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{{main|Alternate characters}}{{Skillplan Navbar}}
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{{eunispecific}}
A hauler alt is character trained specifically for hauling. There are many reasons to create such an alt, but it primarily it stems from a need to move things to and from on your own timetable.
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[[File:Buyback Poster.jpg|right]]
  
This guide is designed to train an alt into [[Deep Space Transport]] and [[Blockade Runner]] in just under 96 days. This is sufficient for most personal hauler, but if needed you can train an alt into a [[Freighter]], [[Bowhead]], and [[Jump Freighter]] in under 217 days. The guide is segmented to allow you to pick and choose which ship types you wish to train your alt into based on your needs.
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== Buyback Service ==
  
== Why use an hauler alt? ==
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The Buyback Program is EVE University's internal ecosystem that circulates player goods through the Uni. You can use it to sell your loot, ores, ice, gas, planetary industry, and so much more. Our Buyback Program is one of the most generous while still providing needed tax income to fund all the other programs the Uni offers to all its members. You are strongly encouraged to use the buyback program as it helps the University buy materials, ships, and supplies need for daily operation (it also pays scanners in WHC). In short, the Uni gets many of the resources it needs to be a self-sustaining organization and you get paid without having to haul anything to Jita. Don't risk losing precious cargo on a risky trip to Jita! Sell your stuff to Buyback!
Since the Crius patch, no training is needed to fit a pilot's racial [[hauler]] with Expanded Cargohold IIs and Medium Cargohold Optimization I rigs. This means that any character can fly a basic hauler to carry goods across star systems.
 
  
Within High-Security space, Alt haulers are great as they will be immune to War targets that the main account in a corporation may have to deal with otherwise. Alt-Haulers provide no protection against gankers however, so it is advisable to [[tank]] your hauler while in High Sec to survive attacks until [[CONCORD]] responds.
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=== Buyback Instructions===
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Buyback uses a module of Alliance Auth to process and verify all contracts made to the Buyback Program. Log into [https://auth.eveuniversity.org/ Alliance Auth] with your main EVE University character and select the Buyback tab on the left side menu. For further instructions, please see the [[Buyback_Instructions#Buyback_Instructions|Buyback Instructions]] Wiki page
  
In other parts of space (Low-sec, Null-sec, and Wormhole space), CONCORD does not assist in case of your hauler being attacked by other players. In most communities, players operate under an [[NBSI]] policy for engagements, where they attack anyone who is not set as friendly according to their corporation's standings. Many corporations have processes to apply for Blue standings with their corporation, in order to avoid attacks from corp members while in their part of space.
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=== Supported stations===
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Because Buyback has to take everything that is sold through the Buyback Program and sort it by its destination once it's been purchased from Unistas, Buyback only accepts certain items at certain locations to cut down on the amount of logistical work required.  
  
{{euninote|See [[EVE University Rules]] for EVE University's Rules of Engagement}}
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[[Main Community]] Highsec:
  
EVE University has a Non Aggression Pact (NAP) Program that corporations can apply for +5 Blue standing to Uni members. Information on how to apply can be found [[Diplomacy Department#Standings Request|here]]. If you want to use an Alt-hauler in Uni controlled space, you must be a part of a player corporation, in order to apply for NAP protection.
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Central buyback station (no refinable materials):
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* Stacmon - The Quad
  
== Hauler table  ==
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Refinable material only buyback stations (ores must be compressed):
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> with no additional training.  All low slots should be filled with Expanded Cargohold IIs, and with Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity).
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* Stacmon - Furiram's Furnace
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* Slays - Dairek's Chateau
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* Averon - Between The Rock and a Stargate
  
The industrial rebalance Odyssey 1.1 patch gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums-archive.eveonline.com/message/3263586 Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref>
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Other buyback stations (no refinable materials):
 +
* Amygnon VI - Moon 1 - Garoun Investment Bank Vault
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* Averon VII - Moon 3 - Caldari Business Tribunal
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* Averon - The Rock
  
 +
[[Null-Sec_Community|Null-Sec Community]]:
 +
Central buyback station (no refinable materials):
 +
* PC9-AY III - Intaki Commerce Trading Post
  
