Skills:Science
From EVE University Wiki
Skills |
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Skills by category |
Overview
Science is a big category. It's mostly focused toward industrialists and other researching types.
All attributes except for Perception are important to learning scientific skills.
The following are the skills in the Science section (in alphabetical order):
Skill | Purpose |
---|---|
Advanced Laboratory Operation | Further skill at researching. Ability to run 1 additional research job per level. |
Amarr Encryption Methods | |
Amarr Starship Engineering | Skill at producing Amarr ships. Reduces manufacturing time. |
Astronautic Engineering | A defunct skill that no longer has a practical use. Exists purely for bragging rights. |
Caldari Encryption Methods | |
Caldari Starship Engineering | Skill at producing Caldari ships. Reduces manufacturing time. |
Core Subsystem Technology | Skill for inventing or producing T3 core subsystems. |
Defensive Subsystem Technology | Skill for inventing or producing T3 defensive subsystems. |
Electromagnetic Physics | |
Electronic Engineering | |
Gallente Encryption Methods | |
Gallente Starship Engineering | Skill at producing Gallente ships. Reduces manufacturing time. |
Graviton Physics | Required to fly Interdictors and Heavy Interdiction Cruisers. |
High Energy Physics | Reduces manufacturing time. |
Hydromagnetic Physics | Reduces manufacturing time. |
Laboratory Operation | Ability to run 1 research job per skill level. |
Laser Physics | Reduces manufacturing time. |
Mechanical Engineering | Reduces manufacturing time. |
Metallurgy | Increases blueprint material efficiency research speed. |
Minmatar Encryption Methods | |
Minmatar Starship Engineering | Skill at producing Minmatar ships. Reduces manufacturing time. |
Molecular Engineering | Reduces manufacturing time. |
Nanite Engineering | Reduces manufacturing time. |
Nuclear Physics | Reduces manufacturing time. |
Offensive Subsystem Technology | Skill for inventing or producing T3 offensive subsystems. |
Plasma Physics | Reduces manufacturing time. |
Propulsion Subsystem Technology | Skill at inventing or producing T3 propulsion subsystems. |
Quantum Physics | Reduces manufacturing time. |
Research | Increases blueprint manufacturing time research speed. |
Research Project Management | Allows simultaneous use of 1 additional R&D agent per level. |
Rocket Science | Reduces manufacturing time. |
Science | Basic science skill. Increases blueprint copying speed. |
Scientific Networking | Allows remote initiation of research jobs. |
Sleeper Encryption Methods | |
Sleeper Technology | |
Takmahl Technology | |
Talocan Technology | |
Yan Jung Technology |
Research Skills
Advanced Laboratory Operation
Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Laboratory Operation V |
Notes: |
Laboratory Operation
Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science III |
IV required for: | Scientific Networking |
V required for: | Research Project Management; Advanced Laboratory Operation |
Notes: |
Metallurgy
Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science IV |
I required for: | Manufacturing: Tech 1 Rigs |
III required for: | [[Skills:Dark Ochre Processing]]; [[Skills:Gneiss Processing]]; [[Skills:Hedbergite Processing]]; [[Skills:Spodumain Processing]] |
IV required for: | Manufacturing: Tech 1 Capital Rigs; Sleeper Encryption Methods; [[Skills:Arkonor Processing]]; [[Skills:Bistot Processing]]; [[Skills:Crokite Processing]]; [[Skills:Mercoxit Processing]] |
V required for: | Manufacturing: Tech 2 Ships; Ship Components; Scrapmetal Processing |
Notes: |
Research
Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science III |
I required for: | Manufacturing: Tech 1 Rigs |
IV required for: | Manufacturing: Tech 1 Capital Rigs; Sleeper Encryption Methods |
V required for: | Manufacturing: Tech 2 Ships; Ship Components; Research Project Management; Defensive Subsystem Technology; Engineering Subsystem Technology; Electronic Subsystem Technology; Offensive Subsystem Technology; Propulsion Subsystem Technology |
Notes: |
Research Project Management
Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Laboratory Operation V; Research V |
Notes: |
Science
Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Scientific Networking
Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Attributes: | |
Multiplier: | 3x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Laboratory Operation IV |
Notes: |
Manufacturing Skills
Amarr Encryption Methods
Understanding of the data encryption methods used by the Amarr Empire and its allies.
Attributes: | |
Multiplier: | 5x |
Price: | 0.1-1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Amarr Starship Engineering
Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships |
II required for: | Manufacturing: Tech 2 Amarr Ships |
III required for: | Manufacturing: Tech 2 Amarr Ships |
IV required for: | Manufacturing: Zealot, Sacrilege, Impel, Absolution, Damnation |
V required for: | Manufacturing: Pilgrim, Zealot, Sacrilege, Impel, Curse, Absolution, Damnation |
Notes: |
Astronautic Engineering
Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
Attributes: | |
Multiplier: | 5x |
Price: | 5-20B ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Science V |
Notes: | This skill is not seeded in NPC stations. |
Caldari Encryption Methods
Understanding of the data encryption methods used by the Caldari State and its allies.
