Difference between revisions of "User:Evon R'al/Draft"

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m (Coding and testing.)
m (Coding and testing.)
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| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Flying and operating in NullSec<br>- Flying and operating in Wormholes<br>- Abyssal Deadspace
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Flying and operating in NullSec<br>- Flying and operating in Wormholes<br>- Abyssal Deadspace
 
| playtimesed      = Everyday: 00:00 - 03:00, 12:00 - 15:00
 
| playtimesed      = Everyday: 00:00 - 03:00, 12:00 - 15:00
| biography        = My entire life in EVE has been within Eve University.  My main character is primarily involved with the Wormhole Campus where I thoroughly enjoy the PVP content that is available therein.  Not that PVP is all that wormholes offer.  Harvesting fleets (combat anomalies) and gas huffing are our mainstay of isk generation with the workhorse of exploration to find us content.<br><br>Missioning is, however, where I started and I still enjoy going out and beating up on naughty pirates from time to time.  I am currently using our continually varied connections at WHC to occasionally run missions to gain standings for as many different security agents as I can find.<br><br>About midway through 2021, I created a new alt character on my main account to join the Eve University Production team and am thoroughly entrenched in making all manner of ship hulls and modules for our FC team and community hubs.
+
| biography        = My entire life in EVE has been within EVE University.  My main character is primarily involved with the Wormhole Campus where I thoroughly enjoy the PVP content that is available therein.  Not that PVP is all that wormholes offer.  Harvesting fleets (combat anomalies) and gas huffing are our mainstay of isk generation with the workhorse of exploration to find us content.<br><br>Missioning is, however, where I started and I still enjoy going out and beating up on naughty pirates from time to time.  I am currently using our continually varied connections at WHC to occasionally run missions to gain standings for as many different security agents as I can find.<br><br>About midway through 2021, I created a new alt character on my main account to join the EVE University Production team and am thoroughly entrenched in making all manner of ship hulls and modules for our FC team and community hubs.
 
| primary community  = HSC
 
| primary community  = HSC
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| contact          = In-game mails, In-game channel, Mumble, Discord
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| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining, Industry (manufacturing, research, and invention)<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Incursions<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Flying and operating in Wormholes<br>- Hauling<br>- Upwell Structures<br>- Corporation Management
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining, Industry (manufacturing, research, and invention)<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Incursions<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Flying and operating in Wormholes<br>- Hauling<br>- Upwell Structures<br>- Corporation Management
 
| playtimesed        = Everyday: 00:00 - 12:00
 
| playtimesed        = Everyday: 00:00 - 12:00
| biography        = I'm a long time Eve player, and one of my favorite things since day one was to help new players. Even before I joined the Uni, and within a few months of starting out, I co-created a corporation called Seventh Millenium with another player, and helped other players out for the time I was there. Eventually, the corporation died out, and it became my de-facto alt-holding corp.<br><br>It was during this time that I decided to join the University as a Teacher (back in 2010), and although I did teach, I must admit I learned significant more - despite being a two-year veteran of the game at the time. I ended up becoming a mentor back then. [[User:Jalxan|I wrote a lot of my history in my bio on the wiki]], but in brief, I left in 2012, and returned in 2020.<br><br>Since then, I've taken the helm of the [[Mentor Program]] as [[EVE University Management#Mentor Manager|Mentor Manager]], and have greatly enjoyed my time back - ''particularly'' the PVP. I call myself an "Angry Industrialist" because I love mining in my Hulks and Orca - [https://zkillboard.com/character/1562092297/ but just as happy to go on a shooting spree] during the Uni's wars. I'm more than happy to help you become an "Angry Industrialist" as well - or simply being "Angry". :P
+
| biography        = I'm a long time EVE player, and one of my favorite things since day one was to help new players. Even before I joined the Uni, and within a few months of starting out, I co-created a corporation called Seventh Millenium with another player, and helped other players out for the time I was there. Eventually, the corporation died out, and it became my de-facto alt-holding corp.<br><br>It was during this time that I decided to join the University as a Teacher (back in 2010), and although I did teach, I must admit I learned significant more - despite being a two-year veteran of the game at the time. I ended up becoming a mentor back then. [[User:Jalxan|I wrote a lot of my history in my bio on the wiki]], but in brief, I left in 2012, and returned in 2020.<br><br>Since then, I've taken the helm of the [[Mentor Program]] as [[EVE University Management#Mentor Manager|Mentor Manager]], and have greatly enjoyed my time back - ''particularly'' the PVP. I call myself an "Angry Industrialist" because I love mining in my Hulks and Orca - [https://zkillboard.com/character/1562092297/ but just as happy to go on a shooting spree] during the Uni's wars. I'm more than happy to help you become an "Angry Industrialist" as well - or simply being "Angry". :P
 