{| cellpadding="5" border="0" style="height: 230px; background: #333333; text-align: center;"
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Refinable material only buyback stations:
|- style="background: black;"
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* PC9-AY - Reprocessing II (ores must be compressed)
! Ship
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* T22-QI - Varris Thellere Refinery
! Empire
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* 5-DSFH - Ord Mantwo
! Base cargo {{m3}}
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* AK-QBU - Reclaimer (ores must be compressed)
! style="width: 30em; " | Cargo m<sup>3</sup> with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs
 
|-  
 
| style="text-align: left;" | [[Bestower]]
 
| Amarr
 
| 4,800
 
| 32,929
 
|-
 
| style="text-align: left;" | [[Tayra]]<br>
 
| Caldari
 
| 7,300
 
| 30,806
 
|-
 
| style="text-align: left;" | [[Iteron Mark V]]
 
| Gallente
 
| 5,800
 
| 31,207
 
|-
 
| style="text-align: left;" | [[Mammoth]]
 
| Minmatar
 
| 5,500
 
| 29,593
 
|}
 
  
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[[Trade Hubs]]:
 +
* Jita IV - Moon 4 - Caldari Navy Assembly Plant
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* Dodixie IX - Moon 20 Federation Navy Assembly
  
== Weighing training time against how much you want to haul ==
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[[WHC]]:
The Bestower is the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the [[Kryos]] and [[Miasmos]]. The Bestower is also a good choice if you want to use the hauler with the highest possible general cargo capacity in the game.
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* J105433 - Vicennial Hall
  
Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million ISK in value per 1,000 of ehp. Another recommendation is the 50 million ISK maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.<ref>[https://www.pushx.net/rates.php PushX Rates] (no endorsement intended)</ref> If you carry too much cargo value often enough, you will lose your ship.
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=== Exceptions and Exclusions ===
  
(See also [[Hauling#Hauling craft|Hauling ships]])
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Each location Buyback covers has it's own rules for what it accepts. There are some things that Buyback consistently won't accept. The primary example is event loot. Event loot has an unstable market price that starts high at the beginning of the event and sells low towards the end of the event. We recommend you sell event loot to your corp mates using #Buy-or-Sell on Discord or taking it to market yourself if you have the means. Any other kind of short-term, variable market item, may be rejected.
  
== Preparing for training  ==
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== Updates ==
It is important to read about [[hauling]] as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.
 
  
=== Racial characters  ===
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Occasionally there will be updates to the Buyback program. Those updates will be pinged in the #Announcements channel on Discord. If you have questions about those updates, folks in Discord will be able to help you.  
Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Hauler I. A character of any race can train to Amarr Hauler III and get a [[Bestower]]. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.
 
  
=== Creating an alt on an existing account  ===
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{{EVEUniversityNav}}
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time '''unless''' you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.
 
  
Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX.  That became [[Multiple Character Training]] in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training.
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[[Category:EVE University Services]]
 
 
=== Neural remaps  ===
 
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.
 
 
 
{| class="wikitable"
 
|+ Large T1 haulers
 
|-
 
! Ship
 
! Cargohold
 
! High
 
! Medium
 
! Low
 
! Notes
 
|-
 
| {{Sh|Bestower}}
 
| 4800
 
| 2
 
| 3
 
| 6
 
| Can haul over 21 652 m3 with 6 Cargo Expanders
 
|-
 
| {{Sh|Tayra}}
 
| 7300
 
| 2
 
| 5
 
| 4
 
| Largest base cargohold
 
|-
 
| {{Sh|Iteron Mark V}}
 
| 5800
 
| 2
 
| 4
 
| 5
 
| Jack of all trades, master of none
 
|-
 
| {{Sh|Mammoth}}
 
| 5500
 
| 2
 
| 4
 
| 5
 
| Has the fastest travel time
 
|}
 
 
 
== Fitting haulers  ==
 
Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.
 
 
 
For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertial Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.
 
 
 
If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time.  It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.
 
 
 
== Optimize with Giant Secure Containers  ==
 
There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 {{m3}} in your cargo hold. The interesting thing is that you can actually put 3,900 {{m3}} of stuff in a GSC - which means you get a 30% space bonus.
 
