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{{On-Going Events}}
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{{eunispecific}}
[[image:WHClogo.png|left|400px]]
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{{Community Group Navbar}}
 
{{Wormhole Links}}
 
{{Wormhole Links}}
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[[File:WHClogo.png|center|300px]]
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{{tocright}}
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== What is the Wormhole Community? ==
 +
The Wormhole Community is one of the four recognized [[Communities|communities of EVE University]], dedicated to teaching students about [[wormhole]] life through immersion. It was born in late November 2012 and relocated in March 2024 on EVE University's 20th birthday. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.
 +
 +
WHC is a group-focused, PvP-first community. Every member is encouraged and given room to participate, and due to the ever-changing nature of wormhole space, WHC tends to fly as a single cohesive group in whatever is going on. Like the rest of EVE's wormhole players, PvP is central to life in J-space, and WHC prioritizes PvP fights while still encouraging and supporting all types of PvE activity.
  
{{tocright}}
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Location: J105433 ([http://anoik.is/systems/J105433 Anoik.is])
== What is the wormhole campus? ==
 
  
The Wormhole Campus is an ongoing [[Campuses|educational project]] of [[EVE University]] dedicated to
+
In-Game Chat Channel: <span style="color:#7289da">Wormhole (Eve Uni)</span>
instructing students about [[wormhole]] life. It is currently based out of a
 
C2 wormhole with both a highsec static (allowing easy access to [[kspace]] for
 
classes and logistics) and a C3 static (for ISK making and PvP opportunities).
 
  
Location: [http://www.wormnav.com/index.php?locus=J211936 J211936]
+
=== Contact Us ===
 +
For questions, information, or assistance regarding WHC, please contact a [[Community_Coordinators|Wormhole Community Coordinator]]. On Discord, they can be reached by pinging <span style="color:#f1c40f">@Community Officer - WHC<span>.
  
Time: 23/7
+
For EVE University diplomatic matters, please contact the [[Diplomacy Directorate]]. On Discord, they can be reached by pinging <span style="color:#F1c40f">@Diplomat</span>.
  
In-Game Chat Channel: WHC.E-Uni
+
For general questions about wormholes or WHC, EVE University members can also join the <span style="color:#7289da">#whc-public</span> channel in Discord.
  
Mailing list: WHC.E-Uni (accessible only to approved campus members)
+
== Joining WHC ==
 +
=== Requirements ===
 +
In order to join the Wormhole Community, you must have the [[Titles_within_EVE_University#Freshman|Freshman title]] and meet certain skill point requirements. Broadly, we require two things:
  
<br>
+
* You are able to use a [[Cloaking|covert ops cloaking device]]. Because of the lack of local chat, cloaking is a necessity in wormhole space. While WHC strives for inclusivity, it is ultimately not practical to achieve our teaching mission without this fundamental ability. Unfortunately, since cloaking is locked behind the Omega character state, Alpha characters are not able to obtain it and, as a result, cannot join WHC.
<br>
 
<br>
 
<br>
 
<br>
 
<br>
 
  
==Leadership==
+
* You are able to fly at least one damage ''and'' logistics ship from our core PvP doctrines: [https://auth.eveuniversity.org/fittings/doctrine/16/ AAF] and [https://auth.eveuniversity.org/fittings/doctrine/14/ SBC]. Wormhole groups like WHC tend to live and die together. We want everyone in WHC to be able to participate from the minute they step foot into the our home hole.
'''Campus Manager'''<br>
 
[[User:Niss_Tymbrimi|Niss Tymbrimi]]<br><br>
 
  
'''WHC Administrative Officers'''<br>
+
'''''Don't worry about trying to figure these out yourself.''''' Instead, WHC provides a corporate skill plan that contains the bare minimum skills needed to meet these requirements. If you train it, you're set. The entire plan is under a month of training time for even a zero-day-old character. You can find it by searching for it in-game in the EVE University corporate skill plans or by copying the URL link below into the in-game notepad and clicking it.
[[User:Arimos|Arimos]]<br>
 
[[User:Artyum_Zhvikov|Artyum Zhvikov]]
 
<br>
 
  
'''WHC Logistics Officers'''<br>
+
* <u>EVE University Corporate Skill Plan Name</u>: EUni - WHC Requirements
[[User:Larsen_Knight|Larsen Knight]]<br>
+
* <u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:737e8a2d-04b0-4020-84e4-e216ccc62de2:917701062>EUni - WHC Requirements</url></nowiki><br>
[[User:marlinspike_von_Credraven|marlinspike von Crendraven]] <br>
 
[[User:Rose_Chanlin|Rose Chanlin]]
 
 
<br>
 
<br>
 +
{{SkillQueue
 +
|name=EUni - WHC Requirements
 +
|width=400px
 +
|hdr=0
 +
|desc=Entry requirements for WHC
 +
|Spaceship Command 1
 +
Spaceship Command 1
 +
Amarr Frigate 1
 +
Caldari Frigate 1
 +
Mechanics 1
 +
Power Grid Management 1
 +
CPU Management 1
 +
Capacitor Systems Operation 1
 +
Power Grid Management 2
 +
CPU Management 2
 +
Power Grid Management 3
 +
CPU Management 3
 +
Capacitor Systems Operation 2
 +
Science 1
 +
Science 2
 +
Science 3
 +
Astrometrics 1
 +
Hull Upgrades 1
 +
Hull Upgrades 2
 +
Navigation 1
 +
Navigation 2
 +
Navigation 3
 +
Afterburner 1
 +
Afterburner 2
 +
Afterburner 3
 +
High Speed Maneuvering 1
 +
CPU Management 4
 +
Astrometrics 2
 +
Astrometrics 3
 +
Cloaking 1
 +
Cloaking 2
 +
Cloaking 3
 +
Cloaking 4
 +
Gunnery 1
 +
Gunnery 2
 +
Weapon Upgrades 1
 +
Propulsion Jamming 1
 +
Propulsion Jamming 2
 +
Spaceship Command 2
 +
Mechanics 2
 +
Weapon Upgrades 2
 +
Energy Grid Upgrades 1
 +
Energy Grid Upgrades 2
 +
Capacitor Systems Operation 3
 +
Hull Upgrades 3
 +
Hull Upgrades 4
 +
Spaceship Command 3
 +
Mechanics 3
 +
Power Grid Management 4
 +
Weapon Upgrades 3
 +
Weapon Upgrades 4
 +
Capacitor Emission Systems 1
 +
Small Energy Turret 1
 +
Drones 1
 +
Light Drone Operation 1
 +
Biology 1
 +
Sensor Linking 1
 +
Target Painting 1
 +
Tactical Shield Manipulation 1
 +
Tactical Shield Manipulation 2
 +
Shield Upgrades 1
 +
Shield Upgrades 2
 +
Tactical Shield Manipulation 3
 +
Tactical Shield Manipulation 4
 +
Shield Emission Systems 1
 +
Shield Upgrades 3
 +
Shield Upgrades 4
 +
Caldari Frigate 2
 +
Caldari Frigate 3
 +
Caldari Destroyer 1
 +
Caldari Destroyer 2
 +
Caldari Destroyer 3
 +
Caldari Cruiser 1
 +
Caldari Cruiser 2
 +
Caldari Cruiser 3
 +
Missile Launcher Operation 1
 +
Missile Launcher Operation 2
 +
Light Missiles 1
 +
Missile Launcher Operation 3
 +
Light Missiles 2
 +
Light Missiles 3
 +
Heavy Assault Missiles 1
 +
Caldari Battlecruiser 1
 +
Repair Systems 1
 +
Repair Systems 2
 +
Remote Armor Repair Systems 1
 +
Hull Upgrades 5
 +
}}
  