| primary community  = Stacmon
 
| primary community  = Stacmon
 
| contact          = In-game mails, In-game channel, Mumble, Discord. Discord preferred.
 
| contact          = In-game mails, In-game channel, Mumble, Discord. Discord preferred.
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| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Environment (PvE)<br>- Hauling<br>- Corporation Management
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Environment (PvE)<br>- Hauling<br>- Corporation Management
 
| playtimesed        = Everyday: 09:00 - 12:00
 
| playtimesed        = Everyday: 09:00 - 12:00
| biography        = I mainly play Eve as leisure and a new way to know others and new knowledge. I have been helped by many Unistas, and I think I am ready to give back and help new-bros.
+
| biography        = I mainly play EVE as leisure and a new way to know others and new knowledge. I have been helped by many Unistas, and I think I am ready to give back and help new-bros.
 
| primary community  = AMC
 
| primary community  = AMC
 
| contact          = In-game mails, Mumble, Discord, Forum mail
 
| contact          = In-game mails, Mumble, Discord, Forum mail
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| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Trade<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Environment (PvE)<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Hauling
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Trade<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Environment (PvE)<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Hauling
 
| playtimesed      = Everyday: 12:00 - 24:00
 
| playtimesed      = Everyday: 12:00 - 24:00
| biography        = I started playing Eve Online 2006.06.22, so it's been a while.  I was a member of a number of NPC corporations for a long time, doing mining, missions, and some industry before joining a corporation with some real life friends. Over time, they all dropped out of the game, and for a while I was the head of a one man corporation.<br><br>I started getting interested in T2 production.  At first, I bought the materials in Jita, but that was a bit painful, so I started looking at the production supply chain.  I stated doing some PI for moon goo, and picked up some reaction blueprints where I did ninja reaction processing in player stations in low sec where I could dock up.  That wasn't very reliable, so I looked at what it would take to own a station, and that was not practical at all for a solo player.<br><br>I had been using the UNI Wiki for years, and while researching the T2 production pipeline, it occurred to me that Eve University would be a good fit, so I applied and was accepted 2019.03.06.  At the start of the pandemic, I became inactive for about 3 months, and was reinstated 2020.06.18.<br><br>Prior to the pandemic, I worked in HSC Production helping with building ships and supplies for fleet operations.  When I came back, the Mentor Program was recruiting, so I applied and was accepted.<br><br>Currently, I consider myself to be primarily an industrialist.  I have 2 Omega accounts with 2 alts in the UNI, and 3 other alts in UNI allied corporations for things like hauling.  I have mining operations in NSC, LSC, AMC, and HSC where mine with a porpoise boosting an alt in a mining barge, although I am currently in the process of relocating HSC, AMC, and LSC assets to Stacmon.<br><br>I do T2 production in NSC, along with reaction processing, moon mining, and planetary interaction.  If an alt needs something in one of the other communities, I'll carry bpcs to them and build in place rather than haul completed goods through Null Sec.  While things are building or reacting, I do exploration, a little wormhole diving, and mission running.  Many of the things I make are for personal consumption with the surplus getting hauled to Jita for sale along with loot collected from rats, although several people know I am usually busy making things in NSC, so I take special orders as well.<br><br>When not doing all that, I also mentor new folks. 🙂<br><br>I'm not involved in PvP, nor do I take part in many fleet operations, although I do participate in structure bashes when someone foolishly war decs us.
+
| biography        = I started playing EVE Online 2006.06.22, so it's been a while.  I was a member of a number of NPC corporations for a long time, doing mining, missions, and some industry before joining a corporation with some real life friends. Over time, they all dropped out of the game, and for a while I was the head of a one man corporation.<br><br>I started getting interested in T2 production.  At first, I bought the materials in Jita, but that was a bit painful, so I started looking at the production supply chain.  I stated doing some PI for moon goo, and picked up some reaction blueprints where I did ninja reaction processing in player stations in low sec where I could dock up.  That wasn't very reliable, so I looked at what it would take to own a station, and that was not practical at all for a solo player.<br><br>I had been using the UNI Wiki for years, and while researching the T2 production pipeline, it occurred to me that EVE University would be a good fit, so I applied and was accepted 2019.03.06.  At the start of the pandemic, I became inactive for about 3 months, and was reinstated 2020.06.18.<br><br>Prior to the pandemic, I worked in HSC Production helping with building ships and supplies for fleet operations.  When I came back, the Mentor Program was recruiting, so I applied and was accepted.<br><br>Currently, I consider myself to be primarily an industrialist.  I have 2 Omega accounts with 2 alts in the UNI, and 3 other alts in UNI allied corporations for things like hauling.  I have mining operations in NSC, LSC, AMC, and HSC where mine with a porpoise boosting an alt in a mining barge, although I am currently in the process of relocating HSC, AMC, and LSC assets to Stacmon.<br><br>I do T2 production in NSC, along with reaction processing, moon mining, and planetary interaction.  If an alt needs something in one of the other communities, I'll carry bpcs to them and build in place rather than haul completed goods through Null Sec.  While things are building or reacting, I do exploration, a little wormhole diving, and mission running.  Many of the things I make are for personal consumption with the surplus getting hauled to Jita for sale along with loot collected from rats, although several people know I am usually busy making things in NSC, so I take special orders as well.<br><br>When not doing all that, I also mentor new folks. 🙂<br><br>I'm not involved in PvP, nor do I take part in many fleet operations, although I do participate in structure bashes when someone foolishly war decs us.
 
| primary community  = Multiple
 
| primary community  = Multiple
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| contact          = In-game mails, In-game channel, Mumble, Discord
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| skillset        = - General advice about how to get started in Eve Online (career options, The Agency, making isk, etc)<br>- Eve Basics: fleet operations, SOP & policies, basic ship fitting<br>- Player vs. Player (PvP)<br>- NullSec Space<br>- Sov NullSec Space
 
| skillset        = - General advice about how to get started in Eve Online (career options, The Agency, making isk, etc)<br>- Eve Basics: fleet operations, SOP & policies, basic ship fitting<br>- Player vs. Player (PvP)<br>- NullSec Space<br>- Sov NullSec Space
 
