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Battlecruisers: Difference between revisions

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Each empire has one faction battlecruiser based on a combat battlecruiser. Empire faction battlecruisers can be obtained through LP stores. Their base HP is 50% more than their corresponding T1 hull. Many other values (like speed and fitting space) are usually also increase. All of these variants sacrifice one of the original hull's bonuses, to gain a new bonus to damage application.
Each empire has one faction battlecruiser based on a combat battlecruiser. Empire faction battlecruisers can be obtained through LP stores. Their base HP is 50% more than their corresponding T1 hull. Many other values (like speed and fitting space) are usually also increase. All of these variants sacrifice one of the original hull's bonuses, to gain a new bonus to damage application.
* {{Sh|Harbinger Navy Issue}} - Even more cap-dependent than the regular Harbinger, but with improved tracking and an extra Mid slot to compensate.
* {{Sh|Harbinger Navy Issue}} - Even more cap-dependent than the regular Harbinger, but with improved tracking and an extra Mid slot to compensate.
* [[Prophecy Navy Issue]]- Loses the resist bonus for a bonus to armor hitpoints and tacks on a bonus to energy turrets.
* {{Sh|Drake Navy Issue}} - Much more offensive variant to the Drake. Sacrifices shield resistance for greatly improved damage, application, and no Kinetic lock. Weaker in PVE but popular in wormhole brawling.
* {{Sh|Drake Navy Issue}} - Much more offensive variant to the Drake. Sacrifices shield resistance for greatly improved damage, application, and no Kinetic lock. Weaker in PVE but popular in wormhole brawling.
* [[Ferox Navy Issue]]- A blaster brawler as opposed to its sniping base hull. Utilizes high performance shield boosters to shrug off up to 200dps before resists.
* {{Sh|Brutix Navy Issue}} - Loses the bonus to local armor repairers but becomes much more capable of fitting a solid buffer. Very commonly ''hull'' tanked, and used as extremely durable and high-DPS bait.
* {{Sh|Brutix Navy Issue}} - Loses the bonus to local armor repairers but becomes much more capable of fitting a solid buffer. Very commonly ''hull'' tanked, and used as extremely durable and high-DPS bait.
* [[Myrmidon Navy Issue]]- The base Myrmidon with an extra bonus to hybrid turrets and stasis webification drones. With higher base stats, this hull is designed to brawl at close range, using blasters and drones to deal damage and stasis webification drone to immobilize targets.
* {{Sh|Hurricane Fleet Issue}} - The original Hurricane, before being reclassified after CONCORD declared it to be far too effective. Improved fitting, tracking, and alpha damage cement its place as a fast-moving heavy artillery platform.
* {{Sh|Hurricane Fleet Issue}} - The original Hurricane, before being reclassified after CONCORD declared it to be far too effective. Improved fitting, tracking, and alpha damage cement its place as a fast-moving heavy artillery platform.
* [[Cyclone Fleet Issue]]- An extra high slot and launcher hardpoint, a bigger damage bonus, and trades the shield boosting bonus for a sig radius bonus. Combined with higher base stats, this ship is designed to kite with long range missiles, using low sig radius and high speed to avoid damage.


== Tech 2 Battlecruisers: Command Ships ==
== Tech 2 Battlecruisers: Command Ships ==