'''WHC Education Officers'''<br>
+
=== Applying to WHC ===
[[User:Hannah_Onasi|Hannah Onasi]]<br>
+
We use EVE University's Alliance Auth system for applications. Once you have your Freshman title and met the skill requirements above, you can use the WHC tool here:
[[User:Kaliano|Kaliano]]
 
<br>
 
  
'''WHC Reimbursement Officers'''<br>
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{{Color box|color= #202020|border= #0B64BF|text= white|'''Apply to WHC:'''<br>[https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)]}}
[[User:Azzy_Ellecon|Azzy Ellecon]]<br>
 
[[User:Vukae_Dhoul|Vukae Dhoul]]
 
<br>
 
  
The WHC is overseen by the [[Management#Director_of_Special_Projects|Director of Special Projects]]. In the event of other issues or problems with people please contact the [[Student Advocate]].
+
Once you've applied, a Community Coordinator will review the application and approve it, giving you access to our structures and our discord channels. This can take anywhere from hours to a couple of days depending on how swamped our staff is. If you've been waiting close to a week, feel free to reach out on discord to a WHC Community Coordinator.
  
==Joining the WHC ==
+
=== Moving In ===
Living in wormhole space is inherently skill-intensive. To help campers get the most from their WHC experience, we require the following:
+
Our goal is to make getting started as easy as possible. To achieve this, WHC runs a number of programs designed to let new players hit the ground running without worrying about preparations. Moving in is just three steps:
  
{| class="wikitable"
+
# Jump into a scanning ship with a Covert Ops cloak.
!Skills
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# Join our voice comms and the WHC standing fleet.
!Titles
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# Open up [https://pathfinder.eveuniversity.org/map/MQ%3D%3D Pathfinder] to find a route in. Any WHC member will be happy to help you find the closest way in if you're unfamiliar.
!Recommended Knowledge
 
|-
 
|
 
*[[Skills:Science#Astrometrics|Astrometrics]] III <br>
 
*Tech 2 [[Tanking#Shield_Tanking_Basic_Skill_Summary|Shield]] or [[Tanking#Armor_Tanking_Basic_Skill_Summary|Armor Tank]]
 
  
|
+
That's it. You're home!
*[[Sophomore]]
 
|
 
*[[Wormholes| Basic wormhole mechanics]]
 
*[[Directional Scanner Guide|Use of D-scan]]
 
*[[Scanning|Using scan probes]]
 
|}
 
While we have shield T2 as an option, armour tanking is much more common in the WHC.
 
  
Once you've met these requirements  and are ready give wormhole life a try, [https://docs.google.com/spreadsheet/viewform?usp=drive_web&formkey=dFlhcGtRbGVJbmNjelZKQmVMQXdkLUE6MA#gid=0 fill out this form].  
+
The most common question new players ask when they join is "which ships should I bring?"
 +
Our answer is J.B.Y.S.: '''''<span style="color:#FFFFFF">Just Bring Your Scanner</span>'''''.
  
== Recommended Skills & Ships ==
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It can be hard for new players to know ahead of time what activities they're going to like and which ships they want to hold. We want new players to be able to experience a bit of wormhole life ''before'' having to make decisions about what to haul in.
 +
So we ensure that standard PvP doctrine ships are always available on contract in our home station for below-Jita prices and PvE loaner ships for running sites, harvesting gas clouds, or mining asteroids as well as rolling ships are available in the general hangar for anyone to borrow.
 +
Once you get a sense for what activities you want to pursue and what your goals are, then you can worry about buying new ships and getting them in.
 +
Until then, WHC has you covered.
  
Wormhole life is dangerous. Additionally, Ship Maintenance Array mechanics enable everyone to access any ship in storage. ''Consider your pod and any ship you bring into the campus either lost or stolen.''  As always, don't fly what you can't afford to lose.
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[[File:WHC_Moving_In_Draft.png|center|600px]]
  
This section lists skills and ship that, while not required, increase the number of roles you can fill in the WHC.
+
=== Community Rules and Etiquette ===
 +
Because members tend to interact and rely on each other more than other parts of the University, WHC has some of its own conventions and rules. While most of the community etiquette is easy to pick up as you interact with other players, our policies are covered in detail in its own page for your reference. New members are not expected to know everything, but many policies are important for day-to-day operations.
  
{| class="wikitable"
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{{Color box|color= #202020|border= #0B64BF|text= white|'''Learn about Community Etiquette:'''<br>[[Wormhole Community Etiquette]]}}
!Skill
 
!Basic level
 
!Advanced level
 
!Why?
 
|-
 
|Astrometrics
 
|3
 
|4
 
|Each level improves your ability to [[Scanning|scan]].
 
|-
 
|Astrometric Rangefinding
 
|0
 
|3
 
|Each level increases scan strength.
 
|-
 
|Astrometric Acquisition
 
|0
 
|3
 
|Each level increases scan speed.
 
|-
 
|Astrometric Pinpointing
 
|0
 
|3
 
|Each level reduces scan deviation on results.
 
|-
 
|<Racial> Battlecruiser
 
|3
 
|4
 
|Apart from [[Cruiser#Heavy_Assault_Cruisers|Heavy Assault Cruisers]] and [[Strategic Cruiser|T3 Strategic Cruiser]]s, [[Battlecruiser]]s are the best ships to fly in the WHC.
 
|-
 
|<Racial> Cruiser
 
|3
 
|5
 
|Cruisers are a crucial stepping stone toward T3 Strategic Cruisers, Heavy Assault Cruisers, and [[Heavy_Interdictors#Heavy_Interdiction_Cruisers|Heavy Interdictor Cruiser]]s. They're also cheap.
 
|-
 
|Salvaging
 
|3
 
|4
 
|Sleeper Battleship wrecks require IV to salvage. Salvage rigs also increase salvaging efficiency by one skill level each.
 
|-
 
|Hacking
 
|3
 
|4
 
|Data Analyzers are used in Data sites. The skill increases the HP [hit points] of your virus.
 
|-
 
|Archaeology
 
|3
 
|4
 
|Relic Analyzers are used in Relic sites. The skill increases the HP [hit points] of your virus.
 
|-
 
|Covert Ops
 
|3
 
|4
 
|Cloaking while scanning and reduction of CPU requirements.
 
|}
 
  
{| class="wikitable"
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=== Alt Characters ===
!Ship
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[[Alt#Alternate Character|Alternate characters]] are widespread and useful in wormhole space, and players are welcome to bring them to WHC. Alts receive docking rights to all structures and access to our shared bookmarks folder. The requirements are simple:
!Role
 
!Support skills
 
|-
 
|[[Frigate#Exploration|T1 Exploration Frigate]]
 
|Scanning/picketing
 
|<Racial> frigate 3; Cloaking 1
 
|-
 
|[[Frigate#Covert_Ops|Covert Operations Frigate]]
 
|Scanning/scouting
 
|Covert Ops 4; Cloaking 4
 
|-
 
|<Racial> [[Battlecruiser]]
 
|Combat
 
|<Racial> Battlecruiser 3; Varies
 
|-
 
|[[Noctis]]
 
|Salvaging
 
|ORE Industrial 3; Science 3; Salvaging 3
 
|}
 
  
 +
* A player must have a main character accepted to WHC.
 +
* Alts ''must'' be a member of a corporation in either the Ivy League or the Ivy League Alt Alliance.
  
