Difference between revisions of "Forming fleets in EVE University"

From EVE University Wiki
Jump to: navigation, search
(Removed category: Ivy League Navy. Added category: EVE University.)
(Forum link cleanup)
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 +
{{eunispecific}}
 +
{{update|Needs a review for game changes e.g. previous revision referred to POSes, squad chats etc which are no longer commonly used}}
 
In order to maximize our fleets' effectiveness and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below.  
 
In order to maximize our fleets' effectiveness and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below.  
  
 
''Please note:'' This document does not constitute official policy, but merely recommendations on the most effective way to form fleets.  
 
''Please note:'' This document does not constitute official policy, but merely recommendations on the most effective way to form fleets.  
  
= Fleet Commanders =
+
== Fleet Commanders ==
 
 
 
This section is specifically aimed at providing guidance to Fleet Commanders.  
 
This section is specifically aimed at providing guidance to Fleet Commanders.  
  
== Preparation ==
+
=== Preparation ===
 
+
# Choose a Doctrine, Staging System, and Time for the Fleet.
#Plan the route. Consult maps, prepare intel.  
+
# Advertise the Fleet.
#Find out if there are any active fleets out.  
+
# Plan the route. Consult maps, prepare intel.  
 
+
# Find out if there are any active fleets out.
== Fleet Formation  ==
 
  
#Right-click on your own name and form a fleet with yourself.  
+
=== Fleet Formation ===
#Create some more squads in Wing 1 (as many as you are comfortable with).  
+
# Right-click on your own name and form a fleet with yourself.  
#Create a second wing for the scouts.  
+
# Create some more squads in Wing 1 (as many as you are comfortable with).  
#Create a separate in-game chat channel used for command.  
+
# Create a second wing for the scouts.  
#Connect to [[Mumble]], join a combat channel, and set up the key Bindings for Fleet channels [[Mumble#Key_Bindings_for_Fleetchannels|Key Bindings for Fleet channels on Mumble]]
+
# Create a separate in-game chat channel used for command.  
#Call in Alliance for Scouts (Scouts should be asked to convo the FC directly, so as not to advertise publicly who they are).  
+
# Connect to [[Mumble]], join a combat channel, and set up the key Bindings for Fleet channels [[Mumble#Whisper_Key|Key Bindings for Fleet channels on Mumble]]
#Call in Alliance for boosters.  
+
# Call in Alliance for Scouts (Scouts should be asked to convo the FC directly, so as not to advertise publicly who they are).  
#Call in Alliance for Wing Commanders and Squad Commanders, if appropriate.
+
# Call in Alliance for boosters.  
#Invite scouts, Wing Commanders and Squad Commanders into the fleet, to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill.  
+
# Call in Alliance for Wing Commanders and Squad Commanders, if appropriate.
#Invite all scouts, WCs and SCs into your dedicated in-game chat channel.  
+
# Invite scouts, Wing Commanders and Squad Commanders into the fleet, to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill.  
#Invite all scouts and those WCs and SCs into the mumble command channel that you deem essential. Usually you want those WCs and SCs on mumble command channel that perform certain tasks like acting on their own (e.g. bait, camp, movement).
+
# Invite all scouts, WCs and SCs into your dedicated in-game chat channel.  
#Confirm that all scouts, WCs and SCs are using the [[Mumble#Key_Bindings_for_Fleetchannels|Key Bindings for Fleet channels on Mumble]] correctly.  
+
# Invite all scouts and those WCs and SCs into the mumble command channel that you deem essential. Usually you want those WCs and SCs on mumble command channel that perform certain tasks like acting on their own (e.g. bait, camp, movement).
 +
# Confirm that all scouts, WCs and SCs are using the [[Mumble#Whisper_Key|Key Bindings for Fleet channels on Mumble]] correctly.  
 
#Discuss fleet operation plan with your command group.
 
#Discuss fleet operation plan with your command group.
  
== Delegated Fleet Formation ==
+
=== Delegated Fleet Formation ===
 
 
 
If you are running a small fleet operation, you may be more comfortable executing these steps by yourself.
 
