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A key point to grasp for fitting your ship is that a solo PvP ship in any kind of space must perform all three of the key combat functions of a PvP fleet: damage-dealing, tanking, and control. You must also be your own scout and navigator so, wherever you fly, prepare to get acquainted with geographical and intel tools such as [https://evemaps.dotlan.net/ Dotlan] and [https://zkillboard.com/ zKillboard]. | A key point to grasp for fitting your ship is that a solo PvP ship in any kind of space must perform all three of the key combat functions of a PvP fleet: damage-dealing, tanking, and control. You must also be your own scout and navigator so, wherever you fly, prepare to get acquainted with geographical and intel tools such as [https://evemaps.dotlan.net/ Dotlan] and [https://zkillboard.com/ zKillboard]. | ||
A further point to grasp is that, despite the game's reputation, it is quite hard to force PvP on another player in EVE. While ambush attacks are possible, especially in Pochven and wormhole space, in much of the game alert use of Local chat and the directional scanner allows most players to see you coming. Your ship choice conditions the kind of fights you will find: you certainly ''can'' hunt in a relatively costly and highly-effective ship such as a [[Vedmak]], but doing so guarantees that you will mostly fight the foolish, the unlucky, and those with serious backup hidden nearby. It can be worth exploring cheap options which can surprise enemies with counterintuitive fits. | |||
== Geography == | == Geography == | ||