The above are merely suggestions for being useful during your first few weeks in system without investing too many resources in the endeavor.  Once you are more comfortable with day-to-day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.
+
Alts '''do NOT''' need to meet the WHC entry requirements, and there is no limit on the number a player may have, within reason (WHC Community Coordinators hold final judgement on this). Alts may be either Omega or Alpha accounts.
  
===Wormhole Campus Ship Fittings===
+
Use the same [https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)] to apply with an alt. The process works just like a normal application.
  
Wondering how to fit your new Brutix or Tengu? The [http://forum.eveuniversity.org/viewforum.php?f=236 WHC Forum] has helpfully [[Wormhole_Campus_Ship_Fittings|collected a bunch of fits]]. There's a [[Wormhole_Campus_Ship_Fittings#Basic|basic section]] for newbros, and an [[Wormhole_Campus_Ship_Fittings#Advanced|advanced section]] for those looking to travel farther down the rabbit hole.
+
<!--
 +
==== Combat Comms ====
  
As always, make sure to click on ''Notes'' for more information about each fit.
+
Combat Comms is a special corporation that WHC maintains for alts. Any alt is welcome to join, even if the player has alts in other corporations. In addition to normal permissions listed above, alts in Combat Comms are given access to Pathfinder (allowing them to be tracked automatically). This makes it an excellent quality of life option for scanning alts. For WHC members that don't need or don't wish to pay the alliance fee for their own alt corporation, Combat Comms is a slightly better alternative to the [[EVE University Hall of Residence]], but both are welcome at WHC.
  
== Beyond Skills: The Wormhole Mindset ==
+
Use the same [https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)] to apply with an alt, but your alt ''must'' be in an NPC corp at the time of application. Once the application is processed, you will receive an in-game corporate invitation to Combat Comms.
 +
-->
  
If you're looking to stay in the WHC for a while, you'll need more than just a good base of skills. While skills are great, living in a wormhole requires a different mindset. There are realities to w-space that you've never thought about before, and there are things that you might find useful or commonplace in k-space that no longer apply.
+
== Life at WHC ==
 +
Unlike most other areas of space in EVE, the shifting connections between wormholes mean that the content available to you is always different and highly unpredictable. This requires a certain mindset: only when you log in will you find out whether there is PvP conflict afoot, PvE opportunities nearby, or just the vast unknown waiting to be charted. Staying flexible and being willing to adapt to the current environment around our home is key to succeeding and enjoying wormhole life.
  
# Scanning isn't optional.
+
=== Scanning ===
#* A T1 Scanning Frigate is a good starting point, but clandestine scanning in a CovOps frigate is one of the most important, valuable contributions a lower-skilled player can make to WHC operations. Nearly everything we do is scanned down. Scanning and especially scouting in secret is safer and much more useful.
+
Scanning is the lifeblood of any wormhole group. Without it, we have no content, our ships are at risk, and we're isolated from known space. Every WHC member scans. It's just part of wormhole life, and it's one of the most fundamental contributions a member makes to the community. Scanning in a group is also a bit different than solo exploration: it requires discipline and standard practices to avoid the complete chaos that would come with everyone using their own idiosyncratic approach.
# Battleships aren't used much beyond rolling wormholes and local defence.
 
#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.  
 
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, and Heavy Interdiction Cruisers are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
 
#* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means Cruisers and below.
 
# The space you're living in is no longer well-defined.
 
#* The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighbourhood (and thus the neighbours) changes all the time.
 
#* Things you may take for granted will vary over time. Access to trade hubs fluctuates day-to-day and hauling stuff can be both dangerous and inconvenient.
 
# You're going to be trapped in here with us.
 
#* You won't always feel like you have a lot of choice in what you can do at any given moment. You might log in to run sites and find PvP happening instead. That's life and that's what you'll be doing today.
 
# You need to be self-motivated.
 
#* W-space is perhaps the most player-driven space in EVE. If you're not making it happen, it probably isn't happening. Passive players will find things boring before long.  Of course newbros will always have a period of time figuring out what's actually going on, but in the end you need to be a self-starter who can independently do what needs doing.
 
#* If you don't have anything to do, make something to do. Scan down the wormhole chain. Scout systems, looking for PvP opportunities or ganks. Find a lowsec connection and lead a roam. Go to nullsec and point a carrier. This is the most exciting thing about the WHC: You get to make it happen!
 
  
Wormhole life isn't everyone's cup of tea, but for a certain kind of player nothing beats it. The WHC is an amazing opportunity for players to experience wormhole life first hand. Come on a Noob Night In The Hole class, or join for a week and see if it sticks! Just be aware that beyond a minimal set of skills to join the campus, you can expect a few play style changes.
+
* We use EVE University's private [[Pathfinder]] server to map and navigate the chain.
 +
* We use the [[WHC System Naming Scheme]] and [[WHC Bookmark Naming Scheme]] to keep navigation consistent.
  
==What Can I Do in WHC?==
+
While new members are not expected to know the intricacies of either, all members will inevitably learn them, as they are fundamental to the operation of the community.
*<span style="font-size:1.5em;">'''Scan, scan, scan!'''</span> Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!
 
**It is especially important to keep note of all new signatures so we don't get surprised by unexpected neighbours. Compare the signatures in the mapper with those in your scan window and right click->ignore all the known ones. This way you will immediately see if a new signature spawns.
 
