Difference between revisions of "Skills:Science"

From EVE University Wiki
Jump to: navigation, search
m (Add level to prerequisite skill.)
(37 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{Template:Stub}}
+
{{Skills Links}}
[[Category:Skills]]
+
= Overview =
==Overview==
+
Science is a '''big''' category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.
Science is a '''big''' catagory. It's mostly focused toward industrialists and other researching types, but also has more general use skills such as Infomorph Psychology and Cybernetics. Also a main catagory for explorers and salvagers.
 
  
 
All attributes except for Perception are important to learning scientific skills.
 
All attributes except for Perception are important to learning scientific skills.
  
 
The following are the skills in the Science section (in alphabetical order):
 
The following are the skills in the Science section (in alphabetical order):
*[[Skills:Science#Advanced_Laboratory_Operation|Advanced Laboratory Operation]]
+
 
*[[Skills:Science#Amarr_Encryption_Methods|Amarr Encryption Methods]]
+
{| class="wikitable"
*[[Skills:Science#Amarrian_Starship_Engineering|Amarrian Starship Engineering]]
+
!Skill (Multiplier)
*[[Skills:Science#Archaeology|Archaeology]] - Allows the use of relic analyzers.  
+
!Purpose
*[[Skills:Science#Astrogeology|Astrogeology]] - Improves mining turret yield. Required for the use of [[Mining_Ships#Mining_Barges|mining barges]].
+
!Alpha Limit
*[[Skills:Science#Astrometric_Acquisition|Astrometric Acquisition]] - Reduction to probe scan time.
+
|-
*[[Skills:Science#Astrometric_Pinpointing|Astrometric Pinpointing]] - Reduction to maximum scan deviation.
+
|{{sk|Advanced Laboratory Operation|mult=yes}}
*[[Skills:Science#Astrometric_Rangefinding|Astrometric Rangefinding]] - Increase to scan probe strength.
+
|Further skill at researching. Ability to run 1 additional research job per level.
*[[Skills:Science#Astrometrics|Astrometrics]] - Allows the use of [[Scanning_%26_Probing|scan probes]].  
+
|{{SkillAlphaBar|Advanced Laboratory Operation}}
*[[Skills:Science#Astronautic_Engineering|Astronautic Engineering]]
+
|-
*[[Skills:Science#Biology|Biology]] - Bonus to attribute booster duration.  
+
|{{sk|Amarr Encryption Methods|mult=yes}}
*[[Skills:Science#Caldari_Encryption_Methods|Caldari Encryption Methods]]
+
|Skill at inventing T2 variants of Amarr ships, drones, and laser-related items.
*[[Skills:Science#Caldari_Starship_Engineering|Caldari Starship Engineering]]
+
|{{SkillAlphaBar|Amarr Encryption Methods}}
*[[Skills:Science#Cloning_Facility_Operation|Cloning Facility Operation]]
+
|-
*[[Skills:Science#Cybernetics|Cybernetics]] - Used of more advanced [[Implants|implants]]
+
|{{sk|Amarr Starship Engineering|mult=yes}}
*[[Skills:Science#Defensive_Subsystem_Technology|Defensive Subsystem Technology]]
+
|Skill at producing Amarr ships.
*[[Skills:Science#Doomsday_Operation|Doomsday Operation]]
+
|{{SkillAlphaBar|Amarr Starship Engineering}}
*[[Skills:Science#Electromagnetic_Physics|Electromagnetic Physics]]
+
|-
*[[Skills:Science#Electronic_Engineering|Electronic Engineering]]
+
|{{sk|Astronautic Engineering|mult=yes}}
*[[Skills:Science#Electronic_Subsystem_Technology|Electronic Subsystem Technology]]  
+
|A defunct skill that no longer has a practical use. Exists purely for bragging rights.
*[[Skills:Science#Engineering_Subsystem_Technology|Engineering Subsystem Technology]]
+
|{{SkillAlphaBar|Astronautic Engineering}}
*[[Skills:Science#Gallente_Encryption_Methods|Gallente Encryption Methods]]
+
|-
*[[Skills:Science#Gallentean_Starship_Engineering|Gallentean Starship Engineering]]
+
|{{sk|Caldari Encryption Methods|mult=yes}}
*[[Skills:Science#Graviton_Physics|Graviton Physics]]  
+
|Skill at inventing T2 variants of Caldari ships, drones, and missile-related items.
*[[Skills:Science#Hacking|Hacking]] - Allows the use of data analyzers.  
+
|{{SkillAlphaBar|Caldari Encryption Methods}}
*[[Skills:Science#High_Energy_Phisics|High Energy Phisics]]
+
|-
*[[Skills:Science#Hydromagnetic_Physics|Hydromagnetic Physics]]
+
|{{sk|Caldari Starship Engineering|mult=yes}}
*[[Skills:Science#Infomorph_Psychology|Infomorph Psychology]]
+
|Skill at producing Caldari ships.
*[[Skills:Science#Jump_Portal_Generation|Jump Portal Generation]]
+
|{{SkillAlphaBar|Caldari Starship Engineering}}
*[[Skills:Science#Laboratory_Operation|Laboratory Operation]]
+
|-
*[[Skills:Science#Laser_Physics|Laser Physics]]
+
|{{sk|Core Subsystem Technology|mult=yes}}
*[[Skills:Science#Mechanical_Engineering|Mechanical Engineering]]
+
|Skill at inventing or producing T3 core subsystems.
*[[Skills:Science#Metallurgy|Metallurgy]]
+
|{{SkillAlphaBar|Core Subsystem Technology}}
*[[Skills:Science#Minmatar_Encryption_Methods|Minmatar Encryption Methods]]
+
|-
*[[Skills:Science#Minmatar_Starship_Engineering|Minmatar Starship Engineering]]
+
|{{sk|Defensive Subsystem Technology|mult=yes}}
*[[Skills:Science#Molecular_Engineering|Molecular Engineering]]
+
|Skill at inventing or producing T3 defensive subsystems.
*[[Skills:Science#Nanite_Control|Nanite Control]]
+
|{{SkillAlphaBar|Defensive Subsystem Technology}}
*[[Skills:Science#Nanite_Engineering|Nanite Engineering]]
+
|-
*[[Skills:Science#Neurotoxin_Recovery|Neurotoxin Recovery]]
+
|{{sk|Electromagnetic Physics|mult=yes}}
*[[Skills:Science#Nuclear_Physics|Nuclear Physics]]
+
|Skill at producing & inventing T2 Mobile Warp Disruptor variants and mobile inhibitors.
*[[Skills:Science#Offensive_Subsystem_Technology|Offensive Subsystem Technology]]
+
|{{SkillAlphaBar|Electromagnetic Physics}}
*[[Skills:Science#Plasma_Physics|Plasma Physics]]
+
|-
*[[Skills:Science#Propulsion_Subsystem_Technology|Propulsion Subsystem Technology]]
