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User:Uryence/SP: Difference between revisions

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===Brawling===
===Brawling===


It is always an option to brawl as a Cruiser vs frigates, destroyers and even T3 destroyers. You’ll mainly rely on Medium Neuts and Webs to fight smaller stuff in scram range but always be careful, as a brawling cruiser you’re an ideal target for kiting ships.  
Brawling cruisers can be fun to fly and can rapidly dismantle most smaller- or even-sized targets they can land scram on. All four main races' cruisers can be fitted to brawl effectively, though the [[Vexor]] in particular deserves mention as a T2 blaster fit with a light tank can use [[overheating]] and its dual damage bonuses to reach around 900 DPS. However, with neither the option of fitting an MJD as larger hulls can, nor (most of the time) the mechanics of FW complexes to set up brawling starts to fights, brawling cruisers constantly face the challenge of landing scram in the first place in a world very fast-moving MWD fits. Consequently, it sometimes works best to use a suboptimal ship to play with people's expectations: a brawling HAM [[Bellicose]], for instance, can catch enemies unawares.


A duel between two brawling Cruisers will usually be decided by pure DPS/TANK ratio. Fights might last a while so killing enemy drones and managing capacitor can be critical. Big active tanks will only be good as long as they are not overly capacitor intensive.
Solo brawling is viable with battlecruisers and battleships. Typical fits use an MJD as an escape mechanism, and are designed to defy entire gangs of enemies with a huge tank and annihilate everything that gets into scram range, thereby keeping the MJD available for use. It's possible to use a big buffer tank, but a very powerful active tank can also work, making this viable for ships with active tank bonuses such as the [[Cyclone]] or the [[Maelstrom]]. With cap injection, three armour repairers and the appropriate drugs, a [[Myrmidon]] can shrug off an extraordinary amount of DPS (though its own offensive power will be limited). Truly dedicated brawl fits even sometimes risk fitting an MJD as the only propulsion module.  
 
Solo brawling is viable with battlecruisers and battleships. Typical fits use an MJD as an escape mechanism, and are designed to defy entire gangs of enemies with a huge tank and annihilate everything that gets into scram range, thereby keeping the MJD available for use. It's possible to use a big buffer tank, but a very powerful active tank can also work, making this viable for ships with active tank bonuses such as the [[Cyclone]] or the [[Maelstrom]]. With cap injection, three armour repairers and the appropriate drugs, a [[Myrmidon]] can shrug off an extraordinary amount of DPS (though its own offensive power will be limited).


MJD-brawling fits can be countered by overwhelming them with small warp-scrambling ships, or by scrambling them from beyond normal range with a ship such as the [[Lachesis]], or by ECM.
MJD-brawling fits can be countered by overwhelming them with small warp-scrambling ships, or by scrambling them from beyond normal range with a ship such as the [[Lachesis]], or by ECM.