*PvE
 
**Practice scouting using the [[Wormhole Campus Scouting Guide]]
 
***Also check out the more general: [[Wormhole_Scouting|Wormhole Scouting Guide]]
 
**[[Sleeper|Shoot Sleepers for ISK]]
 
*PvP
 
**[[Baiting Guide|Baiting]]
 
**[[Combat_Probing_101|Practice Combat Probing]]
 
**Ganking clueless daytrippers
 
**Experiencing what the lack of local chat or static gates does to PvP
 
**Use k-space exits as covert bridges to engage in sudden non-consensual PvP
 
*Industry
 
**[[Gas in W-space|Gas Harvesting]]
 
**[[Mining|Conventional Mining]]
 
**[[Planetary Interaction]]
 
**Mining in W-Space
 
**Tech 2 / Tech 3 Research and Production (Please note that this is only possible in a POS Group and on your E-UNI Character)
 
*Experience lawless and uncharted space
 
**[[Living in Wormhole Space|Learn how to live without stations]]
 
**[[Bubble|Bubbles]]
 
**Lack of gate mechanics
 
**Lack of other pilot's names in local chat
 
**Wormhole manipulation (e.g. using wormhole mass limits to [[Living_in_Wormhole_Space#Rolling_Wormholes|collapse wormholes]])
 
***Detailed [[Wormhole Campus Static Rolling Guide]]
 
  
==Campus Rules, Procedures and Etiquette==
+
=== PvP ===
===General===
+
Wormholes are a hotbed of PvP activity, and PvP fights are considered a priority by most wormhole groups, including WHC. This mentality and the desire to seek out fights with other corps leads to a common culture across wormhole space. While nearly all pilots you will run into are bloodthirsty, most are also interested in fighting because it's fun. It's not unusual to have cordial discussion with an opponent, sometimes even leading to changes in the ships that a side is flying to ensure that the fight is more even---and thus more fun. On the flipside, wormhole groups that avoid conflict or are solely interested in ISK-making are generally shunned and often find themselves on the wrong end of an eviction. Wormhole space also has a reputation for smaller scale (but sometimes more expensive) fights. Fleet battles do happen, but most engagements that you will participate in are between 5 and 30 players. This means that your choices matter, and WHC members tend to rapidly gain a lot of first-hand experience fighting (and dying!) in PvP.
* Join the WHC fleet if you're active in campus. If there's no fleet, make one and put up an advert so others may join.
 
* Join the WHC mumble channel if you're active in campus. If you can't talk, at least able to listen. If you're hearing impaired let a WHC staff member know.
 
** Wormhole Campus mumble is an event chat. You may join the channel even if you're not actively participating in the fleet. Follow combat comms when active, regardless.
 
* Help your fellow campers learn. EVE University and the Wormhole Campus are educational institutions. Learning opportunities override everything else.
 
* Adhere to all [[EVE University Rules]] and [[Wartime Standard Operating Procedures|WSOP]].
 
* Fly what you can afford to lose.
 
  
===How much you can bring in===
+
=== PvE ===
* The Communal POS has limits to the number and mass of ships it can hold. Don't bring an Orca or a Battleship and expect to store it in an SMA.  
+
Wormhole space can be lucrative. Combat sites, gas clouds, ore anomalies, and hacking sites are all some of the best in EVE. Consistent with EVE University's mission statement, WHC adopts an inclusive, group-focused approach to PvE. Members are encouraged (and in some cases, expected) to make an attempt to invite other members to participate. Luckily, due to the ability to roll new connections, there is literally never a lack of opportunity for new content.
* Once you have been accepted into a POS group, you can bring in as much as your POS group allows. [http://forum.eveuniversity.org/viewtopic.php?f=236&t=63386 See the POS Group Bazaar forum thread]) for more information about POS groups.
 
  
*<span style="font-size:1.35em;">'''IMPORTANT!'''</span>
+
====Combat Sites====
** Some ships at the 7-1 POS are named "WHC Defence". '''DO NOT take these ships without asking.'''
+
WHC's C3 static is an efficient source of ISK. We use a fleet doctrine called [https://auth.eveuniversity.org/fittings/doctrine/6/ Harvester] to ensure new players and vets alike have access to the most common source of ISK-making in wormhole space.
** Directors, WHC Staff and ILN Lieutenants, Commanders and Captains can authorize the use of those ships for the express purpose of WHC Home Defence.  They are not for site running, normal PVP, or hole rolling.
 
  
===PvE===
+
====Gas and Ore====
*PvE loot is property of the group who agree to rat or run sites together.
+
[[Gas_cloud_harvesting#Fullerenes|Fullerene gas clouds]] found in J-space are not found anywhere else, and they are critical to Tech 3 and capital production. Likewise, ore anomalies contain fairly valuable products, rivaling anything short of capital-assisted R64 moon mining.
*The campus offers a loot hauling and selling service at a 5% cut which goes to fuel and other operational needs. See below for more info.
 
  
===Etiquette===
+
====Hacking====
* Announce activations <br>
+
As any daytripper knows, [[relic and data sites]] can be a healthy income source with a very low barrier to entry. Like null-sec, low-class (C1-C3) wormhole systems contain pirate-named data and relic sites, which are among the most profitable. In addition, if you get lucky, wormhole-specific [[Ghost_Sites|superior ghost sites]] can occasionally drop items worth billions of ISK.
* Don't take ships with a NO in their title <br>
 
* Don't put cans in the CHA <br>
 
* If you blow up someones ship you have to replace it <br>
 
* Announce PvP to the WHC mumble Ready Room
 
* PvP events should be advertised via Jabber Pings
 
<span style="font-size:1.35em;">'''</span>
 
  
===Comms===
+
=== Industry ===
* Campus communications default to [[Fleets_101#Open_Comms|open comms]]. This may change if something is happening. For instance if there is an imminent threat or a quick response fleet forming, the channel may be closed comms or open command.
+
WHC offers a variety of industrial opportunities, including some that are unique to wormhole space.
* Unless it's urgent, please wait a minute before speaking when entering the channel. This will allow you to get your bearings and not interrupt something important in progress.
 
* Don't enter the WHC mumble channel unless you're a campus member or [[Staff|EVE University Staff]]. You will be asked to leave or be kicked.
 
* Groups of students operating in the W-Space chain may remain in the WHC mumble without making a separate fleet.
 
* Operations in K-Space must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.
 
* We operate on a "built for purpose" foundation. If you're hunting someone in particular, or operating a continuing operation hunting targets, join a separate mumble channel until you accomplish you finish. This helps organize our fleet and keep comms clear for those who need it.
 
  
===Assembling Ships===
+
====Planetary Industry====
*Ensure that the CHA and the SMA have space for the assembled hull.
+
J105433 contains 10 planets and is capable of producing all T2 PI products, three P4 products, and fuel blocks from the planets available. PI is popular at WHC, and experienced members are usually happy to share tips specific to our home system.
*Drag ship from hauler into accessible tab within the CHA.
 
*Right click and select assemble
 
*Drag ship from the CHA into the SMA
 
  
===WHC Alternate Character Rules===
+
====Structures====
* All [[Alt#Alternate_Character|alternate character]] behaviour is subject to [[EVE University Rules]]. Any breach of these rules will result in disciplinary action taken on your main.
+
WHC's industrial park is designed to support efficient end-to-end production of [[Tech 3 Production|T3 ships and subsystems]] as well as refining of common wormhole resources.
* No alt is allowed in the W-Space system if the main character is not an active WHC member. Your main may of course leave the WHC for short periods and return to campus, but if you leave the WHC permanently your alts will be asked to leave also.
 