+
|{{sk|Electronic Engineering|mult=yes}}
*[[Skills:Science#Quantum_Physics|Quantum Physics]]
+
|Skill at producing & inventing T2 drones and drone modules, producing non-Bomber [[Covert Ops]] ships, and the Mobile Cynosural Inhibitor.
*[[Skills:Science#Research|Research]]
+
|{{SkillAlphaBar|Electronic Engineering}}
*[[Skills:Science#Research_Project_Management|Research Project Management]]
+
|-
*[[Skills:Science#Reverse_Engineering|Reverse Engineering]]
+
|{{sk|Gallente Encryption Methods|mult=yes}}
*[[Skills:Science#Rocket_Science|Rocket Science]]
+
|Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items.
*[[Skills:Science#Science|Science]] - Basic science skill  
+
|{{SkillAlphaBar|Gallente Encryption Methods}}
*[[Skills:Science#Scientific_Networking|Scientific Networking]]
+
|-
*[[Skills:Science#Sleeper_Technology|Sleeper Technology]]
+
|{{sk|Gallente Starship Engineering|mult=yes}}
*[[Skills:Science#Takmahl_Technology|Takmahl Technology]]
+
|Skill at producing Gallente ships.
*[[Skills:Science#Talocan_Technology|Talocan Technology]]
+
|{{SkillAlphaBar|Gallente Starship Engineering}}
*[[Skills:Science#Thermodynamics|Thermodynamics]]
+
|-
*[[Skills:Science#Yan_Jung_Technology|Yan Jung Technology]]
+
|{{sk|Graviton Physics|mult=yes}}
 +
|Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly [[Interdictors]] and [[Heavy Interdictors|Heavy Interdiction Cruisers]].
 +
|{{SkillAlphaBar|Graviton Physics}}
 +
|-
 +
|{{sk|High Energy Physics|mult=yes}}
 +
|Skill at producing & inventing laser-related items.
 +
|{{SkillAlphaBar|High Energy Physics}}
 +
|-
 +
|{{sk|Hydromagnetic Physics|mult=yes}}
 +
|Skill at producing & inventing shield-related items.
 +
|{{SkillAlphaBar|Hydromagnetic Physics}}
 +
|-
 +
|{{sk|Laboratory Operation|mult=yes}}
 +
|Ability to run 1 research job per skill level.
 +
|{{SkillAlphaBar|Laboratory Operation}}
 +
|-
 +
|{{sk|Laser Physics|mult=yes}}
 +
|Skill at producing & inventing laser-related items.
 +
|{{SkillAlphaBar|Laser Physics}}
 +
|-
 +
|{{sk|Mechanical Engineering|mult=yes}}
 +
|Skill at producing & inventing projectile-related items, weaponry rigs, and select ships.
 +
|{{SkillAlphaBar|Mechanical Engineering}}
 +
|-
 +
|{{sk|Metallurgy|mult=yes}}
 +
|Increases blueprint material efficiency research speed.
 +
|{{SkillAlphaBar|Metallurgy}}
 +
|-
 +
|{{sk|Minmatar Encryption Methods|mult=yes}}
 +
|Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items.
 +
|{{SkillAlphaBar|Minmatar Encryption Methods}}
 +
|-
 +
|{{sk|Minmatar Starship Engineering|mult=yes}}
 +
|Skill at producing Minmatar ships.
 +
|{{SkillAlphaBar|Minmatar Starship Engineering}}
 +
|-
 +
|{{sk|Molecular Engineering|mult=yes}}
 +
|Skill at producing & inventing propulsion, command, and industrial ship-related items.
 +
|{{SkillAlphaBar|Molecular Engineering}}
 +
|-
 +
|{{sk|Nanite Engineering|mult=yes}}
 +
|Skill at producing & inventing armor-related items.
 +
|{{SkillAlphaBar|Nanite Engineering}}
 +
|-
 +
|{{sk|Nuclear Physics|mult=yes}}
 +
|Skill at producing & inventing projectile-related items.
 +
|{{SkillAlphaBar|Nuclear Physics}}
 +
|-
 +
|{{sk|Offensive Subsystem Technology|mult=yes}}
 +
|Skill at inventing or producing T3 offensive subsystems.
 +
|{{SkillAlphaBar|Offensive Subsystem Technology}}
 +
|-
 +
|{{sk|Plasma Physics|mult=yes}}
 +
|Skill at producing & inventing hybrid-related items.
 +
|{{SkillAlphaBar|Plasma Physics}}
 +
|-
 +
|{{sk|Propulsion Subsystem Technology|mult=yes}}
 +
|Skill at inventing or producing T3 propulsion subsystems.
 +
|{{SkillAlphaBar|Propulsion Subsystem Technology}}
 +
|-
 +
|{{sk|Quantum Physics|mult=yes}}
 +
|Skill at producing & inventing hybrid, shield, and capacitor-related items.
 +
|{{SkillAlphaBar|Quantum Physics}}
 +
|-
 +
|{{sk|Research|mult=yes}}
 +
|Increases blueprint manufacturing time research speed.
 +
|{{SkillAlphaBar|Research}}
 +
|-
 +
|{{sk|Research Project Management|mult=yes}}
 +
|Allows simultaneous use of 1 additional R&D agent per level.
 +
|{{SkillAlphaBar|Research Project Management}}
 +
|-
 +
|{{sk|Rocket Science|mult=yes}}
 +
|Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items.
 +
|{{SkillAlphaBar|Rocket Science}}
 +
|-
 +
|{{sk|Science|mult=yes}}
 +
|Basic science skill. Increases blueprint copying speed.
 +
|{{SkillAlphaBar|Science}}
 +
|-
 +
|{{sk|Scientific Networking|mult=yes}}
 +
|Allows remote initiation of research jobs.
 +
|{{SkillAlphaBar|Scientific Networking}}
 +
|-
 +
|{{sk|Sleeper Encryption Methods|mult=yes}}
 +
|Understanding of the techniques and methods to reverse engineer Sleeper technology.
 +
|{{SkillAlphaBar|Sleeper Encryption Methods}}
 +
|-
 +
|{{sk|Sleeper Technology|mult=yes}}
 +
|Allows production of certain storyline modules.
 +
|{{SkillAlphaBar|Sleeper Technology}}
 +
|-
 +
|{{sk|Takmahl Technology|mult=yes}}
 +
|Allows production of certain storyline modules.
 +
|{{SkillAlphaBar|Takmahl Technology}}
 +
|-
 +
|{{sk|Talocan Technology|mult=yes}}
 +
|Allows production of certain storyline modules.
 +
|{{SkillAlphaBar|Talocan Technology}}
 +
|-
 +
|{{sk|Triglavian Encryption Methods|mult=yes}}
 +
|Skill at inventing T2 variants of Triglavian ships.
 +
|{{SkillAlphaBar|Triglavian Encryption Methods}}
 +
|-
 +
|{{sk|Triglavian Quantum Engineering|mult=yes}}
 +
|Skill at producing Triglavian ships.
 +
|{{SkillAlphaBar|Triglavian Quantum Engineering}}
 +
|-
 +
|{{sk|Upwell Encryption Methods|mult=yes}}
 +
|Understanding of the data encryption methods used by the Upwell Consortium.
 +
|{{SkillAlphaBar|Upwell Encryption Methods}}
 +
|-
 +
|{{sk|Yan Jung Technology|mult=yes}}
 +
|Allows production of certain storyline modules.
 +
|{{SkillAlphaBar|Yan Jung Technology}}
 +
|}
 +
 
