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Overview

Science is a big category. It's mostly focused toward industrialists and other researching types.

All attributes except for Perception are important to learning scientific skills.

The following are the skills in the Science section (in alphabetical order):

Skill Purpose
Advanced Laboratory Operation Further skill at researching. Ability to run 1 additional research job per level.
Amarr Encryption Methods
Amarr Starship Engineering Skill at producing Amarr ships. Reduces manufacturing time.
Astronautic Engineering A defunct skill that no longer has a practical use. Exists purely for bragging rights.
Caldari Encryption Methods
Caldari Starship Engineering Skill at producing Caldari ships. Reduces manufacturing time.
Core Subsystem Technology Skill for inventing or producing T3 core subsystems.
Defensive Subsystem Technology Skill for inventing or producing T3 defensive subsystems.
Electromagnetic Physics
Electronic Engineering
Gallente Encryption Methods
Gallente Starship Engineering Skill at producing Gallente ships. Reduces manufacturing time.
Graviton Physics Required to fly Interdictors and Heavy Interdiction Cruisers.
High Energy Physics Reduces manufacturing time.
Hydromagnetic Physics Reduces manufacturing time.
Laboratory Operation Ability to run 1 research job per skill level.
Laser Physics Reduces manufacturing time.
Mechanical Engineering Reduces manufacturing time.
Metallurgy Increases blueprint material efficiency research speed.
Minmatar Encryption Methods
Minmatar Starship Engineering Skill at producing Minmatar ships. Reduces manufacturing time.
Molecular Engineering Reduces manufacturing time.
Nanite Engineering Reduces manufacturing time.
Nuclear Physics Reduces manufacturing time.
Offensive Subsystem Technology Skill for inventing or producing T3 offensive subsystems.
Plasma Physics Reduces manufacturing time.
Propulsion Subsystem Technology Skill at inventing or producing T3 propulsion subsystems.
Quantum Physics Reduces manufacturing time.
Research Increases blueprint manufacturing time research speed.
Research Project Management Allows simultaneous use of 1 additional R&D agent per level.
Rocket Science Reduces manufacturing time.
Science Basic science skill. Increases blueprint copying speed.
Scientific Networking Allows remote initiation of research jobs.
Sleeper Encryption Methods
Sleeper Technology
Takmahl Technology
Talocan Technology
Yan Jung Technology

Research Skills

  Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
  Attributes:   
  Multiplier: 8x
  Price: 20M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Laboratory Operation V
  Notes:



  Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
  Attributes:   
  Multiplier: 1x
  Price: 500k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science III
  IV required for:   Scientific Networking
  V required for:   Research Project Management;   Advanced Laboratory Operation
  Notes:



  Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
  Attributes:   
  Multiplier: 3x
  Price: 500k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science IV
  I required for: Manufacturing: Tech 1 Rigs
  III required for:   [[Skills:Dark Ochre Processing]];   [[Skills:Gneiss Processing]];   [[Skills:Hedbergite Processing]];   [[Skills:Spodumain Processing]]
  IV required for: Manufacturing: Tech 1 Capital Rigs;   Sleeper Encryption Methods;   [[Skills:Arkonor Processing]];   [[Skills:Bistot Processing]];   [[Skills:Crokite Processing]];   [[Skills:Mercoxit Processing]]
  V required for: Manufacturing: Tech 2 Ships; Ship Components;   Scrapmetal Processing
  Notes:



  Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
  Attributes:   
  Multiplier: 1x
  Price: 500k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science III
  I required for: Manufacturing: Tech 1 Rigs
  IV required for: Manufacturing: Tech 1 Capital Rigs;   Sleeper Encryption Methods
  V required for: Manufacturing: Tech 2 Ships; Ship Components;   Research Project Management;   Defensive Subsystem Technology;   Engineering Subsystem Technology;   Electronic Subsystem Technology;   Offensive Subsystem Technology;   Propulsion Subsystem Technology
  Notes:



  Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
  Attributes:   
  Multiplier: 8x
  Price: 40M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Laboratory Operation V; Research V
  Notes:



  Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: IV
  Prerequisites: none
  I required for: Cerebral Accelerators; Noctis;   Biology;   Energy Grid Upgrades;   Shield Upgrades;   Structure Doomsday Operation
  II required for:   Energy Pulse Weapons;   Shield Emission Systems;   Capacitor Emission Systems
  III required for: Small Tractor Beam I;   Research;   Laboratory Operation;   Cybernetics;   Astrometrics;   [[Skills:Hemorphite Processing]];   [[Skills:Jaspet Processing]];   [[Skills:Kernite Processing]];   [[Skills:Omber Processing]];   [[Skills:Plagioclase Processing]];   [[Skills:Pyroxeres Processing]];   [[Skills:Scordite Processing]];   [[Skills:Veldspar Processing]];   Archaeology;   Remote Sensing;   Hacking;   Astrometric Rangefinding
  IV required for:   Planetology;   Metallurgy;   Astrogeology;   Neurotoxin Control;   Thermodynamics
  V required for: Small Tractor Beam II;   Sleeper Encryption Methods;   Jump Drive Operation;   High Energy Physics;   Plasma Physics;   Nanite Engineering;   Hydromagnetic Physics;   Amarr Starship Engineering;   Minmatar Starship Engineering;   Graviton Physics;   Laser Physics;   Electromagnetic Physics;   Rocket Science;   Gallente Starship Engineering;   Nuclear Physics;   Mechanical Engineering;   Electronic Engineering;   Caldari Starship Engineering;   Quantum Physics;   Astronautic Engineering;   Molecular Engineering;   Jump Portal Generation;   Doomsday Operation;   Cloning Facility Operation
  Notes:



  Scientific Networking

Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
  Attributes:   
  Multiplier: 3x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Laboratory Operation IV
  Notes:


Manufacturing Skills

  Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
  Attributes:   
  Multiplier: 5x
  Price: 100k – 1M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Hacking II
  Notes: This skill is not seeded in NPC stations so prices will vary widely.



  Amarr Starship Engineering

Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Mechanics V
  I required for: Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
  II required for: Manufacturing: Tech 2 Amarr Ships
  III required for: Manufacturing: Tech 2 Amarr Ships
  IV required for: Manufacturing: Zealot, Sacrilege, Impel, Absolution, Damnation
  V required for: Manufacturing: Pilgrim, Zealot, Sacrilege, Impel, Curse, Absolution, Damnation
  Notes:



  Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
  Attributes:   
  Multiplier: 5x
  Price: 5–20B ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Mechanics V; Science V
  Notes: This skill is not seeded in NPC stations.



  Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
  Attributes:   
  Multiplier: 5x
  Price: 100–500k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Hacking II
  Notes: This skill is not seeded in NPC stations so prices will vary widely.



  Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Mechanics V
  I required for: Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
  II required for: Manufacturing: Tech 2 Caldari Ships
  III required for: Manufacturing: Tech 2 Caldari Ships
  IV required for: Manufacturing: Cerberus, Eagle, Bustard, Vulture, Nighthawk
  V required for: Manufacturing: Falcon, Rook, Cerberus, Eagle, Bustard, Vulture, Nighthawk
  Notes:



  Core Subsystem Technology

Understanding of the technology used to create advanced core subsystems.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Research V; High Energy Physics IV
  I required for: Datacore - Core Subsystems Engineering
  Notes:



  Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Research V; Nanite Engineering IV
  I required for: Datacore - Defensive Subsystems Engineering
  Notes:



  Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; CPU Management V
  I required for: Datacore - Electromagnetic Physics
  II required for: Manufacturing: Ship Components
  III required for: Manufacturing: Capacitor Units, Mobile Scan Inhibitor
  IV required for: Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor
  Notes:



  Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; CPU Management V
  I required for: Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates, Mobile Small Warp Disruptor I
  II required for: Manufacturing: Covert Ops Frigates, Mobile Small/Medium Warp Disruptor I
  III required for: Manufacturing: Helios, Cheetah, Anathema, Mobile Warp Disruptors, Ship Components, Mobile Scan Inhibitor
  IV required for: Manufacturing: Mobile Large Warp Disruptor I, Capital Ship Components, Small Mobile Siphon Units

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  Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
  Attributes:   
  Multiplier: 5x
  Price: 100–500k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Hacking II
  Notes: Theis skill is not seeded in NPC stations so prices will vary widely.