* You may bring multiple alts who are in the [[Ivy League]] alliance (e.g. an alt in [[Ivy League Hall of Residence|HALL]]). However we keep an eye on numbers. If we see pilots abusing this privilege a hard limit may be placed.
 
* You may bring only one out-of-alliance alt into the WHC. This alt may be in a NPC Corporation or a [[Corporation_(Corp_Mechanics)#Forming_a_Corporation|personal player-owned corporation]].
 
** Personal player-owned corporations must be owned and inhabited only by alts of an active WHC member.
 
** Personal player-owned corporation standings must be set to +5. Please join the [[Chat_Channels_and_Mailing_Lists|in-game channel]] ''Diplomacy.E-UNI'' for instructions on how to do this. (You can blame CCP's POS mechanics for this one)
 
** The alt character itself must be set to +7.5 to the Ivy League Alliance. Please fill in [http://eveuni.org/wh-alt this form] to accomplish this. Wait for a confirmation email from the diplomats, then wait at least 24 hours to ensure standings registration.
 
* Due to current POS mechanics, your alt that is in the Ivy League Alliance ([[Ivy League Hall of Residence]]) will be able to enter the POS shield of the Communal POS. Your alt that is ''outside'' of the Alliance will not.
 
* Note that even if Ivy League Hall of Residence alts can enter the communal POS, they will not have access to the Ship Maintenance Array (SMA). This means that alts can't store, board, assemble, or package ships in the communal POS. If you join a POS group, your alt may be able to access the SMA there.
 
* Ivy League Hall of Residence alts do, however, have access to the same [[POS_Structures#Personal_Hangar_Array|50,000 m3 private storage area]] as regular EVE University members.
 
* No out-of-alliance alts will have access to any of the POS modules, including [[POS_Structures#Ship_Maintenance_Array|SMAs]] and [[POS_Structures#Corporate_Hangar_Array|CHAs]].
 
  
== WHC Jabber ==
+
{| class="wikitable" style="margin-left: 0px; margin-right: auto;"
 +
|+ Structures at WHC
 +
|-
 +
! Name !! Type !! Services || Rigs
 +
|-
 +
| '''''Vicennial Hall''''' || Fortizar || Clone Bay || N/A
 +
|-
 +
| '''''The Crucible''''' || Athanor || Moon drill, Hybrid Reactions, Composite Reactions || Hybrid Reaction ME I, Composite Reaction ME I
 +
|-
 +
| '''''Salt Mines''''' || Athanor || Reprocessing || Asteroid Ore Grading I, Ice Grading I, Moon Ore Grading I
 +
|-
 +
| '''''WHC Labs''''' || Raitaru || Manufacturing, Invention, Research || Structure ME I, Advanced Component ME I, Equipment Manufacturing ME I
 +
|-
 +
| '''''Utopia Planitia''''' || Raitaru || Manufacturing || Advanced Small Ship ME I, Basic Medium Ship ME I, Basic Large Ship ME I
 +
|}
  
WHC uses the E-UNI [[Jabber]] server and its own password-protected WHC channel. You may [[WHC Jabber|subscribe to pings from the mapper]].
 
  
== Naming Conventions ==
+
====Services====
 +
In addition to infrastructure, several members of the wormhole community are [[Perfect Refine List|Perfect Refiners]], which gives members access to refining efficiency better than or equal to anywhere else in the University.
  
====What Are Bacon, Eggs and Innuendo?====
+
The hybrid polymer outputs of WHC's [[Wormhole_Community_Services#Gas_Upgrade_Program|Gas Upgrade Program]] are available weekly for sale to members looking to focus on T3 manufacturing at a discounted price.
Innuendo is our home system, the one with all our POSs.<br>
 
Bacon is what we call the C3 static in our wormhole.<br>
 
Eggs is what we call the Highsec static in our wormhole.<br>
 
  
====Mapper & Bookmark Naming Scheme====
+
=== WHC Culture ===
 +
Living in wormhole space is demanding and requires a curious combination of self-reliance and cooperation. WHC is a close-knit community where individuals have a lot of freedom to create and guide group content and where communication and teamwork are central to our lifestyle. This unique blend has led to a strong sense of identity and culture, not unlike that of the larger wormhole community in EVE. When you arrive, you become one of us and a part of both those identities.
  
Wormhole space is dynamic. Navigation is challenging. Coordinating an entire campus is more challenging still. To do this we:
+
* '''Comradery'''
 +
WHC operates as a single, cohesive group, whether that means forming an attack fleet to hunt down an enemy, sharing tricks for efficient scouting, or hauling a ship in for a new member. We live and die by the strength of our allies, and empowering them forges a stronger group. These bonds often last well beyond our time in the University, and it is not uncommon to meet, fight, or learn from former Unistas in J-space.
  
* [[WHC Mapper|Share a wormhole map]], allowing WHC campers to see the surrounding space and get a sense of what is where.
+
* '''Boldness'''
* [[WHC Mapping Scheme|Share a wormhole mapping scheme]] which gives each wormhole a useful and meaningful name on the mapper.
+
Wormhole life instills a strong sense of self-motivation and risk-taking. You never know what is lurking in the next system, and nearly every activity requires ''someone'' to take a risk to make it happen. WHC members are willing to make things happen, whether it's leading a harvester fleet for the first time, ambushing a stronger enemy target, or just flying something outside of their comfort zone. This mentality is rewarded by patience and understanding from the community: we encourage members to stretch themselves knowing that they will make mistakes. That's how we learn to be better.
* [[Bookmarks|Create campus bookmarks]] that all campers can see and use.
 
* [[WHC Bookmarking Scheme|Share a wormhole bookmarking scheme]] which gives each wormhole a useful and meaningful name in the corporation bookmarks, and helps campers navigate even if the mapper is malfunctioning.
 
  
====Personal Bookmarks====
+
* '''Willingness to Act'''
 +
The Wormhole Community is an icon of EVE University. It historically has some of the best pilots the Uni has to offer, it is one of the most active subgroups, and its members are well-respected. This perception has been earned through years of heeding the call of action, but it is ultimately built upon the same foundation of cooperation and teamwork. When the Uni needs combat pilots for stratops, you will find WHC pilots flying key roles; when the Uni needs experienced teachers, you will find WHC members preparing material; and when the Uni needs leadership, you will find WHC members in staff roles, keeping the lights on.
  
It is also recommended that you make and maintain certain personal bookmarks:
+
== Resources ==
*Bookmark the K-Space side of wormholes yourself
+
WHC's mission as an immersion program includes creating an environment suitable for learning. This means providing the essential infrastructure, learning material, and guidance that players need. The sections below outline some of these resources.
*Make [[Safe_Spot|safe spots]]
 
*Make tactical bookmarks
 
** Double optimal from each POS defense grouping
 
** On grid yet outside minimum warp distance (150km) of the POS
 
** Just off grid from POS
 
  
== Living in Wormhole Space ==
+
=== Community Services ===
You can use this link for additional information on [[Living in Wormhole Space]]. <br>
+
Life in a wormhole comes with additional complexities. While the University provides a variety of services to its members, WHC also runs a number of its own programs that cater to the unique demands of J-space.
Useful notes for site running - [[Wormhole Exploration Sites]] <br>
 
[http://24.media.tumblr.com/tumblr_m48meaq4ac1qbxrjdo1_400.jpg Nato Alphabet] - We use this to say the sigs that we need to warp to. It just makes it easier to understand if you have an accent for example.
 