 +
= Research Skills =
  
 
{{Skill
 
{{Skill
Line 68: Line 184:
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=8x
+
|pre={{sk|Laboratory Operation|V}}
|price=20M
+
|notes=
|pre=[[Skills:Science#Laboratory Operation|Laboratory Operation V]], [[Skills:Science#Science|Science III]]
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Amarr Encryption Methods
+
|skill=Laboratory Operation
|desc=Understanding of the data encryption methods used by the Amarr Empire and its allies.
+
|desc=Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|III}}
|price=~300K - 1M
+
|reqIV={{sk|Scientific Networking|icon=yes}}
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
+
|reqV={{sk|Research Project Management|icon=yes}}; {{sk|Advanced Laboratory Operation|icon=yes}}
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
+
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Amarrian Starship Engineering
+
|skill=Metallurgy
|desc=Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|IV}}
|price=10M
+
|reqI=Manufacturing: Tech 1 Rigs
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
+
|reqIII={{sk|Variegated Ore Processing|icon=yes}}
|notes=<br>
+
|reqIV=Manufacturing: Tech 1 Capital Rigs; {{sk|Sleeper Encryption Methods|icon=yes}}; {{sk|Triglavian Encryption Methods|icon=yes}}; {{sk|Complex Ore Processing|icon=yes}}; {{sk|Abyssal Ore Processing|icon=yes}}; {{sk|Mercoxit Ore Processing|icon=yes}}; {{sk|Ubiquitous Moon Ore Processing|icon=yes}}; {{sk|Common Moon Ore Processing|icon=yes}}; {{sk|Uncommon Moon Ore Processing|icon=yes}}; {{sk|Rare Moon Ore Processing|icon=yes}}; {{sk|Exceptional Moon Ore Processing|icon=yes}}
 +
|reqV=Manufacturing: Tech 2 Ships; Ship Components; {{sk|Scrapmetal Processing|icon=yes}}
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Archaeology
+
|skill=Research
|desc=Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.  
+
|desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
+
|pre={{sk|Science|III}}
|price=100K
+
|reqI=Manufacturing: Tech 1 Rigs
|pre={{sk|Science|Science|III}}, {{sk|Electronics|Survey|III}}, {{sk|Electronics|Electronics|I}}
+
|reqIV=Manufacturing: Tech 1 Capital Rigs; {{sk|Sleeper Encryption Methods|icon=yes}}
|notes=<br>
+
|reqV=Manufacturing: Tech 2 Ships; Ship Components; {{sk|Research Project Management|icon=yes}}; {{sk|Defensive Subsystem Technology|icon=yes}}; {{sk|Engineering Subsystem Technology|icon=yes}}; {{sk|Electronic Subsystem Technology|icon=yes}}; {{sk|Offensive Subsystem Technology|icon=yes}}; {{sk|Propulsion Subsystem Technology|icon=yes}}
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astrogeology
+
|skill=Research Project Management
|desc=Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
+
|desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
|1=Intelligence
+
|1=Memory
|2=Memory
+
|2=Charisma
|mult=3x
+
|pre={{sk|Laboratory Operation|V}}; {{sk|Research|V}}
|price=450K
+
|notes=
|pre={{sk|Science|Science|IV}}, {{sk|Industry|Mining|IV}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astrometric Acquisition
+
|skill=Science
|desc=Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
+
|desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre=none
|price=450K
+
|reqI=Cerebral Accelerators; [[Noctis]]; {{sk|Biology|icon=yes}}; {{sk|Energy Grid Upgrades|icon=yes}}; {{sk|Shield Upgrades|icon=yes}}; {{sk|Structure Doomsday Operation|icon=yes}}
|pre={{sk|Science|Astrometrics|III}}
+
|reqII={{sk|Energy Pulse Weapons|icon=yes}}; {{sk|Shield Emission Systems|icon=yes}}; {{sk|Capacitor Emission Systems|icon=yes}}
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]], and a holdover from previous versions of scanning.  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
+
|reqIII=Small Tractor Beam I; {{sk|Research|icon=yes}}; {{sk|Laboratory Operation|icon=yes}}; {{sk|Cybernetics|icon=yes}}; {{sk|Astrometrics|icon=yes}}; {{sk|Coherent Ore Processing|icon=yes}}; {{sk|Simple Ore Processing|icon=yes}}; {{sk|Archaeology|icon=yes}}; {{sk|Remote Sensing|icon=yes}}; {{sk|Hacking|icon=yes}}; {{sk|Astrometric Rangefinding|icon=yes}}
 +
|reqIV={{sk|Planetology|icon=yes}}; {{sk|Metallurgy|icon=yes}}; {{sk|Astrogeology|icon=yes}}; {{sk|Neurotoxin Control|icon=yes}}; {{sk|Thermodynamics|icon=yes}}
 +
|reqV=Small Tractor Beam II; {{sk|Sleeper Encryption Methods|icon=yes}}; {{sk|Jump Drive Operation|icon=yes}}; {{sk|High Energy Physics|icon=yes}}; {{sk|Plasma Physics|icon=yes}}; {{sk|Nanite Engineering|icon=yes}}; {{sk|Hydromagnetic Physics|icon=yes}}; {{sk|Amarr Starship Engineering|icon=yes}}; {{sk|Minmatar Starship Engineering|icon=yes}}; {{sk|Graviton Physics|icon=yes}}; {{sk|Laser Physics|icon=yes}}; {{sk|Electromagnetic Physics|icon=yes}}; {{sk|Rocket Science|icon=yes}}; {{sk|Gallente Starship Engineering|icon=yes}}; {{sk|Nuclear Physics|icon=yes}}; {{sk|Mechanical Engineering|icon=yes}}; {{sk|Electronic Engineering|icon=yes}}; {{sk|Caldari Starship Engineering|icon=yes}}; {{sk|Quantum Physics|icon=yes}}; {{sk|Astronautic Engineering|icon=yes}}; {{sk|Molecular Engineering|icon=yes}}; {{sk|Jump Portal Generation|icon=yes}}; {{sk|Doomsday Operation|icon=yes}}; {{sk|Cloning Facility Operation|icon=yes}}
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astrometric Pinpointing
+
|skill=Scientific Networking
|desc=Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
+
|desc=Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Laboratory Operation|IV}}
|price=450K
+
|notes=
|pre={{sk|Science|Astrometrics|IV}}
 
|notes=<br>
 
 
}}
 
}}
 +
 +
= Manufacturing Skills =
  
 
{{Skill
 
{{Skill
|skill=Astrometric Rangefinding
+
|skill=Amarr Encryption Methods
|desc=Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
+
|desc=Understanding of the data encryption methods used by the Amarr Empire and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=8x
+
|pre={{sk|Hacking|II}}
|price=450K
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Science|Science|III}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astrometrics
+
|skill=Amarr Starship Engineering
|desc=Skill at operating long range scanners.<br>
+
|desc=Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
<br>
 
