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{{On-Going Events}}
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{{eunispecific}}
[[image:Whclogo.jpg|left|400px]]
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{{Community Group Navbar}}
 
{{Wormhole Links}}
 
{{Wormhole Links}}
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[[File:WHClogo.png|center|300px]]
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{{tocright}}
  
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== What is the Wormhole Community? ==
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The Wormhole Community is one of the four recognized [[Communities|communities of EVE University]], dedicated to teaching students about [[wormhole]] life through immersion. It was born in late November 2012 and relocated in March 2024 on EVE University's 20th birthday. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.
  
Location: [http://www.wormnav.com/index.php?locus=J211936 J211936]<br>
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WHC is a group-focused, PvP-first community. Every member is encouraged and given room to participate, and due to the ever-changing nature of wormhole space, WHC tends to fly as a single cohesive group in whatever is going on. Like the rest of EVE's wormhole players, PvP is central to life in J-space, and WHC prioritizes PvP fights while still encouraging and supporting all types of PvE activity.
Time: 23/7
 
  
==Mission==
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Location: J105433 ([http://anoik.is/systems/J105433 Anoik.is])
Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all it's challenges and opportunities.
 
  
==Background and Overview==
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In-Game Chat Channel: <span style="color:#7289da">Wormhole (Eve Uni)</span>
WHC had other previous iterations. Some [[Division 6|archaic wiki pages]] can be found of these older installations.
 
  
In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently resides in a C2 W-Space system with a high-sec and C3 static. All eligible unistas are welcome to join.
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=== Contact Us ===
{| align="right"
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For questions, information, or assistance regarding WHC, please contact a [[Community_Coordinators|Wormhole Community Coordinator]]. On Discord, they can be reached by pinging <span style="color:#f1c40f">@Community Officer - WHC<span>.
|-
 
| __TOC__
 
|}
 
==Leadership==
 
Camp Coordinator<br>
 
[[Sylvanium Orlenard]]
 
  
Camp Liasons<br>
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For EVE University diplomatic matters, please contact the [[Diplomacy Directorate]]. On Discord, they can be reached by pinging <span style="color:#F1c40f">@Diplomat</span>.
[[Murbella Idaho]]<br>
 
[[User:Enta_en_bauldry|Enta en Bauldry]]
 
  
POS Fuel Techinicians<br>
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For general questions about wormholes or WHC, EVE University members can also join the <span style="color:#7289da">#whc-public</span> channel in Discord.
[[POSITION OPEN]]<br>
 
[[POSITION OPEN]]
 
  
The WHC is overseen by the [[Management#Director_of_Special_Projects|Director of Special Projects]]. In the event of other issues or problems with people please contact the [[Student Advocate]].
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== Joining WHC ==
 +
=== Requirements ===
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In order to join the Wormhole Community, you must have the [[Titles_within_EVE_University#Freshman|Freshman title]] and meet certain skill point requirements. Broadly, we require two things:
  
==What do I need to join WHC?==
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* You are able to use a [[Cloaking|covert ops cloaking device]]. Because of the lack of local chat, cloaking is a necessity in wormhole space. While WHC strives for inclusivity, it is ultimately not practical to achieve our teaching mission without this fundamental ability. Unfortunately, since cloaking is locked behind the Omega character state, Alpha characters are not able to obtain it and, as a result, cannot join WHC.
===Minimum Requirements===
 
*[[Sophomore]] or [[Graduate]] title
 
'''Skills'''
 
*Core Competency Standard except for Targeting V & Multitasking
 
*[[Skills:Science#Astrometrics|Astrometrics]] III to use a 6 probe formation
 
*[[Skills:Science#Astrometric_Rangefinding|Astrometric Rangefinding]] II
 
*[[Skills:Electronics#Cloaking|Cloaking]] III
 
*[[Full_T2_Tank|Tech 2 Shield or Armor Tank]]
 
*[[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] III
 
*Appropriate Weapon System Support Skills trained to III
 
**Use Cruiser ''weapon system'' Basic/Standard certification as a guide
 
'''Knowledge'''
 
*[[Wormholes| Basic wormhole mechanics]]
 
*[[Directional Scanner Guide|Use of D-scan]]
 
*[[Scanning|Using scan probes]]
 
  
===Ships to Bring===
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* You are able to fly at least one damage ''and'' logistics ship from our core PvP doctrines: [https://auth.eveuniversity.org/fittings/doctrine/16/ AAF] and [https://auth.eveuniversity.org/fittings/doctrine/14/ SBC]. Wormhole groups like WHC tend to live and die together. We want everyone in WHC to be able to participate from the minute they step foot into the our home hole.
'''Important: '''Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, '''any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.'''
 
  
Also, keep in mind that [[Wartime_SOP|WSOP]] is in effect and any sufficiently shiny loss to a war target is grounds for the [[Titles#.5BX.5D_Administrative_Suspension|X title]] and removal from the WHC.  Lack of local and not knowing they are in system is not a valid excuse.
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'''''Don't worry about trying to figure these out yourself.''''' Instead, WHC provides a corporate skill plan that contains the bare minimum skills needed to meet these requirements. If you train it, you're set. The entire plan is under a month of training time for even a zero-day-old character. You can find it by searching for it in-game in the EVE University corporate skill plans or by copying the URL link below into the in-game notepad and clicking it.
  