  
==Services==
+
{{Color box|color= #202020|border= #0B64BF|text= white|'''Learn about WHC services:'''<br>[[Wormhole Community Services]]}}
===Loot Hauling & Selling===
 
The WHC Campus operates a loot hauling and selling service. We strive to do the hauling and payouts related to the sheet weekly, so your payment is slightly delayed, but you won't have to haul loot through wartarget riddled K-Space. The WHC takes a 7% cut for operational costs and distributes the rest based on income.
 
  
[https://docs.google.com/spreadsheet/ccc?key=0AopJBAx1EuuHdDVja01mam9VRkFxN2pBTWVCYWxMQ0E&usp=drive_web#gid=2 Combined Sleeper / Ore / Gas Sheet]
+
=== PvP Doctrines ===
 +
EVE University maintains a full list of all its combat doctrines in Alliance Auth. WHC relies heavily on three in particular:
  
When you see an empty operation sheet, it means we've hauled materials out (or otherwise disbursed it via the trade post) and are in the process of doing payouts. You can expect payment relatively soon at this point; however, there can be short delays depending on the schedules of the people who handle WHC finances.<br>
+
* [https://auth.eveuniversity.org/fittings/doctrine/16/ Armor Assault Frigates (AAF)] A lightweight doctrine popular for [[QRF]]s.
 +
* [https://auth.eveuniversity.org/fittings/doctrine/14/ Shield Battlecruisers (SBC)] A heavier brawling doctrine.
 +
* [https://auth.eveuniversity.org/fittings/doctrine/3/ Kitey Small Gang (KSG)] Uni's nano doctrine.
  
 +
The WHC entrance requirements enable all pilots to fly the first two. KSG has a much broader range of ships and tends to be a more personal choice. Members are encouraged to try out various fits and find what they like.
  
[[Category:Wormholes]][[Category:WHC]]
+
=== Home Defense ===
 +
J-space is lawless and does ''not'' offer [[Asset Safety]], which means you and your belongings are always at risk. The responsibility of any wormhole denizen, of course, is to defend their home, and WHC is no exception. Briefly, our broad strategy for home defense is three-fold:
  
==Newbro advice==
+
# '''Be Ready to Fight''': WHC has a home defense doctrine, and all WHC members are eventually expected to train into and own a home defense ship.
 +
# '''Pack Light and Share''': The best way to avoid losing something is never to have it in the first place. Only bring what you need and take advantage of communal resources.
 +
# '''Safeguard Your Assets''': If the worst case comes to pass, ensure that your belongings don't end up floating in space.
  
As a new player looking to join the WHC, the amount of information can be overwhelming. EVE has existed for over ten years. There is a plethora of links, threads, and videos which sometimes can lead to more questions then they answer.
+
{{Color box|color= #202020|border= #0B64BF|text= white|'''Learn about Home Defense:'''<br>[[Wormhole Community Home Defense]]}}
  
The good news is that you don't need to have all the answers right now. That's why the Wormhole Campus exists!
+
=== Community Coordinators ===
 +
Community Coordinators (CCs) help guide the Wormhole Community. They are content creators, custodians, teachers, and the point of contact for community members who don't know who to ask. They are here to help you, so if you have questions about WHC or issues that need to get sored out, please do not be afraid to contact them.
  
As long as you have the [[Wormhole_Campus#Minimum_Requirements|required skills to join]] and have read and understood this page, you are welcome to apply. The WHC community welcomes new campers, and lets them develop inside the WHC. With the guidance of existing campers, you get to make your choices after you've arrived.
+
{| style="text-align: center;"
 +
|-
 +
| style="border: 1px dotted yellow;" | {{Charimage|1499484837|size= 128}}
 +
| style="border: 1px dotted lightgrey;" | {{Charimage|1872622646|size= 128}}
 +
| style="border: 1px dotted lightgrey;" | {{Charimage|250355271|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|1156658934|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|1633635029|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|2120604548|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|2119936358|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|94462579|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|95816722|size= 128}}
 +
| style="border: 1px dotted lightgrey;" | {{Charimage|90495602|size= 128}}
 +
|-
 +
| Morra Deovindice<br>(Community Lead)
 +
| Boran Lordsworth
 +
| Hung Lao
 +
| Lord Finnbar
 +
| Lucius Thrawla
 +
| NeedsNames
 +
| Tealson Darkstar
 +
| Torg Navatin
 +
| Tsuro Tsero
 +
| Venator Fox
 +
|}
  
While this should lower the threshold to apply for some, you should also be aware that life in a wormhole is diverse and your choices will either enable or disable your participation in the different activities. For example, you can join with a T2 Shield Tank, but a significant majority all site running fleets are armor tanked. [[Guardian]] logi pilots are highly appreciated in PvP and PvE, but if you can't fly T2 logi, T1 logi is useful as well. Alternatively, if you don't want to fly logi, you don't have to. Some of the popular threads on the [http://forum.eveuniversity.org/viewforum.php?f=236 WHC forum] make it sound like everything revolves around Strategic Cruisers, T2 armor logi, and CovOps, but you will find that almost any ship has some use in wormhole life.
 
  
To participate in the most common activities you need an armor tanked battlecruiser with any kind of weapons, plus a scanning frigate. This will get you started and will let you get a grasp of what is going on and what to focus your training for by engaging in a range of different activities. For example a T1 battlecruiser such as a [[Brutix]] can participate in both PvP and PvE activities. A CovOps frigate can map out the wormhole chain, act as a picket, scout out wormholes for potential PvP, and even act as hero tackle on occasion.
+
{{EVEUniversityNav}}
  
If you have any further questions, there is a [http://forum.eveuniversity.org/viewtopic.php?f=236&t=73736 Q&A Thread on the WHC forum] where current WHC members will be more than happy to help.
+
[[Category:Wormholes]]
 +
[[Category:WHC]]

Latest revision as of 19:55, 5 October 2024

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.


WHClogo.png

What is the Wormhole Community?

The Wormhole Community is one of the four recognized communities of EVE University, dedicated to teaching students about wormhole life through immersion. It was born in late November 2012 and relocated in March 2024 on EVE University's 20th birthday. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.

WHC is a group-focused, PvP-first community. Every member is encouraged and given room to participate, and due to the ever-changing nature of wormhole space, WHC tends to fly as a single cohesive group in whatever is going on. Like the rest of EVE's wormhole players, PvP is central to life in J-space, and WHC prioritizes PvP fights while still encouraging and supporting all types of PvE activity.

Location: J105433 (Anoik.is)

In-Game Chat Channel: Wormhole (Eve Uni)

Contact Us

For questions, information, or assistance regarding WHC, please contact a Wormhole Community Coordinator. On Discord, they can be reached by pinging @Community Officer - WHC.