+5% scan strength per level.<br>
 
<br>
 
-5% max scan deviation per level.<br>
 
<br>
 
-5% scan probe scan time per level.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=450K
+
|reqI=Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
|pre={{sk|Science|Science|III}}
+
|reqII=Manufacturing: Tech 2 Amarr Ships
|notes=With the release of Odessey, by default all players can launch the maxiumum of 8 probes with {{sk|Science|Astrometrics|I}}<br>
+
|reqIII=Manufacturing: Tech 2 Amarr Ships
 +
|reqIV=Manufacturing: [[Zealot]], [[Sacrilege]], [[Impel]], [[Absolution]], [[Damnation]]
 +
|reqV=Manufacturing: [[Pilgrim]], [[Zealot]], [[Sacrilege]], [[Impel]], [[Curse]], [[Absolution]], [[Damnation]]
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Astronautic Engineering
 
|skill=Astronautic Engineering
|desc=Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.<br>
+
|desc=Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}  
|price=unknown
+
|notes=This skill is not seeded in NPC stations.
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
 
|notes=This skill is not seeded in NPC stations.<br>
 
}}
 
 
 
{{Skill
 
|skill=Biology
 
|desc=The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
 
|1=Intelligence
 
|2=Memory
 
|mult=1x
 
|price=25K
 
|pre={{sk|Science|Science|I}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Caldari Encryption Methods
 
|skill=Caldari Encryption Methods
|desc=Understanding of the data encryption methods used by the Caldari State and its allies.
+
|desc=Understanding of the data encryption methods used by the Caldari State and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Hacking|II}}
|price=~1.4M - 3M
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
 
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Caldari Starship Engineering
 
|skill=Caldari Starship Engineering
|desc=Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.  Uses in the research of Caldari Ships of all Sizes.  Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.  Used in the research of Caldari Ships of all Sizes.  Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
+
|reqI=Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
+
|reqII=Manufacturing: Tech 2 Caldari Ships
|notes=<br>
+
|reqIII=Manufacturing: Tech 2 Caldari Ships
 +
|reqIV=Manufacturing: [[Cerberus]], [[Eagle]], [[Bustard]], [[Vulture]], [[Nighthawk]]
 +
|reqV=Manufacturing: [[Falcon]], [[Rook]], [[Cerberus]], [[Eagle]], [[Bustard]], [[Vulture]], [[Nighthawk]]
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Cloning Facility Operation
+
|skill=Core Subsystem Technology
|desc=Needed for use of the Clone Vat Bay module.<br>
+
|desc=Understanding of the technology used to create advanced core subsystems.
<br>
 
Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=10x
+
|pre={{sk|Research|V}}; {{sk|High Energy Physics|IV}}
|price=125M
+
|reqI=Datacore - Core Subsystems Engineering
|pre={{sk|Science|Science|V}}, {{sk|Spaceship Command|Capital Ships|III}}, {{sk|Spaceship Command|Advanced Spaceship Command|V}}, {{sk|Spaceship Command|Spaceship Command|V}}
+
|notes=
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Cybernetics
 
|desc=The science of interfacing biological and machine components. Allows the use of cybernetic implants.
 
|1=Intelligence
 
|2=Memory
 
|mult=3x
 
|price=75K
 
|pre={{sk|Science|Science|III}}
 
|notes=<br>
 
 
}}
 
}}
  
Line 247: Line 328:
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Research|V}}; {{sk|Nanite Engineering|IV}}
|price=10M
+
|reqI=Datacore - Defensive Subsystems Engineering
|pre={{sk|Science|Research|V}}, {{sk|Science|Nanite Engineering|IV}}, {{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
+
|notes=
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Doomsday Operation
 
|desc=Skill at operating titan doomsday weapons. 10% increased damage per level.
 
|1=Willpower
 
|2=Intelligence
 
|mult=14x
 
|price=250M
 
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Energy Pulse Weapons|V}}, {{sk|Engineering|Engineering|II}}, {{sk|Gunnery|Advanced Weapons Upgrades|V}}, {{sk|Gunnery|Weapons Upgrades|V}}, {{sk|Gunnery|Gunnery|II}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Electromagnetic Physics
 
|skill=Electromagnetic Physics
|desc=Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.  Uses primarily in the research of Railgun weaponry and various electronic systems.  Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.  Used primarily in the research of Railgun weaponry and various electronic systems.  Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|price=10M
+
|reqI=Datacore - Electromagnetic Physics
|pre={{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
+
|reqII=Manufacturing: Ship Components
|notes=<br>
+
|reqIII=Manufacturing: Capacitor Units, Mobile Scan Inhibitor
 +
|reqIV=Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Electronic Engineering
 
|skill=Electronic Engineering
|desc=Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.  Used in all Electronics and Drone research.  Allows Electronic Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.  Used in all Electronics and Drone research.  Allows Electronic Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
<br>
 
Can not be trained on Trial Accounts.
 
|1=Intelligence
 
|2=Memory
 
|mult=5x
 
|price=10M
 
|pre={{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Electronic Subsystem Technology
 
|desc=Understanding of the technology used to create advanced electronic subsystems.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|price=10M
+
|reqI=Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 [[Drones]] and related Tech 2 modules
|pre={{sk|Science|Research|V}}, {{sk|Science|Electronic Engineering|IV}}, {{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
+
|reqII=Manufacturing: non-Bomber Covert Ops Frigates
|notes=<br>
+
|reqIII=Manufacturing: Ship Components, Mobile Scan Inhibitor
}}
+
|reqIV=Manufacturing: Capital Ship Components, Small Mobile Siphon Units|icon=yes
 
+
|notes=
{{Skill
 
|skill=Engineering Subsystem Technology
 
|desc=Understanding of the technology used to create advanced engineering subsystems.
 
