Difference between revisions of "EVE Lexicon"
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Revision as of 04:30, 23 January 2017
This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Some entries are relatively specialized to EVE University, and because of this the definition of some terms may differ when used in other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification. (To link to something on this page just link to the term as normal; for example [[Pod]] will link to that part of this page like so: Pod.)
Sections: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
#
o/
- "Wave"
\o
- "Wave back"
o7
- "Salute"
7o
- "Salute" (as performed by the Brave Newbies)
\o/
- "Hurrah!"
*\o/*
- "Cheerleader"
0.0
- Nullsec (see System security)
A
AAR
AB
- Afterburner (see Propulsion equipment)
AC
- Autocannon (see Turrets)
ACR
- Ancillary Current Router (see Fitting Guidelines)
Active Module
- A module that must be manually activated by the player (see Module)
AF
AFK
- "Away from keyboard"
Aggro
Align
- To move in the direction of an object in space at 75% or more of max speed and within 5 degrees
Alliance
- A group of Corporations
Alt
AMC
Anomaly
Anoms
Arby
Arty
- Artillery (see Turrets)
ASB
- Ancillary Shield Booster (see Tanking)
AU
- Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871 km.
AUR
Awox
- To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot to do so)
AWU
B
Bait
- To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see Baiting Guide)
BB
BCS
- Ballistic Control System (previously known as "Ballistic Control Unit"; see Missiles)
BC
Bearing
- See Carebear
Biomass
- To permanently delete a character (see Biomassing a Pilot)
Blob
- A large fleet (or in some cases, any fleet larger than the speaker's). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a "zerg". May also be used as a verb, for the act of winning a fight through numbers.
Blops
Bloodlines
- A character's familial ancestry. There are three different bloodlines to choose from during character creation for each race.
Blue
- A pilot, corporation, or alliance with positive standings. (see Rules of Engagement)
BM
Bounce
- To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to slow-boat to a target or destination.
BPC
- Blueprint Copy (see Blueprints)
BPO
- Blueprint Original (see Blueprints)
BR
- Blockade Runner, a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.
BS
- A common abbreviation for battleships.
Bubble
Buff
- To increase the stats or effectiveness of something. Opposite of Nerf.
Buffer
- A method of tanking relying on having a large amount of hit points
- A pilot with a ship designed to provide buffs to their fleet
Bump
- The act of colliding with another vessel in space, causing it to bounce away.
BYOC
- Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see AMC)
BYOM
C
Carebear
- A contextually derogatory or affectionate term for players or pursuits which are not PvP-centric.
Camp
- To hold location at a specific point waiting for targets, usually at a stargate or station.
Cap
- Capacitor
- Capital ship
Cap Stable
- When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.
Capsule
- An egg-shaped apparatus used by pilots to interface with a ship.
Capsuleer
- Human who pilots ships through the use of a capsule and has been rendered effectively immortal through cloning technology. In-game term for player characters.
Capital
- Capital ship
- Money and infrastructure necessary for beginning and maintaining a business venture.
CCC
- Capacitor Control Circuit (see Rigs)
CNR
- Raven Navy Issue (derived from "Caldari Navy Raven")
Concorded
- Destroyed by CONCORD
Concordokken
- The destruction of a ship by CONCORD
Convo
- "Conversation"
Corp
CovOps
CPR
- Capacitor Power Relay (see Capacitor recharge rate)
CPU
- Central Processing Unit (see Fitting Guidelines)
CSAA
- Capital Ship Assembly Array (see Player-owned starbases)
CSM
CSPA
- CONCORD Spam Prevention Act. A 'CSPA charge' is a small amount of ISK which is levied on communications such as conversations and mail, which acts as a deterrent to spam.
CTA
- "Call to arms". An announcement of an alliance-wide combat operation, often involving simultaneous calls for support from an alliance's friends, usually made in response to a reinforcement timer for a valuable structure.
Curse of BWF
- A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly failscade.
Customs Office
- An orbital structure used to import and export goods to and from planets. (see Planetary Interaction)
CTA
- Call to Arms, a mandatory alliance or corporation PVP operation where everyone is expected to move to a specified location as quickly as possible to prepare to attack or defend.
Cyno
- Cynosural field (see Jump drives)
D
Damage dealer
- A ship whose primary role in a fleet is to deal damage.
Damp
DC
- Damage Control (previously known as "Damage Control Unit"; see Tanking)
- Disconnect
DCU
- Drone Control Unit, a now-defunct module that allowed carriers and supercarriers to control one additional drone. Removed in Citadel patch.
DD
Deadspace
- A region of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.
