + | [[Category:Ships]][[Category:Pirate Faction Ships]] |
Latest revision as of 03:17, 12 February 2024
Pirate Faction Ships are expensive, high-performance ships built by pirate factions. Aside from the four main empire factions (Amarr, Caldari, Gallente, Minmatar) and the mining faction ORE, seven pirate factions have made their ships available to capsuleers. Pirate faction ships require two different racial ship command skills and gain bonuses from both. Each faction has three available ships: one frigate, one cruiser, and one battleship, and many pirate factions also have one or more capital ships. Pirate battleships are some of the strongest sub-capital ships in the game.
Several pirate corvettes were distributed as a promo at Pax East 2013. These were the Angel Cartel Echo, the Blood Raider Hematos, the Guristas Taipan, the Sansha's Nation Immolator, and the Serpentis Violator.
Building Pirate Faction Ships
No BPOs exist for pirate faction ships. All blueprints are 1-run BPCs except those from COSMOS. Most blueprints have a small chance of dropping as loot in exploration combat sites belonging to that faction. For example, in Serpentis Narcotic Warehouses there is a chance to find a 1-run BPC for a Serpentis ship.
The BPCs can also be obtained with Loyalty Points in a station belonging to that faction. However, most pirate factions own very few stations, and those few are often in nullSec space, making the act of earning and spending LP very difficult.
The rarity of pirate BPCs makes them very expensive, but the material requirements for building a pirate faction ship are similar to those of Tech 1 ships of the same size. This means that their insurance payout is very low compared to their cost.
The Pirate Factions
Angel Cartel
Races: Minmatar and Gallente
Focus: Speed and warp speed
Frigate: Dramiel
Destroyer: Mekubal
Cruiser: Cynabal
Battlecruiser: Khizriel
Battleship: Machariel
Titan: Azariel
Location: Curse (48 stations) and Fountain (16 stations)
Angel Cartel ships have bonuses to projectile turrets and warp speed. Each ship is among the fastest in its class.
Blood Raider Covenant
Races: Amarr and Minmatar
Focus: Webs and capacitor warfare
Frigate: Cruor
Cruiser: Ashimmu
Battleship: Bhaalgorn
Dreadnought: Chemosh
Force Auxiliary: Dagon
Titan: Molok
Location: Delve (13 stations)
Blood Raider ships have bonuses to web range and Energy Neutralizer and Nosferatu strength. They can use Energy Nosferatu modules to drain power from enemy ships, regardless of their own capacitor level. The ability of the Bhaalgorn to quickly and completely drain its opponent's capacitor makes it useful against capital ships. Blood Raider ships also have small numbers of turret slots, but large damage bonuses to laser turrets, allowing them to power their guns with Nosferatus and still deal significant damage.
Guristas
Races: Caldari and Gallente
Focus: Shields and drones
Frigate: Worm
Destroyer: Mamba
Cruiser: Gila
Battlecruiser: Alligator
Battleship: Rattlesnake
Dreadnought: Caiman
Force Auxiliary: Loggerhead
Titan: Komodo
Heavy Attack Drone: Gecko
Location: Venal (9 stations)
Guristas ships have highly resistant shields, and a unique way of using drones: each ship can field only two drones of their appropriate size (light drones on the Worm, medium drones on the Gila, and heavy/sentry drones on the Rattlesnake and Loggerhead), but those drones are many times stronger than normal so that their total strength is at least equal to five drones fielded by an ordinary ship. Guristas ships also feature powerful missile launchers, however, their missile damage bonuses only apply to Kinetic and Thermal damage (except on the Komodo).
While capital ships do not normally use drones, Guristas capital ships (the Caiman and Komodo) also come with fighter tubes and increased fighter damage.
Mordu's Legion
Races: Caldari and Gallente
Focus: Missiles and warp disruption
Frigate: Garmur
Cruiser: Orthrus
Battleship: Barghest
Location: Pure Blind (1 station)
The newest pirate faction ships, Mordu's Legion ships have bonuses to missile damage and warp disruption range. Their missiles travel three times as fast as normal, but last half as long as normal, so their range is effectively increased by 50% while mitigating the delayed-damage problem which normally plagues missile ships in PvP. Their extended-range warp disruptors then allow their ships to hold enemies on grid while staying beyond their opponents' retaliation range. Accordingly, Legion ships are also fast and lightweight.
Sansha's Nation
Races: Amarr and Caldari
Focus: Afterburners and lasers
Frigate: Succubus
Cruiser: Phantasm
Battleship: Nightmare
Supercarrier: Revenant
Heavy Fighter: Shadow
Location: Stain (75 stations)
Sansha's Nation ships have bonuses to energy turrets and afterburner strength. They can reach almost MWD speeds with afterburners, and suffer none of the penalties associated with MWDs.
Serpentis
Races: Gallente and Minmatar
Focus: Blasters and webs
Frigate: Daredevil
Cruiser: Vigilant
Battleship: Vindicator
Dreadnought: Vehement
Supercarrier: Vendetta
Titan: Vanquisher
Location: Fountain (79 stations)
Serpentis ships have bonuses to hybrid turrets and web strength. A single web from a Serpentis ship is enough to reduce its opponent's speed to 10% or less of its normal value (allowing the Serpentis ship to catch up and melt it with blasters).
Servant Sisters of EVE
Races: Amarr and Gallente
Focus: Exploration and armor
Frigate: Astero
Cruiser: Stratios
Battleship: Nestor
Location: Pure Blind (6 stations) and various locations throughout HiSec and LowSec space (42 stations)
The one "pirate" faction not hostile to the four empires, Sisters of EVE ships have bonuses to armor and drones and carry very large drone bays. Their ships also all feature bonuses to scanner probes and Hacking modules. The Astero and the Stratios can fit Covert Ops Cloaking Devices (the only non-T2 ships able to do this), allowing them to warp cloaked. The Nestor has the mass of a battlecruiser and a ship maintenance bay that allows nearby fleet members to refit their ships in space.