The below are merely suggestions for being useful during your first few weeks in system without investing too much resources in the endeavor.  Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.
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* <u>EVE University Corporate Skill Plan Name</u>: EUni - WHC Requirements
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* <u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:737e8a2d-04b0-4020-84e4-e216ccc62de2:917701062>EUni - WHC Requirements</url></nowiki><br>
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<br>
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{{SkillQueue
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|name=EUni - WHC Requirements
 +
|width=400px
 +
|hdr=0
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|desc=Entry requirements for WHC
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|Spaceship Command 1
 +
Spaceship Command 1
 +
Amarr Frigate 1
 +
Caldari Frigate 1
 +
Mechanics 1
 +
Power Grid Management 1
 +
CPU Management 1
 +
Capacitor Systems Operation 1
 +
Power Grid Management 2
 +
CPU Management 2
 +
Power Grid Management 3
 +
CPU Management 3
 +
Capacitor Systems Operation 2
 +
Science 1
 +
Science 2
 +
Science 3
 +
Astrometrics 1
 +
Hull Upgrades 1
 +
Hull Upgrades 2
 +
Navigation 1
 +
Navigation 2
 +
Navigation 3
 +
Afterburner 1
 +
Afterburner 2
 +
Afterburner 3
 +
High Speed Maneuvering 1
 +
CPU Management 4
 +
Astrometrics 2
 +
Astrometrics 3
 +
Cloaking 1
 +
Cloaking 2
 +
Cloaking 3
 +
Cloaking 4
 +
Gunnery 1
 +
Gunnery 2
 +
Weapon Upgrades 1
 +
Propulsion Jamming 1
 +
Propulsion Jamming 2
 +
Spaceship Command 2
 +
Mechanics 2
 +
Weapon Upgrades 2
 +
Energy Grid Upgrades 1
 +
Energy Grid Upgrades 2
 +
Capacitor Systems Operation 3
 +
Hull Upgrades 3
 +
Hull Upgrades 4
 +
Spaceship Command 3
 +
Mechanics 3
 +
Power Grid Management 4
 +
Weapon Upgrades 3
 +
Weapon Upgrades 4
 +
Capacitor Emission Systems 1
 +
Small Energy Turret 1
 +
Drones 1
 +
Light Drone Operation 1
 +
Biology 1
 +
Sensor Linking 1
 +
Target Painting 1
 +
Tactical Shield Manipulation 1
 +
Tactical Shield Manipulation 2
 +
Shield Upgrades 1
 +
Shield Upgrades 2
 +
Tactical Shield Manipulation 3
 +
Tactical Shield Manipulation 4
 +
Shield Emission Systems 1
 +
Shield Upgrades 3
 +
Shield Upgrades 4
 +
Caldari Frigate 2
 +
Caldari Frigate 3
 +
Caldari Destroyer 1
 +
Caldari Destroyer 2
 +
Caldari Destroyer 3
 +
Caldari Cruiser 1
 +
Caldari Cruiser 2
 +
Caldari Cruiser 3
 +
Missile Launcher Operation 1
 +
Missile Launcher Operation 2
 +
Light Missiles 1
 +
Missile Launcher Operation 3
 +
Light Missiles 2
 +
Light Missiles 3
 +
Heavy Assault Missiles 1
 +
Caldari Battlecruiser 1
 +
Repair Systems 1
 +
Repair Systems 2
 +
Remote Armor Repair Systems 1
 +
Hull Upgrades 5
 +
}}
  
'''Scanner'''
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=== Applying to WHC ===
*[[Frigate#Exploration|T1 Exploration Frigate]] equipped with a probe launcher and a prototype cloak.  There are a selection of these stocked in the hangar fully fitted.
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We use EVE University's Alliance Auth system for applications. Once you have your Freshman title and met the skill requirements above, you can use the WHC tool here:
*[[Frigate#Covert_Ops|Covert Operations Frigate]] equipped with an expanded probe launcher and a covert ops cloak.
 
'''Combat'''
 
*[[Battlecruiser]] with appropriate T2 tank, weapons system, cloak and probe launcher.
 
**Bring modules and rigging for both a buffer and local repair tank.
 
  
===Recommended Reading===
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{{Color box|color= #202020|border= #0B64BF|text= white|'''Apply to WHC:'''<br>[https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)]}}
*[[The Rookie's Guide To Fleet Ops]]
 
*[[Fleets 101]]
 
*[[Fleets 102]]
 
*[[Fleet Terminology]]
 
*[[Bookmarks]] - Important
 
*[[Directional Scanner Guide]] - Very Important
 
*[[D-Scan 102]]
 
*[[Scanning|Scanning & Probing]]
 
*[[Wormholes]]
 
*[[Wormholes 100]]
 
*[[Wormholes 101]]
 
*[[Wormhole Scouting]]
 
*[[Scanning & Probing]] - Important
 
*[[EVE_University_Rules#Rules_of_Engagement|EVE University Rules of Engagement]]
 
  
====Recommended Skills & Ships====
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Once you've applied, a Community Coordinator will review the application and approve it, giving you access to our structures and our discord channels. This can take anywhere from hours to a couple of days depending on how swamped our staff is. If you've been waiting close to a week, feel free to reach out on discord to a WHC Community Coordinator.
These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.
 
*Astrometrics IV
 
**Astrometric Rangefinding III
 
**Astrometric Pinpointing III
 
**Astrometric Acquisition III
 
*Salvaging III
 
**Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.
 
*Hacking III
 
**Codebreakers in Radar sites
 
*Archaeology III
 
**Analyzers in Magnetometric sites
 
*Covert Ops IV
 
**For more versatile fits
 
*Your choice of well fitted out PvP ship
 
  
==Joining the WHC==
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=== Moving In ===
Once you have met the above requirements and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC.
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Our goal is to make getting started as easy as possible. To achieve this, WHC runs a number of programs designed to let new players hit the ground running without worrying about preparations. Moving in is just three steps:
  
NOTE: Due to limited space for the storage of ships and equipment, there is a chance that the campus will not be accepting applications at the current time.  Do not lose hope, we aim for a continuous turnover of occupants, and as long as the campus is successful, infrastructure will continue top go up increasing our maximum occupancy.
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# Jump into a scanning ship with a Covert Ops cloak.
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# Join our voice comms and the WHC standing fleet.
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# Open up [https://pathfinder.eveuniversity.org/map/MQ%3D%3D Pathfinder] to find a route in. Any WHC member will be happy to help you find the closest way in if you're unfamiliar.
  
*Join WHC.E-UNI chat and check if applications are open.
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That's it. You're home!
*Fill out [https://docs.google.com/spreadsheet/viewform?formkey=dEFWdlhOcm9YN3dYR0lZOFJjSXdjRGc6MQ this form]
 
*Once invited, join the WHC.E-UNI mailing list and further instructions will be given via the welcome message.
 
  
==Living Out of a Can==
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The most common question new players ask when they join is "which ships should I bring?"
Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.
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Our answer is J.B.Y.S.: '''''<span style="color:#FFFFFF">Just Bring Your Scanner</span>'''''.
  
==Using the POS==
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It can be hard for new players to know ahead of time what activities they're going to like and which ships they want to hold. We want new players to be able to experience a bit of wormhole life ''before'' having to make decisions about what to haul in.
The main feature of the WHC POS is the [[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]](SMA) and [[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]](CHA). Here is a short introduction to [[POS_and_YOU|Player Owned Starbases]].
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So we ensure that standard PvP doctrine ships are always available on contract in our home station for below-Jita prices and PvE loaner ships for running sites, harvesting gas clouds, or mining asteroids as well as rolling ships are available in the general hangar for anyone to borrow.
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Once you get a sense for what activities you want to pursue and what your goals are, then you can worry about buying new ships and getting them in.
 +
Until then, WHC has you covered.
  