DecShield
Dessie/Dessi/Dessy
DGC
- Defensive gate camp (See Gate camps)
Dictor
Disco
- A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.
Discovery Scanner
- See Sensor Overlay
Domi
DPS
- Damage per second
Dread
Dread bomb
- The act of jumping a large number of insured dreadnoughts into a fight in order to escalate against enemy capital ships.
DScan
- Directional Scanner: A device inherently built into all ships which can detect objects in space within a limited and modifiable direction and range. Can also be used as a verb to describe the act of using the directional scanner. See also: Directional Scanner Guide.
DST
- Deep Space Transport (see Deep Space Transports)
DT
E
E-UNI
- EVE University (corporate ticker)
EANM
- Energized Adaptive Nano Membrane (see Tanking)
ECM
ECCM
- Electronic Counter-Countermeasures (see Electronic warfare)
EFT
EHP
- Effective Hit Points (see Tanking)
EP
- Escape point (see UniBombers)
ETA
- Estimated time of arrival.
EVE
EW/EWAR
F
Failcascade
- Failure Cascade. The collapse of a corporation or alliance in EVE, either though leadership problems or other issues.
Faildec
- A wardec where the corporation or alliance that issued the wardec refuses to undock or fight for the full duration of the war.
Failfit
- A ship that is fit in a less than optimal way.
FAX
FC
- Fleet Commander (see Fleet Command Guide)
Flag
- An engagement status caused by one or more illegal or semi-illegal activities. (see Timers)
Flashy
- Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below ("permaflashy"), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: Legality Timers.
Flip
Flytrap
- An offensive setup POS which deliberately has no force field while it is online.
Freeport
- A nullsec station owned by a player alliance where everybody is allowed to dock and use the services.
- Freeport Mode, a feature of Citadels
Frogs
- Slightly derogatory term for Gallente Factional Warfare pilots. See also: Squids.
FW
G
Gank
- Destroyed suddenly or quickly, usually by a much more powerful opponent
Gate
- Stargate
- Acceleration Gate
GCC
- Global Criminal Countdown (see Timers)
GF
- "Good fight". Usually said in local after a battle.
Gimp
- To make a certain setup or attribute ineffective. Extreme version of Nerf.
Grid
- A discrete section of space generated by the presence of objects in space. (see Grid manipulation)
Grid Fu
- See Grid Manipulation.
GSC
- Giant Secure Container
Gyro
- Gyrostabilizer (see Turret damage)
H
HAC
HAM
- Heavy Assault Missiles (see Missiles)
Hardpoint
- A ship attribute that determines the number of missile launchers or turrets that can be fitted
Hard skills
- Skills trained by characters (as opposed to soft skills).
Hic/Hictor
HOC
- "Hold on contact"
HP
- Hit points (see Tanking)
HS
- Heat Sink (see Turret damage)
HUD
- Heads Up Display
Huffing
- Gas huffing (see Gas cloud harvesting)
I
Indy
Injector
Insta-undock
- A method of safely undocking from a station by immediately warping to a bookmark directly off of the undock point. (see Bookmarks)
Inty
IP
- Impact point (see UniBombers)
IPH
- ISK per hour (also ISK/hr)
IRL
- "In real life"
ISK
- Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)
iStab
- Inertial Stabilizers (see Propulsion equipment)
Ivy League
- Ivy League Alliance, the alliance of EVE University
J
Jam
- The act of using ECM modules to jam the targeting systems of a ship. (see Electronic Countermeasures)
Jetcan
- A temporary container created when jettisoning something from a cargo hold
JC
JJJ
- "Jump, Jump, Jump"
JOC
- "Jump on contact"
Jump
- The act of moving between one star system and another
K
K Space
Kitchen Sink
- A fleet with a random or very mixed composition.
Kite/Kiting
- Actively maintaining movement and distance from an engaged enemy so as to mitigate their applied damage.
L
LAR
- Large Armor Repairer (see Tanking)
LFAF
- "Looking for armor fleet."
LFSF
- "Looking for shield fleet."
LML
- Light Missile Launcher (see Missiles)
Lockdown
- An order from the leadership of a corporation prohibiting its pilots from undocking in non-PvP ships.
Logi
- Logistics ships (see Guide to Logistics)
Loot
- The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.
Locust
- A group of pilots running missions in one large fleet (see Mission Fleet)
LP
LSB
- Large Shield Booster (see Tanking)
LSC
LSE
- Large Shield Extender (see Tanking)
M
MAPC
- Micro Auxiliary Power Core (see Fitting Guidelines)
Macro mining
- The illegal use of 3rd party scripts to automate the mining process
MAR
- Medium Armor Repairer (see Tanking)
MD
MSE
- Medium Shield Extender (see Tanking)
Merc/Mercenary
- A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.