If you are running a small fleet operation, you may be more comfortable executing these steps by yourself.
  
#Send scouts on their way.  
+
# Send scouts on their way.  
#Ask Squad Commanders to form squad chats (useful even in small fleets, to help reinvite pilots with internet disconnections)  
+
# Ask Squad Commanders to form squad chats (useful even in small fleets, to help re-invite pilots with internet disconnections)  
#Ask Squad Commanders to invite pilots when they X up in Alliance.  
+
# Ask Squad Commanders to invite pilots when they X up in Alliance.  
#Ask Squad Commanders to confirm that all members in their squads are on Mumble, and can hear you speaking.  
+
# Ask Squad Commanders to confirm that all members in their squads are on Mumble, and can hear you speaking.  
#Call in Alliance for fleet members. Typically this is done in batches: Electronic Warfare (EW), Damage Dealers (DD), and Tacklers (T). SCs will then fill their squads from the available pilots while the FC coordinates with scouts and gathers intel. You may also wish to designate speciality squads or ask for other roles (e.g. stealth bombers, logistics, bait, remote-repping battleships).  
+
# Call in Alliance for fleet members. Typically this is done in batches: Electronic Warfare (EW), Damage Dealers (DD), and Tacklers (T). SCs will then fill their squads from the available pilots while the FC coordinates with scouts and gathers intel. You may also wish to designate speciality squads or ask for other roles (e.g. stealth bombers, logistics, bait, remote-repping battleships).  
#Make a final call in Alliance to catch anyone who may have missed their role's call.  
+
# Make a final call in Alliance to catch anyone who may have missed their role's call.  
#Close the fleet in Alliance.
+
# Close the fleet in Alliance.
  
== Basic Education ==
+
=== Basic Education ===
 +
Most EVE University fleets include at least a few pilots who may be relatively new to fleet ops. It is a good idea to briefly mention the following topics. Remember that for further detail, pilots can always ask their Squad Commanders.
  
Most Eve University fleets include at least a few pilots who may be relatively new to fleet ops. It is a good idea to briefly mention the following topics. Remember that for further detail, pilots can always ask their Squad Commanders.  
+
# Welcome everyone to the fleet and introduce yourself. Say something about the operation.
 +
# Confirm that everyone is in the initial system.
 +
# Ask anyone new to fleet ops to identify themselves (so that you can provide extra assistance if needed).  
 +
# Ask pilots to undock, and warp to the FC-designated rally point.
 +
# Tell pilots about your expectations on use of fleet chats, Mumble comms discipline. This is up to the judgement of the FC.
 +
# Briefly cover the following topics (suggest that SCs can give more detail):
 +
## Pilots must have read and be familiar with [[The Rookie's Guide To Fleet Ops]]
 +
## Overview must be set up as per EVE University guidelines
 +
## Fleet Window must be set to show as hierarchy, to show which wing/squad pilots are in
 +
## FC, WC, SC and scouts should be added to the Watchlist
 +
## Double-checking of ammo, ship is insured, clean clones
 +
## Ship has been renamed
 +
## Faction standings must not be less than -5 (otherwise pilots might have trouble flying through some parts of Empire space)
 +
# Further details that may be covered as the fleet is underway:
 +
## Setting up watchlists
 +
## Outline basic terms such as Align, OGC, DGC, JJJ
 +
## Explain fleet movement standing orders (e.g. OGCs on gate, holding cloak after jumping, reapproaching gates, etc.)
 +
## Set RoE expectations (see flashy, shoot flashy; or hold fire until ordered?)
 +
## Set ship wrecks expectations (destroy wrecks; abandon wrecks; or loot wrecks?)
 +
## Talk about fleet broadcasts
 +
## Identify and announce a backup FC who will take over the fleet if you are removed from the field
  
#Welcome everyone to the fleet and introduce yourself. Say something about the operation.
+
=== Fleet Departure ===
#Confirm that everyone is in the initial system.
+
# Wait for confirmation from SCs that fleet is ready.  
#Ask anyone new to fleet ops to identify themselves (so that you can provide extra assistance if needed).
+
# Provide destination system in command chat channel.  
#Ask pilots to undock, and warp to the FC-designated rally point or POS.
 