|1=Intelligence
 
|2=Memory
 
|mult=5x
 
|price=10M
 
|pre={{sk|Science|Research|V}}, {{sk|Science|High Energy Physics|IV}}, {{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Gallente Encryption Methods
 
|skill=Gallente Encryption Methods
|desc=Understanding of the data encryption methods used by the Gallente Federation and its allies.
+
|desc=Understanding of the data encryption methods used by the Gallente Federation and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Hacking|II}}
|price=~2M - 5M
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
 
|notes=Theis skill is not seeded in NPC stations so prices will vary widely.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Gallentean Starship Engineering
+
|skill=Gallente Starship Engineering
|desc=Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.  Uses in the research of Gallente Ships of all Sizes.  Allows Gallente Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.  Used in the research of Gallente Ships of all Sizes.  Allows Gallente Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
+
|reqI=Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
+
|reqII=Manufacturing: Tech 2 Gallente Ships
|notes=<br>
+
|reqIII=Manufacturing: Tech 2 Gallente Ships
 +
|reqIV=Manufacturing: [[Ishtar]], [[Deimos]], [[Occator]], [[Eos]], [[Astarte]]
 +
|reqV=Manufacturing: [[Arazu]], [[Lachesis]], [[Ishtar]], [[Deimos]], [[Occator]], [[Eos]], [[Astarte]]
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Graviton Physics
 
|skill=Graviton Physics
|desc=Skill and knowledge of Graviton physics and its use in the development of advanced technology.  Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs.  Allows Graviton Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Graviton physics and its use in the development of advanced technology.  Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs.  Allows Graviton Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
+
|reqI=Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Cloaking Devices; {{sk|Interdictors|icon=yes}}
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
+
|reqII=Manufacturing: Mobile Small/Medium Warp Disruptor I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
|notes=<br>
+
|reqIII=Manufacturing: Mobile Warp Disruptors; Graviton Pulse Generator; Graviton Reactor Unit
}}
+
|reqIV=Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; {{sk|Heavy Interdiction Cruisers|icon=yes}}; {{sk|Propulsion Subsystem Technology|icon=yes}}
 
+
|reqV=Warp Disruption Field Generator II; Capital Tractor Beam II
{{Skill
+
|notes=
|skill=Hacking
 
|desc=Proficiency at breaking into guarded computer systems.  Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
 
|1=Intelligence
 
|2=Memory
 
|mult=3x
 
|price=100,000
 
|pre={{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=High Energy Physics
 
|skill=High Energy Physics
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.  
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
+
|reqI=Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
+
|reqII=Manufacturing: Nanowire Composites
|notes=<br>
+
|reqIII=Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
 +
|reqIV=Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; {{sk|Core Subsystem Technology|icon=yes}}; {{sk|Offensive Subsystem Technology|icon=yes}}
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Hydromagnetic Physics
 
|skill=Hydromagnetic Physics
|desc=Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.  Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.  Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
+
|reqI=Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
+
|reqIII=Manufacturing: EM Pulse Generator, Shield Emitters
|notes=<br>
+
|reqIV=Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; {{sk|Ice Processing|icon=yes}}
}}
+
|notes=
 
 
{{Skill
 
|skill=Infomorph Psychology
 
|desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.<br>
 
<br>
 
Allows 1 jump clone per level.<br>
 
<br>
 
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 
|1=Charisma
 
|2=Willpower
 
|mult=1x
 
|price=1M
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Jump Portal Generation
 
|desc=Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
 
|1=Intelligence
 
|2=Memory
 
|mult=14x
 
|price=50M
 
|pre={{sk|Science|Science|V}}, {{sk|Science|Astrometrics|V}}, {{sk|Navigation|Jump Drive Operation|V}}, {{sk|Navigation|Navigation|V}}, {{sk|Navigation|Warp Drive Operation|V}}
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Laboratory Operation
 
|desc=Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.<br>
 
<br>
 
Note: cannot be trained on trial accounts.<br>
 
|1=Intelligence
 
|2=Memory
 
|mult=1x
 
|price=300K
 
|pre={{sk|Science|Science|III}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Laser Physics
 
|skill=Laser Physics
|desc=Skill and knowledge of Laser Physics and its use in the development of advanced Technology.  Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Laser Physics and its use in the development of advanced Technology.  Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
+
|reqI=Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
+
|reqIII=Manufacturing: Laser Focusing Crystals
|notes=<br>
+
|reqIV=Manufacturing: Capital Laser Focusing Crystals
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Mechanical Engineering
 
|skill=Mechanical Engineering
|desc=Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology.  Used in all Starship research as well as hull and armor repair systems.  Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology.  Used in all Starship research as well as hull and armor repair systems.  Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
+
|reqI=Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
|pre={{sk|Science|Science|V}}, {{sk|Mechanics|Mechanics|V}}
+
|reqII=Manufacturing: Tech 2 Ships, Ship Components
|notes=<br>
+
|reqIII=Manufacturing: Tech 2 Ships
}}
+
|notes=
 
 
{{Skill
 
|skill=Metallurgy
 
|desc=Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
 
|1=Intelligence
 
|2=Memory
 
|mult=3x
 
|price=350K
 
|pre={{sk|Science|Science|IV}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Minmatar Encryption Methods
 
|skill=Minmatar Encryption Methods
|desc=Understanding of the data encryption methods used by the Minmatar Republic and its allies.
+
|desc=Understanding of the data encryption methods used by the Minmatar Republic and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Hacking|II}}
|price=~600K - 4M
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
 
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Minmatar Starship Engineering
 
|skill=Minmatar Starship Engineering
|desc=Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.  Used in the research of Minmatar Ships of all Sizes.  Allows Minmatar Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.  Used in the research of Minmatar Ships of all Sizes.  Allows Minmatar Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
+
|reqI=Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
+
|reqII=Manufacturing: Tech 2 Minmatar Ships
|notes=<br>
+
|reqIII=Manufacturing: Tech 2 Minmatar Ships
 +
|reqIV=Manufacturing: [[Vagabond]], [[Muninn]], [[Mastodon]], [[Sleipnir]], [[Claymore]]
 +
|reqV=Manufacturing: [[Huginn]], [[Rapier]], [[Vagabond]], [[Muninn]], [[Mastodon]], [[Sleipnir]], [[Claymore]]
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Molecular Engineering
 
|skill=Molecular Engineering
|desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems.  Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems.  Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
+
|reqI=Datacore - Molecular Engineering
|pre={{sk|Science|Science|V}}, {{sk|Mechanics|Mechanics|V}}
+
|reqII=Manufacturing: Mobile Micro Jump Unit
|notes=<br>
+
|reqIII=Manufacturing: Armor Plates Components
}}
+
|reqIV=Manufacturing: Capital Armor Plates Components
 
+
|notes=
{{Skill
 
|skill=Nanite Control
 
|desc=Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
 
|1=Intelligence
 
|2=Memory
 
|mult=2x
 
|price=~315M - 340M
 
|pre={{sk|Science|Science|IV}}, {{sk|Science|Biology|I}}
 
|notes=The Nanite Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. Not to be confused with the use of [[Nanite Repair Paste]].<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Nanite Engineering
 
|skill=Nanite Engineering
|desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology.  Uses primarily in the research of various armor and hull systems.  Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology.  Uses primarily in the research of various armor and hull systems.  Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|price=10M
+
|reqI=Datacore - Nanite Engineering
|pre={{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
+
|reqIV={{sk|Defensive Subsystem Technology|icon=yes}}
|notes=<br>
+
|notes=
}}
 
