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{{main|Alternate characters}} {{Skillplan Navbar}}
{{eunispecific}}
This is a guide to train an alt from newly created to being able to sit in an [[Orca]]. An Orca pilot alt has a variety of use-cases, but the two examples that this skill plan emphasizes are hauling Incursions pirate battleships from focus to focus and suitcasing belongings in a wormhole. The skill plan for training the alt into an Orca requires with only one [[Multiple Character Training]] license. It also includes skills to train to allow the Orca pilot to move the Incursions pirate battleships. This plan is not intended for actual use as a mining booster.
[[File:Buyback Poster.jpg|right]]


Those who only need to ferry battleships, and not smaller ships or a lot of gear, would probably be better off with a [[Preparing_for_Incursions#Valet_alt|valet alt]].
== Buyback Service ==


A suitcase is a ship that holds a bulk of items and ships in the event of relocating to a new wormhole system or a wormhole eviction. An Orca has a base capacity of 40k m3 in the fleet hangar (fittings, packaged ships), 400k m3 in the Ship Maintenance Bay (fitted ships), 150k m3 in the mining cargo hold (ore and gas), and 30k m3 in the cargo hold. While a freighter can hold more items than an Orca, the Orca is uniquely good for suitcasing because it can fit through large wormholes typical of C2 and C3 wormhole systems whereas a freighter is dependent on having an extra large connection to k-space to get it out.
The Buyback Program is EVE University's internal ecosystem that circulates player goods through the Uni. You can use it to sell your loot, ores, ice, gas, planetary industry, and so much more. Our Buyback Program is one of the most generous while still providing needed tax income to fund all the other programs the Uni offers to all its members. You are strongly encouraged to use the buyback program as it helps the University buy materials, ships, and supplies need for daily operation (it also pays scanners in WHC). In short, the Uni gets many of the resources it needs to be a self-sustaining organization and you get paid without having to haul anything to Jita. Don't risk losing precious cargo on a risky trip to Jita! Sell your stuff to Buyback!


== Skill plan ==
=== Buyback Instructions===
Buyback uses a module of Alliance Auth to process and verify all contracts made to the Buyback Program. Log into [https://auth.eveuniversity.org/ Alliance Auth] with your main EVE University character and select the Buyback tab on the left side menu. For further instructions, please see the [[Buyback_Instructions#Buyback_Instructions|Buyback Instructions]] Wiki page


This plan has two main parts, the support skills and the ship skills. It uses the yearly re-map for the ship skills, but no re-map on the support skills. The base skill plan outlined below only requires one remap to Charisma-Wisdom for the leadership skills.
=== Supported stations===
Because Buyback has to take everything that is sold through the Buyback Program and sort it by its destination once it's been purchased from Unistas, Buyback only accepts certain items at certain locations to cut down on the amount of logistical work required.  


{{SkillQueue
[[Main Community]] Highsec:
|name=Orca Plan
|desc=Make sure you read the notes below
|Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Management II
Shield Management III
Hull Upgrades III
Hull Upgrades IV
Mechanics III
High Speed Maneuvering II
High Speed Maneuvering III
Warp Drive Operation II
Warp Drive Operation III
Acceleration Control II
Acceleration Control III
Jury Rigging I
Shield Upgrades II
Energy Grid Upgrades II
Leadership I
Mining Foreman I
Mining Foreman II
Mining Foreman III
Mining Foreman IV
Mining Foreman V
Mining Director I
Spaceship Command IV
Spaceship Command V
ORE Hauler I
ORE Hauler II
ORE Hauler III
Industrial Command Ships I
}}


Central buyback station (no refinable materials):
* Stacmon - The Quad


{{ note box | Notes:
Refinable material only buyback stations (ores must be compressed):
* If your alt is Amarr, Gallente or Minmatar you will already have Hull Upgrades III and Mechanics III as starting skills
* Stacmon - Furiram's Furnace
* This plan covers Tank skills, Navigation & Cap skills, Misc, Leaderships skills and Orca ship skills below.
* Slays - Dairek's Chateau
| italics= no }}
* Averon - Between The Rock and a Stargate


== Phase 1: Support skills ==
Other buyback stations (no refinable materials):
* Amygnon VI - Moon 1 - Garoun Investment Bank Vault
* Averon VII - Moon 3 - Caldari Business Tribunal
* Averon - The Rock