#Tell pilots not to move once at the rally point or inside the POS.
 
#Tell pilots about your expectations on use of squad chats, fleet chats, Mumble comms discipline. This is up to the judgement of the FC.
 
#Briefly cover the following topics (suggest that SCs can give more detail):
 
##Pilots must have read and be familiar with [[The Rookie's Guide To Fleet Ops]]
 
##Overview must be set up as per Eve University guidelines
 
##Fleet Window must be set to show as hierarchy, to show which wing/squad pilots are in
 
##FC, WC, SC and scouts should be added to the Watchlist
 
##Double-checking of ammo, ship is insured, medical clone is up-to-date
 
##Ship has been renamed
 
##Faction standings must not be less than -5 (otherwise pilots might have trouble flying through some parts of Empire space)
 
#Further details that may be covered as the fleet is underway:
 
##Outline basic terms such as Align, OGC, DGC, JJJ
 
##Explain fleet movement standing orders (e.g. OGCs on gate, holding cloak after jumping, reapproaching gates, etc.)
 
##Set RoE expectations (see flashy, shoot flashy; or hold fire until ordered?)
 
##Set ship wrecks expecations (destroy wrecks; abandon wrecks; or loot wrecks?)
 
##Talk about fleet broadcasts
 
##Identify and announce a backup FC who will take over the fleet if you are removed from the field
 
 
 
== Fleet Departure ==
 
 
 
#Wait for confirmation from SCs that fleet is ready.  
 
#Provide destination system in command chat channel.  
 
 
## It is strongly recommended that you not fleet-warp everyone when departing for the designated warp gate, especially if you are forming within a POS or communal rally point. This is to avoid dragging inattentive or AFK pilots outside the protection of the POS shield where they may be at the mercy of the enemy.
 
## It is strongly recommended that you not fleet-warp everyone when departing for the designated warp gate, especially if you are forming within a POS or communal rally point. This is to avoid dragging inattentive or AFK pilots outside the protection of the POS shield where they may be at the mercy of the enemy.
  
== Returning Home ==
+
=== Returning Home ===
 +
# Ensure that scouts can make their own way safely home.
 +
# Confirm with SCs that fleet is together.
 +
# Inform fleet members on how to handle kills/losses
 +
## [[EVE University Rules#Killboards|Rules on kill/lossmails]]
 +
## [[EVE_University_Killboard#Commenting_on_Kill_and_Lossmails|How to Post A Killmail]]
 +
# Remind people not to drop fleet or Mumble until they are docked in a station ([[Timers|session timers]] may cause trouble for them).
 +
# Ask everyone to thank the scouts, WCs and SCs.
 +
# Mention that you will be posting an AAR.
 +
# Thank everyone for the fleet.
 +
# Drop fleet, and don't forget to write the After Action Report.
  
#Ensure that scouts can make their own way safely home.
+
=== After Action Report ===
#Confirm with SCs that fleet is together.
+
When you have returned with your fleet, you write down an After Action Report in the designated section on the forum. In this AAR you mention:  
#Inform fleet members on how to handle kills/losses
 
##[[EVE University Rules#Killboards|Rules on kill/lossmails]]
 
##[[EVE_University_Killboard#Commenting_on_Kill_and_Lossmails|How to Post A Killmail]]
 
#Remind people not to drop fleet or Mumble until they are docked in a station ([[Timers|session timers]] may cause trouble for them).
 
#Ask everyone to thank the scouts, WCs and SCs.
 
#Mention that you will be posting an [http://forum.eveuniversity.org/viewforum.php?f=98 AAR].
 
#Thank everyone for the fleet.
 
#Drop fleet, and don't forget to write the [http://forum.eveuniversity.org/viewforum.php?f=98 After Action Report].
 
