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{{main|Alternate characters}} {{Skillplan Navbar}}
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{{eunispecific}}
This plan gives the player an out-of-corporation (OOC) alt character that can move their hull and gear safe from war target (WT) aggression, while only costing one [[Multiple Character Training | MCT]] for 30 days of dual account training. The plan does this in two ways. First, it trains up an alt that can fly a [[Orca]] with solid tank and the [[Cloak Trick]] (AKA MWD+Cloak Trick) to ferry smaller ships and equipment. Then, it trains the alt to also be able to ferry the pirate battleship of the player's choice between incursion sites.
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[[File:Buyback Poster.jpg|right]]
  
Those who only need to ferry battleships, and not smaller ships or a lot of gear, would probably be better off with a [[Preparing_for_Incursions#Valet_alt|valet alt]].
+
== Buyback Service ==
  
== Orca Fit ==
+
The Buyback Program is EVE University's internal ecosystem that circulates player goods through the Uni. You can use it to sell your loot, ores, ice, gas, planetary industry, and so much more. Our Buyback Program is one of the most generous while still providing needed tax income to fund all the other programs the Uni offers to all its members. You are strongly encouraged to use the buyback program as it helps the University buy materials, ships, and supplies need for daily operation (it also pays scanners in WHC). In short, the Uni gets many of the resources it needs to be a self-sustaining organization and you get paid without having to haul anything to Jita. Don't risk losing precious cargo on a risky trip to Jita! Sell your stuff to Buyback!
  
{{ShipFitting
+
=== Buyback Instructions===
| ship=Orca
+
Buyback uses a module of Alliance Auth to process and verify all contracts made to the Buyback Program. Log into [https://auth.eveuniversity.org/ Alliance Auth] with your main EVE University character and select the Buyback tab on the left side menu. For further instructions, please see the [[Buyback_Instructions#Buyback_Instructions|Buyback Instructions]] Wiki page
| shipTypeID=28606
 
| fitName=Basic
 
| fitID=Basic
 
| mid1name=500MN Cold-Gas Enduring Microwarpdrive
 
| mid1typeID=5945
 
| mid2name=Multispectrum Shield Hardener II
 
| mid2typeID=2281
 
| mid3name=Multispectrum Shield Hardener II
 
| mid3typeID=2281
 
| mid4name=EM Shield Hardener II
 
| mid4typeID=2301
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Reinforced Bulkheads II
 
| low2typeID=1335
 
| rig1name=Large Ancillary Current Router I
 
| rig1typeID=25956
 
| high1name=open
 
| high2name=open
 
| high3name=open
 
| rig2name=open
 
| rig3name=open
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=A third Multispectrum Shield Hardener will grant better EHP than the EM variant</li><li>Two Large Hyperspatial Velocity Optimizer II rigs will bring the warp speed to just over 3 AU/s</li><li>The Eifyr and Co. 'Rogue' Warp Drive Speed WS-608 implant is inexpensive and will further increase warp speed by 8% to about 3.3 AU/s.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=Y
 
| shipDNA=28606:5945;1:2281;1:2301;1:2048;1:1335;1:25956;1::
 
}}{{ShipFitting
 
| ship=Orca
 
| shipTypeID=28606
 
| fitName=Travel
 
| fitID=Travel
 
| high1name=Improved Cloaking Device II
 
| high1typeID=11577
 
| mid1name=500MN Cold-Gas Enduring Microwarpdrive
 
| mid1typeID=5945
 
| mid2name=Multispectrum Shield Hardener II
 
| mid2typeID=2281
 
| mid3name=Multispectrum Shield Hardener II
 
| mid3typeID=2281
 
| mid4name=Multispectrum Shield Hardener II
 
| mid4typeID=2281
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Reinforced Bulkheads II
 
| low2typeID=1335
 
| rig1name=Large Ancillary Current Router I
 
| rig1typeID=25956
 
| rig2name=Large Hyperspatial Velocity Optimizer II
 
| rig2typeID=26322
 
| rig3name=Large Hyperspatial Velocity Optimizer II
 
| rig3typeID=26322
 
| high2name=open
 
| high3name=open
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=The Large Hyperspatial Velocity Optimizer II rigs can be replaced by Large Transverse Bulkhead II rigs to add additional tank at the expense of cargo capacity.</li><li>The Improved Cloaking Device II is optional, but can occasionally be helpful.</li><li>The Eifyr and Co. 'Rogue' Warp Drive Speed WS-608 implant is inexpensive and will further increase warp speed by 8% to about 3.3 AU/s.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=Y
 
| shipDNA=28606:11577;1:5945;1:2281;3:2048;1:1335;1:25956;1:26322;2::
 