=== Cybernetics ===
[[Null-Sec_Community|Null-Sec Community]]:
Central buyback station (no refinable materials):
* PC9-AY III - Intaki Commerce Trading Post


All new characters start with {{Sk|Cybernetics|I}} which enables you to use implants. Plug in +3 implants of all types at the start. The skill plan cannot be completed within 30 days without the +3 implants.
Refinable material only buyback stations:
* PC9-AY - Reprocessing II (ores must be compressed)
* T22-QI - Varris Thellere Refinery
* 5-DSFH - Ord Mantwo
* AK-QBU - Reclaimer (ores must be compressed)


=== Tank skills ===
[[Trade Hubs]]:
* Jita IV - Moon 4 - Caldari Navy Assembly Plant
* Dodixie IX - Moon 20 Federation Navy Assembly


The Orca hull tanks with a secondary shield tank. Hence Hull Upgrades IV and Mechanics are key for a proper Orca tank.
[[WHC]]:
* J105433 - Vicennial Hall


* {{Sk|Tactical Shield Manipulation|IV|mult=yes}} (3 days, 15 hours, 26 minutes)
=== Exceptions and Exclusions ===
* {{Sk|Shield Management|III|mult=yes}} (11 hours, 35 minutes)
* {{Sk|Hull Upgrades|IV|mult=yes}} (1 day, 19 hours, 43 minutes)
* {{Sk|Mechanics|III|mult=yes}} (3 hours, 10 minutes)


=== Navigation skills & Cap skills ===
Each location Buyback covers has it's own rules for what it accepts. There are some things that Buyback consistently won't accept. The primary example is event loot. Event loot has an unstable market price that starts high at the beginning of the event and sells low towards the end of the event. We recommend you sell event loot to your corp mates using #Buy-or-Sell on Discord or taking it to market yourself if you have the means. Any other kind of short-term, variable market item, may be rejected.


An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not add anything new to the plan, just allow it to do things better.
== Updates ==


* {{Sk|High Speed Maneuvering|III|mult=yes}} (19 hours, 19 minutes)
Occasionally there will be updates to the Buyback program. Those updates will be pinged in the #Announcements channel on Discord. If you have questions about those updates, folks in Discord will be able to help you.
* {{Sk|Warp Drive Operation|III|mult=yes}} (3 hours, 51 minutes)
* {{Sk|Acceleration Control|III|mult=yes}} (15 hours, 27 minutes)
* {{Sk|Jury Rigging|I|mult=yes}} (14 minutes)


=== Misc. ===
{{EVEUniversityNav}}


* {{Sk|Shield Upgrades|II|mult=yes}} (1 hour, 22 minutes)
<!--[[Category:EVE University Services]]-->
* {{Sk|Energy Grid Upgrades|II|mult=yes}} (1 hour, 22 minutes)
 
== Phase 2: Ship & Leadership skills ==
 
'''Remapping (active) : i17 p19 c19 w27 m17'''
 
This is where to use the remap in the plan.
 
{{SkillQueue
|Name:Leadership & Orca skills}}
 
=== Leadership skills ===
 
The Orca Requires the following leadership skills to be injected. This is where most of the training for the Orca comes from.
 
* {{Sk|Leadership|I|mult=yes}} (6 minutes, 45 seconds)
* {{Sk|Mining Foreman|V|mult=yes}} (9 days, 14 hours, 37 minutes)
* {{Sk|Mining Director|I|mult=yes}} (33 minutes, 47 seconds)
 
=== Orca ship skills ===
 
* {{Sk|Spaceship Command|V|mult=yes}} (4 days, 15 hours, 32 minutes)
* {{Sk|ORE Hauler|III|mult=yes}} (14 hours, 24 minutes)
* {{Sk|Industrial Command Ships|I|mult=yes}} (54 minute, 3 seconds)
 
== Option 1 (Incursions): Pirate battleship skills ==
 
For this section the pilot needs to train the two racial ship skills needed for the pirate battleship of their choice.
{{SkillQueue
|name=Gallente/Minmtar - Pirate battleship skills
|desc=Make sure you read the notes below
|Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Gallente Battleship I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Minmatar Battleship I}}
 
{{ note box | Notes:
* For the sake of this example, we're using Gallente and Minmatar (for the [[Vindicator]] and [[Machariel]]), but for the [[Nightmare]], you will want to replace these with the Caldari and Amarr skills.
| italics= no }}
 