'''If you steal you'll be quickly added to the [[The Departed|Departed]] list followed by a swift kick out of the University.'''
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[[File:WHC_Moving_In_Draft.png|center|600px]]
  
===[[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]]===
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=== Community Rules and Etiquette ===
The SMA can store 20 million m3 worth of assembled ships.  There are no divisions within the SMA, as such all ships stored are accessible by everyone in corp.
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Because members tend to interact and rely on each other more than other parts of the University, WHC has some of its own conventions and rules. While most of the community etiquette is easy to pick up as you interact with other players, our policies are covered in detail in its own page for your reference. New members are not expected to know everything, but many policies are important for day-to-day operations.
*To store your ship in the SMA, right click the array and select '''Store Vessel'''.  
 
*The '''Access Vessel''' button lets you view ships that are currently stored.
 
*To board a ship, right click and select '''Board Vessel'''.
 
*To launch a ship for an alt, right click and select '''Launch Vessel'''.
 
*When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity of the array is surpassed leaving the ship floating in the field.
 
*If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in, just replace the ship in the SMA.
 
**'''NOTE:''' All campus members have access to the SMA.  In general if you are not okay with other people sitting in your ship, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS.  That said, please respect the property of others.
 
  
====Communal Ships====
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{{Color box|color= #202020|border= #0B64BF|text= white|'''Learn about Community Etiquette:'''<br>[[Wormhole Community Etiquette]]}}
*All ships marked as WHC, UNI or unnamed, stored in the SMA should be considered communal ships and may be used by any campus member with the required skills.
 
**Ships are first come first serve, please do not fight over ships though, look at disagreements as an opportunity to try out a different hull/role
 
**These can either be ships stocked by the campus staff, or through donations by campus members (we always accept donations)
 
**These ships are not to be renamed as they are intended to remain communal
 
**If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage
 
**It is recommended to replace lost communal ships within 24 hours of the loss use the loss mail as a shopping list, If replacing them yourself, please seek reimbursement via the [[Ship_Replacement_Program|Ship Replacement Program]].  This is not required, as these will be replaced on semi-regular intervals by the WHC staff.
 
  
====Personal Ships====
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=== Alt Characters ===
*Personal ships are defined as Those titled with a unique 3 letter prefix other than WHC or UNI
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[[Alt#Alternate Character|Alternate characters]] are widespread and useful in wormhole space, and players are welcome to bring them to WHC. Alts receive docking rights to all structures and access to our shared bookmarks folder. The requirements are simple:
**Personal ships owned by others may be used unless they are labelled 'NO'. Do not board ships labelled 'NO' unless there is a campus emergency declared by Uni directors or campus leadership. Emergencies don't remove the "replace if lost" clause.
 
**If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage
 
**By boarding any ship that is not your own, you commit to replacing it when lost within 24 hours of the loss using the loss mail as a shopping list.  Meaning depositing a fully fitted ship back into the SMA, do not contract or reimburse unless the owner has given express permission that is okay.
 
  
===[[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]]===
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* A player must have a main character accepted to WHC.
The CHA can store 1.4 million m3 worth of items including un-assembled ships.  There are 7 divisions within the CHA, each with their own access control.  This is setup the same as all Uni corporate hangars based on current [http://tools.eveuniversity.org/titlecheck/ title status]
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* Alts ''must'' be a member of a corporation in either the Ivy League or the Ivy League Alt Alliance.
  
====DO NOT store containers in the CHA!====
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Alts '''do NOT''' need to meet the WHC entry requirements, and there is no limit on the number a player may have, within reason (WHC Community Coordinators hold final judgement on this). Alts may be either Omega or Alpha accounts.
*It requires elevated privileges that very few within the Uni posses to remove assembled containers from a corporate hangar.
 
*Even if you have privileges, you can't extract items from the containers without first removing the container from the Hangar into your ship's hold
 
  
====Hangar Divisions====
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Use the same [https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)] to apply with an alt. The process works just like a normal application.
''Alpha''
 
*Tech 1 Meta 0-3 modules
 
*Tech 1 ammunition
 
*Tech 1 drones
 
''Theta''
 
*Tech 2 and Meta 4 modules
 
*Faction and Tech 2 ammo
 
*Tech 2 Drones
 
''Psi''
 
*Sleeper Loot (part of the Sleeper Loot Hauling Service)
 
''Logistics''
 
*Fuel blocks and Strontium Clathrates
 
*Fuel Donations accepted
 
''Industry''
 
*NOT USED
 
''Ivy League Navy''
 
*NOT USED
 
''Restricted''
 
*NOT USED
 
  
====Assembling Ships====
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<!--
*Ensure that the CHA and the SMA have space for the assembled hull.
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==== Combat Comms ====
*Drag ship from hauler into accessible tab within the CHA.
 
*Right click and select assemble
 
*Drag ship from the CHA into the SMA
 
  
==Campus Rules and Procedures==
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Combat Comms is a special corporation that WHC maintains for alts. Any alt is welcome to join, even if the player has alts in other corporations. In addition to normal permissions listed above, alts in Combat Comms are given access to Pathfinder (allowing them to be tracked automatically). This makes it an excellent quality of life option for scanning alts. For WHC members that don't need or don't wish to pay the alliance fee for their own alt corporation, Combat Comms is a slightly better alternative to the [[EVE University Hall of Residence]], but both are welcome at WHC.
===General===
 
*Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join.
 
*Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)
 
**Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
 
*Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
 
*Adhere to all [[EVE University Rules]] and [[Wartime Standard Operating Procedures|WSOP]].
 
*Fly what you can afford to lose.
 
  
===Diplomatic Concerns===
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Use the same [https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)] to apply with an alt, but your alt ''must'' be in an NPC corp at the time of application. Once the application is processed, you will receive an in-game corporate invitation to Combat Comms.
*Do not insult, provoke, or smack talk other corporations, alliances, or individual members in local or any other forum. Shoot them, pod them, gank their industrial ships, but be polite about it.
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-->
*Do not discuss changes to diplomatic relations with the members of any other corporation or alliance unless you are an EVE University diplomat.
 
*Avoid engaging fleets of mixed neutrals and blues.
 
  
===PvP===
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== Life at WHC ==
*Rules of Engagement are Not Blue Shoot It (NBSI). Should students roam into lowsec systems, the rule is Not Red Don't Shoot, or NRDS (more or less). Refer to the Uni [[Rules of Engagement]] for specific details. Students are encouraged to aggressively seek out fights with neutral parties.
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Unlike most other areas of space in EVE, the shifting connections between wormholes mean that the content available to you is always different and highly unpredictable. This requires a certain mindset: only when you log in will you find out whether there is PvP conflict afoot, PvE opportunities nearby, or just the vast unknown waiting to be charted. Staying flexible and being willing to adapt to the current environment around our home is key to succeeding and enjoying wormhole life.
*Any event that results in a killmail or lossmail will have a comment on the killboard.
 
