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Battleships: Difference between revisions

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== Black Ops Battleships ==
== Black Ops Battleships ==
Sometimes referred to as 'BLOPS', these are the big brothers of the [[Recon Ships|Recon Cruisers]], and the only ships in the game which receive bonuses to using non-Covert Ops [[Cloaking]] Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 1 billion ISK before fittings (with the Marshal hull costing 6 billion ISK alone), and have significantly thinner shields and armor than even T1 battleships, so it's rarely worth risking them in combat. In practice, Black Ops battleships are not so much ''battle''ships as they are "the smallest platform that could power a [[Jump Drive]]". Black Ops battleships primarily serve as covert fleet deployment platforms, opening [[Jump_Drives_and_Cynosural_Fields#Covert_Cynosural_Fields|covert jump bridges]] to catapult their allies across space and behind enemy lines. They are the only subcapital ships to feature their own Jump Drives.
Sometimes referred to as 'BLOPS', these are the big brothers of the [[Recon Ships|Recon Cruisers]], and among the only ships in the game which receive bonuses to using non-Covert Ops [[Cloaking]] Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. (However, their bonuses to cloaked movement speed can allow them to decloak and enter warp instantly.) Black Ops battleships cost about 1 billion ISK before fittings (with the Marshal hull costing 6 billion ISK alone), and while they do feature [[T2 Resists]], they have significantly thinner shields and armor than even T1 battleships, so it's rarely worth risking them in combat.  
 
As a result, Black Ops battleships are not so much ''"battle"''ships as they are "the smallest platform that could power a [[Jump Drive]]". Black Ops battleships primarily serve as covert fleet deployment platforms, opening [[Jump_Drives_and_Cynosural_Fields#Covert_Cynosural_Fields|covert jump bridges]] to catapult their allies across space and behind enemy lines. They are the only subcapital ships to feature their own Jump Drives.


Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields (or for that matter ''any other cyno fields''), and create bridges to them, which then allow other covert ops ships (any ships that can equip the Covert Ops Cloaking Device, including [[Tech 3 Cruiser]]s with the Covert Reconfiguration subsystem) to jump in. Black Ops can also jump themselves alone, primarily to set themselves up for bridging the fleet back home.
Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields (or for that matter ''any other cyno fields''), and create bridges to them, which then allow other covert ops ships (any ships that can equip the Covert Ops Cloaking Device, including [[Tech 3 Cruiser]]s with the Covert Reconfiguration subsystem) to jump in. Black Ops can also jump themselves alone, primarily to set themselves up for bridging the fleet back home.