Meta
- Meta level (see Techs, Tiers and Meta levels)
- To replace a module with a another module of the same type but with a different meta level (see Techs, Tiers and Meta levels)
- Common or popular ships, fittings, and doctrines
- Examination of a game from an outside perspective
Metagaming
- Taking actions beyond the confines of the game universe to gain an advantage.
MFS
- Magnetic Field Stabilizer (see Turret damage)
Mins
- Minerals (see Mining)
MJD
ML
- Material Level (see Blueprints)
MLU
- Mining Laser Upgrade (see Mining)
Mods
MTU
Multiboxing
- Playing with two (or more) characters simultaneously
MW
- Megawatt, a unit of measurement used to describe a ship's powergrid output (see Fitting Guidelines)
MWD
- Microwarpdrive (see Propulsion equipment)
N
Nano
- Nanofiber Internal Structure (see Propulsion equipment)
NBSI
- "Not blue, shoot it" (see Rules of Engagement)
Nerf
NE
- "No eyes"
Neut
- Energy Neutralizer (see Capacitor warfare)
Newbro
- A term of endearment for a new or inexperienced player.
Noob
- Somewhat derogatory term used to refer to new, younger, or inexperienced players. See also: Newbro
NOP
- Noobs on Patrol
NOS
- Nosferatu (see Capacitor warfare)
NPC
- Non-player character
NPSI
- "Not purple, shoot it" (see Rules of Engagement)
NRDS
- "Not red, don't shoot" (see Rules of Engagement)
NSC
O
OGC
- "Offensive gate camp" (see Gate camps)
Omni Tank
- A tank effective against all 4 damage types (see Tanking)
OMW
- "On wy way"
OOC
- Out of Corporation
- Out of character
Op
- Operation. As in Mining Op: Mining Operation. See also Ops (plural).
OP
- Overpowered. A comparative term describing an entity or tactic with excessive and superior power. Often used in EVE to compare a ship to others of its class. (i.e. The Machariel is OP compared to other battleships ) Labeling something overpowered generally couples with it the implication that the subject at hand requires a mechanical reduction in effectiveness, or nerf. See: nerf
Ops
- Operations. Like in "Covert Ops." -> Covert_Operations. See also Op. (singular).
OpSec
- Operational Security; rules which aim to prevent the enemies of EVE University finding out e.g. where a fleet is at the moment. More...
Ore
- Material obtained by mining asteroids. When refined, ore produces minerals which are used in the manufacturing of ships, structures and modules. More...
ORE
- Outer Ring Excavations. An NPC Corp based in the the Outer Ring region. Aside from cargo haulers, ORE is responsible for designing almost all of the industrial vehicles in EvE. See Mining Barges, Exhumers, Venture, Orca, Rorqual, Noctis, Primae.
Outlaw
- An outlaw is someone with a security status of -5 or less.
Overview
- The Overview is used to identify and target objects within your current solar system.
- In EVE Online, the overview is the only practical way to organise and view stuff. It is a powerful, (almost) fully customisable list of interactive items. It is one of the most important parts of EVE’s interface, and will help you in PvP, running missions, mining, traveling - practically every activity in EVE requires use of the overview. It is vitally important that you set up your overview in a way that is not confusing, and will allow you to easily see whatever you want to see at any given time. The consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on your own ally because he appeared as a hostile, to being destroyed by NPC pirates that didn’t even show up on your screen.
- For information on how to setup your overview, please see Overview Guide.
P
Painter
- Target Painter. A mid slot Module which increases the signature radius of an enemy, allowing missiles do more damage and turrets/drones hit more easily. See the target painting section in our EWar 101 Guide.
Passive Module
- A ship module which does not need to be manually activated. It will always affect the ship as long as it is online, and uses no capacitor. The other kind of modules are active modules.
PDS/PDU
- Power Diagnostic System. A low slot module which increases the effectiveness of the Shield, Capacitor and Power Grid by a small amount. Previously known as the 'Power Diagnostic Unit'. See also: RCU.
Pew Pew
PG
- See: Power Grid.
PI
- Planetary Interaction: mining on planets
Picket
- A picket is a military term that refers to soldiers placed at a forward position to warn against enemy advance. These are often cloaked ships which are placed outside of tactical locations such as gates and stations to watch for enemy activity. (See: Picketing 101)
Pilot
- A roleplay term for a character or player.
