Difference between revisions of "User:Drebin 679/Sandbox 2"

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(Swapped to Loki modules. Added T3C subsystem icons, colored & bolded subsystem names, and added Role Bonus column.)
(Changed to a Template:EVEUniversityNav changes mockup page. Noted changes and comments on my userspace version compared to the present version.)
 
(5 intermediate revisions by the same user not shown)
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''Drebin 679 Sandbox 2 - T3C Subsystem stat tables ([[Loki]], [[Legion]], [[Proteus]])''
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''Drebin 679 Sandbox 2 - EVEUniversityNav changes mockup''
  
= Loki =
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<onlyinclude>{{User:Drebin 679/Template:EVEUniversityNav}}</onlyinclude>
  
==Subsystems==
 
  
Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.
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Changes made:
  
==== Core ====
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* Set navbox state to collapsed (doesn't seem to work at the moment...)
 +
* Indented the nested navbox source, added child tags on them
 +
* Removed Wartime Operations, as AFAIK that is not dictated by the FC team
 +
* Cross Campus Initiative -> Community Content Initiative
 +
* Removed [[EVE University Calendar]], [[List of Teachers]], and [[Shared Can Fleet Command]] from Teaching Department, as the first is not Teaching specific, and the latter two are anachronistic
 +
* Removed [[Leaving EVE University]] from Intake & Progression, as it does not seem specific to that department
 +
* Removed [[Skillbook Program]] from Reimbursement Department, as said department does not administer that program (the Uni at-large and managers at-large do)
 +
* Removed [[Skillbook Program Seeded Price]] as now that it is no longer a subpage of Skillbook program (due to subpages at-large getting nuked), it might as well be tooled as a standalone page and not a Uni specific page.
 +
* Added [[EVE University Overview]] to the Services section. It's currently not in that category, but I guess it could be considered a service by E-UNI, as the Uni puts in work to keep its modified Z-S overview up to date.
  
{| class="wikitable collapsible collapsed"
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Other comments:
! Name !! Minmatar Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
|  [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Augmented Nuclear Reactor}}''' || 5% bonus to capacitor recharge time<br>3% bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots+50GJ Capacitor Capacity
 
|-
 
|  [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Dissolution Sequencer}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range<br><b>15%</b> bonus to scan resolution ||  || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
 
|-
 
|  [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Immobility Drivers}}''' || <b>25%</b> bonus to Stasis Webifier optimal range<br><b>10%</b> bonus to the benefits of overheating Stasis Webifier modules<br><b>5%</b> reduction in module damage from overheating ||  || +3 Mid Slots, +1 Low Slot
 
|}
 
  
==== Defensive ====
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* Having [[EVE Echoes]] on here is odd. I guess it's there just to say "E-UNI is not in Echoes", but the rest of the page does not seem relevant to E-UNI specifically.
 
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* Will also probably chuck the [[Crowbar]] link for the same reason.
{| class="wikitable collapsible collapsed"
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* Should probably chuck [[Campuses]] or [[Communities]] in here somewhere...
! Name !! Minmatar Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
| [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters ||  || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity
 
|-
 
| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners ||  || +2 Mid Slots, +2 Low Slots+600 Shield HP, +600 Armor HP<br>+10m Signature Radius
 
|-
 
| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
 
|}
 
 
 
==== Offensive ====
 
 
 
{| class="wikitable collapsible collapsed"
 
! Name !! Minmatar Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
| [[File:Icon_offensive_subsystem.png|32px|link=]]  '''{{co|wheat|Launcher Efficiency Configuration}}''' || <b>10%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>5%</b> bonus to Heavy Missile and Heavy Assault Missile velocity<br><b>5%</b> bonus to missile explosion velocity || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints<br>+150 PWG, +150 CPU<br>+40mbit Drone Bandwidth, +40m3 Drone Bay
 
|-
 
| [[File:Icon_offensive_subsystem.png|32px|link=]] '''{{co|wheat|Projectile Scoping Array}}''' || <b>17.5%</b> bonus to Medium Projectile Turret damage<br><b>10%</b> bonus to Medium Projectile Turret optimal range and falloff<br><b>7.5%</b> bonus to Medium Projectile Turret tracking speed || 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets || +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br>+300 PWG, +30 CPU<br>+25mbit Drone Bandwidth, +25m3 Drone Bay
 
|-
 
| [[File:Icon_offensive_subsystem.png|32px|link=]]  '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
 
|}
 
 
 
==== Propulsion ====
 
 
 
{| class="wikitable collapsible collapsed"
 
! Name !! Minmatar Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
[[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity ||  || +2 Low Slots
 
|-
 
| [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
 
|-
 
| [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Wake Limiter}}''' || 10% bonus to Afterburner velocity bonus<br>10% reduction in Microwarpdrive signature radius penalty ||  || +2 Mid Slots
 
|}
 

Latest revision as of 16:02, 22 May 2022

Drebin 679 Sandbox 2 - EVEUniversityNav changes mockup


Changes made:

  • Set navbox state to collapsed (doesn't seem to work at the moment...)
  • Indented the nested navbox source, added child tags on them
  • Removed Wartime Operations, as AFAIK that is not dictated by the FC team
  • Cross Campus Initiative -> Community Content Initiative
  • Removed EVE University Calendar, List of Teachers, and Shared Can Fleet Command from Teaching Department, as the first is not Teaching specific, and the latter two are anachronistic
  • Removed Leaving EVE University from Intake & Progression, as it does not seem specific to that department
  • Removed Skillbook Program from Reimbursement Department, as said department does not administer that program (the Uni at-large and managers at-large do)
  • Removed Skillbook Program Seeded Price as now that it is no longer a subpage of Skillbook program (due to subpages at-large getting nuked), it might as well be tooled as a standalone page and not a Uni specific page.
  • Added EVE University Overview to the Services section. It's currently not in that category, but I guess it could be considered a service by E-UNI, as the Uni puts in work to keep its modified Z-S overview up to date.

Other comments:

  • Having EVE Echoes on here is odd. I guess it's there just to say "E-UNI is not in Echoes", but the rest of the page does not seem relevant to E-UNI specifically.
  • Will also probably chuck the Crowbar link for the same reason.
  • Should probably chuck Campuses or Communities in here somewhere...