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→Other Ships: Orca clarification and general reformat |
Removed the box linking to capitals 101 because the class syllabus is depreceated. Added its historic section to this page and added a link to the jump drives page. |
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'''Capital ships''' (Dreadnoughts, Carriers, Force Auxiliaries, Supercarriers ("Motherships"), Titans and Rorquals) are the largest player-piloted ships in EVE. Capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[Jump Drives and Cynosural Fields#Jump Drives|jump drives]]. | '''Capital ships''' (Dreadnoughts, Carriers, Force Auxiliaries, Supercarriers ("Motherships"), Titans and Rorquals) are the largest player-piloted ships in EVE. Capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[Jump Drives and Cynosural Fields#Jump Drives|jump drives]]. | ||
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* The market group "capital ships" also includes [[Freighter|Freighter]]s and [[Jump Freighter|Jump Freighter]]s. Freighters are constructed using capital ship components, however they can operate in high-sec. | * The market group "capital ships" also includes [[Freighter|Freighter]]s and [[Jump Freighter|Jump Freighter]]s. Freighters are constructed using capital ship components, however they can operate in high-sec. | ||
* The [[Orca]] sits on the border between capital and subcapital, as while it can only equip battleship-sized modules and does not require capital skills, it is much more durable than any battleship, it is constructed from capital ship components, and like other capital ships it is immune to the [[Micro Jump Field Generator|Micro Jump Field Generator]] of [[Command Destroyer]]s. | * The [[Orca]] sits on the border between capital and subcapital, as while it can only equip battleship-sized modules and does not require capital skills, it is much more durable than any battleship, it is constructed from capital ship components, and like other capital ships it is immune to the [[Micro Jump Field Generator|Micro Jump Field Generator]] of [[Command Destroyer]]s. | ||
==History== | |||
Since their initial introduction in 2005 with the Red Moon Rising expansion, most recently in the April 2016 Citadel expansion, all combat related capital ships have received major overhauls to stats, bonuses, and abilities. | |||
Initially, capital ships had very little impact on the events in EVE. Small groups scrambled to be the first to field dreadnought fleets in order to bring down player owned starbases (POSes) which previously only had been possible with large fleets. Carrier fleets were also developed in order to bulk up the damage output of corporations and alliances with many low skilled pilots by remotely assigning fighter drones. In lowsec, groups of pirates found a use for "hot dropping" carriers into ongoing engagements to turn the tide with the properly applied remote repair of a skilled pilot. In this phase of the game evolution, titans and supercarriers (also known as motherships) were regarded as nearly unbuildable, with the first one to officially be created costing the building alliance dozens of POSes, an outpost and their entire presence in nullsec. It took a almost a full year for the first titan to be revealed, and for that entire time - and a few months after - they were regarded as completely useless ships. | |||
However, with continued expansion of the ranks of capital pilots, carriers began to be deployed on the front lines of battleship-class conflicts to great effect, while fleets of ten, twenty, or thirty dreadnoughts could wipe out a hardened tower in less than thirty minutes - a feat previously unheard of without at least 100-150 battleship pilots. The introduction of titans to nullsec combat meant the death of hundreds of enemy ships in the blink of an eye, and alliance warfare was changed forever - capital ships had made their presence felt, and they were here to stay. | |||
Capital ships as a whole were rebalanced upon the release of the April 2016 Citadel expansion. A large number of capital-size modules were added to the game, including armor plates, shield extenders, and capital electronic warfare modules, in order to facilitate more strategic capital ship fittings. The hitpoints of all capital shields, armor, and hull were reduced, and supercapitals were made vulnerable to electronic warfare, though they remain very resistant. Additionally, both a fleet hangar and ship maintenance bay were added to all dreadnoughts to make them more appealing for beginner capital pilots. | |||
The Citadel expansion also introduced a new capital ship class: the force auxiliary. Force auxiliaries are capital logistics platform, and inherited the role from carriers, which were converted to offensive ships. The triage module, previously unique to carriers, was reassigned to be unique to the new force auxiliaries, and any carrier equipped with a triage module upon Citadel's release was converted into a force auxiliary ship of the same race. Force auxiliaries cannot launch fighters, and instead have a very large drone bay and bonuses to logistics drone performance. | |||
== See Also == | |||
*[[Jump drives]] | |||
[[Category:Ships]] | [[Category:Ships]] | ||