| playtimesed      = Everyday: 00:00 - 03:00
 
| playtimesed      = Everyday: 00:00 - 03:00
| biography        = I heard about EvE when it was still in development, and managed to get into the Beta by attending an IRC chat with the devs in Nov 2002.  The game attracted me as it made me think it would be a multiplayer version of Elite, which i had played on my Commodore 64. My first minutes in game were spent flying straight after undocking – not knowing how to control my ship, but loving every moment. It was simple in the beginning: mining, production and rating. I soon tried to join a corp, they had a waiting period to get in, so i waited, figuring the more exclusive the more likely it would be a group of dedicated team players. By the end of the Christmas holidays the corp had blown up in a drama filled story of ego, subterfuge and back stabbing. With some of the more chill remnants a new corp was formed, aptly named Phoenix Rising Inc. We limped our way to release, with barely any members left. Bugs and gameplay issues took their toll, but i carried on, addicted to the treadmill, and still enjoying the freedom of choice in the big sandbox.<br><br>At release I reformed Phoenix Rising (still exists as my alt corp) and ran things as CEO with some great people.  We started off with out Ibises and ninja mined Ark and Bistot in northern Lonetrek.  We built cruisers and then battleships (destroyers and battlecruisers not being in game yet, let alone all the other toys you are used to using). We got chased around by the first real pirates in M00 and eventually participated in what i think was the first alliance, in the CFS, who formed to try and allow for krabing in Querious with mutual protection and intel. Working in null was hard, no jump ships meant trucking things in through the nul sec choke points in T1 Industrial ships, with people like M00 making life hard (and fun).<br><br>Over the years the game changed, and developed.  New content was added, new ships, T2 BPO, Player owned station and structures. The null alliances formed and began to war. I think we got kicked out of Querious by Fountain Alliance who later became BoB who were the big dogs until Goons knocked them down. Eventually 4 years of playing and many of the people i had started with having wandered off, I took my first break from EvE. I ended up playing a lot of WWIIOnline, another MMO with an older player base and requiring a lot of teamwork.  Eventually when it got stale i dragged some people to EvE and we played for a few years, till that fell apart. I played and left and played and left for years. Joining EvE University a few times, RVB for a few months. I played in the nul sec Alliances, taking and holding territory or producing caps.<br><br>In more recent times I rejoined the Uni for the third time and at this point in EvE University's trajectory they had formed the Null Sec Campus, so that seemed like a good fit.  A place when i could help out new players, but still live in the type of space I was most used to. Where pvp happened all the time.  After years of PvEi was tired of the grind, and really mostly enjoyed against people who would do us harm at NSC. We had a excellent group and when a major war in the north happened a lot of the players left to join MC. The urge to be in the null blocks bit me again and I headed up, to fly carriers in big space battles, to jump supplies and ships all over the place.  After the inevitable burn out of fighting and moving and fighting MC fell apart and I left game again.<br><br>But a year and half later I came back to EvE and rejoined EvE Univesity for the 4th time.  I dont play as much as i did in the beta, i dont pve like i did the early years. I dont undock caps and go and get into huge battles. I chill out in NSC and chat and answer questions and keep an eye on our space.  I fight when someone comes in to harass us. I get an absolute kick out of watching new players check it all out, see what they like and dont like. I may not know everything about everything anymore, there is too much to know now, but i know the core game inside and out so i offer advice when and where it makes sense.<br><br>Who knows where things will lead me in the future, but for now EvE University is the best place for me. Its amazing be in a community of people who either want to help other people find their way in the game, or people who want to learn.
+