*Suggested PvP loot distribution is donation to the campus. Fleet Agreement on loot distribution overrides this.
 
**An exception to this rule is during wartime, war-target loot belongs to the Logistics Department.
 
  
===PvE===
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=== Scanning ===
*PvE loot is property of the group who agree to rat or run sites together.
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Scanning is the lifeblood of any wormhole group. Without it, we have no content, our ships are at risk, and we're isolated from known space. Every WHC member scans. It's just part of wormhole life, and it's one of the most fundamental contributions a member makes to the community. Scanning in a group is also a bit different than solo exploration: it requires discipline and standard practices to avoid the complete chaos that would come with everyone using their own idiosyncratic approach.
*The campus offers a loot hauling and selling service at a 5% cut which goes to fuel and other operational needs. See below for more info.
 
  
===Comms===
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* We use EVE University's private [[Pathfinder]] server to map and navigate the chain.
*Campus communications are by default “OPEN COMMS”.
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* We use the [[WHC System Naming Scheme]] and [[WHC Bookmark Naming Scheme]] to keep navigation consistent.
*You may not enter the Wormhole Campus Mumble Channel unless you are a campus member, Eve Uni Staff, Manager or Director. You will most likely be asked to leave and then kicked.
 
*When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.
 
*Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
 
*Groups of students operating in the nearby systems may remain in the main campus mumble.
 
*Operations in Known Space must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.
 
*We operate on a "built for purpose" foundation.  If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative.  This helps organize our fleet and keep comms clear for those who need it.
 
  
===Bookmarking===
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While new members are not expected to know the intricacies of either, all members will inevitably learn them, as they are fundamental to the operation of the community.
'''Corporate Bookmarks'''
 
*WHC follows an easy to understand bookmarking convention. Standard format is "<sigtype> [<sigid>] <additional info>"
 
*Signature types are WH(Wormhole), G(Gravimetric), L(Ladar), R(Radar), M(Magnetometric)
 
*'''CRITICAL: YOU MUST SAVE WH BOOKMARKS WHILE ON GRID, OR the BM Location will be off by 7k!!!'''
 
*Examples;
 
**WH [AAA] Highsec Static
 
**WH [BBB] C3 Roaming J111111
 
**G [CCC] Average Frontier Deposit
 
**L [DDD] Barren Perimeter Reservoir
 
**A [EEE] Cosmic Anomoly (for large systems)
 
*You should never mark the system or constellation for K-Space wormholes. This information is restricted to standing fleet members only. This information may be placed into both the mapper and the fleet's MOTD.
 
'''Personnal Bookmarks'''
 
*Bookmark the K-Space side of wormholes yourself
 
*Make [[Safe_Spot|safe spots]]
 
*Make tactical bookmarks
 
** Double optimal from each POS defense grouping
 
** On grid yet outside minimum warp distance (150km) of the POS
 
** Just off grid from POS
 
  
===Alts===
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=== PvP ===
Due to many different factors like Neutrality, ensuring that its not just one small group of Real Life people who are enjoying the campus and a few other administrative headaches a strict policy regarding Alts was developed for the Wormhole Campus.
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Wormholes are a hotbed of PvP activity, and PvP fights are considered a priority by most wormhole groups, including WHC. This mentality and the desire to seek out fights with other corps leads to a common culture across wormhole space. While nearly all pilots you will run into are bloodthirsty, most are also interested in fighting because it's fun. It's not unusual to have cordial discussion with an opponent, sometimes even leading to changes in the ships that a side is flying to ensure that the fight is more even---and thus more fun. On the flipside, wormhole groups that avoid conflict or are solely interested in ISK-making are generally shunned and often find themselves on the wrong end of an eviction. Wormhole space also has a reputation for smaller scale (but sometimes more expensive) fights. Fleet battles do happen, but most engagements that you will participate in are between 5 and 30 players. This means that your choices matter, and WHC members tend to rapidly gain a lot of first-hand experience fighting (and dying!) in PvP.
  
{{co|red||''DISCLAMER: Due to complicated POS mechanics we can not guarantee your alt will not be shot by the UNI POS. You have been warned...''}}
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=== PvE ===
 +
Wormhole space can be lucrative. Combat sites, gas clouds, ore anomalies, and hacking sites are all some of the best in EVE. Consistent with EVE University's mission statement, WHC adopts an inclusive, group-focused approach to PvE. Members are encouraged (and in some cases, expected) to make an attempt to invite other members to participate. Luckily, due to the ability to roll new connections, there is literally never a lack of opportunity for new content.
  
====Alt Rules while at the WHC====
+
====Combat Sites====
 +
WHC's C3 static is an efficient source of ISK. We use a fleet doctrine called [https://auth.eveuniversity.org/fittings/doctrine/6/ Harvester] to ensure new players and vets alike have access to the most common source of ISK-making in wormhole space.
  
*All of your Alts behavior, regardless of which Corp / Alliance they are in are subject to [[EVE University Rules]]. Any break of those rules will result in disciplinary action taken on your main.
+
====Gas and Ore====
*No Out-of-Alliance Alt shall engage in any form of combat (regardless of whether it is PvE or PvP)
+
[[Gas_cloud_harvesting#Fullerenes|Fullerene gas clouds]] found in J-space are not found anywhere else, and they are critical to Tech 3 and capital production. Likewise, ore anomalies contain fairly valuable products, rivaling anything short of capital-assisted R64 moon mining.
*No Alts shall be allowed in the W-Space system if the Main character is not an active member of the WHC. Your main may leave the WHC for events / shopping trips / and other activities but should return in a day or so, otherwise your Alt(s) will be asked to leave also.
 
*If your main receives an [[Titles#.5BX.5D_Administrative_Suspension|[X] Title]], your Alt must also leave the system.
 
*You may bring multiple Alts who are in the [[Ivy League]] alliance (as in the alt is in the [[Ivy League Hall of Residence]]). Be advised that we will keep a close eye on the numbers and if we see that pilots are abusing this (as in bringing in 10 ALTS and not leave any PI for the regular Unistas we may place a limit on this.
 
*You may bring only 1 Alt that is out of the alliance, said Alt may be in a NPC Corporation or a personal Player Owned Corporation.
 
**Personal Player Owned Corporation must be owned and inhabited only by Alts of a UNI character who is an active member of the WHC.
 
