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Skills and learning: Difference between revisions

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Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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'''Skills''' in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills, explaining the mechanics that govern skill training, and making suggestions for training strategies.
'''Skills''' in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills, explaining the mechanics that govern skill training, and making suggestions for training strategies.


=Overview=
==Overview==
In EVE your skills are a significant part of what defines your character and what they can do. If you want to fly a ship, use modules on that ship, mine, trade, and so much more, you'll need to have trained specific skills for that. Additionally, training skills improves your performance (your ships will fly faster, your guns will do more damage, you will pay lower taxes, and so on). Some skills affect multiple areas of the game, but most are specialised. This has two major effects:  
Skills are a significant part of what defines a character and what they can do. If you want to fly a ship, use modules on that ship, mine, trade, and so much more, you'll need to have trained specific skills for that. Additionally, training skills improves your performance (your ships will fly faster, your guns will do more damage, you will pay lower taxes, and so on). Some skills affect multiple areas of the game, but most are specialised. This has two major effects:  


* It doesn't take too much time to become proficient in ''one'' area of the game (say, flying missile frigates), as there is a finite number of skills which improve your performance in that particular area. This also means that young characters (who have not been playing for as long) can "catch up to" older characters in specific areas of the game.
* It doesn't take too much time to become proficient in ''one'' area of the game (say, flying missile frigates), as there is a finite number of skills which improve your performance in that particular area. This also means that young characters (who have not been playing for as long) can "catch up to" older characters in specific areas of the game.