 
 
Note: Giant Secure Containers are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.
 
 
 
== Advanced hauling and earning ISK via hauling  ==
 
The next step after mastering industrial hauling are [[Freighters]] and Transports.
 
 
You can use outside databases, such as [[Using external tools to haul  profitably|EVE Trade]], to find profitable trade routes. 
 
 
 
To take the first steps in making ISK with your new hauler, you might consider [[Trading|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].
 
 
 
== Credits  ==
 
*[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics.
 
 
 
== See also ==
 
* [[Using external tools to haul profitably]]
 
* [[Making Money with Hauling - Level 4 Cargo Missions]]
 
 
 
== References ==
 
<references/>
 
* [https://forums-archive.eveonline.com/message/3263586 Odyssey 1.1 - Tech 1 Industrials, Round 2]
 
* [https://www.eveonline.com/news/view/rebalancing-and-renaming-industrials Dev blog: Rebalancing and renaming industrials]
 
* [https://www.eveonline.com/news/view/28-ships-later Dev blog: 28 ships later]
 
* [https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch notes: Renaming T1 industrials class to haulers]
 
 
 
<!--[[Category:Hauling]]
 
[[Category:Guides]]
 
[[Category:Getting Started]]
 
[[Category:Trade]]
 
[[Category:Accounts]]-->
 

Latest revision as of 22:23, 28 May 2024

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.
Buyback Poster.jpg

Buyback Service

The Buyback Program is EVE University's internal ecosystem that circulates player goods through the Uni. You can use it to sell your loot, ores, ice, gas, planetary industry, and so much more. Our Buyback Program is one of the most generous while still providing needed tax income to fund all the other programs the Uni offers to all its members. You are strongly encouraged to use the buyback program as it helps the University buy materials, ships, and supplies need for daily operation (it also pays scanners in WHC). In short, the Uni gets many of the resources it needs to be a self-sustaining organization and you get paid without having to haul anything to Jita. Don't risk losing precious cargo on a risky trip to Jita! Sell your stuff to Buyback!

Buyback Instructions

Buyback uses a module of Alliance Auth to process and verify all contracts made to the Buyback Program. Log into Alliance Auth with your main EVE University character and select the Buyback tab on the left side menu. For further instructions, please see the Buyback Instructions Wiki page

Supported stations

Because Buyback has to take everything that is sold through the Buyback Program and sort it by its destination once it's been purchased from Unistas, Buyback only accepts certain items at certain locations to cut down on the amount of logistical work required.

Main Community Highsec:

Central buyback station (no refinable materials):

  • Stacmon - The Quad

Refinable material only buyback stations (ores must be compressed):

  • Stacmon - Furiram's Furnace
  • Slays - Dairek's Chateau
  • Averon - Between The Rock and a Stargate

Other buyback stations (no refinable materials):

  • Amygnon VI - Moon 1 - Garoun Investment Bank Vault
  • Averon VII - Moon 3 - Caldari Business Tribunal
  • Averon - The Rock

Null-Sec Community: Central buyback station (no refinable materials):

  • PC9-AY III - Intaki Commerce Trading Post

Refinable material only buyback stations:

  • PC9-AY - Reprocessing II (ores must be compressed)
  • T22-QI - Varris Thellere Refinery
  • 5-DSFH - Ord Mantwo
  • AK-QBU - Reclaimer (ores must be compressed)

Trade Hubs:

  • Jita IV - Moon 4 - Caldari Navy Assembly Plant
  • Dodixie IX - Moon 20 Federation Navy Assembly

WHC:

  • J105433 - Vicennial Hall

Exceptions and Exclusions

Each location Buyback covers has it's own rules for what it accepts. There are some things that Buyback consistently won't accept. The primary example is event loot. Event loot has an unstable market price that starts high at the beginning of the event and sells low towards the end of the event. We recommend you sell event loot to your corp mates using #Buy-or-Sell on Discord or taking it to market yourself if you have the means. Any other kind of short-term, variable market item, may be rejected.

Updates

Occasionally there will be updates to the Buyback program. Those updates will be pinged in the #Announcements channel on Discord. If you have questions about those updates, folks in Discord will be able to help you.