}}
 
  
This plan has two main parts, the support skills and the ship skills. It uses the yearly re-map for the ship skills, but no re-map on the support skills. If a pilot really wanted to squeeze a few more things in I would use all three re-maps. First Int-Mem for supports. Then Cha-Wis for the leadership skills. Finally Per-Wis for the ship skills. This will give the player a few extra days to add in some other useful things mentioned at the end.
+
=== Supported stations===
 +
Because Buyback has to take everything that is sold through the Buyback Program and sort it by its destination once it's been purchased from Unistas, Buyback only accepts certain items at certain locations to cut down on the amount of logistical work required.  
  
== Skill Plan ==
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[[Main Community]] Highsec:
  
{{SkillQueue
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Central buyback station (no refinable materials):
|name=Orca Plan
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* Stacmon - The Quad
|desc=Make sure you read the notes below
 
|Tactical Shield Manipulation II
 
Tactical Shield Manipulation III
 
Tactical Shield Manipulation IV
 
Shield Management II
 
Shield Management III
 
Hull Upgrades III
 
Hull Upgrades IV
 
Mechanics III
 
High Speed Maneuvering II
 
High Speed Maneuvering III
 
Warp Drive Operation II
 
Warp Drive Operation III
 
Acceleration Control II
 
Acceleration Control III
 
Jury Rigging I
 
Shield Upgrades II
 
Energy Grid Upgrades II
 
Leadership I
 
Mining Foreman I
 
Mining Foreman II
 
Mining Foreman III
 
Mining Foreman IV
 
Mining Foreman V
 
Mining Director I
 
Spaceship Command IV
 
Spaceship Command V
 
ORE Hauler I
 
ORE Hauler II
 
ORE Hauler III
 
Industrial Command Ships I
 
}}
 
  
 +
Refinable material only buyback stations (ores must be compressed):
 +
* Stacmon - Furiram's Furnace
 +
* Slays - Dairek's Chateau
 +
* Averon - Between The Rock and a Stargate
  
{{ note box | Notes:
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Other buyback stations (no refinable materials):
* If your alt is Amarr, Gallente or Minmatar you will already have Hull Upgrades III and Mechanics III as starting skills
+
* Amygnon VI - Moon 1 - Garoun Investment Bank Vault
* This plan covers Tank skills, Navigation & Cap skills, Misc, Leaderships skills and Orca ship skills below.
+
* Averon VII - Moon 3 - Caldari Business Tribunal
| italics= no }}
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* Averon - The Rock
  
== Support Skills ==
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[[Null-Sec_Community|Null-Sec Community]]:
 +
Central buyback station (no refinable materials):
 +
* PC9-AY III - Intaki Commerce Trading Post
  
=== Cybernetics ===
+
Refinable material only buyback stations:
 +
* PC9-AY - Reprocessing II (ores must be compressed)
 +
* T22-QI - Varris Thellere Refinery
 +
* 5-DSFH - Ord Mantwo
 +
* AK-QBU - Reclaimer (ores must be compressed)
  
All new characters start with Cybernetics I, which enables you to use implants. Plug in +3 implants of all types at the start, as this plan does not work without them.
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[[Trade Hubs]]:
 +
* Jita IV - Moon 4 - Caldari Navy Assembly Plant
 +
* Dodixie IX - Moon 20 Federation Navy Assembly
  
=== Tank skills ===
+
[[WHC]]:
 +
* J105433 - Vicennial Hall
  
The Orca hull tanks with a secondary shield tank. Hence Hull Upgrades IV and Mechanics are key for a proper Orca tank.
+
=== Exceptions and Exclusions ===
  