 
* {{sk|Gallente Frigate|III|mult=yes}} (7 hours, 12 minutes)
* {{sk|Gallente Destroyer|III|mult=yes}} (7 hours, 12 minutes)
* {{sk|Gallente Cruiser|III|mult=yes}} (18 hours, 1 minute)
* {{sk|Gallente Battlecruiser|III|mult=yes}} (21 hours, 37 minutes)
* {{sk|Gallente Battleship|I|mult=yes}} (54 minutes, 3 seconds)
* {{sk|Minmatar Frigate|III|mult=yes}} (7 hours, 12 minutes)
* {{sk|Minmatar Destroyer|III|mult=yes}} (7 hours, 12 minutes)
* {{sk|Minmatar Cruiser|III|mult=yes}} (18 hours, 1 minute)
* {{sk|Minmatar Battlecruiser|III|mult=yes}} (21 hours, 37 minutes)
* {{sk|Minmatar Battleship|I|mult=yes}} (54 minutes, 3 seconds)
 
With the +3 implants, this finishes the training in just under 29 days. Without +3 implants, this train is over 33 days.
 
== Option 2: Suitcase ==
These skills will help provide better tank and utility needed to safely get goods to k-space or a new wormhole system.
 
{{SkillQueue
|name=Suitcase support skills
|desc=Add to support skills
|Shield Upgrades IV
Mechanics IV
Cloaking I
Cloaking II
Cloaking III
Astrometrics IV}}
 
 
* {{Sk|Shield Upgrades|IV|mult=yes}} (7 days, 18 hours, 21 minutes, 28 seconds)
* {{Sk|Mechanics|IV|mult=yes}} (17 hours, 59 minutes, 51 seconds)
* {{Sk|Cloaking|III|mult=yes}} (23 hours, 10 minutes, 56 seconds)
* {{Sk|Astrometrics|IV|mult=yes}} (2 days, 5 hours, 59 minutes, 39 seconds)
 
With +3 implants, this plan will finish in under 28 days. Without the implants, the plan will take nearly 33 days.
 
== Orca fit ==
 
{{ShipFitting
| ship=Orca
| fitName=Incursion Hauler
| fitID=
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| mid1name=500MN Cold-Gas Enduring Microwarpdrive
| mid1typeID=5945
| mid2name=Multispectrum Shield Hardener II
| mid2typeID=2281
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=EM Shield Hardener II
| mid4typeID=2301
| mid5name=Thermal Shield Hardener II
| mid5typeID=2303
| low1name=Damage Control II
| low1typeID=2048
| low2name=Reinforced Bulkheads II
| low2typeID=1335
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| skills=
| showSKILLS=N
| notes=The Large Hyperspatial Velocity Optimizer II rigs can be replaced by Large Transverse Bulkhead II rigs to add additional tank at the expense of cargo capacity.
| showNOTES=N
| difficulty=0
| version=2023.12.23
| showTOC=N
| alphacanuse=N
}}{{ShipFitting
| ship=Orca
| fitName=Suitcase
| fitID=
| high1name=Improved Cloaking Device II
| high1typeID=11577
| high2name=Core Probe Launcher I
| high2typeID=17938
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| mid1name=500MN Y-T8 Compact Microwarpdrive
| mid1typeID=35661
| mid2name=Multispectrum Shield Hardener II
| mid2typeID=2281
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=Large Shield Extender II
| mid4typeID=3841
| mid5name=Large Shield Extender II
| mid5typeID=3841
| low1name=Damage Control II
| low1typeID=2048
| low2name=Reinforced Bulkheads II
| low2typeID=1335
| rig1name=Large EM Shield Reinforcer II
| rig1typeID=26436
| rig2name=Large Thermal Shield Reinforcer II
| rig2typeID=26442
| rig3name=Large Core Defense Field Extender II
| rig3typeID=26448
| skills=
| showSKILLS=N
| notes=This fit requires {{Sk|Shield Upgrades|IV}} and {{Sk|Cloaking|III}}. The cloak is intended for warping to a safe and cloaking up for safety rather than the cloak + MWD trick.
| showNOTES=N
| difficulty=0
| version=2023.12.23
| showTOC=N
| alphacanuse=N
}}
 
<!--[[Category:Hauling]]
[[Category:Guides]]
[[Category:Getting Started]]
[[Category:Accounts]]
[[Category:Fittings]]-->