 
 
{{Skill
 
|skill=Neurotoxin Recovery
 
|desc=Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
 
|1=Intelligence
 
|2=Memory
 
|mult=5x
 
|price=~18M - 70M
 
|pre={{sk|Science|Nanite Control|I}}, {{sk|Science|Science|IV}}, {{sk|Science|Biology|I}}
 
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Nuclear Physics
 
|skill=Nuclear Physics
|desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
+
|reqI=Datacore - Nuclear Physics
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
+
|reqIII=Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
|notes=<br>
+
|reqIV=Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit
 +
|notes=
 
}}
 
}}
  
Line 552: Line 509:
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Research|V}}; {{sk|High Energy Physics|IV}}
|price=10M
+
|reqI=Datacore - Offensive Subsystems Engineering
|pre={{sk|Science|Research|V}}, {{sk|Science|High Energy Physics|IV}}, {{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
+
|notes=
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Plasma Physics
 
|skill=Plasma Physics
|desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology.  Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.  Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology.  Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.  Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
+
|reqI=Datacore - Plasma Physics
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
+
|reqII=Manufacturing: Reinforced Metallofullerene Alloys
|notes=<br>
+
|reqIII=Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
 +
|reqIV=Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster
 +
|notes=
 
}}
 
}}
  
Line 576: Line 532:
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Research|V}}; {{sk|Graviton Physics|IV}}
|price=10M
+
|reqI=Datacore - Propulsion Subsystems Engineering
|pre={{sk|Science|Research|V}}, {{sk|Science|Graviton Physics|IV}}, {{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
+
|notes=
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Quantum Physics
 
|skill=Quantum Physics
|desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.  Uses primarily in the research of shield systems and Particle Blasters.  Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.  Uses primarily in the research of shield systems and Particle Blasters.  Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
+
|reqI=Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
+
|reqII=Manufacturing: Prototype Cloaking Device I
|notes=<br>
+
|reqIII=Manufacturing: Prototype Cloaking Device I
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Research
+
|skill=Rocket Science
|desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
+
|desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems.  Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=1x
+
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|price=300K
+
|reqI=Datacore - Rocket Science; Manufacturing: Stealth Bombers
|pre={{sk|Science|Science|III}}
+
|reqIII=Manufacturing: Stealth Bombers
|notes=<br>
+
|reqIV=Manufacturing: Stealth Bombers
}}
+
|notes=
 
 
{{Skill
 
|skill=Research Project Management
 
|desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
 
|1=Memory
 
|2=Charisma
 
|mult=8x
 
|price=40M
 
|pre={{sk|Science|Laboratory Operation|V}}, {{sk|Science|Research|V}}, {{sk|Science|Science|III}},
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Reverse Engineering
+
|skill=Sleeper Encryption Methods
|desc=Understanding of the techniques and methods to reverse engineer ancient technology.
+
|desc=Understanding of the techniques and methods to reverse engineer ancient technology.<br>Increases invention success chance of T3 invention.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=4x
+
|pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}}
|price=15M
+
|notes=
|pre={{sk|Science|Science|V}}, {{sk|Science|Metallurgy|IV}}, {{sk|Science|Research|IV}},
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Rocket Science
+
|skill=Sleeper Technology
|desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology.  Uses primarily in the research of missiles and propulsion systems.  Allows Rocket Science research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
<br>
 
Can not be trained on Trial Accounts.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Archaeology|II}}
|price=10M
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Science|Science|V}}, {{sk|Mechanics|Mechanics|V}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Science
+
|skill=Takmahl Technology
|desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
+
|desc=Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=1x
+
|pre={{sk|Archaeology|II}}
|price=20K
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Scientific Networking
+
|skill=Talocan Technology
|desc=Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
+
|desc=Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
+
|pre={{sk|Archaeology|II}}  
|price=7.5M
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Science|Laboratory Operation|IV}}, {{sk|Science|Science|III}}
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Sleeper Technology
+
|skill=Triglavian Encryption Methods
|desc=Basic understanding of interfacing with Sleeper technology.<br>
+
|desc=Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.<br>Increases invention success chance of T2 Triglavian invention.
<br>
 
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.<br>
 
<br>
 
Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}}  
|price=~94M - 200M
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, {{sk|Electronics|Electronics|I}}  
 
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Takmahl Technology
+
|skill=Triglavian Quantum Engineering
|desc=Basic understanding of interfacing with Takmahl technology.<br>
+
|desc=Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
<br>
 
The Takmahl nation excelled in cybernetics and bio-engineering.<br>
 
<br>
 
Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|price=~200M
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, {{sk|Electronics|Electronics|I}}  
 
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Talocan Technology
+
|skill=Upwell Encryption Methods
|desc=Basic understanding of interfacing with Talocan technology.<br>
+
|desc=Understanding of the data encryption methods used by the Upwell Consortium and its allies.
<br>
 
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.<br>
 
<br>
 
Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Hacking|II}}
|price=~200M
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, {{sk|Electronics|Electronics|I}}  
 
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Thermodynamics
+
|skill=Yan Jung Technology
|desc=Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
+
|desc=Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
+
|pre={{sk|Archaeology|II}}
|price=4.5M
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre={{sk|Engineering|Engineering|V}}, {{sk|Engineering|Energy Management|III}}, {{sk|Science|Science|IV}}
 
|notes=<br>
 
 
}}
 
}}
  
{{Skill
+
[[Category:Skills]]
|skill=Yan Jung Technology
 
|desc=Basic understanding of interfacing with Yan Jung technology.<br>
 
<br>
 
The Yan Jung nation possessed advanced gravitronic technology and force field theories.<br>
 
<br>
 
Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=Intelligence
 
|2=Memory
 
|mult=5x
 
|price=~200M
 
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, {{sk|Electronics|Electronics|I}}
 
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 

Revision as of 12:54, 29 February 2024

Overview

Science is a big category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.

All attributes except for Perception are important to learning scientific skills.