| biography        = I heard about EVE when it was still in development, and managed to get into the Beta by attending an IRC chat with the devs in Nov 2002.  The game attracted me as it made me think it would be a multiplayer version of Elite, which i had played on my Commodore 64. My first minutes in game were spent flying straight after undocking – not knowing how to control my ship, but loving every moment. It was simple in the beginning: mining, production and rating. I soon tried to join a corp, they had a waiting period to get in, so i waited, figuring the more exclusive the more likely it would be a group of dedicated team players. By the end of the Christmas holidays the corp had blown up in a drama filled story of ego, subterfuge and back stabbing. With some of the more chill remnants a new corp was formed, aptly named Phoenix Rising Inc. We limped our way to release, with barely any members left. Bugs and gameplay issues took their toll, but i carried on, addicted to the treadmill, and still enjoying the freedom of choice in the big sandbox.<br><br>At release I reformed Phoenix Rising (still exists as my alt corp) and ran things as CEO with some great people.  We started off with out Ibises and ninja mined Ark and Bistot in northern Lonetrek.  We built cruisers and then battleships (destroyers and battlecruisers not being in game yet, let alone all the other toys you are used to using). We got chased around by the first real pirates in M00 and eventually participated in what i think was the first alliance, in the CFS, who formed to try and allow for krabing in Querious with mutual protection and intel. Working in null was hard, no jump ships meant trucking things in through the nul sec choke points in T1 Industrial ships, with people like M00 making life hard (and fun).<br><br>Over the years the game changed, and developed.  New content was added, new ships, T2 BPO, Player owned station and structures. The null alliances formed and began to war. I think we got kicked out of Querious by Fountain Alliance who later became BoB who were the big dogs until Goons knocked them down. Eventually 4 years of playing and many of the people i had started with having wandered off, I took my first break from EVE. I ended up playing a lot of WWIIOnline, another MMO with an older player base and requiring a lot of teamwork.  Eventually when it got stale i dragged some people to EVE and we played for a few years, till that fell apart. I played and left and played and left for years. Joining EVE University a few times, RVB for a few months. I played in the nul sec Alliances, taking and holding territory or producing caps.<br><br>In more recent times I rejoined the Uni for the third time and at this point in EVE University's trajectory they had formed the Null Sec Campus, so that seemed like a good fit.  A place when i could help out new players, but still live in the type of space I was most used to. Where pvp happened all the time.  After years of PvEi was tired of the grind, and really mostly enjoyed against people who would do us harm at NSC. We had a excellent group and when a major war in the north happened a lot of the players left to join MC. The urge to be in the null blocks bit me again and I headed up, to fly carriers in big space battles, to jump supplies and ships all over the place.  After the inevitable burn out of fighting and moving and fighting MC fell apart and I left game again.<br><br>But a year and half later I came back to EVE and rejoined EVE Univesity for the 4th time.  I dont play as much as i did in the beta, i dont pve like i did the early years. I dont undock caps and go and get into huge battles. I chill out in NSC and chat and answer questions and keep an eye on our space.  I fight when someone comes in to harass us. I get an absolute kick out of watching new players check it all out, see what they like and dont like. I may not know everything about everything anymore, there is too much to know now, but i know the core game inside and out so i offer advice when and where it makes sense.<br><br>Who knows where things will lead me in the future, but for now EVE University is the best place for me. Its amazing be in a community of people who either want to help other people find their way in the game, or people who want to learn.
| primary community   = NSC
+
| primary community = NSC
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| language        = English
 