Piracy
- The act of engaging in PvP for profit, usually against non-combat ships (see also Scams in EVE Online)
PL
- The Productivity Level of a blueprint, affects the manufacturing time for each batch made with the blueprint. Specifically, it reduces the manufacturing time by (Productivity Level) / ( 5 + (5 * Productivity Level) ). See also Research, Manufacturing.
- Time Efficiency Research (PL)- the higher the level the faster it builds. See also Harmonia.
Plex
- Complex (see Cosmic Anomalies, Cosmic Signatures)
- Pilot's License Extension (PLEX)
PLEX Tanking
- PLEX Tanking is the practice of only transporting in a hauler assets that cost less than the ship (or ships) needed to gank said hauler in high security space. For example, a T1 Industrial Ship with a decent tank can still easily be ganked by a Tornado battlecruiser that costs about 100M ISK. If the content of said hauler is valued at several times the cost of the ganking ship, a ganker can decide to destroy the hauler and lose his ship to CONCORD in the hopes that looting from the wreck will net him more than what he lost.
POCO
- Player-Owned Customs Office. A structure orbiting a planet through which materials can be shipped to and from the planet's surface (for Planetary Interaction).
Pod
- The egg-shaped escape pod or capsule which players pilot. This interfaces with a ship and is ejected on ship destruction. To be 'podded' is to have your escape pod destroyed. See also: Capsule.
Podding
- To destroy a player's Pod.
Podcast
- A podcast is a digital medium consisting of an episodic series of audio, digital radio, PDF, or ePub files subscribed to and downloaded through web syndication or streamed online to a computer or mobile device. The word is a neologism and portmanteau derived from "broadcast" and "pod" from the success of the iPod, as audio podcasts are often listened to on portable media players.
- Reference: Podcast
Pod Express
- A quick method of travelling, performed by installing your medical clone at a distant station, and self-destructing your pod.
Pod Killing
- Destroy someone's pod. See article: Pod death
Poetry
Sometimes things pop-up which I like to promoto to "EVE-poetry". Please join me.
Point
- The value warp scrambling is measured in. To successfully escape, you need greater than or equal negative points of scramble than the hostile. Main article: Warp disruption. See also: Scram, WCS.
- A Warp Disruptor or Warp Scrambler module (though Warp Scramblers are usually called "scrams" to distinguish them).
- The act of using a targeted warp jammer on a ship. e.g. "I have pointed the drake".
Pop
- The act of destroying a vessel, either player or NPC controlled.
POS
- Player Owned Starbase. The collective term for a control tower and 'POS Modules' anchored in orbit of a moon. These can be used for roles including but not limited to research, mining, refining, production and defence. These can be anchored in space anywhere in the Universe, although the requirements to do so and logistics needed to maintain them vary widely by location.
- Learn more at POS and YOU, POS Structures, and POS Refining. Dooobles' POS Guide will tell you important considerations you need to take into account because you are a university member, it also has a few very good external links.
Powergrid
- A static flow of energy constantly generated by the reactor of a ship, POS or Dropsuit. Powergrid is used for fitting modules and is measured in megawatts. More ...
PPL
- People. Short used in chat channels.
Probers
- Players using probes to find exploration sites or other ships. More...
Prop Mod
- Propulsion module. A ship module that increases your speed (microwarp drive or afterburner).
Pubbie
- A derogatory term used for the purpose of invalidating or excluding players who are not a part of a certain group. Supposedly originating in the Something Awful forums, this term was popularized by members of The Goonswarm Federation. See also Carebear.
PvE
- Player versus Environment. Typically mission running against pirates, but also includes any activity involving killing other NPCs. See also: Carebear, PvP.
PvP
- Player versus Player. Player combat, either through war, piracy, or control of 0.0 space. See also Carebear, PvE, and Annotated Index to PvP.
PYOS
- Purchase Your Own Ship is a reference to a program where you purchase ships at cost + 4%. See also: PYOS.
Q
- Cry / Crying. For example: "That pirate destroyed my new ship and podded me QQ." So named, because the uppercase letters QQ look like eyes with tears flowing from them.
QRF
- Quick Response Fleet or Quick Reaction Force. A standing fleet organised by an EVE University campus to respond to and defend against war targets. For more information, see Quick Reaction Force.
R
Radial Menu
- An intuitive pop-up menu accessed in space by holding down the left mouse button on an item or entity. See Radial Menu.
Ransom
- A ransom in EVE means you hold something or someone as hostage and ransom the owner to release it. In EVE it usually happens when someone is tackled by an overwhelming force and required to pay ransom to stay alive. Most of the times you get destroyed even after paying up.
