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Capital ships: Difference between revisions

From EVE University Wiki
Removed the exact stats of siege and triage from this page. They are on the pages for dreads and FAXs. No information was lost. Description slightly adapted so that people understand the role of those modules regarding the ship class.
Not only ships can generate cynos but you can jump to beacons too. I removed that part. Interested readers can check out the article about jump drives which needs a general update.
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{{ShipTypes}}{{related class|Capital Ships 101}}
{{ShipTypes}}{{related class|Capital Ships 101}}
'''Capital ships''' (Dreadnoughts, Carriers, Force Auxiliaries, Supercarriers ("Motherships"), Titans and Rorquals) are the largest player-piloted ships in EVE. Capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[Jump Drives and Cynosural Fields#Jump Drives|jump drives]], although this needs another ship to light a "cynosural beacon" in the target star system.  
'''Capital ships''' (Dreadnoughts, Carriers, Force Auxiliaries, Supercarriers ("Motherships"), Titans and Rorquals) are the largest player-piloted ships in EVE. Capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[Jump Drives and Cynosural Fields#Jump Drives|jump drives]].  


The largest capital ships (Supercarriers and Titans, collectively known as "supercapitals") are so large that they can only dock at the largest (XL) [[citadels]] and are too large to pass through any [[wormholes]]. Additionally, they can only be built in nullsec system where your alliance has [[sovereignty]].  
The largest capital ships (Supercarriers and Titans, collectively known as "supercapitals") are so large that they can only dock at the largest (XL) [[citadels]] and are too large to pass through any [[wormholes]]. Additionally, they can only be built in nullsec system where your alliance has [[sovereignty]].