The following are the skills in the Science section (in alphabetical order):

Skill (Multiplier) Purpose Alpha Limit
Advanced Laboratory Operation (8x) Further skill at researching. Ability to run 1 additional research job per level. ▨▨▨▨▨
Amarr Encryption Methods (5x) Skill at inventing T2 variants of Amarr ships, drones, and laser-related items. ▨▨▨▨▨
Amarr Starship Engineering (5x) Skill at producing Amarr ships. ▨▨▨▨▨
Astronautic Engineering (5x) A defunct skill that no longer has a practical use. Exists purely for bragging rights. ▨▨▨▨▨
Caldari Encryption Methods (5x) Skill at inventing T2 variants of Caldari ships, drones, and missile-related items. ▨▨▨▨▨
Caldari Starship Engineering (5x) Skill at producing Caldari ships. ▨▨▨▨▨
Core Subsystem Technology (5x) Skill at inventing or producing T3 core subsystems. ▨▨▨▨▨
Defensive Subsystem Technology (5x) Skill at inventing or producing T3 defensive subsystems. ▨▨▨▨▨
Electromagnetic Physics (5x) Skill at producing & inventing T2 Mobile Warp Disruptor variants and mobile inhibitors. ▨▨▨▨▨
Electronic Engineering (5x) Skill at producing & inventing T2 drones and drone modules, producing non-Bomber Covert Ops ships, and the Mobile Cynosural Inhibitor. ▨▨▨▨▨
Gallente Encryption Methods (5x) Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items. ▨▨▨▨▨
Gallente Starship Engineering (5x) Skill at producing Gallente ships. ▨▨▨▨▨
Graviton Physics (5x) Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly Interdictors and Heavy Interdiction Cruisers. ▨▨▨▨▨
High Energy Physics (5x) Skill at producing & inventing laser-related items. ▨▨▨▨▨
Hydromagnetic Physics (5x) Skill at producing & inventing shield-related items. ▨▨▨▨▨
Laboratory Operation (1x) Ability to run 1 research job per skill level. ▨▨▨▨▨
Laser Physics (5x) Skill at producing & inventing laser-related items. ▨▨▨▨▨
Mechanical Engineering (5x) Skill at producing & inventing projectile-related items, weaponry rigs, and select ships. ▨▨▨▨▨
Metallurgy (3x) Increases blueprint material efficiency research speed. ▨▨▨▨▨
Minmatar Encryption Methods (5x) Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items. ▨▨▨▨▨
Minmatar Starship Engineering (5x) Skill at producing Minmatar ships. ▨▨▨▨▨
Molecular Engineering (5x) Skill at producing & inventing propulsion, command, and industrial ship-related items. ▨▨▨▨▨
Nanite Engineering (5x) Skill at producing & inventing armor-related items. ▨▨▨▨▨
Nuclear Physics (5x) Skill at producing & inventing projectile-related items. ▨▨▨▨▨
Offensive Subsystem Technology (5x) Skill at inventing or producing T3 offensive subsystems. ▨▨▨▨▨
Plasma Physics (5x) Skill at producing & inventing hybrid-related items. ▨▨▨▨▨
Propulsion Subsystem Technology (5x) Skill at inventing or producing T3 propulsion subsystems. ▨▨▨▨▨
Quantum Physics (5x) Skill at producing & inventing hybrid, shield, and capacitor-related items. ▨▨▨▨▨
Research (1x) Increases blueprint manufacturing time research speed. ▨▨▨▨▨
Research Project Management (8x) Allows simultaneous use of 1 additional R&D agent per level. ▨▨▨▨▨
Rocket Science (5x) Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items. ▨▨▨▨▨
Science (1x) Basic science skill. Increases blueprint copying speed. ◼◼◼◼
Scientific Networking (3x) Allows remote initiation of research jobs. ▨▨▨▨▨
Sleeper Encryption Methods (4x) Understanding of the techniques and methods to reverse engineer Sleeper technology. ▨▨▨▨▨
Sleeper Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨
Takmahl Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨
Talocan Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨
Triglavian Encryption Methods (4x) Skill at inventing T2 variants of Triglavian ships. ▨▨▨▨▨
Triglavian Quantum Engineering (5x) Skill at producing Triglavian ships. ▨▨▨▨▨
Upwell Encryption Methods (5x) Understanding of the data encryption methods used by the Upwell Consortium. ▨▨▨▨▨
Yan Jung Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨

Research Skills

Icon skillbook2.png Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 20M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation V



Icon skillbook2.png Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png IV required for: Icon skillbook2.png Scientific Networking
Icon skillbook2.png V required for: Icon skillbook2.png Research Project Management; Icon skillbook2.png Advanced Laboratory Operation



Icon skillbook2.png Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science IV
Icon skillbook2.png I required for: Manufacturing: Tech 1 Rigs
Icon skillbook2.png III required for: Icon skillbook2.png Variegated Ore Processing
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Rigs; Icon skillbook2.png Sleeper Encryption Methods; Icon skillbook2.png Triglavian Encryption Methods; Icon skillbook2.png Complex Ore Processing; Icon skillbook2.png Abyssal Ore Processing; Icon skillbook2.png Mercoxit Ore Processing; Icon skillbook2.png Ubiquitous Moon Ore Processing; Icon skillbook2.png Common Moon Ore Processing; Icon skillbook2.png Uncommon Moon Ore Processing; Icon skillbook2.png Rare Moon Ore Processing; Icon skillbook2.png Exceptional Moon Ore Processing
Icon skillbook2.png V required for: Manufacturing: Tech 2 Ships; Ship Components; Icon skillbook2.png Scrapmetal Processing



Icon skillbook2.png Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Rigs; Icon skillbook2.png Sleeper Encryption Methods
Icon skillbook2.png V required for: Manufacturing: Tech 2 Ships; Ship Components; Icon skillbook2.png Research Project Management; Icon skillbook2.png Defensive Subsystem Technology; Icon skillbook2.png Engineering Subsystem Technology; Icon skillbook2.png Electronic Subsystem Technology; Icon skillbook2.png Offensive Subsystem Technology; Icon skillbook2.png Propulsion Subsystem Technology



Icon skillbook2.png Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 8x
Isk.png Price: 40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation V; Research V



Icon skillbook2.png Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: Cerebral Accelerators; Noctis; Icon skillbook2.png Biology; Icon skillbook2.png Energy Grid Upgrades; Icon skillbook2.png Shield Upgrades; Icon skillbook2.png Structure Doomsday Operation
Icon skillbook2.png II required for: Icon skillbook2.png Energy Pulse Weapons; Icon skillbook2.png Shield Emission Systems; Icon skillbook2.png Capacitor Emission Systems
Icon skillbook2.png III required for: Small Tractor Beam I; Icon skillbook2.png Research; Icon skillbook2.png Laboratory Operation; Icon skillbook2.png Cybernetics; Icon skillbook2.png Astrometrics; Icon skillbook2.png Coherent Ore Processing; Icon skillbook2.png Simple Ore Processing; Icon skillbook2.png Archaeology; Icon skillbook2.png Remote Sensing; Icon skillbook2.png Hacking; Icon skillbook2.png Astrometric Rangefinding
Icon skillbook2.png IV required for: Icon skillbook2.png Planetology; Icon skillbook2.png Metallurgy; Icon skillbook2.png Astrogeology; Icon skillbook2.png Neurotoxin Control; Icon skillbook2.png Thermodynamics
Icon skillbook2.png V required for: Small Tractor Beam II; Icon skillbook2.png Sleeper Encryption Methods; Icon skillbook2.png Jump Drive Operation; Icon skillbook2.png High Energy Physics; Icon skillbook2.png Plasma Physics; Icon skillbook2.png Nanite Engineering; Icon skillbook2.png Hydromagnetic Physics; Icon skillbook2.png Amarr Starship Engineering; Icon skillbook2.png Minmatar Starship Engineering; Icon skillbook2.png Graviton Physics; Icon skillbook2.png Laser Physics; Icon skillbook2.png Electromagnetic Physics; Icon skillbook2.png Rocket Science; Icon skillbook2.png Gallente Starship Engineering; Icon skillbook2.png Nuclear Physics; Icon skillbook2.png Mechanical Engineering; Icon skillbook2.png Electronic Engineering; Icon skillbook2.png Caldari Starship Engineering; Icon skillbook2.png Quantum Physics; Icon skillbook2.png Astronautic Engineering; Icon skillbook2.png Molecular Engineering; Icon skillbook2.png Jump Portal Generation; Icon skillbook2.png Doomsday Operation; Icon skillbook2.png Cloning Facility Operation