| language        = English
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| skillset        = - Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Environment (PvE)<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in Wormholes<br>- Abyssal Deadspace<br>- Game mechanics and math
 
| skillset        = - Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Environment (PvE)<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in Wormholes<br>- Abyssal Deadspace<br>- Game mechanics and math
 
| playtimes        = Weekdays: 00:00 - 03:00, 12:00 - 15:00<br>Saturday: 21:00 - 24:00<br>Sunday: 00:00 - 03:00, 21:00 - 24:00
 
| playtimes        = Weekdays: 00:00 - 03:00, 12:00 - 15:00<br>Saturday: 21:00 - 24:00<br>Sunday: 00:00 - 03:00, 21:00 - 24:00
| biography        = Eve is a complex game, and for every playstyle, there's a deep pool of mechanics to discover and explore. I enjoy the puzzles, whether it's designing a one-off fitting for a specialized mission, tracking a target through wormholes to set up an ambush, or organizing an outing for a group. I find a lot of satisfaction in learning exactly how a particular game system works and then leveraging those rules to gain an advantage. Mentoring is an extension for sharing that love of knowledge, enabling other players to grow and take on new challenges.<br><br>I spend most of my time out in the shifting realm of wormhole space, where each day is always a bit different depending on what systems pop up next door. I enjoy the ability to sample a bit of everything, as there's always something new to learn.
+
| biography        = EVE is a complex game, and for every playstyle, there's a deep pool of mechanics to discover and explore. I enjoy the puzzles, whether it's designing a one-off fitting for a specialized mission, tracking a target through wormholes to set up an ambush, or organizing an outing for a group. I find a lot of satisfaction in learning exactly how a particular game system works and then leveraging those rules to gain an advantage. Mentoring is an extension for sharing that love of knowledge, enabling other players to grow and take on new challenges.<br><br>I spend most of my time out in the shifting realm of wormhole space, where each day is always a bit different depending on what systems pop up next door. I enjoy the ability to sample a bit of everything, as there's always something new to learn.
 
