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→Minmatar: Bellicose now has a missile bonus |
Updating names of T2 Cruisers and other out of date information |
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Cruisers are Eve's medium-sized ships, larger than [[Frigate|frigates]] and [[Destroyer|destroyers]] but still much smaller, faster and nimbler than [[Battlecruiser|battlecruisers]] and [[Battleship|battleships]]. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost a few million ISK and tend to be the first major financial step up from frigates for new pilots. | Cruisers are Eve's medium-sized ships, larger than [[Frigate|frigates]] and [[Destroyer|destroyers]] but still much smaller, faster and nimbler than [[Battlecruiser|battlecruisers]] and [[Battleship|battleships]]. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost a few million ISK and tend to be the first major financial step up from frigates for new pilots. | ||
There are four classes of Tech 2 cruisers, which are more powerful, more focused on a particular role and much more expensive than their Tech 1 equivalents: Recons (advanced force-multiplying electronic warfare platforms), Heavy Assault | There are four classes of Tech 2 cruisers, which are more powerful, more focused on a particular role and much more expensive than their Tech 1 equivalents: Recons (advanced force-multiplying electronic warfare platforms), Heavy Assault Cruisers (powerful damage-dealers), Heavy Interdiction Cruisers (super-tacklers) and Logistics cruisers (remote repair platforms). Cruisers are also the only ship class that currently has a Tech 3 version, the [[Strategic Cruiser|strategic cruisers]]. | ||
== T1 Cruisers == | == T1 Cruisers == | ||
Each race has four tech 1 cruiser hulls, which fill various roles. | Each race has four tech 1 cruiser hulls, which fill various roles. One is an EWAR cruiser, one fills a logistics role, one is a tankier combat cruiser, while another is a speedier attack cruiser. | ||
In PvP some tech 1 cruisers, such as the Gallente Thorax and the Minmatar Rupture, can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher ewar platforms than their frigate equivalents and in some cases can produce better ewar (the Caldari Blackbird, for example, can mount ECM with a longer range than the Griffin ECM frigate). In PvP cruisers can also fit tackle to provide some secondary tackling that's harder to scrape off than Tech 1 tackling frigates. | In PvP some tech 1 cruisers, such as the Gallente Thorax and the Minmatar Rupture, can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher ewar platforms than their frigate equivalents and in some cases can produce better ewar (the Caldari Blackbird, for example, can mount ECM with a longer range than the Griffin ECM frigate). In PvP cruisers can also fit tackle to provide some secondary tackling that's harder to scrape off than Tech 1 tackling frigates. | ||
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=== Caldari === | === Caldari === | ||
* [[Blackbird]] Bonuses for ewar (ECM). Powerful in a fleet, little or no tank. Often called primary. Can jam at much greater ranges then its T2 versions, the Rook and Falcon, but has much lower jam strength, fewer slots and can't warp cloaked like the Falcon can. | * [[Blackbird]] Bonuses for ewar (ECM). Powerful in a fleet, little or no tank. Often called primary. Can jam at much greater ranges then its T2 versions, the Rook and Falcon, but has much lower jam strength, fewer slots and can't warp cloaked like the Falcon can. | ||
* [[Caracal]] Missile ship. Good mission-runner. Unspectacular damage-dealer in PvP, has a niche role as a 'super-destroyer' with anti-frigate | * [[Caracal]] Missile ship. Good mission-runner. Unspectacular damage-dealer in PvP, has a niche role as a 'super-destroyer' with anti-frigate Rapid Light Missile Launchers. | ||
* [[Moa]] Tanks well, designed to fight at range with railguns. | * [[Moa]] Tanks well, designed to fight at range with railguns. | ||
* [[Osprey]] Logistics (shield transporters and energy transfer). | * [[Osprey]] Logistics (shield transporters and energy transfer). | ||
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=== Minmatar === | === Minmatar === | ||
* [[Bellicose]] Bonuses for ewar (target painting) and missiles. | * [[Bellicose]] Bonuses for ewar (target painting) and missiles. | ||
* [[Scythe]] Logistics (shield transporter and drone repair). | * [[Scythe]] Logistics (shield transporter and drone repair). | ||
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== T2 Cruisers == | == T2 Cruisers == | ||
=== | === Recon Ships === | ||
These come in two varieties, combat recons and force recons. Force recons can fit a covert ops cloak and therefore warp cloaked, while combat recons are generally better in actual combat, either because they have stronger tanks, because they deal more damage or simply because they have better range for their electronic warfare. | These come in two varieties, combat recons and force recons. Force recons can fit a covert ops cloak and therefore warp cloaked, while combat recons are generally better in actual combat, either because they have stronger tanks, because they deal more damage or simply because they have better range for their electronic warfare. | ||
Their main purpose is ewar, but their uses vary from race to race. | Their main purpose is ewar, but their uses vary from race to race. | ||
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* [[Lachesis]] | * [[Lachesis]] | ||
=== Heavy Assault | === Heavy Assault Cruisers=== | ||
