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Tackling: Difference between revisions

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==Warp Disruptor==
==Warp Disruptor==


[[File:Icon warp disruptor i.png]] The '''warp disruptor''' (also called "'''point'''" or "'''long point'''") does what its name says: it makes the opponent's ship unable to warp away. This will disrupt the warpcore of the opponent's ship.
[[File:Icon warp disruptor i.png|left]] The '''warp disruptor''' (also called "'''point'''" or "'''long point'''") does what its name says: it makes the opponent's ship unable to warp away. This will disrupt the warpcore of the opponent's ship.


The basic range of the warp disruptor is 20km for a tech 1 module and 24km for a tech 2 module. The warpcore disabling strength for this module is 1 point.
The basic range of the warp disruptor is 20km for a tech 1 module and 24km for a tech 2 module. The warpcore disabling strength for this module is 1 point.
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==Warp Scrambler==
==Warp Scrambler==


[[File:Icon warp scrambler i.png]] The '''warp scrambler''' (also called "'''scram'''", "'''point'''", or "'''short point'''") works on same basic principles as the warp disruptor, in that it will disable the warpcore of the opponent's ship.  But warp scramblers also disable the opponent's microwarpdrive, even when the amount of warp strength in the target ship (which can be boosted by fitting warp core stabilizers) exceeds the strength of the scram. Having two or more warp core stabilizers will counter the scram and allow the target to warp, yet the microwarpdrive still won't work.
[[File:Icon warp scrambler i.png|left]] The '''warp scrambler''' (also called "'''scram'''", "'''point'''", or "'''short point'''") works on same basic principles as the warp disruptor, in that it will disable the warpcore of the opponent's ship.  But warp scramblers also disable the opponent's microwarpdrive, even when the amount of warp strength in the target ship (which can be boosted by fitting warp core stabilizers) exceeds the strength of the scram. Having two or more warp core stabilizers will counter the scram and allow the target to warp, yet the microwarpdrive still won't work.


The basic range for a warp scrambler is significantly lower then that of a warp disruptor. For a tech 1 module the range is 7.5km and for a tech 2 module the range is 9km. The warpcore disabling strength of this module is 2 points.
The basic range for a warp scrambler is significantly lower then that of a warp disruptor. For a tech 1 module the range is 7.5km and for a tech 2 module the range is 9km. The warpcore disabling strength of this module is 2 points.
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==Warp Disruption Field Generator==
==Warp Disruption Field Generator==
[[File:Icon warp disruption field generator.png]] The '''Warp disruption field generator''' is a specialized warp disruption module that can be used in three different modes: unscripted, warp disruption scripted and warp scrambler scripted. In all modes this module has infinite strength so no ammount of warp core stabilizers will help. This module can only be used by [[Heavy Interdiction Cruisers|heavy inderdiction cruisers]]
[[File:Icon warp disruption field generator.png|left]] The '''Warp disruption field generator''' is a specialized warp disruption module that can be used in three different modes: unscripted, warp disruption scripted and warp scrambler scripted. In all modes this module has infinite strength so no ammount of warp core stabilizers will help. This module can only be used by [[Heavy Interdiction Cruisers|heavy inderdiction cruisers]]. In addition to stoping warping this module with scripts stops capital ships from taking gates. When used for bublles this module allows the ship to tackle ships without targeting them.
* Without scripts this module forms a warp disruption bubble. See {{section link||Warp disruption fields}} for details.
 
* With warp disruption script it works as a warp disruptor module with increased range and infinite strength.
Different effects of the module:
* With warp scrambling script it works as a warp scrambler with increased range and infinite strength. Like the normal scrambler this also stops the target from using MJD, MJDFG or MWD.
* Without scripts this module forms a warp disruption bubble and is limited to null security and wormhole space only. See {{section link||Warp disruption fields}} for details.
* With warp disruption script it works as a warp disruptor module with increased range and infinite strength. This can be used everywhere.
* With warp scrambling script it works as a warp scrambler with increased range and infinite strength. Like the normal scrambler this also stops the target from using MJD, MJDFG or MWD. This can be used everywhere.


==Inderdiction Sphere Launcher==
==Inderdiction Sphere Launcher==
[[File:Icon inderdiction sphere launcher.png]][[File:Icon warp disrupt probe.png]]This module launches a short lived warp disruption probe that forms a temporary warp disruption sphere. This module can only be used by [[Interdictors|inderdictors]]. See {{section link||Warp disruption fields}} for bubble mechanics.
[[File:Icon inderdiction sphere launcher.png|left]]This öauncher is used for launching warp disrupt probes. This probe creates a warp disruption bubble that lasts for two minutes before collapsing. As the field is an area of effect warp disruption method this module works even if the ship is unable to target the target. The probe is also completely independant and will keep the bubble up even if the interdictor is destroyed.  
 
This module can only be used by [[Interdictors|inderdictors]].  
 
See {{section link||Warp disruption fields}} for bubble mechanics.


==Stasis Webifier==
==Stasis Webifier==


[[File:Icon stasis webifier i.png]] The '''stasis webifier''' (also called a "'''web'''") is different from the warp disruptor and the warp scrambler. The stasis webifier focuses on decreasing the sub-warp speed of a ship. The sub-warp speed is the speed that you normally fly around at.
[[File:Icon stasis webifier i.png|left]] The '''stasis webifier''' (also called a "'''web'''") is different from the warp disruptor and the warp scrambler. The stasis webifier focuses on decreasing the sub-warp speed of a ship. The sub-warp speed is the speed that you normally fly around at.


The sub-warp speed reduction depends on the version of the module. The tech 1 version causes a 50% speed reduction, the tech 2 version causes a 60% speed reduction. Both modules have a maximum range of 10km.
The sub-warp speed reduction depends on the version of the module. The tech 1 version causes a 50% speed reduction, the tech 2 version causes a 60% speed reduction. Both modules have a maximum range of 10km.