Rat
- NPC Pirates. Often spawning at asteroid belts and around jump gates. Not to be confused with player pirates. See also: Pirate.
Ratting
- The act of hunting NPC pirates for security standing increases or bounties. For more information, see Ratting 101.
RCU
- Reactor Control Unit. A module which increases the powergrid available on a vessel. See also: PDS.
Red Box
- Being targeted by someone or to target someone with aggression.
- When someone has a target lock on you AND agressed you. In chat sometimes also called 'Red Boxing' or "he red boxed me".
- See also Yellow Box.
Reffed
- Reinforced. See below.
Refine
- A deprecated term as of the Crius expansion, often used when transmuting raw materials into processed minerals. Replaced game-wide with Reprocess.
Reinforce
- Many structures, when attacked, enter a reinforcement cycle. This requires the attacker to come back later to finish off the structure, allowing the structure's owners to plan a defense. Some structures have multiple reinforcement cycles before being destroyed for good.
Rep
- Repair. Refers to the action of repairing, or modules which used to repair damage to a vessels armor or hull. See also: Armor Repairer
RFF
- Red Frog Freight, a player-run hauling service.
RL
- Rapid Launch, a missiles skill.
- Real Life, generally referring to anything which occurs outside the game of EVE.
RLML
- Rapid Light Missile Launcher, a missile launcher weapon usually fit to Cruisers and Battlecruisers, and designed to fight smaller targets.
RoE
- The Rules of Engagement. The set of rules governing which PvP actions are allowed. Typically simplified as NBSI or NRDS, but is often detailed in larger groups.
RoF
- Rate Of Fire. The frequency which a turret, missile launcher or other module is activated.
Roles
- Refers to specific access and corporation management rights authorized to individual pilots (usually as part of a title or management position). For more information, see: Roles and Access Rights.
Rolling Safespot
- A fleet maneuver consisting of one ship leading the rest of the fleet from location to location in space. The purpose of a Rolling Safespot is to make the fleet harder to scan down. A fast ship, such as an interceptor equipped with a MWD continuously burns away from the fleet at a Safespot. Fleet members then warp to the interceptor each time it gets over 150km away.
Room
- An area of deadspace which can only be accessed via an acceleration gate. Mission pockets generally consist of several rooms connected by acceleration gates.
Rig
- A form of ship modification which improves one base statistic, usually at the cost of worsening another. The drawbacks inherent in using most rigs can be mitigated with certain skills. Once fit, rigs cannot be removed from a ship without being destroyed in the process. See Rigs.
RR
- Remote Repair - Generally referring to a spider tanked Battleship fleet where members repair each other.
RSB
- Remote Sensor Booster. See: Booster
RSD
- Remote Sensor Dampener. See: Damp
RvB
- Red vs Blue, two high-sec corporations which are permanently at war with each other, with the aim of providing lots of fun PvP experience for their members. More...
S
Safety
- Safety System. Helps prevent accidental acts of agressions that would cause the pilot to otherwise gain the Criminal or Suspect flags. Can be set to only allow friendly, suspicious, and all acts.
SAR
- Small Armor Repairer. Smallest of the armor repair modules, used on Frigate-class ships. See Also: Armor Repairer
Safespot
- A location in space, away from planets, moons, stations and anything else other players can immediately warp to. Typically a 'breathing space' where you can be relatively out of the way, though you can still be scanned down with probes unless you are cloaked. Abbreviated to "SS". For more information see, Safe Spot.
Salvage
- Extracting valuable materials from wrecks in space. These salvaged materials can be sold on the market for profit or used to produce rigs. For more information, see Salvaging.
SB
SC
- Squad Commander
- Shared Can mining operation. See also AMC
Scam
- To deceive other players using tricky contracts, social engineering, etc. EVE University pilots are not allowed to scam. For more details, see Scams in EVE Online.
Scan down
- To find something (a ship, a wormhole, a cosmic signature, etc) using scan probes.. More...
Scan Resolution
- A figure which, together with your target's signature radius, determines the speed your ship's sensors lock onto a new target. You can find it on your fitting screen.
- Not to be confused with signature resolution, which is different from sig radius or scan resolution.
Scram
- Scramble. The act of warp scrambling a target, which prevents them from warping. Different modules have different point strengths. See also: Point, WCS.
Script
- Charges that can be loaded into certain modules to boost an ability at the cost of another. See Scripts.
SeBo
Sec
- Security Rating. This can refer to a star system using the range 0.0 to 1.0, or person using the range -10 to +10. The higher the number the more secure the system. The same should not be assumed for people. More...
