EVE Lexicon

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This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Some entries are relatively specialized to EVE University, and because of this the definition of some terms may differ when used in other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification. (To link to something on this page just link to the term as normal; for example [[Pod]] will link to that part of this page like so: Pod.)


Sections: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


#

o/

  • Wave, a typical greeting in chat channels.

\o

  • Wave back, used in our chat channels.

o7

  • Salute, a typical greeting in chat channels, especially appropriate in ILN chat

7o

  • Salute (as performed by the Brave Newbies), Rumor has it that one of the leaders mistyped a salute like this, and it stuck, representative of BNI "always doing things wrong". Other players insist that this is the only way to represent a right-handed salute, and that o7 is left-handed.

\o/

  • Hurrah!, a typical greeting in chat channels.

*\o/*

  • Cheerleader, a typical greeting in chat channels.

0.0

A

AAR

AB

AC

ACR

Active Module

  • A module that must be manually activated by the player (see Module)

AF

AFK

  • "Away from keyboard"

Aggro

Align

  • To move in the direction of an object in space at 75% or more of max speed and within 5 degrees

Alliance

Alt

  • (Alternate character) An additional character played by a single player

Amarr

  • A playable race in EVE, the Amarrians rule a vast Empire, the largest and oldest of the four empires. Ruled by a mighty Empress, this vast theocratic society is supported by a broad foundation of Minmatar slave labor. Amarrian citizens tend to be highly educated and fervent individuals, and as a culture adheres to the basic tenet that what others call slavery is in fact one step on a spiritual path towards fully embracing their faith. As a result, the Empire remains the most stable and militarily powerful nation-state in New Eden, despite several setbacks in recent history. Related pages: Amarr.

AMC

Anoikis

Anomaly

Anoms

Arbalest

  • Arbalest Missile Launcher. The best named variant for missile launchers. Available in all sizes, from rockets to siege launchers. See also: Named

Arby

  • Arbitrator. A versatile Cruiser class vessel from the Amarr. Has tracking disruption and drone bonuses, along with significant drone capacity.

Archaeology

  • Attempting to access the locked containers in Relic sites (Cosmic Signatures). This involves scanning down the location of the site, then successfully completing the turn-based hacking minigame to get the loot in the container.
  • Hacking is the equivalent term for Data sites (with identical mechanics). "Hacking" is also often used as shorthand for both mechanics.

Armor Repairer

Arty

ASB

  • Ancillary Shield Booster. A type of shield booster that boosts a large amount of shield hit points for its size. They consume a huge amount of capacitor to do so, but are designed to directly consume capacitor boosters instead of draining your ship's capacitor. Their disadvantages are the bulkiness of cap booster charges limiting the number your ship can carry, and the lengthy reload time to refill the module with charges.

Asteroid

AU

  • Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871 km.

AUR

  • Aurum is a currency in EVE, used for buying items from the New Eden Store, which stocks mostly cosmetic items. Aurum can be bought with real-world money or PLEX. For more information, see Aurum.

Awox

  • To attack and destroy the ship of a pilot in the same player-run corporation without warning. Named after the first widely known EVE pilot who did so. Note that CONCORD does not respond to same-corporation attacks unless the corporation bans friendly fire, but does respond to same-alliance attacks.

AWU

  • Advanced Weapon Upgrades, a skill which makes it easier to fit weapons to a ship. For more information, see Icon skillbook2.png Advanced Weapon Upgrades.

B

Bait

  • To expose a seemingly easy target in order to lure an enemy fleet into committing to an engagement (Baiting Guide).

Bastion Mode

  • A specialized combat state that immobilizes the pilots's ship but greatly enhances its tank, weapons range and resistance to electronic warfare. Bastion Mode is invoked by means of a Bastion Module.

BB

  • A Blackbird
  • Sometimes, an abbreviation for Battleships, from the U.S. Naval Designation for the Battleship Class.

BCS/BCU

  • Ballistic Control System: A low slot module that increases the damage and rate of fire of missile launchers. Previously known as 'Ballistic Control Unit'.

BC

Bearing

  • An abbreviation for 'Carebearing'. See Carebear.

Biomass

  • To permanently delete your character in the game; see Biomassing a Pilot for more information.

Blob

  • A large fleet (or in some cases, just any fleet larger than your own). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a 'Zerg'.
  • May also be used as a verb, for the act of winning a fight through numbers. For example a lone pilot who attacked an E-Uni bait ship and was killed by the reinforcements might claim to have been 'blobbed'.