Heavy Assault | Heavy Assault Cruisers (commonly called "HACs") are extremely versatile and powerful ships. They combine high speed and agility with either high DPS and decent tanks when fitted for close range, or decent DPS and buffer tanks at very long ranges, where only sniper battleships can fire back, when fitted for sniping. | ||
Besides their obvious PvP applications, some HACs are also useful PvE ships because they combine substantial tanks and DPS with unusual mobility. This can be useful in, for example, running exploration sites in lowsec or nullsec, where pilots might need to make a quick getaway. | Besides their obvious PvP applications, some HACs are also useful PvE ships because they combine substantial tanks and DPS with unusual mobility. This can be useful in, for example, running exploration sites in lowsec or nullsec, where pilots might need to make a quick getaway. | ||
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* [[Vagabond]]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down. Stabber hulls, like the Vaga, are the fastest cruisers in the game, with the exception of some pirate faction ones. | * [[Vagabond]]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down. Stabber hulls, like the Vaga, are the fastest cruisers in the game, with the exception of some pirate faction ones. | ||
=== Heavy | === Heavy Interdiction Cruisers === | ||
With the exception of some T3 cruiser setups, Heavy | With the exception of some T3 cruiser setups, Heavy Interdiction Cruisers ('HICs' or 'hictors') have better tanks then any other cruiser, and match that of most battleships. Their dps is extremely low, but their role is tackling. | ||
In 0.0 they can create a 12-20 km radius warp disruption field similar to the bubble created by [[Destroyer#Interdictors|light interdictors]]. However, while the light interdictor can launch its bubble and then get out, leaving its bubble there for 2 minutes regardless, the HIC has to stay where it wants its bubble to be. Furthermore, while the bubble is up (it has a 30-second cycle time), the HIC cannot receive any type of remote support. While its normal speed remains the same, afterburners and microwarpdrives will have reduced effect. In return, the HIC's mass gets heavily reduced, so that it can get up to speed and change direction extremely fast. | In 0.0 they can create a 12-20 km radius warp disruption field similar to the bubble created by [[Destroyer#Interdictors|light interdictors]]. However, while the light interdictor can launch its bubble and then get out, leaving its bubble there for 2 minutes regardless, the HIC has to stay where it wants its bubble to be. Furthermore, while the bubble is up (it has a 30-second cycle time), the HIC cannot receive any type of remote support. While its normal speed remains the same, afterburners and microwarpdrives will have reduced effect. In return, the HIC's mass gets heavily reduced, so that it can get up to speed and change direction extremely fast. | ||
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They're best used in pairs with logistics ships as backup so that 1 HIC can bubble the hostiles while the other one is being remote repped; if the enemy starts shooting the bubbling HIC, it can drop its bubble and be repped back up again while the second HIC puts up its bubble instead. | They're best used in pairs with logistics ships as backup so that 1 HIC can bubble the hostiles while the other one is being remote repped; if the enemy starts shooting the bubbling HIC, it can drop its bubble and be repped back up again while the second HIC puts up its bubble instead. | ||
The bubble can not be used in lowsec or highsec. However, the bubble module can be loaded with a script which increases the range of the point by 50% and focuses its effect so that it acts as a normal warp disruptor with infinite strength instead of creating bubbles. Scripting the module to create this 'infinipoint' also removes all penalties caused by using it, except for the block on remote support. These are the only ships that can, using this infinite point, tackle super-capital ships in low sec. | The bubble can not be used in lowsec or highsec. However, the bubble module can be loaded with a script which increases the range of the point by 50% and focuses its effect so that it acts as a normal warp disruptor with infinite strength instead of creating bubbles. Scripting the module to create this 'infinipoint' also removes all penalties caused by using it, except for the block on remote support. These are the only ships that can, using this infinite point, tackle super-capital ships in low sec. They are also sometimes used in high- and low-sec gatecamps to negate the effect of Warp Core Stabilizers. | ||
If you see a HIC in empire that seems to have its bubble up, don't worry: it's just a graphical bug caused by loading the grid after the point was activated. This bug has supposedly been fixed now, but you may still see it in some old videos. | If you see a HIC in empire that seems to have its bubble up, don't worry: it's just a graphical bug caused by loading the grid after the point was activated. This bug has supposedly been fixed now, but you may still see it in some old videos. | ||
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* [[Vexor Navy Issue]] | * [[Vexor Navy Issue]] | ||
* [[Vigilant]] | * [[Vigilant]] | ||
* [[Stratios]] | |||
== Rare/Unique Cruisers == | == Rare/Unique Cruisers == | ||
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* [[Guardian-Vexor]] | * [[Guardian-Vexor]] | ||
* [[Mimir]] | * [[Mimir]] | ||
* [[Adrestia]] | |||
* [[Vangel]] | |||
* [[Etana]] | |||
* [[Moracha]] | |||
[[category:ships]] | [[category:ships]] | ||