Attributes: | |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Caldari Starship Engineering
Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships |
II required for: | Manufacturing: Tech 2 Caldari Ships |
III required for: | Manufacturing: Tech 2 Caldari Ships |
IV required for: | Manufacturing: Cerberus, Eagle, Bustard, Vulture, Nighthawk |
V required for: | Manufacturing: Falcon, Rook, Cerberus, Eagle, Bustard, Vulture, Nighthawk |
Notes: |
Defensive Subsystem Technology
Understanding of the technology used to create advanced defensive subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V; Nanite Engineering IV |
I required for: | Datacore - Defensive Subsystems Engineering |
Notes: |
Electromagnetic Physics
Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; CPU Management V |
I required for: | Datacore - Electromagnetic Physics |
II required for: | Manufacturing: Ship Components |
III required for: | Manufacturing: Capacitor Units, Mobile Scan Inhibitor |
IV required for: | Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor |
Notes: |
Electronic Engineering
Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; CPU Management V |
I required for: | Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates, Mobile Small Warp Disruptor I |
II required for: | Manufacturing: Covert Ops Frigates, Mobile Small/Medium Warp Disruptor I |
III required for: | Manufacturing: Helios, Cheetah, Anathema, Mobile Warp Disruptors, Ship Components, Mobile Scan Inhibitor |
IV required for: | Manufacturing: Mobile Large Warp Disruptor I, Capital Ship Components, Small Mobile Siphon Units; Electronic Subsystem Technology |
Notes: |
Electronic Subsystem Technology
Understanding of the technology used to create advanced electronic subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V; Electronic Engineering IV |
I required for: | Datacore - Electronic Subsystems Engineering |
Notes: |
Engineering Subsystem Technology
Understanding of the technology used to create advanced engineering subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V; High Energy Physics IV |
I required for: | Datacore - Engineering Subsystems Engineering |
Notes: |
Gallente Encryption Methods
Understanding of the data encryption methods used by the Gallente Federation and its allies.
Attributes: | |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II |
Notes: | Theis skill is not seeded in NPC stations so prices will vary widely. |
Gallente Starship Engineering
Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships |
II required for: | Manufacturing: Tech 2 Gallente Ships |
III required for: | Manufacturing: Tech 2 Gallente Ships |
IV required for: | Manufacturing: Ishtar, Deimos, Occator, Eos, Astarte |
V required for: | Manufacturing: Arazu, Lachesis, Ishtar, Deimos, Occator, Eos, Astarte |
Notes: |
Graviton Physics
Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Prototype Cloaking Device I; Interdictors |
II required for: | Manufacturing: Mobile Small/Medium Warp Disruptor I; Prototype Cloaking Device I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit |
III required for: | Manufacturing: Mobile Warp Disruptors; Prototype Cloaking Device I; Graviton Pulse Generator; Graviton Reactor Unit |
IV required for: | Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; Heavy Interdiction Cruisers; Propulsion Subsystem Technology |
V required for: | Warp Disruption Field Generator II; Capital Tractor Beam II |
Notes: |
High Energy Physics
Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit |
II required for: | Manufacturing: Nanowire Composites |
III required for: | Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster |
IV required for: | Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; Engineering Subsystem Technology; Offensive Subsystem Technology |
Notes: |
Hydromagnetic Physics
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management |
I required for: | Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I |
III required for: | Manufacturing: EM Pulse Generator, Shield Emitters |
IV required for: | Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; Ice Processing |
Notes: |
Laser Physics
Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit |
III required for: | Manufacturing: Laser Focusing Crystals |
IV required for: | Manufacturing: Capital Laser Focusing Crystals |
Notes: |
Mechanical Engineering
Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships |
II required for: | Manufacturing: Tech 2 Ships, Ship Components |
III required for: | Manufacturing: Tech 2 Ships |
Notes: |
Minmatar Encryption Methods
Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Attributes: | |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Minmatar Starship Engineering
Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships |
II required for: | Manufacturing: Tech 2 Minmatar Ships |
III required for: | Manufacturing: Tech 2 Minmatar Ships |
IV required for: | Manufacturing: Vagabond, Muninn, Mastodon, Sleipnir, Claymore |
V required for: | Manufacturing: Huginn, Rapier, Vagabond, Muninn, Mastodon, Sleipnir, Claymore |
Notes: |
Molecular Engineering
Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Molecular Engineering |
II required for: | Manufacturing: Mobile Micro Jump Unit |
III required for: | Manufacturing: Armor Plates Components |
IV required for: | Manufacturing: Capital Armor Plates Components |
Notes: |
Nanite Engineering
Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; CPU Management V |
I required for: | Datacore - Nanite Engineering |
IV required for: | Defensive Subsystem Technology |
Notes: |
Nuclear Physics
Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - Nuclear Physics |
III required for: | Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor |
IV required for: | Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit |
Notes: |
Offensive Subsystem Technology
Understanding of the technology used to create advanced offensive subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V; High Energy Physics IV |
I required for: | Datacore - Offensive Subsystems Engineering |
Notes: |
Plasma Physics
Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - Plasma Physics |
II required for: | Manufacturing: Reinforced Metallofullerene Alloys |
III required for: | Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator |
IV required for: | Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster |
Notes: |
Propulsion Subsystem Technology
Understanding of the technology used to create advanced propulsion subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V; Graviton Physics IV |
I required for: | Datacore - Propulsion Subsystems Engineering |
Notes: |
Quantum Physics
Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I |
II required for: | Manufacturing: Prototype Cloaking Device I |
III required for: | Manufacturing: Prototype Cloaking Device I |
Notes: |
Rocket Science
Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Science V |
I required for: | Datacore - Rocket Science; Manufacturing: Stealth Bombers |
III required for: | Manufacturing: Stealth Bombers |
IV required for: | Manufacturing: Stealth Bombers |
Notes: |
Sleeper Encryption Methods
Understanding of the techniques and methods to reverse engineer ancient technology.
Attributes: | |
Multiplier: | 4x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Metallurgy IV; Science V; Research IV |
Notes: |
Sleeper Technology
Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Attributes: | |
Multiplier: | 5x |
Price: | 3-40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Takmahl Technology
Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Attributes: | |
Multiplier: | 5x |
Price: | 7-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Talocan Technology
Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Attributes: | |
Multiplier: | 5x |
Price: | 3-100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Yan Jung Technology
Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Attributes: | |
Multiplier: | 5x |
Price: | 10-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |