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This page offers some pointers on starting out life in [[New Eden]], with a particular focus on topics useful to new [[EVE University]] members.
  
== Where to start as a new player ... ==
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== Where to start as a new player ==
  
Eve Online can seem like an overwhelming place when you first start the game, but Eve University is here to help you.
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EVE Online is an overwhelming place. EVE University is here to help: you can consider [[Applying to EVE University|applying to join]]--and if you've just joined, [[welcome to EVE University]], it’s great to have you here.
 +
 
 +
All the information on this wiki is available to the whole EVE community, and players don't need to join EVE University to benefit from it: even if you don't see yourself joining the University, please feel welcome to use these resources.
  
 
==== Activities / Careers ====
 
==== Activities / Careers ====
The first two things you need to do on your journey into Eve is find an [[Careers|activity]] that you enjoy doing, the second is to find an activity that pays for the first, that you don't mind doing. If you are lucky they may be the same activity!
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Find an [[Careers|activity]] that you enjoy doing. If it doesn't generate much ISK, find a second activity that will pay for it.
 +
 
 +
If you are not sure what is there to do, start with the [[Tutorial]] and [[Career Agents|Career Agent]] Missions. Career Agent Missions will introduce you to many different activities, ships and modules. After you are done with the Career Agents try doing the [[The Blood-Stained Stars]] Epic Arc. It will earn you around 15 million ISK and introduce you to doing missions for Security Agents.
 +
 
 +
Choose an activity you enjoy rather then an activity which earns you the most ISK. EVE Online offers many activities. Don't be afraid to try doing something else when the opportunity presents itself. Equally, don't try to master everything at once!
 +
 
 +
Following on this, the [[AIR Career Program]] is an amazing resource for encouraging new players to try out activities that they may not have otherwise considered. By completing goals for the four main career paths (Industry, Exploration, PvE and PvP), new players can earn a generous amount of skill points, ISK, SKINs, various ships, modules and skillbooks, and other miscellaneous rewards. See [[Guide to AIR Career Programme]] for a step-by-step guide on how to efficiently complete it.
 +
 
 +
Most activities are available to both a {{Clonestate|Alpha}} and {{Clonestate|Omega}}, but some are restricted only to Omega Clones.
 +
 
 +
{|class="wikitable"
 +
! Activity
 +
! Alpha Clone Restrictions
  
If you are not sure what you like doing yet, make sure to do the [[Tutorial]] and [[Career_Agents|Career Agent]] missions as these will give you a small taster for some of the activities available to you, as well as a few useful ships and modules. It's also suggested to do the [[The_Blood-Stained_Stars]] epic arc, as its a good introduction to missioning and will give you a few million ISK. The uni also offers a [[Mentor Program]] that will pair you with someone experienced in the activities you selected.
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|-
 +
|[[Exploration]]
 +
|No [[Cloaking]]
  
When choosing that first activity make sure it is something you enjoy doing otherwise why play this game, it does not have to be the most efficient thing you can do, but if you don't like doing it you won't like playing Eve. The same applies to a lesser extent to your ISK making activity, generally it's not going to be the most enjoyable thing long term, and may end up feeling like a bit of a grind, but make sure it's something that you don't dislike. Another thing to consider is that Eve has lots of opportunities, so don't be afraid to jump from one activity to another. (That said, Eve is huge so don't try to master everything at once, there will be plenty of time for that as you progress in the game.)
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|-
 +
|[[Mining]]
 +
|No advanced ships, no ice mining
  
Most activities are available to both [[Clone_states#Alpha_clones|alpha]] and [[Clone_states#Omega_clones|omega]] accounts, but with some restrictions for alphas mentioned in (brackets) below, they include (but are not limited to):
+
|-
* [[Careers#Exploration_and_Hacking|Exploration]] (no cloak)
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|[[Missions]]
* [[Careers#Mining_and_Refining|Mining]] (no barges)
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|No Level 4 or 5 Agents
* [[Careers#Mission_Running|Combat Missions]] (can't pull L4/L5)
 
* [[Careers#PvP|PvP]] - Fleet or Solo
 
* [[Careers#Manufacturing|Industry and Manufacturing]] (limited slots & adv skills)
 
* [[Careers#Trading|Trading / Market]] (limited slots & adv skills)
 
* [[Careers#Planetary_Interaction|Planetary Interaction]] (n/a)
 
* [[Careers#Hauling|Hauling]] (basic industrials only)
 
  
 +
|-
 +
|[[Careers#PvP|PvP]]
 +
|No hard limitations, though advanced ships/fits will be unavailable
  
As well as picking an activity for now, it is worth thinking about what you want to be doing long term (aside from making bucket loads of ISK!). For instance if you enjoy missioning you may want to look at [[Incursions]] further down the line, they use similar skill sets and let you do well paying PvE in a group setting (plus our incursion folk are very friendly).
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|-
 +
|[[Manufacturing]]
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|No Inventing, most Tier 2 Manufacturing is locked behind inaccessible [[Skills:Science#Manufacturing Skills | Science skills]], and Alpha clones pay an additional 2% tax on all jobs
  
People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that they can make X isk/hr doing what ever activity, often these will be an exaggeration, so don't be concerned that you're not making that sort of income - they probably aren't either! They will also be more skilled and experienced than you, and you will gain both these things with time. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use [[Skill_trading#Skill_Injectors|Skill Injectors]] or buy [[Accounts#PLEX|Plex]] with RL$ to get you ahead, as part of the fun is learning your own way around the game and the satisfaction of making your own ISK. It also gives you time to learn more about the enormous world of Eve.
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|-
 +
|[[Trading]]
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|Limited number of skills
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 +
|-
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|[[Planetary Industry]]
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|Unavailable
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 +
|-
 +
|[[Hauling]]
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|Cannot fly advanced ships, and only one contract can be taken out at any given time
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 +
|}
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Think about what you want to do in the long run. Do you enjoy doing missions? Take a look at [[Incursions]]: they use similar skills, pay more and are a group activity which will help you make connections. If you like industry, you could expand into [[T2]] [[Invention]] and Production. Exploration could lead you to [[Living in Wormhole Space|living in wormhole space]]. There are lots of possibilities out there.
 +
 
 +
If you are doing an activity you like, don't listen to those that criticize your ISK/h efficiency. The amount of ISK you earn will increase over time as your skills improve.
 +
 
 +
Don't be in a rush to do everything! Take it step by step. Be cautious about using [[Skill trading#Skill Injectors|Skill Injectors]] or buying [[Accounts#PLEX|Plex]] to get ahead. These are legitimate options, but part of the fun is learning and making your own ISK—and jumping too quickly into expensive ships with demanding skills can set you up for expensive losses.
  
 
==== Ships ====
 
==== Ships ====
Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. Eve has a simple rule "Don't fly what you can't afford to lose". Eve is not a safe place, even in high sec, players can blow up your ship and pod. [[Concord]] is not there to protect you, it's there to provide consequences in the event of criminal actions.  
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Don't be afraid of losing ships, but try not to make too many expensive mistakes that teach you nothing. EVE Online has a simple rule: "Never fly what you can't afford to lose".
  
E-Uni is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.
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EVE Online is not a safe place, not even in [[System security#High security|High Security]] systems. [[CONCORD]]'s job isn't to protect you, but to punish criminals. This wiki has articles covering various [[Golden Rules|rules]], [[Tips for New Players|tips]] and [[Tips and Tricks|tricks]] that may help you survive.
  
To help you with ships and modules the uni offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have access (it requires the [[Freshman]] title), you can just ask in campus chat for someone to retrieve a ship and/or fittings for you. Additionally, if you lose ships during a Uni combat fleet you may be entitled to use the [[Ship Replacement Program]] (see the SRP page for details of what ships are covered, as this may vary by campus, as well as what the entitlement criteria is).
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The flipside of this rule is that if you ''can'' afford to lose a ship, you should feel free to take risks with it in the cause of having fun. It is best to think of ships as being a bit like ammunition.
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[[Wartime Operations in EVE University|EVE University is often at war]] which means that, for players working in highsec space, there are some ships that are best flown on an [[Alternate characters|Alt]] to avoid being killed. At war, [[Trade hubs]] often harbour hostile [[Corporation diplomacy#Wars|war targets]]. Use an [[Moving your items|OOC Hauler]] and read about [[Hauling]] to reduce the risk of being killed. You should also consider using the EVE University [[Hauling Department|Hauling Service]] and the [[Buyback]].
 +
 
 +
To help you with ships and modules EVE University offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have the [[Freshman]] title, ask someone who has to get a ship for you. If you lose a ship during a EVE University combat fleet you will usually be entitled to use the [[Ship Replacement Program]].
  
 
==== Skills ====
 
==== Skills ====
As you [[Skills_and_learning|learn skills]], it's worth remembering that training skills to level 4 and 5 becomes increasing [[Skills_and_learning#Training_Time_Multipliers|time consuming]] for only minor gains. The uni has two complementary sets of skills plans that will help you get a good foundation of general ship skills, these are the [[Magic 14]] and [[Short Skill Plan]] which you would be advised to follow before you start to specialise too much. In that same idea, you can quickly cross-train to other races ships, tank and weapon systems, particularly at cruiser level and below, which opens up a lot more options when joining [[The_Rookie%27s_Guide_to_Fleet_Ops|fleet ops]]. Remember that the uni can offer you help will your early skills with the [[Skillbook Program]] and the [[The +3 Implants Program]].
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As you [[Skills and learning|learn skills]], it's worth remembering that training skills to level IV and (especially) V becomes increasingly [[Skills and learning#Training Time Multipliers|time consuming]] for only minor gains. An important thing to remember is the [[Support Skills#The 80/20 Rule of Skill Training | 80/20 Rule of skill training]], where training a skill to level IV will give you 80% of the benefit of the skill, while only requiring 20% of the time, compared to training the skill to level V.
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 +
EVE University has two sets of skill plans that will help you get a good foundation of skills.
 +
* The [[Short Skill Plan]] can put you in a PvP-ready, battle-effective Tech 1 frigate within six hours, and a battle-effective Tech 1 cruiser in less than 5 days.
 +
** (These times will be roughly doubled for alpha clones.)
 +
* The [[Pyramid Skill Plan]] is a good guide to longer-term training for whatever your goals are.
 +
 
 +
Note also the "[[Magic 14]]", 14 skills which benefit ''any'' ship you undock.
 +
 
 +
To help you start your training, EVE University offers the [[Skillbook Program]] and [[The +3 Implants Program]].
  
 
==== Communications ====
 
==== Communications ====
Aside from the In-Game [[EVE_University_Chat_Channels|Chat Channels]] and [[EVE_University_Mailing_Lists|Mailing Lists]], E-Uni has a [http://forum.eveuniversity.org/ forum], an extensive [[Class Library]] and external [[Mumble]] and [[Discord]] servers for Out-of-Game communication.
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Aside from the In-Game [[EVE University Chat Channels|Chat Channels]] and [[EVE University Mailing Lists|Mailing Lists]], EVE University has a [[EVE University Forum]], an extensive [[Class Library]] and external [[Mumble]] and [[Discord]] servers for communications.
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 +
If you are struggling to understand some of the terms and abbreviations used, have a look at the [[Lexicon]]. Don't be afraid to ask on Discord or in-game if something's still unclear!
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 +
A wide selection of fleets and [[classes]] are held and will be announced in the [https://www.eveuniversity.org/events/ Calendar], as well as in the forum and on Discord.
  
A wide selection of fleets and [[classes]] are held and will be announced in the [https://www.eveuniversity.org/events/ Calendar], as well as in the forum and on discord.
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== Where should you go? ==
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EVE University’s [[Main Community]], based in and around our headquarters in [https://evemaps.dotlan.net/map/Placid/Stacmon Stacmon], has several different [[Upwell structures]] where members can dock, situated in both High-Sec Stacmon and neighboring Slays, and our Null-Sec Community of [https://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY]. Each structure is optimized for different areas of the game, giving new players an opportunity to try a variety of activities.
  
== Where should you go ... ==
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==== [[Wormhole Community]] (WHC) ====
The Uni has several different campus that you can join. They are situated in different parts of space and focus on different aspects of game play. You are free to join as many campuses as you like, and it's recommended to leave a [[Jump Clone]] at the ones that you are interested in.
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: For those seeking a risky (and profitable) life [[Wormhole space | outside of known space]], the Wormhole community, living in [http://evemaps.dotlan.net/system/J211936 J-211936], may be the right direction to move towards. Wormhole space can be a demanding place, so joining this community has [[Wormhole Community#Joining the WHC|a few minimal entry requirements]]. That said, the WHC welcomes very new players, who can start learning about wormhole life and participate in many campus activities near the outset of their Uni careers. Also, there are regular “Noobs Night in the Hole” (NNitH) events that will allow you to experience life in WHC without meeting all the requirements.
  
==== [[Highsec Campus|High Sec Campus]] (HSC) ====
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==== [[EVE University Incursion Community|Incursion Community]] ====
: Probably the place that most new players will start off. Provide an educational location where newcomers within EVE University can work together, learn, and flourish within a [[System_security#High_security|High Security]] environment, offering a wide range of actives supported by a knowledgeable community.
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: Unlike their sister communities, there is no fixed headquarters, but a nomadic group which follow the current High Security and occasional Low Security [[incursions]] around [[New Eden]]. While everyone is welcome, Incursions are high-end PvE content, and as such generally require a more rounded set of skills than those you will have at the start of your game. There are, though, a couple of low skilled roles available, so just ask if you're interested.
  
==== [[Project Solitude|Solitude Campus]] ====
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==== How to get there ====
: Offering a similar mission to the HSC but in a more isolated part of space, requires players to be more motivated and self-sufficienct but without the continual threat of war targets. Solitude is situated in a High Security island surrounded by Low and Null Security space, so please ask the locals for advise before you attempt to travel there.
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If you've recently finished the career agents you've probably got a small collection of ships and modules. Generally, it's not worth trying to move everything to your new home.
  
==== [[Amarr Mining Campus|Mining Campus]] (AMC) ====
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Instead pick a frigate (the [[Frigate#Exploration|exploration]] frigates, the [[Heron]], [[Imicus]], [[Probe]] and [[Magnate]], are good choices as they have large cargo holds), or even a shuttle (ideal for safe travel to nullsec).
: Primarily focused on mining, the campus will give you opportunity to learn how to mine efficiently and safely either solo or in a fleet, as well as guiding you on all aspects of industry. The AMC offers several programs to help with your mining and industrial career.
 
  
==== [[Low-Sec Campus|Low Sec Campus]] (LSC) ====
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You can move your existing assets to the nearest [[Trade hubs|trade hub]] and sell them, if you want to. If the Uni is at [[war]], try and do all this before accepting the invite to join. Alternatively, if you are near [http://eveuni.org/haulingservice one of the stations covered by the University's Sponsored Shipping Service] anyway, you can haul your stuff to that station and then use the University shipping service to have it taken to any of the major locations in the Main Community.
: The LSC will teach you how to live and thrive in [[System_security#Low_security|Low Security]] space, with a primary focus on small gang and solo PvP using frigates, destroyers and cruisers, as well as teaching you how to finance your habit with things like [[Careers#Ratting|Ratting]] and [[Careers#Planetary_Interaction|Planetary Interaction]].
 
  
==== [[Nullsec Campus|Null Sec Campus]] (NSC) ====
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Once you've flown to your new home you'll find that the [[Corporation Hangars|corporation hangars]] will have many ships and modules you may need.
: The NSC gives students the experience of living in 0.0 space with all of the risks associated with it. They seek to do this by establishing and maintaining a supportive base within [[System_security#NPC_null_security_space|NPC Null Security]] space, allowing members to learn how to survive in this harsh environment through practical PVP and PVE activities.
 
  
==== [[Wormhole Campus]] (WHC) ====
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{{GettingStartedNav}}
: Unfortunately the WHC is not open to new or alpha players, as you need certain skills (including [[Cloaking]]) to be able to successfully survive there. However, there are regular [[Noob_Night_in_the_Hole_Ship_Fittings|Noob Night in the Hole]] (NNitH) events that will allow you to experience life in WHC without meeting all the requirements.
 
  
==== [[EVE_University_Incursion_Community|Incursion Community]] ====
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[[Category:Getting Started]]
: This is not a fixed campus, but a nomadic group that follows the current High Security [[Incursions|incursion]] around [[New Eden]]. While everyone is welcome Incursions are considered high-end PvE content and as such generally require a more rounded set of skills that you will have at the start of your game, however there are a couple of low skilled roles available so just ask if you are interested.
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[[Category:Guides]]

Latest revision as of 19:01, 5 November 2024

This page offers some pointers on starting out life in New Eden, with a particular focus on topics useful to new EVE University members.

Where to start as a new player

EVE Online is an overwhelming place. EVE University is here to help: you can consider applying to join--and if you've just joined, welcome to EVE University, it’s great to have you here.

All the information on this wiki is available to the whole EVE community, and players don't need to join EVE University to benefit from it: even if you don't see yourself joining the University, please feel welcome to use these resources.

Activities / Careers

Find an activity that you enjoy doing. If it doesn't generate much ISK, find a second activity that will pay for it.

If you are not sure what is there to do, start with the Tutorial and Career Agent Missions. Career Agent Missions will introduce you to many different activities, ships and modules. After you are done with the Career Agents try doing the The Blood-Stained Stars Epic Arc. It will earn you around 15 million ISK and introduce you to doing missions for Security Agents.

Choose an activity you enjoy rather then an activity which earns you the most ISK. EVE Online offers many activities. Don't be afraid to try doing something else when the opportunity presents itself. Equally, don't try to master everything at once!

Following on this, the AIR Career Program is an amazing resource for encouraging new players to try out activities that they may not have otherwise considered. By completing goals for the four main career paths (Industry, Exploration, PvE and PvP), new players can earn a generous amount of skill points, ISK, SKINs, various ships, modules and skillbooks, and other miscellaneous rewards. See Guide to AIR Career Programme for a step-by-step guide on how to efficiently complete it.

Most activities are available to both a Alpha.png Alpha clone and Omega.png Omega clone, but some are restricted only to Omega Clones.

Activity Alpha Clone Restrictions
Exploration No Cloaking
Mining No advanced ships, no ice mining
Missions No Level 4 or 5 Agents
PvP No hard limitations, though advanced ships/fits will be unavailable
Manufacturing No Inventing, most Tier 2 Manufacturing is locked behind inaccessible Science skills, and Alpha clones pay an additional 2% tax on all jobs
Trading Limited number of skills
Planetary Industry Unavailable
Hauling Cannot fly advanced ships, and only one contract can be taken out at any given time

Think about what you want to do in the long run. Do you enjoy doing missions? Take a look at Incursions: they use similar skills, pay more and are a group activity which will help you make connections. If you like industry, you could expand into T2 Invention and Production. Exploration could lead you to living in wormhole space. There are lots of possibilities out there.

If you are doing an activity you like, don't listen to those that criticize your ISK/h efficiency. The amount of ISK you earn will increase over time as your skills improve.

Don't be in a rush to do everything! Take it step by step. Be cautious about using Skill Injectors or buying Plex to get ahead. These are legitimate options, but part of the fun is learning and making your own ISK—and jumping too quickly into expensive ships with demanding skills can set you up for expensive losses.

Ships

Don't be afraid of losing ships, but try not to make too many expensive mistakes that teach you nothing. EVE Online has a simple rule: "Never fly what you can't afford to lose".

EVE Online is not a safe place, not even in High Security systems. CONCORD's job isn't to protect you, but to punish criminals. This wiki has articles covering various rules, tips and tricks that may help you survive.

The flipside of this rule is that if you can afford to lose a ship, you should feel free to take risks with it in the cause of having fun. It is best to think of ships as being a bit like ammunition.

EVE University is often at war which means that, for players working in highsec space, there are some ships that are best flown on an Alt to avoid being killed. At war, Trade hubs often harbour hostile war targets. Use an OOC Hauler and read about Hauling to reduce the risk of being killed. You should also consider using the EVE University Hauling Service and the Buyback.

To help you with ships and modules EVE University offers Corporation Hangars with a selection of free fitted ships at each campus. If you don't have the Freshman title, ask someone who has to get a ship for you. If you lose a ship during a EVE University combat fleet you will usually be entitled to use the Ship Replacement Program.

Skills

As you learn skills, it's worth remembering that training skills to level IV and (especially) V becomes increasingly time consuming for only minor gains. An important thing to remember is the 80/20 Rule of skill training, where training a skill to level IV will give you 80% of the benefit of the skill, while only requiring 20% of the time, compared to training the skill to level V.

EVE University has two sets of skill plans that will help you get a good foundation of skills.

  • The Short Skill Plan can put you in a PvP-ready, battle-effective Tech 1 frigate within six hours, and a battle-effective Tech 1 cruiser in less than 5 days.
    • (These times will be roughly doubled for alpha clones.)
  • The Pyramid Skill Plan is a good guide to longer-term training for whatever your goals are.

Note also the "Magic 14", 14 skills which benefit any ship you undock.

To help you start your training, EVE University offers the Skillbook Program and The +3 Implants Program.

Communications

Aside from the In-Game Chat Channels and Mailing Lists, EVE University has a EVE University Forum, an extensive Class Library and external Mumble and Discord servers for communications.

If you are struggling to understand some of the terms and abbreviations used, have a look at the Lexicon. Don't be afraid to ask on Discord or in-game if something's still unclear!

A wide selection of fleets and classes are held and will be announced in the Calendar, as well as in the forum and on Discord.

Where should you go?

EVE University’s Main Community, based in and around our headquarters in Stacmon, has several different Upwell structures where members can dock, situated in both High-Sec Stacmon and neighboring Slays, and our Null-Sec Community of PC9-AY. Each structure is optimized for different areas of the game, giving new players an opportunity to try a variety of activities.

Wormhole Community (WHC)

For those seeking a risky (and profitable) life outside of known space, the Wormhole community, living in J-211936, may be the right direction to move towards. Wormhole space can be a demanding place, so joining this community has a few minimal entry requirements. That said, the WHC welcomes very new players, who can start learning about wormhole life and participate in many campus activities near the outset of their Uni careers. Also, there are regular “Noobs Night in the Hole” (NNitH) events that will allow you to experience life in WHC without meeting all the requirements.

Incursion Community

Unlike their sister communities, there is no fixed headquarters, but a nomadic group which follow the current High Security and occasional Low Security incursions around New Eden. While everyone is welcome, Incursions are high-end PvE content, and as such generally require a more rounded set of skills than those you will have at the start of your game. There are, though, a couple of low skilled roles available, so just ask if you're interested.

How to get there

If you've recently finished the career agents you've probably got a small collection of ships and modules. Generally, it's not worth trying to move everything to your new home.

Instead pick a frigate (the exploration frigates, the Heron, Imicus, Probe and Magnate, are good choices as they have large cargo holds), or even a shuttle (ideal for safe travel to nullsec).

You can move your existing assets to the nearest trade hub and sell them, if you want to. If the Uni is at war, try and do all this before accepting the invite to join. Alternatively, if you are near one of the stations covered by the University's Sponsored Shipping Service anyway, you can haul your stuff to that station and then use the University shipping service to have it taken to any of the major locations in the Main Community.

Once you've flown to your new home you'll find that the corporation hangars will have many ships and modules you may need.