* {{Sk|Tactical Shield Manipulation|IV|mult=yes}} (3 days, 15 hours, 26 minutes)
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Each location Buyback covers has it's own rules for what it accepts. There are some things that Buyback consistently won't accept. The primary example is event loot. Event loot has an unstable market price that starts high at the beginning of the event and sells low towards the end of the event. We recommend you sell event loot to your corp mates using #Buy-or-Sell on Discord or taking it to market yourself if you have the means. Any other kind of short-term, variable market item, may be rejected.
* {{Sk|Shield Management|III|mult=yes}} (11 hours, 35 minutes)
 
* {{Sk|Hull Upgrades|IV|mult=yes}} (1 day, 19 hours, 43 minutes)
 
* {{Sk|Mechanics|III|mult=yes}} (3 hours, 10 minutes)
 
  
=== Navigation Skills & Cap Skills ===
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== Updates ==
  
An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not add anything new to the plan, just allow it to do things better.
+
Occasionally there will be updates to the Buyback program. Those updates will be pinged in the #Announcements channel on Discord. If you have questions about those updates, folks in Discord will be able to help you.  
  
* {{Sk|High Speed Maneuvering|III|mult=yes}} (19 hours, 19 minutes)
+
{{EVEUniversityNav}}
* {{Sk|Warp Drive Operation|III|mult=yes}} (3 hours, 51 minutes)
 
* {{Sk|Acceleration Control|III|mult=yes}} (15 hours, 27 minutes)
 
* {{Sk|Jury Rigging|I|mult=yes}} (14 minutes)
 
  
=== Misc. ===
+
[[Category:EVE University Services]]
 
 
These skills are useful to tank up a pirate BS for transport but are not really critical for the plan as a whole. Also they only allow the use of the T1 versions of the LSE and PDS, these skills would need to be raised to IV to enable the T2 versions, which is one way to expand this plan.
 
 
 
* {{Sk|Shield Upgrades|II|mult=yes}} (1 hour, 22 minutes)
 
* {{Sk|Energy Grid Upgrades|II|mult=yes}} (1 hour, 22 minutes)
 
 
 
== Ship & Leadership Skills ==
 
 
 
'''Remapping (active) : i17 p19 c19 w27 m17'''
 
 
 
This is where to use the remap in the plan if you are only going to use one.
 
 
 
=== Leadership Skills ===
 
 
 
The Orca Requires the following leadership skills to be injected. This is where most of the training for the Orca comes from.
 
 
 
* {{Sk|Leadership|I|mult=yes}} (6 minutes, 45 seconds)
 
* {{Sk|Mining Foreman|V|mult=yes}} (9 days, 14 hours, 37 minutes)
 
* {{Sk|Mining Director|I|mult=yes}} (33 minutes, 47 seconds)
 
 
 
=== Orca Ship Skills ===
 
 
 
* {{Sk|Spaceship Command|V|mult=yes}} (4 days, 15 hours, 32 minutes)
 
* {{Sk|ORE Hauler|III|mult=yes}} (14 hours, 24 minutes)
 
* {{Sk|Industrial Command Ships|I|mult=yes}} (54 minute, 3 seconds)
 
 
 
=== Pirate Battleship Skills ===
 
 
 
For this section the pilot needs to train the two racial ship skills needed for the pirate BS of their choice. For the sake of this example, we're using Gallente and Minmatar (for the [[Vindicator]] and [[Machariel]]), but for the [[Nightmare]], you will want to replace these with the Caldari and Amarr skills.
 