**Personal Player Owned Corporation standings must be set to +5. Please join the in-game channel "Diplomacy.E-UNI" for instructions on how to do this. (You can blame CCP POS mechanics for this one)
 
**The Alt (as in the Character itself) must be set to +7.5 to the [[Ivy League]] Alliance please fill in [http://eveuni.org/wh-alt this form] to accomplish this, Wait for a confirmation email from the diplomats and then please wait 24 hours (to ensure standings register, we hope that is long enough)
 
  
*Due to current POS mechanics, your Alt that is in the [[Ivy League]] Alliance ([[Ivy League Hall of Residence]]) will be able to enter the POS shield of the Communal POS, your Alt that is outside of the Alliance will not.
+
====Hacking====
*No Out-of-Alliance Alts will have access to any of the POS modules. (That includes the Ship Maintenance Array and the Corp Hangar Array)
+
As any daytripper knows, [[relic and data sites]] can be a healthy income source with a very low barrier to entry. Like null-sec, low-class (C1-C3) wormhole systems contain pirate-named data and relic sites, which are among the most profitable. In addition, if you get lucky, wormhole-specific [[Ghost_Sites|superior ghost sites]] can occasionally drop items worth billions of ISK.
  
====What can your Alt do for you in the Wormhole?====
+
=== Industry ===
*[[Creating a Scanner Alt|Scanning Alts]] are Awesome! It increases the security of the entire campus to have more characters able to scan their wait out of the system therefore letting a Uni Fleet in when we have to.
+
WHC offers a variety of industrial opportunities, including some that are unique to wormhole space.
*[[Creating a Planetary Interaction Alt|Planetary Interaction Alt]]. Having more Alts do planetary interaction helps to collect PI taxes for the UNI and therefore pay for POS fuel and things like that.
 
*[[Creating an Alt Hauler|Hauling Alt]]. Your Alt can haul your goods for you, in and out of the Wormhole through K-Space. (This should be your Alt that is outside of the Alliance, as you avoid the UNI Wars)
 
*ORCA Alts : these are awesome, Having an ORCA Alt will allow you to keep your ships and belongings safe (well as safe as you can be in a Wormhole) from corp thieves. (This one should probably be in the Alliance as you can then enjoy the safety of the POS shield.)
 
  
Uni Management and Campus leadership will be keeping an eye on the issue. Any Unista found to not be following these rules will be subject to a talk with a member of the [[Student Relations Department]] and possible disciplinary action as judged appropriate by them.
+
====Planetary Industry====
 +
J105433 contains 10 planets and is capable of producing all T2 PI products, three P4 products, and fuel blocks from the planets available. PI is popular at WHC, and experienced members are usually happy to share tips specific to our home system.
  
Information on creating a scanning alt can be found [[Creating a Scanner Alt|here]].
+
====Structures====
 +
WHC's industrial park is designed to support efficient end-to-end production of [[Tech 3 Production|T3 ships and subsystems]] as well as refining of common wormhole resources.
  
==Donations==
+
{| class="wikitable" style="margin-left: 0px; margin-right: auto;"
Fuel donations can be dropped into the Logistics tab in the CHA. Other donations can be place into the Restricted tab. Larget donations can be made in K-Space after contacting camp leadership.
+
|+ Structures at WHC
 +
|-
 +
! Name !! Type !! Services || Rigs
 +
|-
 +
| '''''Vicennial Hall''''' || Fortizar || Clone Bay || N/A
 +
|-
 +
| '''''The Crucible''''' || Athanor || Moon drill, Hybrid Reactions, Composite Reactions || Hybrid Reaction ME I, Composite Reaction ME I
 +
|-
 +
| '''''Salt Mines''''' || Athanor || Reprocessing || Asteroid Ore Grading I, Ice Grading I, Moon Ore Grading I
 +
|-
 +
| '''''WHC Labs''''' || Raitaru || Manufacturing, Invention, Research || Structure ME I, Advanced Component ME I, Equipment Manufacturing ME I
 +
|-
 +
| '''''Utopia Planitia''''' || Raitaru || Manufacturing || Advanced Small Ship ME I, Basic Medium Ship ME I, Basic Large Ship ME I
 +
|}
  
==What Can I Do in WHC?==
 
*'''Scan, scan, scan!''' Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!
 
*PvE
 
**Practice scouting using the [[Wormhole_Scouting|Wormhole Scouting Guide]]
 
**[[Sleeper|Shoot Sleepers for ISK]]
 
*PvP
 
**[[Baiting Guide|Baiting]]
 
**[[Combat_Probing_101|Practice Combat Probing]]
 
**Ganking clueless daytrippers
 
**Experiencing what the lack of local chat or static gates does to PvP
 
**Use k-space exits as covert bridges to engage in sudden non-consensual PvP
 
*Industry
 
**[[Gas in W-space|Gas Harvesting]]
 
**[[Mining|Conventional Mining]]
 
**[[Planetary Interaction]]
 
*Experience lawless and uncharted space
 
**Learn how to live without stations
 
**Bubbles
 
**Lack of gate mechanics
 
**Wormhole Manipulation(ex: rolling statics)
 
  
==Surviving in W-Space==
+
====Services====
====General Advice====
+
In addition to infrastructure, several members of the wormhole community are [[Perfect Refine List|Perfect Refiners]], which gives members access to refining efficiency better than or equal to anywhere else in the University.
There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.
 
  
====Fly What You Can Afford to Lose====
+
The hybrid polymer outputs of WHC's [[Wormhole_Community_Services#Gas_Upgrade_Program|Gas Upgrade Program]] are available weekly for sale to members looking to focus on T3 manufacturing at a discounted price.
Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.
 
  
====Overview====
+
=== WHC Culture ===
Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.
+
Living in wormhole space is demanding and requires a curious combination of self-reliance and cooperation. WHC is a close-knit community where individuals have a lot of freedom to create and guide group content and where communication and teamwork are central to our lifestyle. This unique blend has led to a strong sense of identity and culture, not unlike that of the larger wormhole community in EVE. When you arrive, you become one of us and a part of both those identities.
  
====Local Chat====
+
* '''Comradery'''
Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.
+
WHC operates as a single, cohesive group, whether that means forming an attack fleet to hunt down an enemy, sharing tricks for efficient scouting, or hauling a ship in for a new member. We live and die by the strength of our allies, and empowering them forges a stronger group. These bonds often last well beyond our time in the University, and it is not uncommon to meet, fight, or learn from former Unistas in J-space.
  
DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.
+
* '''Boldness'''
 +
Wormhole life instills a strong sense of self-motivation and risk-taking. You never know what is lurking in the next system, and nearly every activity requires ''someone'' to take a risk to make it happen. WHC members are willing to make things happen, whether it's leading a harvester fleet for the first time, ambushing a stronger enemy target, or just flying something outside of their comfort zone. This mentality is rewarded by patience and understanding from the community: we encourage members to stretch themselves knowing that they will make mistakes. That's how we learn to be better.
  