  
== The After Action Report  ==
+
# The objective of your fleet and the operational area  
 
+
# An explanation of what happened during the fleet operation  
When you have returned with your fleet, you write down an After Action Report in the designated section on the forum [http://forum.eveuniversity.org/viewforum.php?f=186]. In this AAR you mention:
+
# You mention what you've learned during this experience.
 
 
#The objective of your fleet and the operational area  
 
#An explanation of what happened during the fleet operation  
 
#You mention what you've learned during this experience.
 
 
 
= Wing and Squad Commanders  =
 
 
 
== Syntax for X-ing up in Alliance chat  ==
 
 
 
Generally the FC will request people with Booster skills before the main fleet, in order to ensure that the fleet receives Command Bursts. [[Command Bursts]] explains more about how Command Bursts work.
 
 
 
*'''L#''' indicates you have {{sk|Leadership|icon=yes}} trained to that skill level.
 
*'''WC#''' indicates you have {{sk|Wing Command|icon=yes}} trained to that skill level.
 
*'''FC#''' indicates you have {{sk|Fleet Command|icon=yes}} trained to that skill level. With Command Bursts, these skills only affect the Command Burst's range, so these won't always be checked.
 
 
 
'''#/#/#/#''' is the syntax for stating the combat-related booster skills. The numbers are ordered alphabetically, so: {{sk|Armored Command|icon=yes}}/{{sk|Information Command|icon=yes}}/{{sk|Shield Command|icon=yes}}/{{sk|Skirmish Command|icon=yes}}. 2/2/2/2 indicates each skill trained to level two. 3/2/2/3 means {{sk|Armored Command|icon=yes}} and {{sk|Skirmish Command|icon=yes}} are at level three, and {{sk|Information Command|icon=yes}} and {{sk|Shield Command|icon=yes}} are at level 2.
 
 
 
For example, one could state "WC2 3/3/3/3" to indicate you have {{sk|Wing Command|icon=yes}} trained to level 2, and each booster skill trained to level 3.
 
 
 
= Wing Commanders  =
 
  
 +
== Wing Commanders ==
 
Wing Commanders can be used in various roles:  
 
Wing Commanders can be used in various roles:  
 +
* As semi Fleet Commanders
 +
* For re-inviting people to the squads in the wing
 +
* Keeping an eye out for stragglers
 +
* Making sure all fleet members are in the correct Mumble PvP operations room
 +
* Any other thing the FC doesn't have time for to keep track of also
  
*As semi Fleet Commanders
+
== Squad Commanders ==
*For reinviting people to the squads in the wing
 
*Keeping an eye out for stragglers
 
*Making sure all fleet members are in the correct Mumble PvP operations room
 
*Any other thing the FC doesn't have time for to keep track of also
 
 
 
= Squad Commanders =
 
 
 
== Fleet Formation  ==
 
  
#Form squad chats (useful even in small fleets, to help reinvite pilots with Internet disconnections)  
+
=== Fleet Formation ===
#Add members of your squad to your [[Fleet_Watch_Lists|watch list]], so you can easily keep track of whether they are with the fleet  
+
# Form squad chats (useful even in small fleets, to help reinvite pilots with Internet disconnections)  
#Confirm that all squad members are on Mumble and can hear the FC speaking  
+
# Add members of your squad to your [[Fleet_Watch_Lists|watch list]], so you can easily keep track of whether they are with the fleet  
#Encourage squad members to post their ship fits (partly to initiate conversation, and also to potentially avoid fail fits or War SOP non-compliant fits)  
+
# Confirm that all squad members are on Mumble and can hear the FC speaking  
#Make a list of squad members with:  
+
# Encourage squad members to post their ship fits (partly to initiate conversation, and also to potentially avoid fail fits or War SOP non-compliant fits)  
##Character name  
+
# Make a list of squad members with:  
##Ship name / Ship type  
+
## Character name  
##Role  
+
## Ship name / Ship type  
##Optimal range
+
## Role  
 +
## Optimal range
  
== Basic Education ==
+
=== Basic Education ===
  
 
#Offer squad members advice on any of the topics raised by the FC, but don't forget to use the help of other squadmates who may also be experienced pilots
 
#Offer squad members advice on any of the topics raised by the FC, but don't forget to use the help of other squadmates who may also be experienced pilots
  
== During the Fleet ==
+
=== During the Fleet ===
 +
# Re-invite disconnected squad members
 +
# Keep an eye on the squad members
 +
## Are squad members missing fleet-warps?
 +
## Are squad members in the place where they should be?
 +
## Are squad members AFK?
 +
## Are the squad members in the correct Mumble PvP operations room?
  