For EVE University diplomatic matters, please contact the Diplomacy Directorate. On Discord, they can be reached by pinging @Diplomat.

For general questions about wormholes or WHC, EVE University members can also join the #whc-public channel in Discord.

Joining WHC

Requirements

In order to join the Wormhole Community, you must have the Freshman title and meet certain skill point requirements. Broadly, we require two things:

  • You are able to use a covert ops cloaking device. Because of the lack of local chat, cloaking is a necessity in wormhole space. While WHC strives for inclusivity, it is ultimately not practical to achieve our teaching mission without this fundamental ability. Unfortunately, since cloaking is locked behind the Omega character state, Alpha characters are not able to obtain it and, as a result, cannot join WHC.
  • You are able to fly at least one damage and logistics ship from our core PvP doctrines: AAF and SBC. Wormhole groups like WHC tend to live and die together. We want everyone in WHC to be able to participate from the minute they step foot into the our home hole.

Don't worry about trying to figure these out yourself. Instead, WHC provides a corporate skill plan that contains the bare minimum skills needed to meet these requirements. If you train it, you're set. The entire plan is under a month of training time for even a zero-day-old character. You can find it by searching for it in-game in the EVE University corporate skill plans or by copying the URL link below into the in-game notepad and clicking it.

  • EVE University Corporate Skill Plan Name: EUni - WHC Requirements
  • Corporate Skill Plan link: <url=skillPlan:737e8a2d-04b0-4020-84e4-e216ccc62de2:917701062>EUni - WHC Requirements</url>


EUni - WHC Requirements
Entry requirements for WHC
Expand this box to view a Skill queue to use in-game

Spaceship Command 1
Spaceship Command 1
Amarr Frigate 1
Caldari Frigate 1
Mechanics 1
Power Grid Management 1
CPU Management 1
Capacitor Systems Operation 1
Power Grid Management 2
CPU Management 2
Power Grid Management 3
CPU Management 3
Capacitor Systems Operation 2
Science 1
Science 2
Science 3
Astrometrics 1
Hull Upgrades 1
Hull Upgrades 2
Navigation 1
Navigation 2
Navigation 3
Afterburner 1
Afterburner 2
Afterburner 3
High Speed Maneuvering 1
CPU Management 4
Astrometrics 2
Astrometrics 3
Cloaking 1
Cloaking 2
Cloaking 3
Cloaking 4
Gunnery 1
Gunnery 2
Weapon Upgrades 1
Propulsion Jamming 1
Propulsion Jamming 2
Spaceship Command 2
Mechanics 2
Weapon Upgrades 2
Energy Grid Upgrades 1
Energy Grid Upgrades 2
Capacitor Systems Operation 3
Hull Upgrades 3
Hull Upgrades 4
Spaceship Command 3
Mechanics 3
Power Grid Management 4
Weapon Upgrades 3
Weapon Upgrades 4
Capacitor Emission Systems 1
Small Energy Turret 1
Drones 1
Light Drone Operation 1
Biology 1
Sensor Linking 1
Target Painting 1
Tactical Shield Manipulation 1
Tactical Shield Manipulation 2
Shield Upgrades 1
Shield Upgrades 2
Tactical Shield Manipulation 3
Tactical Shield Manipulation 4
Shield Emission Systems 1
Shield Upgrades 3
Shield Upgrades 4
Caldari Frigate 2
Caldari Frigate 3
Caldari Destroyer 1
Caldari Destroyer 2
Caldari Destroyer 3
Caldari Cruiser 1
Caldari Cruiser 2
Caldari Cruiser 3
Missile Launcher Operation 1
Missile Launcher Operation 2
Light Missiles 1
Missile Launcher Operation 3
Light Missiles 2
Light Missiles 3
Heavy Assault Missiles 1
Caldari Battlecruiser 1
Repair Systems 1
Repair Systems 2
Remote Armor Repair Systems 1
Hull Upgrades 5


Applying to WHC

We use EVE University's Alliance Auth system for applications. Once you have your Freshman title and met the skill requirements above, you can use the WHC tool here:

Apply to WHC:
WHC Application (Alliance Auth)

Once you've applied, a Community Coordinator will review the application and approve it, giving you access to our structures and our discord channels. This can take anywhere from hours to a couple of days depending on how swamped our staff is. If you've been waiting close to a week, feel free to reach out on discord to a WHC Community Coordinator.

Moving In

Our goal is to make getting started as easy as possible. To achieve this, WHC runs a number of programs designed to let new players hit the ground running without worrying about preparations. Moving in is just three steps:

  1. Jump into a scanning ship with a Covert Ops cloak.
  2. Join our voice comms and the WHC standing fleet.
  3. Open up Pathfinder to find a route in. Any WHC member will be happy to help you find the closest way in if you're unfamiliar.

That's it. You're home!

The most common question new players ask when they join is "which ships should I bring?" Our answer is J.B.Y.S.: Just Bring Your Scanner.

It can be hard for new players to know ahead of time what activities they're going to like and which ships they want to hold. We want new players to be able to experience a bit of wormhole life before having to make decisions about what to haul in. So we ensure that standard PvP doctrine ships are always available on contract in our home station for below-Jita prices and PvE loaner ships for running sites, harvesting gas clouds, or mining asteroids as well as rolling ships are available in the general hangar for anyone to borrow. Once you get a sense for what activities you want to pursue and what your goals are, then you can worry about buying new ships and getting them in. Until then, WHC has you covered.

WHC Moving In Draft.png

Community Rules and Etiquette

Because members tend to interact and rely on each other more than other parts of the University, WHC has some of its own conventions and rules. While most of the community etiquette is easy to pick up as you interact with other players, our policies are covered in detail in its own page for your reference. New members are not expected to know everything, but many policies are important for day-to-day operations.

Learn about Community Etiquette:
Wormhole Community Etiquette

Alt Characters

Alternate characters are widespread and useful in wormhole space, and players are welcome to bring them to WHC. Alts receive docking rights to all structures and access to our shared bookmarks folder. The requirements are simple:

  • A player must have a main character accepted to WHC.
  • Alts must be a member of a corporation in either the Ivy League or the Ivy League Alt Alliance.

Alts do NOT need to meet the WHC entry requirements, and there is no limit on the number a player may have, within reason (WHC Community Coordinators hold final judgement on this). Alts may be either Omega or Alpha accounts.

Use the same WHC Application (Alliance Auth) to apply with an alt. The process works just like a normal application.


Life at WHC

Unlike most other areas of space in EVE, the shifting connections between wormholes mean that the content available to you is always different and highly unpredictable. This requires a certain mindset: only when you log in will you find out whether there is PvP conflict afoot, PvE opportunities nearby, or just the vast unknown waiting to be charted. Staying flexible and being willing to adapt to the current environment around our home is key to succeeding and enjoying wormhole life.