| primary community  = WHC
 
| primary community  = WHC
 
| contact          = Discord
 
| contact          = Discord
Line 441: Line 441:
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Trade<br>- Exploration (scanning, relic/data sites<br>- cosmic signatures<br>- combat sites)<br>- Player vs. Environment (PvE)<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Hauling
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Trade<br>- Exploration (scanning, relic/data sites<br>- cosmic signatures<br>- combat sites)<br>- Player vs. Environment (PvE)<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Hauling
 
| playtimesed      = Everyday: 18:00 - 09:00
 
| playtimesed      = Everyday: 18:00 - 09:00
| biography        = I started out playing Eve 16 years ago with several close personal friends.  Over time, they stopped playing, but with only a few brief breaks, I continued playing until the present day.  For a long time I was the head of a one man corporation.  In 2019, I joined Eve University, mostly to pursue T2 production in Null Sec Campus.  I served for a while in [[Production Department|HSC Production]], and in 2020, I was accepted to the Uni [[Mentor Program]] as a mentor.
+
| biography        = I started out playing EVE 16 years ago with several close personal friends.  Over time, they stopped playing, but with only a few brief breaks, I continued playing until the present day.  For a long time I was the head of a one man corporation.  In 2019, I joined EVE University, mostly to pursue T2 production in Null Sec Campus.  I served for a while in [[Production Department|HSC Production]], and in 2020, I was accepted to the Uni [[Mentor Program]] as a mentor.
 
| primary community  = Stacmon
 
| primary community  = Stacmon
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| contact          = In-game mails, In-game channel, Mumble, Discord

Revision as of 11:23, 18 June 2022

Ezra's view on this: demo and template


E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.

Active Mentors

Please note that a mentor shown here may be unable to accept you as a mentor due to real-life reasons, or being at their maximum workload. Ensure that you pick more than one mentor in your application!



Anidien Dallacort
64pxNull.png Anidien Dallacort
Details
Experience 3 years
Skillpoints Over 100 million
Skillset

- Getting Started (career options, making ISK, The Agency, etc)

- The Basics: fleet ops, SOP and policies, basic ship fitting advice
- Mining
- Industry (manufacturing, research, and invention)
- Planetary Interaction
- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)
- Player vs. Player (PvP)
- Fleet Commanding

- Hauling
Playtimes Everyday: Everyday: 18:00 - 06:00
Biography

I dabble in just about any aspect of EVE anymore, short of things the Uni doesn't do.

Primarily, I'm an industrial player - I frequently do actual industry, along with Planetary Interaction, and mining. I also do exploration as a bit of a side activity, PvE on occasion, and have been getting more and more into the combat side of the game as of late.

In EVE Uni, in addition to being a Mentor, I am the Manager of EVE University's Teaching Department, and a member of the EVE University Fleet Command team.

If your interests fall outside of an area I know - I probably know how to get you in touch with someone who knows better, or find some material to help us study and understand together. In short - if you're interested in it, ask me about it!
Primary community Stacmon
Contact In-game mails, Discord
Language English
Mentor


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS

Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


Active Mentors (Hidden Identities)

Note: These mentors have requested that their character information be kept off the wiki. These mentors are also active, and follow the same rules.

No Currently Active Anonymous Mentors