Icon skillbook2.png Scientific Networking

Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation IV


Manufacturing Skills

Icon skillbook2.png Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 0.1-1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Amarr Starship Engineering

Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png IV required for: Manufacturing: Zealot, Sacrilege, Impel, Absolution, Damnation
Icon skillbook2.png V required for: Manufacturing: Pilgrim, Zealot, Sacrilege, Impel, Curse, Absolution, Damnation



Icon skillbook2.png Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5-20B ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Notes.png Notes: This skill is not seeded in NPC stations.



Icon skillbook2.png Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png IV required for: Manufacturing: Cerberus, Eagle, Bustard, Vulture, Nighthawk
Icon skillbook2.png V required for: Manufacturing: Falcon, Rook, Cerberus, Eagle, Bustard, Vulture, Nighthawk



Icon skillbook2.png Core Subsystem Technology

Understanding of the technology used to create advanced core subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; High Energy Physics IV
Icon skillbook2.png I required for: Datacore - Core Subsystems Engineering



Icon skillbook2.png Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; Nanite Engineering IV
Icon skillbook2.png I required for: Datacore - Defensive Subsystems Engineering



Icon skillbook2.png Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Electromagnetic Physics
Icon skillbook2.png II required for: Manufacturing: Ship Components
Icon skillbook2.png III required for: Manufacturing: Capacitor Units, Mobile Scan Inhibitor
Icon skillbook2.png IV required for: Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor



Icon skillbook2.png Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 Drones and related Tech 2 modules
Icon skillbook2.png II required for: Manufacturing: non-Bomber Covert Ops Frigates
Icon skillbook2.png III required for: Manufacturing: Ship Components, Mobile Scan Inhibitor
Icon skillbook2.png IV required for: Manufacturing: Capital Ship Components, Small Mobile Siphon Units



Icon skillbook2.png Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Gallente Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png IV required for: Manufacturing: Ishtar, Deimos, Occator, Eos, Astarte
Icon skillbook2.png V required for: Manufacturing: Arazu, Lachesis, Ishtar, Deimos, Occator, Eos, Astarte



Icon skillbook2.png Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Cloaking Devices; Icon skillbook2.png Interdictors
Icon skillbook2.png II required for: Manufacturing: Mobile Small/Medium Warp Disruptor I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
Icon skillbook2.png III required for: Manufacturing: Mobile Warp Disruptors; Graviton Pulse Generator; Graviton Reactor Unit
Icon skillbook2.png IV required for: Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; Icon skillbook2.png Heavy Interdiction Cruisers; Icon skillbook2.png Propulsion Subsystem Technology
Icon skillbook2.png V required for: Warp Disruption Field Generator II; Capital Tractor Beam II



Icon skillbook2.png High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
Icon skillbook2.png II required for: Manufacturing: Nanowire Composites
Icon skillbook2.png III required for: Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
Icon skillbook2.png IV required for: Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; Icon skillbook2.png Core Subsystem Technology; Icon skillbook2.png Offensive Subsystem Technology



Icon skillbook2.png Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
Icon skillbook2.png III required for: Manufacturing: EM Pulse Generator, Shield Emitters
Icon skillbook2.png IV required for: Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; Icon skillbook2.png Ice Processing



Icon skillbook2.png Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
Icon skillbook2.png III required for: Manufacturing: Laser Focusing Crystals
Icon skillbook2.png IV required for: Manufacturing: Capital Laser Focusing Crystals



Icon skillbook2.png Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Ships, Ship Components
Icon skillbook2.png III required for: Manufacturing: Tech 2 Ships



Icon skillbook2.png Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png IV required for: Manufacturing: Vagabond, Muninn, Mastodon, Sleipnir, Claymore
Icon skillbook2.png V required for: Manufacturing: Huginn, Rapier, Vagabond, Muninn, Mastodon, Sleipnir, Claymore



Icon skillbook2.png Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Molecular Engineering
Icon skillbook2.png II required for: Manufacturing: Mobile Micro Jump Unit
Icon skillbook2.png III required for: Manufacturing: Armor Plates Components
Icon skillbook2.png IV required for: Manufacturing: Capital Armor Plates Components



Icon skillbook2.png Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Nanite Engineering
Icon skillbook2.png IV required for: Icon skillbook2.png Defensive Subsystem Technology



Icon skillbook2.png Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Nuclear Physics
Icon skillbook2.png III required for: Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
Icon skillbook2.png IV required for: Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit



Icon skillbook2.png Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; High Energy Physics IV
Icon skillbook2.png I required for: Datacore - Offensive Subsystems Engineering



Icon skillbook2.png Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Plasma Physics
Icon skillbook2.png II required for: Manufacturing: Reinforced Metallofullerene Alloys
Icon skillbook2.png III required for: Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
Icon skillbook2.png IV required for: Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster



Icon skillbook2.png Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; Graviton Physics IV
Icon skillbook2.png I required for: Datacore - Propulsion Subsystems Engineering



Icon skillbook2.png Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
Icon skillbook2.png II required for: Manufacturing: Prototype Cloaking Device I
Icon skillbook2.png III required for: Manufacturing: Prototype Cloaking Device I



Icon skillbook2.png Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Icon skillbook2.png I required for: Datacore - Rocket Science; Manufacturing: Stealth Bombers
Icon skillbook2.png III required for: Manufacturing: Stealth Bombers
Icon skillbook2.png IV required for: Manufacturing: Stealth Bombers



Icon skillbook2.png Sleeper Encryption Methods

Understanding of the techniques and methods to reverse engineer ancient technology.
Increases invention success chance of T3 invention.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Metallurgy IV; Science V; Research IV



Icon skillbook2.png Sleeper Technology

Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Takmahl Technology

Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 7-50M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Talocan Technology

Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-100M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Triglavian Encryption Methods

Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.
Increases invention success chance of T2 Triglavian invention.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 250-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Metallurgy IV; Science V; Research IV
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Triglavian Quantum Engineering

Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 75-250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Upwell Encryption Methods

Understanding of the data encryption methods used by the Upwell Consortium and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 300-330M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10-50M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.