#Reinvite disconnected squad members
+
{{FleetOpNav}}
#Keep an eye on the squad members
 
##Are squad members missing fleet-warps?
 
##Are squad members in the place where they should be?
 
##Are squad members AFK?
 
##Are the squad members in the correct Mumble PvP operations room?
 
  
{{FleetOpNav}}  
+
{{EVEUniversityNav}}
  
[[Category:PvP]]
+
[[Category:EVE University]]
 
[[Category:Fleets]]
 
[[Category:Fleets]]
 
[[Category:Guides]]
 
[[Category:Guides]]
[[Category:EVE University]]
 

Latest revision as of 20:07, 5 November 2024

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.
This page should be updated due to game changes.
Reason: Needs a review for game changes e.g. previous revision referred to POSes, squad chats etc which are no longer commonly used

In order to maximize our fleets' effectiveness and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below.

Please note: This document does not constitute official policy, but merely recommendations on the most effective way to form fleets.

Fleet Commanders

This section is specifically aimed at providing guidance to Fleet Commanders.

Preparation

  1. Choose a Doctrine, Staging System, and Time for the Fleet.
  2. Advertise the Fleet.
  3. Plan the route. Consult maps, prepare intel.
  4. Find out if there are any active fleets out.

Fleet Formation

  1. Right-click on your own name and form a fleet with yourself.
  2. Create some more squads in Wing 1 (as many as you are comfortable with).
  3. Create a second wing for the scouts.
  4. Create a separate in-game chat channel used for command.
  5. Connect to Mumble, join a combat channel, and set up the key Bindings for Fleet channels Key Bindings for Fleet channels on Mumble
  6. Call in Alliance for Scouts (Scouts should be asked to convo the FC directly, so as not to advertise publicly who they are).
  7. Call in Alliance for boosters.
  8. Call in Alliance for Wing Commanders and Squad Commanders, if appropriate.
  9. Invite scouts, Wing Commanders and Squad Commanders into the fleet, to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill.
  10. Invite all scouts, WCs and SCs into your dedicated in-game chat channel.
  11. Invite all scouts and those WCs and SCs into the mumble command channel that you deem essential. Usually you want those WCs and SCs on mumble command channel that perform certain tasks like acting on their own (e.g. bait, camp, movement).
  12. Confirm that all scouts, WCs and SCs are using the Key Bindings for Fleet channels on Mumble correctly.
  13. Discuss fleet operation plan with your command group.

Delegated Fleet Formation

If you are running a small fleet operation, you may be more comfortable executing these steps by yourself.

  1. Send scouts on their way.
  2. Ask Squad Commanders to form squad chats (useful even in small fleets, to help re-invite pilots with internet disconnections)
  3. Ask Squad Commanders to invite pilots when they X up in Alliance.
  4. Ask Squad Commanders to confirm that all members in their squads are on Mumble, and can hear you speaking.
  5. Call in Alliance for fleet members. Typically this is done in batches: Electronic Warfare (EW), Damage Dealers (DD), and Tacklers (T). SCs will then fill their squads from the available pilots while the FC coordinates with scouts and gathers intel. You may also wish to designate speciality squads or ask for other roles (e.g. stealth bombers, logistics, bait, remote-repping battleships).
  6. Make a final call in Alliance to catch anyone who may have missed their role's call.
  7. Close the fleet in Alliance.

Basic Education

Most EVE University fleets include at least a few pilots who may be relatively new to fleet ops. It is a good idea to briefly mention the following topics. Remember that for further detail, pilots can always ask their Squad Commanders.