====Tools====
+
* '''Willingness to Act'''
You can use [http://wormnav.com Wormnav], [http://staticmapper.com Staticmapper], [http://eveeye.com EveEye] or [http://wormhol.es Wormhol.es] for your W-Space information gathering purposes. WHC also uses a chainmapper located [http://wh-space.wiadvice.com/Main.aspx here]. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must request access from camp staff who will add you to the whitelist.
+
The Wormhole Community is an icon of EVE University. It historically has some of the best pilots the Uni has to offer, it is one of the most active subgroups, and its members are well-respected. This perception has been earned through years of heeding the call of action, but it is ultimately built upon the same foundation of cooperation and teamwork. When the Uni needs combat pilots for stratops, you will find WHC pilots flying key roles; when the Uni needs experienced teachers, you will find WHC members preparing material; and when the Uni needs leadership, you will find WHC members in staff roles, keeping the lights on.
  
====Probing====
+
== Resources ==
Before joining the campus, make sure that you have basic knowledge of [[Scanning & Probing]]. Additional requirements exist for [[Combat Probing 101|Combat Probing]]. You must know what you're doing well if you're combat probing.
+
WHC's mission as an immersion program includes creating an environment suitable for learning. This means providing the essential infrastructure, learning material, and guidance that players need. The sections below outline some of these resources.
  
==Services==
+
=== Community Services ===
===Loot Hauling & Selling===
+
Life in a wormhole comes with additional complexities. While the University provides a variety of services to its members, WHC also runs a number of its own programs that cater to the unique demands of J-space.
Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.
+
 
 +
{{Color box|color= #202020|border= #0B64BF|text= white|'''Learn about WHC services:'''<br>[[Wormhole Community Services]]}}
 +
 
 +
=== PvP Doctrines ===
 +
EVE University maintains a full list of all its combat doctrines in Alliance Auth. WHC relies heavily on three in particular:
 +
 
 +
* [https://auth.eveuniversity.org/fittings/doctrine/16/ Armor Assault Frigates (AAF)] A lightweight doctrine popular for [[QRF]]s.
 +
* [https://auth.eveuniversity.org/fittings/doctrine/14/ Shield Battlecruisers (SBC)] A heavier brawling doctrine.
 +
* [https://auth.eveuniversity.org/fittings/doctrine/3/ Kitey Small Gang (KSG)] Uni's nano doctrine.
 +
 
 +
The WHC entrance requirements enable all pilots to fly the first two. KSG has a much broader range of ships and tends to be a more personal choice. Members are encouraged to try out various fits and find what they like.
 +
 
 +
=== Home Defense ===
 +
J-space is lawless and does ''not'' offer [[Asset Safety]], which means you and your belongings are always at risk. The responsibility of any wormhole denizen, of course, is to defend their home, and WHC is no exception. Briefly, our broad strategy for home defense is three-fold:
 +
 
 +
# '''Be Ready to Fight''': WHC has a home defense doctrine, and all WHC members are eventually expected to train into and own a home defense ship.
 +
# '''Pack Light and Share''': The best way to avoid losing something is never to have it in the first place. Only bring what you need and take advantage of communal resources.
 +
# '''Safeguard Your Assets''': If the worst case comes to pass, ensure that your belongings don't end up floating in space.
 +
 
 +
{{Color box|color= #202020|border= #0B64BF|text= white|'''Learn about Home Defense:'''<br>[[Wormhole Community Home Defense]]}}
 +
 
 +
=== Community Coordinators ===
 +
Community Coordinators (CCs) help guide the Wormhole Community. They are content creators, custodians, teachers, and the point of contact for community members who don't know who to ask. They are here to help you, so if you have questions about WHC or issues that need to get sored out, please do not be afraid to contact them.
 +
 
 +
{| style="text-align: center;"
 +
|-
 +
| style="border: 1px dotted yellow;" | {{Charimage|1499484837|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|1872622646|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|250355271|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|1156658934|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|1633635029|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|2120604548|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|2119936358|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|94462579|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|95816722|size= 128}}
 +
| style="border: 1px dotted lightgrey;" | {{Charimage|90495602|size= 128}}
 +
|-
 +
| Morra Deovindice<br>(Community Lead)
 +
| Boran Lordsworth
 +
| Hung Lao
 +
| Lord Finnbar
 +
| Lucius Thrawla
 +
| NeedsNames
 +
| Tealson Darkstar
 +
| Torg Navatin
 +
| Tsuro Tsero
 +
| Venator Fox
 +
|}
  
To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.
 
*Please fill out [https://docs.google.com/spreadsheet/viewform?formkey=dENiSXVaWG9Rckh0eHNaLW4xdF9OUmc6MQ this form] to gain access to the loot spreadsheet.
 
  
If you're hauling your loot on your own please note the [[WSOP]] is in full effect during wartime. Do not use your main to haul loot.
+
{{EVEUniversityNav}}
  
[[Category:Wormholes]][[Category:WHC]]
+
[[Category:Wormholes]]
 +
[[Category:WHC]]

Latest revision as of 19:55, 5 October 2024

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.


WHClogo.png

What is the Wormhole Community?

The Wormhole Community is one of the four recognized communities of EVE University, dedicated to teaching students about wormhole life through immersion. It was born in late November 2012 and relocated in March 2024 on EVE University's 20th birthday. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.

WHC is a group-focused, PvP-first community. Every member is encouraged and given room to participate, and due to the ever-changing nature of wormhole space, WHC tends to fly as a single cohesive group in whatever is going on. Like the rest of EVE's wormhole players, PvP is central to life in J-space, and WHC prioritizes PvP fights while still encouraging and supporting all types of PvE activity.

Location: J105433 (Anoik.is)

In-Game Chat Channel: Wormhole (Eve Uni)

Contact Us

For questions, information, or assistance regarding WHC, please contact a Wormhole Community Coordinator. On Discord, they can be reached by pinging @Community Officer - WHC.

For EVE University diplomatic matters, please contact the Diplomacy Directorate. On Discord, they can be reached by pinging @Diplomat.

For general questions about wormholes or WHC, EVE University members can also join the #whc-public channel in Discord.

Joining WHC

Requirements

In order to join the Wormhole Community, you must have the Freshman title and meet certain skill point requirements. Broadly, we require two things:

  • You are able to use a covert ops cloaking device. Because of the lack of local chat, cloaking is a necessity in wormhole space. While WHC strives for inclusivity, it is ultimately not practical to achieve our teaching mission without this fundamental ability. Unfortunately, since cloaking is locked behind the Omega character state, Alpha characters are not able to obtain it and, as a result, cannot join WHC.
  • You are able to fly at least one damage and logistics ship from our core PvP doctrines: AAF and SBC. Wormhole groups like WHC tend to live and die together. We want everyone in WHC to be able to participate from the minute they step foot into the our home hole.

