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Frigates with two armour repairers in the lows and a capacitor booster in a mid slot can mount a formidable sustained active tank, often enough to outlast an opponent. Their weakness is a lack of speed and range control, so it's usually possible to leave a fight if you realise your opponent's dual-rep fitted, and it's also possible to kite such a ship and slowly wear it down. | Frigates with two armour repairers in the lows and a capacitor booster in a mid slot can mount a formidable sustained active tank, often enough to outlast an opponent. Their weakness is a lack of speed and range control, so it's usually possible to leave a fight if you realise your opponent's dual-rep fitted, and it's also possible to kite such a ship and slowly wear it down. | ||
== Solo PvP beyond lowsec == | |||
- not nec. a step up, just different | |||
- bubbles = MWDs = different meta | |||
- as noted above, fewer people want to fight but fewer people are prepared to fight | |||
=== K-space nullsec === | |||
- hunt ratters/miners | |||
- split people up (ideally in deadspace, otherwise use 100 km trick and avoid booshes) | |||
- know how to bust through a gatecamp | |||
- good mapreading crucial | |||
=== Pochven and wormholes === | |||
- stealth | |||
- know the geography (either holes or the local Pochven pipe) | |||
==Finding a Fight in Null Sec== | ==Finding a Fight in Null Sec== | ||