  1. Welcome everyone to the fleet and introduce yourself. Say something about the operation.
  2. Confirm that everyone is in the initial system.
  3. Ask anyone new to fleet ops to identify themselves (so that you can provide extra assistance if needed).
  4. Ask pilots to undock, and warp to the FC-designated rally point.
  5. Tell pilots about your expectations on use of fleet chats, Mumble comms discipline. This is up to the judgement of the FC.
  6. Briefly cover the following topics (suggest that SCs can give more detail):
    1. Pilots must have read and be familiar with The Rookie's Guide To Fleet Ops
    2. Overview must be set up as per EVE University guidelines
    3. Fleet Window must be set to show as hierarchy, to show which wing/squad pilots are in
    4. FC, WC, SC and scouts should be added to the Watchlist
    5. Double-checking of ammo, ship is insured, clean clones
    6. Ship has been renamed
    7. Faction standings must not be less than -5 (otherwise pilots might have trouble flying through some parts of Empire space)
  7. Further details that may be covered as the fleet is underway:
    1. Setting up watchlists
    2. Outline basic terms such as Align, OGC, DGC, JJJ
    3. Explain fleet movement standing orders (e.g. OGCs on gate, holding cloak after jumping, reapproaching gates, etc.)
    4. Set RoE expectations (see flashy, shoot flashy; or hold fire until ordered?)
    5. Set ship wrecks expectations (destroy wrecks; abandon wrecks; or loot wrecks?)
    6. Talk about fleet broadcasts
    7. Identify and announce a backup FC who will take over the fleet if you are removed from the field

Fleet Departure

  1. Wait for confirmation from SCs that fleet is ready.
  2. Provide destination system in command chat channel.
    1. It is strongly recommended that you not fleet-warp everyone when departing for the designated warp gate, especially if you are forming within a POS or communal rally point. This is to avoid dragging inattentive or AFK pilots outside the protection of the POS shield where they may be at the mercy of the enemy.

Returning Home

  1. Ensure that scouts can make their own way safely home.
  2. Confirm with SCs that fleet is together.
  3. Inform fleet members on how to handle kills/losses
    1. Rules on kill/lossmails
    2. How to Post A Killmail
  4. Remind people not to drop fleet or Mumble until they are docked in a station (session timers may cause trouble for them).
  5. Ask everyone to thank the scouts, WCs and SCs.
  6. Mention that you will be posting an AAR.
  7. Thank everyone for the fleet.
  8. Drop fleet, and don't forget to write the After Action Report.

After Action Report

When you have returned with your fleet, you write down an After Action Report in the designated section on the forum. In this AAR you mention:

  1. The objective of your fleet and the operational area
  2. An explanation of what happened during the fleet operation
  3. You mention what you've learned during this experience.

Wing Commanders

Wing Commanders can be used in various roles:

  • As semi Fleet Commanders
  • For re-inviting people to the squads in the wing
  • Keeping an eye out for stragglers
  • Making sure all fleet members are in the correct Mumble PvP operations room
  • Any other thing the FC doesn't have time for to keep track of also

Squad Commanders

Fleet Formation

  1. Form squad chats (useful even in small fleets, to help reinvite pilots with Internet disconnections)
  2. Add members of your squad to your watch list, so you can easily keep track of whether they are with the fleet
  3. Confirm that all squad members are on Mumble and can hear the FC speaking
  4. Encourage squad members to post their ship fits (partly to initiate conversation, and also to potentially avoid fail fits or War SOP non-compliant fits)
  5. Make a list of squad members with:
    1. Character name
    2. Ship name / Ship type
    3. Role
    4. Optimal range

Basic Education

  1. Offer squad members advice on any of the topics raised by the FC, but don't forget to use the help of other squadmates who may also be experienced pilots

During the Fleet

  1. Re-invite disconnected squad members
  2. Keep an eye on the squad members
    1. Are squad members missing fleet-warps?
    2. Are squad members in the place where they should be?
    3. Are squad members AFK?
    4. Are the squad members in the correct Mumble PvP operations room?