Don't worry about trying to figure these out yourself. Instead, WHC provides a corporate skill plan that contains the bare minimum skills needed to meet these requirements. If you train it, you're set. The entire plan is under a month of training time for even a zero-day-old character. You can find it by searching for it in-game in the EVE University corporate skill plans or by copying the URL link below into the in-game notepad and clicking it.

  • EVE University Corporate Skill Plan Name: EUni - WHC Requirements
  • Corporate Skill Plan link: <url=skillPlan:737e8a2d-04b0-4020-84e4-e216ccc62de2:917701062>EUni - WHC Requirements</url>


EUni - WHC Requirements
Entry requirements for WHC
Expand this box to view a Skill queue to use in-game

Spaceship Command 1
Spaceship Command 1
Amarr Frigate 1
Caldari Frigate 1
Mechanics 1
Power Grid Management 1
CPU Management 1
Capacitor Systems Operation 1
Power Grid Management 2
CPU Management 2
Power Grid Management 3
CPU Management 3
Capacitor Systems Operation 2
Science 1
Science 2
Science 3
Astrometrics 1
Hull Upgrades 1
Hull Upgrades 2
Navigation 1
Navigation 2
Navigation 3
Afterburner 1
Afterburner 2
Afterburner 3
High Speed Maneuvering 1
CPU Management 4
Astrometrics 2
Astrometrics 3
Cloaking 1
Cloaking 2
Cloaking 3
Cloaking 4
Gunnery 1
Gunnery 2
Weapon Upgrades 1
Propulsion Jamming 1
Propulsion Jamming 2
Spaceship Command 2
Mechanics 2
Weapon Upgrades 2
Energy Grid Upgrades 1
Energy Grid Upgrades 2
Capacitor Systems Operation 3
Hull Upgrades 3
Hull Upgrades 4
Spaceship Command 3
Mechanics 3
Power Grid Management 4
Weapon Upgrades 3
Weapon Upgrades 4
Capacitor Emission Systems 1
Small Energy Turret 1
Drones 1
Light Drone Operation 1
Biology 1
Sensor Linking 1
Target Painting 1
Tactical Shield Manipulation 1
Tactical Shield Manipulation 2
Shield Upgrades 1
Shield Upgrades 2
Tactical Shield Manipulation 3
Tactical Shield Manipulation 4
Shield Emission Systems 1
Shield Upgrades 3
Shield Upgrades 4
Caldari Frigate 2
Caldari Frigate 3
Caldari Destroyer 1
Caldari Destroyer 2
Caldari Destroyer 3
Caldari Cruiser 1
Caldari Cruiser 2
Caldari Cruiser 3
Missile Launcher Operation 1
Missile Launcher Operation 2
Light Missiles 1
Missile Launcher Operation 3
Light Missiles 2
Light Missiles 3
Heavy Assault Missiles 1
Caldari Battlecruiser 1
Repair Systems 1
Repair Systems 2
Remote Armor Repair Systems 1
Hull Upgrades 5


Applying to WHC

We use EVE University's Alliance Auth system for applications. Once you have your Freshman title and met the skill requirements above, you can use the WHC tool here:

Apply to WHC:
WHC Application (Alliance Auth)

Once you've applied, a Community Coordinator will review the application and approve it, giving you access to our structures and our discord channels. This can take anywhere from hours to a couple of days depending on how swamped our staff is. If you've been waiting close to a week, feel free to reach out on discord to a WHC Community Coordinator.

Moving In

Our goal is to make getting started as easy as possible. To achieve this, WHC runs a number of programs designed to let new players hit the ground running without worrying about preparations. Moving in is just three steps:

  1. Jump into a scanning ship with a Covert Ops cloak.
  2. Join our voice comms and the WHC standing fleet.
  3. Open up Pathfinder to find a route in. Any WHC member will be happy to help you find the closest way in if you're unfamiliar.

That's it. You're home!

The most common question new players ask when they join is "which ships should I bring?" Our answer is J.B.Y.S.: Just Bring Your Scanner.

It can be hard for new players to know ahead of time what activities they're going to like and which ships they want to hold. We want new players to be able to experience a bit of wormhole life before having to make decisions about what to haul in. So we ensure that standard PvP doctrine ships are always available on contract in our home station for below-Jita prices and PvE loaner ships for running sites, harvesting gas clouds, or mining asteroids as well as rolling ships are available in the general hangar for anyone to borrow. Once you get a sense for what activities you want to pursue and what your goals are, then you can worry about buying new ships and getting them in. Until then, WHC has you covered.

WHC Moving In Draft.png

Community Rules and Etiquette

Because members tend to interact and rely on each other more than other parts of the University, WHC has some of its own conventions and rules. While most of the community etiquette is easy to pick up as you interact with other players, our policies are covered in detail in its own page for your reference. New members are not expected to know everything, but many policies are important for day-to-day operations.

Learn about Community Etiquette:
Wormhole Community Etiquette

Alt Characters

Alternate characters are widespread and useful in wormhole space, and players are welcome to bring them to WHC. Alts receive docking rights to all structures and access to our shared bookmarks folder. The requirements are simple:

  • A player must have a main character accepted to WHC.
  • Alts must be a member of a corporation in either the Ivy League or the Ivy League Alt Alliance.

Alts do NOT need to meet the WHC entry requirements, and there is no limit on the number a player may have, within reason (WHC Community Coordinators hold final judgement on this). Alts may be either Omega or Alpha accounts.

Use the same WHC Application (Alliance Auth) to apply with an alt. The process works just like a normal application.


Life at WHC

Unlike most other areas of space in EVE, the shifting connections between wormholes mean that the content available to you is always different and highly unpredictable. This requires a certain mindset: only when you log in will you find out whether there is PvP conflict afoot, PvE opportunities nearby, or just the vast unknown waiting to be charted. Staying flexible and being willing to adapt to the current environment around our home is key to succeeding and enjoying wormhole life.

Scanning

Scanning is the lifeblood of any wormhole group. Without it, we have no content, our ships are at risk, and we're isolated from known space. Every WHC member scans. It's just part of wormhole life, and it's one of the most fundamental contributions a member makes to the community. Scanning in a group is also a bit different than solo exploration: it requires discipline and standard practices to avoid the complete chaos that would come with everyone using their own idiosyncratic approach.

While new members are not expected to know the intricacies of either, all members will inevitably learn them, as they are fundamental to the operation of the community.