Blops

  • Black Ops. Black Ops Battleships (a Tech 2 specialized battleship type) can create covert cynosural bridges, allowing cloaked ships to jump into a star system with low risk of detection.

Blockade runner

  • A very fast Tech 2 transport ship (with moderate cargo space), which can warp while cloaked. Blockade runners are specialised variants of the Tech 1 industrial ships, specifically designed to fly through dangerous parts of space. For more info, see blockade runner.

Bloodlines

  • A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every race to choose during character creation.

Blue

BM

  • Bookmark, a saved location in the game (a station, star system, point in space, etc). While the game officially calls them "locations", most players still refer to them by their old name, "bookmarks".

Booster

  • Sensor / Shield / Capacitor Booster: A module used to increase the sensor capabilities, shield HP or capacitor charge.
  • Medical Boosters: (also called combat boosters) Drugs that increase the pilot's abilities for a short time with possible side effects.
  • Fleet Boosters: A character set to give buffs to the fleet.

Bounce

  • To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to slow-boat to a target or destination.

BPC

  • A Blueprint Copy, allowing you to produce (using minerals) a limited number of a certain item. Usually copied or invented from a Blueprint Original (BPO), and sometimes dropped by rats or obtained via LP stores.

BPO

  • A Blueprint Original, allowing you to produce (using minerals) an unlimited number of a certain item. These can range from a few thousand to billions of ISK in value. Often researched to decrease components and time required in production.

BR

  • Blockade Runner, a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.

BS

Bubble

  • A static deployable device which creates a warp disruption effect, typically used on stargates in 0.0 space. Also used to refer to the field emitted by Interdictor and Heavy Interdictor class vessels, which has the same effect. See Interdiction 101.
  • Although bubbles stop ships from warping, they do not shut down MWDs.

Buff

  • To increase the effectiveness of something. Opposite of Nerf. See also: Gimp, Nerf.

Buffer

  • Usually refers to a tank which focuses entirely on increasing the ship's total effective hitpoints rather than on recovering them or repairing damage; a 'buffer' between you and destruction, so to speak. Common in PvP.

Bumping

  • The act of colliding with another vessel in space, causing it to bounce away. Often used as a crowd control tactic and to stop a ship from warping away by preventing alignment. See Manual Piloting.

BYOC

  • Bring Your Own Can is a reference to a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. See also SC (Shared Can) and the EVE University Amarr Mining Campus.

BYOM

  • Bring Your Own Minerals is a reference to a program where you bring the necessary materials to produce the ship of choice and the Uni will build it for you. See also: BYOM

C

Caldari

  • A playable race in EVE. Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.

Calibration

  • Rigging space capacity. Each rigging module requires a certain amount of calibration to fit the module.

Carebear

  • A contextually derogatory or affectionate term for players or pursuits which are not PvP-centric. Common activities such as mining, production and PvE combat are often labeled such. See also Pubbie.

Camp

  • To hold location at a specific point, waiting for targets. Usually at a stargate or station.

CAOD

  • Corporation, Alliance and Organization Discussions. A discussion forum on the official EVE Online forums dealing with politics, battle reports and corp/alliance press releases. Typically the home of trolls and forum warriors and off-limits to posts by IVY pilots. Sometimes misspelled as 'COAD'.

Cap

Cap Stable

  • When your ship recharges capacitor faster than your modules consume it, allowing all modules to remain active indefinitely.More ...

Capsule

  • Another name for the "Hydrostatic Pod" (or "Pod", for short); your vehicle when you are not in a ship.

Capsuleer

  • In-game term for player characters. Capsuleers are humans which have been rendered effectively immortal, as at the moment of death their consciousness is transferred to a new clone of their body. See also: Pilot.

Capital

CCC

CCP

Character

  • The avatar a player uses to play the game, created when they first start to play.

CNR

COAD

  • A common misspelling of CAOD.

Combat probes

  • Items used together with a probe launcher to scan down ships in a system. For more information see Scanning & Probing

CONCORD

  • CONCORD is the law enforcement in New Eden; retaliates against hostile actions in high-security space and, to a limited extend, in low-security space. Response time can vary anywhere between instantaneous and several seconds, depending on the system's security status. CONCORD stands for Consolidated Cooperation and Relations Command.

Concorded

Concordokken

  • The sudden and unexpected destruction of your ship by CONCORD. Named after the 'Hadouken' move from the Street Fighter series of games.

Convo

  • An abbreviation for conversation. When someone indicates to "start a convo" that usually means starting a private chat channel with just the two participants.