Sensor Overlay
- The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, bookmarks, and Cosmic Signatures / Anomalies in space. See also: Odyssey.
Self Destruct
- Right click on your ship / pod / HUD , select self destruct. A Red two minute countdown timer will appear. ( Cancel self destruct sequence by selecting it again ;) ). You can also eject your ship and enter again (or anyone else ;)) within 2 minute and cancel self-destruct. See also: Pod Express & Pods in space.
Siege
- The classification of extra-large high damage modules used by dreadnoughts, typically used to lay siege to a POS.
Signature or Signature Radius
- Normally when EVE players say 'signature' they mean 'signature radius'. This, roughly speaking, represents your ship's footprint on enemy sensors. The bigger it is the easier it is for guns to hit you, the faster enemies can lock on to you and the more damage you take from missiles. You can find it on the fitting screen, for more info see signature radius.
- Not to be confused with signature resolution.
- They may also mean a Cosmic Signature
Signature Resolution
- A figure, found in the Attributes tab of any turret, which, roughly speaking, represents that turret's ability to aim at the sensor footprint of its target. The bigger the sig res, the less chance that turret has to hit small enemies. See the relevant section of the Gunnery Guide for more details.
- Not to be confused with signature radius or scan resolution!
Sisi
Six
- In any lists, barring the super-serious stuff, "There is no six!" appears between items five and seven. This is a tradition which goes back many years, and was started by Silentbrick.
- Watch the Monty Python 'Australian University of Woolloomooloo' Sketch and skip to 2:18 for the origin of it.
Slingshot
- A maneuver in which a ship that is being pursued first speeds away from the pursuer, then reverses direction onto a collision course. The purpose of the maneuver is closing the distance between the two ships rapidly, getting closer to the pursuer than what it would otherwise allow, for example in order to force the faster ship into Scram range.
Slot
- The category of module. There are three module types, typically categorised by CPU and Power Grid usage - High (weaponry), Medium (shield tanking and EW), Low (armor tanking and bonuses). See also: Rig
Slow-boat
- (also slowboat) Moving in space at sub-warp velocities
Smack talk
- Talking trash, taunting, or annoying people in local chat. This behavior is not allowed for University members.
Smartie
- See: Smartbomb.
Smartbomb
- An area affect weapon which causes damage to everything within a fixed distance of your ship. Not at all smart, and will damage neutrals and friendlies, so not recommended for HiSec space.
- See also: Smartbombs
Soft skills
- Skills learned by players through experience or study, as opposed to hard skills.
Solitude
- Solitude is a Region of space, which has a HiSec island. Project Solitude is a small Campus of EVE University, located there.
SOP
- Standard Operating Procedures
Sovereignty
- The ownership of a star system by a group. Commonly "Sov". This may be an NPC faction, or an Alliance in 0.0, and in the latter case is usually strictly defended. More details in Life in 0.0.
SP
- Skill Points. The points gained by training skills.
Spider Fleets
- A standings fleet in which each member runs whatever missions they have independently from each other. The members of the fleet share the mission rewards when a mission is turned in. See Mission Fleet for more information.
Spider Tanking
- A form of tanking that requires two or more ships that use remote armor or remote shield repairer modules on each other.
Spiraling
- The act of manually approaching a target via a continuously diagonal vector. See Manual Piloting.
SPR
- Shield Power Relay. A module which increases the shield recharge rate in exchange for reducing the capacitor recharge rate. Shield Power Relays can be fit in low slots. See: CPR.
Squids
- Slightly derogatory name for Caldari Factional Warfare pilots. See also: Frogs.
SRP
- Ship Replacement Program. See also: Ship Replacement Program.
SS
- Spreadsheet, Safe Spot.
SSE
- Small Shield Extender. A mid slot module which increases the total shield capacity of a ship by a fixed amount. Generally fit on frigate sized hulls. See also, LSE, and MSE.
Stab
- Warp Core Stabilizer. See: WCS.
Station Spinning
- The act of spinning the camera around and around your ship whilst it is docked in a station, usually as a display of boredom during a Wardec/LockDown.
Standings
- The rating of how much a pilot or group is liked by another group, in the range -10 to +10
- With respect to NPC standings; there are 2 different values shown in the game: Actual and Effective standings. Effective is only shown to the pilot viewing their own information and is the result of social skills having been applied to the base standings.
- See Mission Standings for more detail on corporation standings.
- Faction Standings
Stargate
- Large structure in space which most ships must use to jump to another star system in Known Space.
Storyline Module
- A special type of module, typically with reduced fitting requirements, looted from missions or as a reward for completing COSMOS missions. For more info, see Techs, Tiers and Meta levels.