Scanning

Scanning is the lifeblood of any wormhole group. Without it, we have no content, our ships are at risk, and we're isolated from known space. Every WHC member scans. It's just part of wormhole life, and it's one of the most fundamental contributions a member makes to the community. Scanning in a group is also a bit different than solo exploration: it requires discipline and standard practices to avoid the complete chaos that would come with everyone using their own idiosyncratic approach.

While new members are not expected to know the intricacies of either, all members will inevitably learn them, as they are fundamental to the operation of the community.

PvP

Wormholes are a hotbed of PvP activity, and PvP fights are considered a priority by most wormhole groups, including WHC. This mentality and the desire to seek out fights with other corps leads to a common culture across wormhole space. While nearly all pilots you will run into are bloodthirsty, most are also interested in fighting because it's fun. It's not unusual to have cordial discussion with an opponent, sometimes even leading to changes in the ships that a side is flying to ensure that the fight is more even---and thus more fun. On the flipside, wormhole groups that avoid conflict or are solely interested in ISK-making are generally shunned and often find themselves on the wrong end of an eviction. Wormhole space also has a reputation for smaller scale (but sometimes more expensive) fights. Fleet battles do happen, but most engagements that you will participate in are between 5 and 30 players. This means that your choices matter, and WHC members tend to rapidly gain a lot of first-hand experience fighting (and dying!) in PvP.

PvE

Wormhole space can be lucrative. Combat sites, gas clouds, ore anomalies, and hacking sites are all some of the best in EVE. Consistent with EVE University's mission statement, WHC adopts an inclusive, group-focused approach to PvE. Members are encouraged (and in some cases, expected) to make an attempt to invite other members to participate. Luckily, due to the ability to roll new connections, there is literally never a lack of opportunity for new content.

Combat Sites

WHC's C3 static is an efficient source of ISK. We use a fleet doctrine called Harvester to ensure new players and vets alike have access to the most common source of ISK-making in wormhole space.

Gas and Ore

Fullerene gas clouds found in J-space are not found anywhere else, and they are critical to Tech 3 and capital production. Likewise, ore anomalies contain fairly valuable products, rivaling anything short of capital-assisted R64 moon mining.

Hacking

As any daytripper knows, relic and data sites can be a healthy income source with a very low barrier to entry. Like null-sec, low-class (C1-C3) wormhole systems contain pirate-named data and relic sites, which are among the most profitable. In addition, if you get lucky, wormhole-specific superior ghost sites can occasionally drop items worth billions of ISK.

Industry

WHC offers a variety of industrial opportunities, including some that are unique to wormhole space.

Planetary Industry

J105433 contains 10 planets and is capable of producing all T2 PI products, three P4 products, and fuel blocks from the planets available. PI is popular at WHC, and experienced members are usually happy to share tips specific to our home system.

Structures

WHC's industrial park is designed to support efficient end-to-end production of T3 ships and subsystems as well as refining of common wormhole resources.

Structures at WHC
Name Type Services Rigs
Vicennial Hall Fortizar Clone Bay N/A
The Crucible Athanor Moon drill, Hybrid Reactions, Composite Reactions Hybrid Reaction ME I, Composite Reaction ME I
Salt Mines Athanor Reprocessing Asteroid Ore Grading I, Ice Grading I, Moon Ore Grading I
WHC Labs Raitaru Manufacturing, Invention, Research Structure ME I, Advanced Component ME I, Equipment Manufacturing ME I
Utopia Planitia Raitaru Manufacturing Advanced Small Ship ME I, Basic Medium Ship ME I, Basic Large Ship ME I


Services

In addition to infrastructure, several members of the wormhole community are Perfect Refiners, which gives members access to refining efficiency better than or equal to anywhere else in the University.

The hybrid polymer outputs of WHC's Gas Upgrade Program are available weekly for sale to members looking to focus on T3 manufacturing at a discounted price.

WHC Culture

Living in wormhole space is demanding and requires a curious combination of self-reliance and cooperation. WHC is a close-knit community where individuals have a lot of freedom to create and guide group content and where communication and teamwork are central to our lifestyle. This unique blend has led to a strong sense of identity and culture, not unlike that of the larger wormhole community in EVE. When you arrive, you become one of us and a part of both those identities.

  • Comradery

WHC operates as a single, cohesive group, whether that means forming an attack fleet to hunt down an enemy, sharing tricks for efficient scouting, or hauling a ship in for a new member. We live and die by the strength of our allies, and empowering them forges a stronger group. These bonds often last well beyond our time in the University, and it is not uncommon to meet, fight, or learn from former Unistas in J-space.

  • Boldness

Wormhole life instills a strong sense of self-motivation and risk-taking. You never know what is lurking in the next system, and nearly every activity requires someone to take a risk to make it happen. WHC members are willing to make things happen, whether it's leading a harvester fleet for the first time, ambushing a stronger enemy target, or just flying something outside of their comfort zone. This mentality is rewarded by patience and understanding from the community: we encourage members to stretch themselves knowing that they will make mistakes. That's how we learn to be better.

  • Willingness to Act

The Wormhole Community is an icon of EVE University. It historically has some of the best pilots the Uni has to offer, it is one of the most active subgroups, and its members are well-respected. This perception has been earned through years of heeding the call of action, but it is ultimately built upon the same foundation of cooperation and teamwork. When the Uni needs combat pilots for stratops, you will find WHC pilots flying key roles; when the Uni needs experienced teachers, you will find WHC members preparing material; and when the Uni needs leadership, you will find WHC members in staff roles, keeping the lights on.

Resources

WHC's mission as an immersion program includes creating an environment suitable for learning. This means providing the essential infrastructure, learning material, and guidance that players need. The sections below outline some of these resources.

Community Services

Life in a wormhole comes with additional complexities. While the University provides a variety of services to its members, WHC also runs a number of its own programs that cater to the unique demands of J-space.

Learn about WHC services:
Wormhole Community Services

PvP Doctrines

EVE University maintains a full list of all its combat doctrines in Alliance Auth. WHC relies heavily on three in particular:

The WHC entrance requirements enable all pilots to fly the first two. KSG has a much broader range of ships and tends to be a more personal choice. Members are encouraged to try out various fits and find what they like.

Home Defense

J-space is lawless and does not offer Asset Safety, which means you and your belongings are always at risk. The responsibility of any wormhole denizen, of course, is to defend their home, and WHC is no exception. Briefly, our broad strategy for home defense is three-fold:

  1. Be Ready to Fight: WHC has a home defense doctrine, and all WHC members are eventually expected to train into and own a home defense ship.
  2. Pack Light and Share: The best way to avoid losing something is never to have it in the first place. Only bring what you need and take advantage of communal resources.
  3. Safeguard Your Assets: If the worst case comes to pass, ensure that your belongings don't end up floating in space.
Learn about Home Defense:
Wormhole Community Home Defense

Community Coordinators

Community Coordinators (CCs) help guide the Wormhole Community. They are content creators, custodians, teachers, and the point of contact for community members who don't know who to ask. They are here to help you, so if you have questions about WHC or issues that need to get sored out, please do not be afraid to contact them.

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Morra Deovindice
(Community Lead)
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