  Gallente Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Mechanics V
  I required for: Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
  II required for: Manufacturing: Tech 2 Gallente Ships
  III required for: Manufacturing: Tech 2 Gallente Ships
  IV required for: Manufacturing: Ishtar, Deimos, Occator, Eos, Astarte
  V required for: Manufacturing: Arazu, Lachesis, Ishtar, Deimos, Occator, Eos, Astarte
  Notes:



  Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Power Grid Management V
  I required for: Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Prototype Cloaking Device I;   Interdictors
  II required for: Manufacturing: Mobile Small/Medium Warp Disruptor I; Prototype Cloaking Device I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
  III required for: Manufacturing: Mobile Warp Disruptors; Prototype Cloaking Device I; Graviton Pulse Generator; Graviton Reactor Unit
  IV required for: Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor;   Heavy Interdiction Cruisers;   Propulsion Subsystem Technology
  V required for: Warp Disruption Field Generator II; Capital Tractor Beam II
  Notes:



  High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Power Grid Management V
  I required for: Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
  II required for: Manufacturing: Nanowire Composites
  III required for: Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
  IV required for: Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster;   Core Subsystem Technology;   Offensive Subsystem Technology
  Notes:



  Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V;   Power Grid Management
  I required for: Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
  III required for: Manufacturing: EM Pulse Generator, Shield Emitters
  IV required for: Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator;   Ice Processing
  Notes:



  Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Power Grid Management V
  I required for: Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
  III required for: Manufacturing: Laser Focusing Crystals
  IV required for: Manufacturing: Capital Laser Focusing Crystals
  Notes:



  Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Mechanics V
  I required for: Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
  II required for: Manufacturing: Tech 2 Ships, Ship Components
  III required for: Manufacturing: Tech 2 Ships
  Notes:



  Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
  Attributes:   
  Multiplier: 5x
  Price: 100–500k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Hacking II
  Notes: This skill is not seeded in NPC stations so prices will vary widely.



  Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Mechanics V
  I required for: Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
  II required for: Manufacturing: Tech 2 Minmatar Ships
  III required for: Manufacturing: Tech 2 Minmatar Ships
  IV required for: Manufacturing: Vagabond, Muninn, Mastodon, Sleipnir, Claymore
  V required for: Manufacturing: Huginn, Rapier, Vagabond, Muninn, Mastodon, Sleipnir, Claymore
  Notes:



  Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Mechanics V
  I required for: Datacore - Molecular Engineering
  II required for: Manufacturing: Mobile Micro Jump Unit
  III required for: Manufacturing: Armor Plates Components
  IV required for: Manufacturing: Capital Armor Plates Components
  Notes:



  Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; CPU Management V
  I required for: Datacore - Nanite Engineering
  IV required for:   Defensive Subsystem Technology
  Notes:



  Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Power Grid Management V
  I required for: Datacore - Nuclear Physics
  III required for: Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
  IV required for: Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit
  Notes:



  Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Research V; High Energy Physics IV
  I required for: Datacore - Offensive Subsystems Engineering
  Notes:



  Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Power Grid Management V
  I required for: Datacore - Plasma Physics
  II required for: Manufacturing: Reinforced Metallofullerene Alloys
  III required for: Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
  IV required for: Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster
  Notes:



  Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Research V; Graviton Physics IV
  I required for: Datacore - Propulsion Subsystems Engineering
  Notes:



  Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V; Power Grid Management V
  I required for: Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
  II required for: Manufacturing: Prototype Cloaking Device I
  III required for: Manufacturing: Prototype Cloaking Device I
  Notes:



  Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
  Attributes:   
  Multiplier: 5x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Mechanics V; Science V
  I required for: Datacore - Rocket Science; Manufacturing: Stealth Bombers
  III required for: Manufacturing: Stealth Bombers
  IV required for: Manufacturing: Stealth Bombers
  Notes:



  Sleeper Encryption Methods

Understanding of the techniques and methods to reverse engineer ancient technology.
  Attributes:   
  Multiplier: 4x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Metallurgy IV; Science V; Research IV
  Notes:



  Sleeper Technology

Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
  Attributes:   
  Multiplier: 5x
  Price: 3–40M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Archaeology II
  Notes: This skill is not seeded in NPC stations so prices will vary widely.



  Takmahl Technology

Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
  Attributes:   
  Multiplier: 5x
  Price: 7–50M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Archaeology II
  Notes: This skill is not seeded in NPC stations so prices will vary widely.



  Talocan Technology

Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
  Attributes:   
  Multiplier: 5x
  Price: 3–100M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Archaeology II
  Notes: This skill is not seeded in NPC stations so prices will vary widely.



  Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
  Attributes:   
  Multiplier: 5x
  Price: 10–50M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Archaeology II
  Notes: This skill is not seeded in NPC stations so prices will vary widely.