Storyline Mission
- Special missions usually offered once you have completed 16 missions of the same level for a single faction. These lead to large increases in standings with that faction and may lead to reduction in standing with another faction. For more details, see Missions.
Stront
- Strontium Clathrates. The secondary fuel used by a POS when it enters reinforced mode. Also, a byproduct of refining ice. See POS and You.
Suicide Gank
- Empire piracy where an attacking pilot will attempt to kill its target before the CONCORD response eliminates them. Usually an alt of the attacker stands by to loot the victim. This form of piracy is only considered profitable when the victim's loot is greater than the cost of the pirate's ship. Piracy is actively discouraged by the EVE University rules. More information: Suicide Ganking.
Supercap
- Super-Capital Ship. The largest ships in the game: Supercarriers and Titans. See also: Cyno.
Suspect
- An engagement status or "Flag" gained by illicit actions in Empire space. Any player may aggress the holder of a Suspect Flag without CONCORD retribution nor loss of Security Status. The Suspect Flag lasts 15 minutes. Also referred to as GCC (its old name). One of the conditions under which a target becomes flashy.
T
Tac
- A term used by some players to describe a hyphen(-). This is usually used when giving system names, for example: The system B-DBYQ would be "B 'Tac' DBYQ" or "B 'Tac' D" for short.
Tackle
- The act of preventing a hostile ship from escaping and/or to hold it in place so it can be destroyed. See also: Scram, Web, Tackling.
Tackler
- One tasked with pinning down the enemy with Warp Jammers and Stasis Webifiers. T1 Frigates are considered to be ideally suited for the tackling role as they are fast moving, fast locking, quick to train for, and inexpensive to replace. More advanced players tend toward using Interceptors or Interdictors as dedicated tackling vessels.
Tank
- The measure of the damage absorption capability of a ship. Both armor tanks and shield tanks are used. Tanks can actively use modules to regenerate the absorption, and other ships may remotely repair the tank as part of spider tanking. Shields can be passively tanked by using and improving the natural regeneration of the shields. Buffer tanks just have massive amounts of absorption with no regeneration. Speed tanking is damage avoidance through speed rather than true damage absorption. See also: Gank.
TC
- Tracking Computer. A module that improves turret tracking and weapon range. Tracking computers can be fit in mid slots.
TD
- Tracking Disruptor. A module that disrupts enemy turret range and the tracking speed of enemy turrets. Tracking Disruptors can be fit in mid slots.
TE
- Tracking Enhancer. A module that improves turret tracking and turret weapon range. Tracking Enhancers can be fit in low slots.
TF
- Teraflops. A unit used to measure a ship's computing power (commonly called 'CPU'). A simple calculator uses about 10 FLOPS (FLoating Operations Per Second). A terraflops is a trillion FLOPS. To compare to today's standards, in 2008 an IBM supercomputer reached 1.105 petaflops (1.105 quadrillion FLOPS) or 1,105 teraflops.
Tick
- The 1 Hz server tick of the EVE server (Tranquility).
- Bounty payouts per 20 minutes. The bounties for killing rats accrue after every kill and are paid into your wallet every 20 minutes. Quoting the average "tick" (easily seen in your wallet log) is a way of measuring the average ISK gained from an activity (e.g. ratting, mission running).
TiDi
- Time Dilation. A server side optimization developed by CCP to slow down time when a system is under heavy load, such as when a large fleet engagement is taking place. This results in more consistent average module activation delay for all parties.
Tiericide
- An ongoing rebalancing of ships in EVE according to roles rather than performance. The rebalancing started with the Retribution expansion, is ongoing, and aims to rebalance ships so that the ships within a given class (e.g. Amarr frigates) fulfill different roles (e.g. combat ships (good damage and defence, but slow), attack (good damage and speed, but weak defences), support (assists friendly ships and hinders enemy ships), etc.) rather than being a linear progression from less to more powerful. For more information, see this dev blog on the ship rebalancing.
Thera
- Thera is a named wormhole solar system in Shattered Wormhole Space.
TLF
- Tribal Liberation Force, the Minmatar Factional Warfare NPC corporation.
Travel Fit
- A ship fit optimized for maximum survivability when traveling. When traveling around hostiles (e.g. during wartime or in low/null security space) it is often desirable to fit your ship to escape danger and then refit at your destination for another role. A travel fit can include a cloak and MWD to enable the MWD+cloak trick, WCS, agility mods, ECM, extra tank, etc...
TP
- Target Painter. A mid slot module used to increase the Signature radius of the target ship by a percentage, making it easier to hit with larger weaponry.