 
 
* {{sk|Gallente Frigate|III|mult=yes}} (7 hours, 12 minutes)
 
* {{sk|Gallente Destroyer|III|mult=yes}} (7 hours, 12 minutes)
 
* {{sk|Gallente Cruiser|III|mult=yes}} (18 hours, 1 minute)
 
* {{sk|Gallente Battlecruiser|III|mult=yes}} (21 hours, 37 minutes)
 
* {{sk|Gallente Battleship|I|mult=yes}} (54 minutes, 3 seconds)
 
* {{sk|Minmatar Frigate|III|mult=yes}} (7 hours, 12 minutes)
 
* {{sk|Minmatar Destroyer|III|mult=yes}} (7 hours, 12 minutes)
 
* {{sk|Minmatar Cruiser|III|mult=yes}} (18 hours, 1 minute)
 
* {{sk|Minmatar Battlecruiser|III|mult=yes}} (21 hours, 37 minutes)
 
* {{sk|Minmatar Battleship|I|mult=yes}} (54 minutes, 3 seconds)
 
 
 
With the +3 implants this finishes the training in just under 29 days. Without +3 implants this train is over 33 days.
 
 
 
Some other things to add:
 
* {{Sk|Thermodynamics}} to [[overheat]] hardeners
 
* {{Sk|Shield Upgrades|IV}} to get access to T2 shield extenders
 
* {{Sk|Mechanics|IV}} to get increased hull HP and thus better tank
 
* {{Sk|Cloaking|III}} so the alt can do the MWD+Cloak trick with the pirate BS (impossible to do with an Orca)
 
 
 
<!--[[Category:Hauling]]
 
[[Category:Guides]]
 
[[Category:Getting Started]]
 
[[Category:Accounts]]
 
[[Category:Fittings]]-->
 

Latest revision as of 22:23, 28 May 2024

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.
Buyback Poster.jpg

Buyback Service

The Buyback Program is EVE University's internal ecosystem that circulates player goods through the Uni. You can use it to sell your loot, ores, ice, gas, planetary industry, and so much more. Our Buyback Program is one of the most generous while still providing needed tax income to fund all the other programs the Uni offers to all its members. You are strongly encouraged to use the buyback program as it helps the University buy materials, ships, and supplies need for daily operation (it also pays scanners in WHC). In short, the Uni gets many of the resources it needs to be a self-sustaining organization and you get paid without having to haul anything to Jita. Don't risk losing precious cargo on a risky trip to Jita! Sell your stuff to Buyback!

Buyback Instructions

Buyback uses a module of Alliance Auth to process and verify all contracts made to the Buyback Program. Log into Alliance Auth with your main EVE University character and select the Buyback tab on the left side menu. For further instructions, please see the Buyback Instructions Wiki page

Supported stations

Because Buyback has to take everything that is sold through the Buyback Program and sort it by its destination once it's been purchased from Unistas, Buyback only accepts certain items at certain locations to cut down on the amount of logistical work required.

Main Community Highsec:

Central buyback station (no refinable materials):

  • Stacmon - The Quad

Refinable material only buyback stations (ores must be compressed):

  • Stacmon - Furiram's Furnace
  • Slays - Dairek's Chateau
  • Averon - Between The Rock and a Stargate

Other buyback stations (no refinable materials):

  • Amygnon VI - Moon 1 - Garoun Investment Bank Vault
  • Averon VII - Moon 3 - Caldari Business Tribunal
  • Averon - The Rock

Null-Sec Community: Central buyback station (no refinable materials):

  • PC9-AY III - Intaki Commerce Trading Post

Refinable material only buyback stations:

  • PC9-AY - Reprocessing II (ores must be compressed)
  • T22-QI - Varris Thellere Refinery
  • 5-DSFH - Ord Mantwo
  • AK-QBU - Reclaimer (ores must be compressed)

Trade Hubs:

  • Jita IV - Moon 4 - Caldari Navy Assembly Plant
  • Dodixie IX - Moon 20 Federation Navy Assembly

WHC:

  • J105433 - Vicennial Hall

Exceptions and Exclusions

Each location Buyback covers has it's own rules for what it accepts. There are some things that Buyback consistently won't accept. The primary example is event loot. Event loot has an unstable market price that starts high at the beginning of the event and sells low towards the end of the event. We recommend you sell event loot to your corp mates using #Buy-or-Sell on Discord or taking it to market yourself if you have the means. Any other kind of short-term, variable market item, may be rejected.

Updates

Occasionally there will be updates to the Buyback program. Those updates will be pinged in the #Announcements channel on Discord. If you have questions about those updates, folks in Discord will be able to help you.