PvP

Wormholes are a hotbed of PvP activity, and PvP fights are considered a priority by most wormhole groups, including WHC. This mentality and the desire to seek out fights with other corps leads to a common culture across wormhole space. While nearly all pilots you will run into are bloodthirsty, most are also interested in fighting because it's fun. It's not unusual to have cordial discussion with an opponent, sometimes even leading to changes in the ships that a side is flying to ensure that the fight is more even---and thus more fun. On the flipside, wormhole groups that avoid conflict or are solely interested in ISK-making are generally shunned and often find themselves on the wrong end of an eviction. Wormhole space also has a reputation for smaller scale (but sometimes more expensive) fights. Fleet battles do happen, but most engagements that you will participate in are between 5 and 30 players. This means that your choices matter, and WHC members tend to rapidly gain a lot of first-hand experience fighting (and dying!) in PvP.

PvE

Wormhole space can be lucrative. Combat sites, gas clouds, ore anomalies, and hacking sites are all some of the best in EVE. Consistent with EVE University's mission statement, WHC adopts an inclusive, group-focused approach to PvE. Members are encouraged (and in some cases, expected) to make an attempt to invite other members to participate. Luckily, due to the ability to roll new connections, there is literally never a lack of opportunity for new content.

Combat Sites

WHC's C3 static is an efficient source of ISK. We use a fleet doctrine called Harvester to ensure new players and vets alike have access to the most common source of ISK-making in wormhole space.

Gas and Ore

Fullerene gas clouds found in J-space are not found anywhere else, and they are critical to Tech 3 and capital production. Likewise, ore anomalies contain fairly valuable products, rivaling anything short of capital-assisted R64 moon mining.

Hacking

As any daytripper knows, relic and data sites can be a healthy income source with a very low barrier to entry. Like null-sec, low-class (C1-C3) wormhole systems contain pirate-named data and relic sites, which are among the most profitable. In addition, if you get lucky, wormhole-specific superior ghost sites can occasionally drop items worth billions of ISK.

Industry

WHC offers a variety of industrial opportunities, including some that are unique to wormhole space.

Planetary Industry

J105433 contains 10 planets and is capable of producing all T2 PI products, three P4 products, and fuel blocks from the planets available. PI is popular at WHC, and experienced members are usually happy to share tips specific to our home system.

Structures

WHC's industrial park is designed to support efficient end-to-end production of T3 ships and subsystems as well as refining of common wormhole resources.

Structures at WHC
Name Type Services Rigs
Vicennial Hall Fortizar Clone Bay N/A
The Crucible Athanor Moon drill, Hybrid Reactions, Composite Reactions Hybrid Reaction ME I, Composite Reaction ME I
Salt Mines Athanor Reprocessing Asteroid Ore Grading I, Ice Grading I, Moon Ore Grading I
WHC Labs Raitaru Manufacturing, Invention, Research Structure ME I, Advanced Component ME I, Equipment Manufacturing ME I
Utopia Planitia Raitaru Manufacturing Advanced Small Ship ME I, Basic Medium Ship ME I, Basic Large Ship ME I


Services

In addition to infrastructure, several members of the wormhole community are Perfect Refiners, which gives members access to refining efficiency better than or equal to anywhere else in the University.

The hybrid polymer outputs of WHC's Gas Upgrade Program are available weekly for sale to members looking to focus on T3 manufacturing at a discounted price.

WHC Culture

Living in wormhole space is demanding and requires a curious combination of self-reliance and cooperation. WHC is a close-knit community where individuals have a lot of freedom to create and guide group content and where communication and teamwork are central to our lifestyle. This unique blend has led to a strong sense of identity and culture, not unlike that of the larger wormhole community in EVE. When you arrive, you become one of us and a part of both those identities.

  • Comradery

WHC operates as a single, cohesive group, whether that means forming an attack fleet to hunt down an enemy, sharing tricks for efficient scouting, or hauling a ship in for a new member. We live and die by the strength of our allies, and empowering them forges a stronger group. These bonds often last well beyond our time in the University, and it is not uncommon to meet, fight, or learn from former Unistas in J-space.

  • Boldness

Wormhole life instills a strong sense of self-motivation and risk-taking. You never know what is lurking in the next system, and nearly every activity requires someone to take a risk to make it happen. WHC members are willing to make things happen, whether it's leading a harvester fleet for the first time, ambushing a stronger enemy target, or just flying something outside of their comfort zone. This mentality is rewarded by patience and understanding from the community: we encourage members to stretch themselves knowing that they will make mistakes. That's how we learn to be better.

  • Willingness to Act

The Wormhole Community is an icon of EVE University. It historically has some of the best pilots the Uni has to offer, it is one of the most active subgroups, and its members are well-respected. This perception has been earned through years of heeding the call of action, but it is ultimately built upon the same foundation of cooperation and teamwork. When the Uni needs combat pilots for stratops, you will find WHC pilots flying key roles; when the Uni needs experienced teachers, you will find WHC members preparing material; and when the Uni needs leadership, you will find WHC members in staff roles, keeping the lights on.

Resources

WHC's mission as an immersion program includes creating an environment suitable for learning. This means providing the essential infrastructure, learning material, and guidance that players need. The sections below outline some of these resources.

Community Services

Life in a wormhole comes with additional complexities. While the University provides a variety of services to its members, WHC also runs a number of its own programs that cater to the unique demands of J-space.

Learn about WHC services:
Wormhole Community Services

PvP Doctrines

EVE University maintains a full list of all its combat doctrines in Alliance Auth. WHC relies heavily on three in particular:

The WHC entrance requirements enable all pilots to fly the first two. KSG has a much broader range of ships and tends to be a more personal choice. Members are encouraged to try out various fits and find what they like.

Home Defense

J-space is lawless and does not offer Asset Safety, which means you and your belongings are always at risk. The responsibility of any wormhole denizen, of course, is to defend their home, and WHC is no exception. Briefly, our broad strategy for home defense is three-fold:

  1. Be Ready to Fight: WHC has a home defense doctrine, and all WHC members are eventually expected to train into and own a home defense ship.
  2. Pack Light and Share: The best way to avoid losing something is never to have it in the first place. Only bring what you need and take advantage of communal resources.
  3. Safeguard Your Assets: If the worst case comes to pass, ensure that your belongings don't end up floating in space.
Learn about Home Defense:
Wormhole Community Home Defense

Community Coordinators

Community Coordinators (CCs) help guide the Wormhole Community. They are content creators, custodians, teachers, and the point of contact for community members who don't know who to ask. They are here to help you, so if you have questions about WHC or issues that need to get sored out, please do not be afraid to contact them.

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Morra Deovindice
(Community Lead)
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