TQ
- Tranquility. The main server cluster on which EVE is played on; the only exception is players in China, who play on a separate server called "Serenity".
TS
- TeamSpeak. A third-party communications software utility. Historically the term referred to the University's TeamSpeak server. For Uni use, it has been replaced with Mumble.
T1
- Tech 1 refers to standard modules and ships with basic stats. They are usually cheap, but flexible, and are used in the process of creating Tech 2 equipment and ships. See Techs, Tiers and Meta levels.
T2
- Tech 2 refers to improved modules and ships, which are generally more expensive and often have far better stats and greater suitability to specialized roles. Note that Tech 2 modules generally require more ship resources to function than their Tech 1 and Faction counterparts.
T3
- Tech 3 is an even higher level of technological advancement than Tech 2 and is currently only found in the Strategic Cruiser and the Tactical Destroyer class of ships. Tech 3 technology is highly modular and customizable. It is also only obtained by manufacturing resources located in wormhole space and thus comes with much greater monetary cost.
U
Unista
- Unista is an internal name used for people that are currently in the EVE University corporation.
UT
- Universal Time. See also: ET
V
Vanilla Module
- The most basic modules above Civilian Modules. Often used in contests to provide a level playing field. See also meta.
Vermin
- Special terminology used to denote those who attack the University in the belief they will get easy kills. See: WT.
VNI
- Vexor Navy Issue, a more advanced version of the Gallente Vexor cruiser.
W
Wardec
- War Declaration. The act of declaring war on another group, which involves a payment to CONCORD in order for them to ignore the hostilities in HiSec. Often used to disrupt the functions of a large 0.0 alliance, or grief a vulnerable organization in HiSec space where they would normally be safe. See Also: Faildec
Warp
- The act of moving at faster-than-light speeds within a star system. See also: Jump.
Warp bubble
- A spherical area of space the prevents ships within it from warping, and forcibly pulls in inbound warping ships
WC
- Wing Commander. See Fleet Leadership.
WCS
- Warp Core Stabilizer. A low slot module used to help negate the effect of warp disruption. Note that WCS's are generally not recommended for combat fit ships, but instead are used primarily for transit through hostile territory, for which more than one WCS is often recommended. WCS's do not negate interdiction bubbles. See also: Point, Scram.
Web
- Stasis Webifier. A mid slot module which greatly slows down a target ship (by up to 90% in extreme cases). Webs are often used when tackling. See also: Scram, Point.
WH
- See Wormhole.
WHC
WIP
- Work In Progress. See also [1]
WL
- Wait List. Usually used to queue up pilots for incursion running. See incursions
W Space
- Wormhole Space, where you will be taken if you scan down a wormhole and enter it. Opposite of K Space.
WSOP
- Wartime Standard Operating Procedures - NB. EVE University no longer has any special rules for war time
WT
- War Target. Denoted on the overview by a red backed star. This is a group who have paid for the ability to attack the corporation or alliance you are in without any security standings loss or retribution from CONCORD in HiSec and LowSec space.
X
X up
- Exing up is the act of indicating your availability for a fleet by placing the letter "x" in the chat window. Sometimes more information will be requested along with the "x," such as the ship your are flying in or the role you are ready to fulfill in the fleet. See Joining a Fleet.
Y
Yellow Box
- Being targeted by someone, or to target someone, without aggression. Commonly used for intimidation, so that the target will attack first. It allows you to attack without being concordokken and prevents the target from jumping through a stargate or dock up in a station. The term comes from seeing the normally white bracket on your overview turning yellow, notifying you are targeted. See Aggression
- In chat also referred to as 'Yellow Boxing'.
- See also Red Box
Yoiul Conference
- The Yoiul Conference was a gathering of all the major factions, held aboard the Jovian Cruiser 'Yoiul', and is the epoch for years in EVE, with the event marking YC0.
- These dates transfer to Real World time, by adding/subtracting 1898. For example:
- YC106 - 2004
- YC107 - 2005
- YC110 - 2008
- YC111 - 2009
- YC114 - 2012
- YC115 - 2013
- YC116 - 2014
- More information can be found in this EVE Chronicle.
Yulai Convention
- The Yulai Convention is an RP term for a number of game mechanics and systems within EVE.
- It is primarily seen in war CONCORD mails when an the attacking party leaves a bill unpaid, leading to a mail stating that "CONCORD has declared this war invalid as it breaches one or more articles in the Yulai Convention".
- The convention also covers the definitions of time used by the four major empires, meaning that all time systems in New Eden run on the Gregorian calendar, using the UTC clock.