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User:Uryence/SP: Difference between revisions

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Uryence (talk | contribs)
Uryence (talk | contribs)
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Solo brawling is viable with battlecruisers and battleships. Typical fits use an MJD as an escape mechanism, and are designed to defy entire gangs of enemies with a huge tank and annihilate everything that gets into scram range, thereby keeping the MJD available for use. It's possible to use a big buffer tank, but a very powerful active tank can also work, making this viable for ships with active tank bonuses such as the [[Cyclone]] or the [[Maelstrom]]. With cap injection, three armour repairers and the appropriate drugs, a [[Myrmidon]] can shrug off an extraordinary amount of DPS (though its own offensive power will be limited). Truly dedicated brawl fits even sometimes risk fitting an MJD as the only propulsion module.  
Solo brawling is viable with battlecruisers and battleships. Typical fits use an MJD as an escape mechanism, and are designed to defy entire gangs of enemies with a huge tank and annihilate everything that gets into scram range, thereby keeping the MJD available for use. It's possible to use a big buffer tank, but a very powerful active tank can also work, making this viable for ships with active tank bonuses such as the [[Cyclone]] or the [[Maelstrom]]. With cap injection, three armour repairers and the appropriate drugs, a [[Myrmidon]] can shrug off an extraordinary amount of DPS (though its own offensive power will be limited). Truly dedicated brawl fits even sometimes risk fitting an MJD as the only propulsion module.  


MJD-brawling fits can be countered by overwhelming them with small warp-scrambling ships, or by scrambling them from beyond normal range with a ship such as the [[Lachesis]], or by ECM.
MJD-brawling fits can be countered by overwhelming them with small warp-scrambling ships in numbers, or by scrambling them from beyond normal range with a ship such as the [[Lachesis]] or a [[HIC]], so as to shut down their MJD.