Corp

  • A Corporation, for example EVE University or NPC Corporations such as the School of Applied Knowledge.

Cosmos

  • Special mission areas consisting of a few star systems which have NPC agents in space. These agents can give you single-run missions, which often lead to blueprints for storyline modules.

CovOps

CPR

  • Capacitor Power Relay. A Low Slot module which increases capacitor recharge at the expense of shield recharge rate. See: SPR.

CPU

  • Central Processing Unit. Along with Powergrid, this is one of the two fitting requirements for most modules. CPU requirement for most modules are similar between module sizes.

CSAA

  • Capital Ship Assembly Array. A structure that enables the building of Supercarriers and Titans.

CSM

CSPA

  • CONCORD Spam Prevention Act. A 'CSPA charge' is a small amount of ISK which is levied on communications such as conversations and mail, which acts as a deterrent to spam. Players can remove the CSPA charge by either having good standings with other players or removing it for all incoming communication.

CTA

  • Call to Arms. An announcement of an alliance-wide combat operation, often involving simultaneous calls for support from an alliance's friends. Usually made in response to a reinforcement timer for a valuable structure.

Curse of BWF

  • The curse of BWF is a widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly failscade.
  • This seems to have been originated when The Big Blue collapsed, followed by various groups fighting over the system, each of who then collapsed in turn shortly after losing it.
  • Some suspect that this may be linked to the EVE University war record, and how a large proportion of groups which attack EVE University tend to collapse.

Customs Office

CTA

  • Call to Arms, a mandatory alliance or corporation PVP operation where everyone is expected to move to a specified location as quickly as possible to prepare to attack or defend.

Cyno

  • Cynosural Field. A beacon generated by a ship using a Cynosural Field Generator module, which allows Capital and Super-Capital ships to perform a jump. See also: Capital, SuperCap, Cynosural Field Theory, Jump Drives and Cynosural Fields.
  • Covert cynosural fields can be lit by a number of covert ops, recon, and other "sneaky" ships. These allow black ops battleships to jump or bridge to them.

Cyno jammer

  • A structure that prevents ships from jumping to a cynosural field within a given area. System-wide cyno jammers can be placed in sov nullsec by the local sovereign alliance, while Mobile Cynosural Inhibitors can be placed in lowsec or nullsec and affect a 100km radius. Cyno jammers do not prevent jumps to Covert Cynosural Fields.

D

Damp

  • Sensor Dampening. This is the act of reducing the effectiveness of a target's sensors, increasing their lock time and/or reducing their maximum lock range.

Datacore

  • A component of Invention, Datacores can be bought from the market or Research Agents by trading Research Points.

DC

  • Damage Control. A module which provides extra shield and armor resistances, along with a 50%+ resistance on Structure. Very useful for making an escape. Also referred to as the "suitcase" or "briefcase" due the icon. Some old players might erroneously refer to this as a "DCU".
  • DisConnected. When you get disconnected from the Server you can tell someone that you got disconnected by saying: "Sorry, I got DC what did I miss?". See also DC

DCU

  • Drone Control Unit. A capital ship high slot module that allows your ship to control an additional drone per module and is limited by the [[Skills:Advanced Drone Interfacing]] skill.

DD

  • Damage Dealer, a ship whose primary role in a fleet is to deal damage.
  • May also refer to the Daredevil, a Serpentis faction frigate.

Deadspace

  • A region of space which cannot be accessed via a normal warp, but typically via an acceleration gate. Attempting to warp directly in to deadspace, such as to a saved bookmark, will warp you to the entry point when returning. This type of space is commonly used for missions and complexes to prevent tactical use of your warp drive to make encounters in them trivial.
    • Deadspace used to prevent the use of MWDs, but this is no longer the case.

Deadspace Module

  • A special class of module, typically dropped by high level rats. Very expensive, but with significant bonuses to effectiveness.

DecShield (obsolete)

  • A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University used to discourage casual war declarations by making them more expensive to the potential aggressor. This mechanic has since then been renderd useless with a recent expansion.

Dessie/Dessi/Dessy

  • Common abbreviations for the Destroyer Class of vessels.

Dev

  • Game Developer. Within EVE and Dust 514 this term is in reference to CCP.

DGC

  • Defensive Gate Camp. A command in fleet to hold on a gate at optimal range. See: Gatecamps.

Dictor

Disco

  • A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.

Discovery Scanner

Domi

DPS

  • Damage Per Second. A measure of the average sustained damage done over a period of time. See also: Alpha Strike.

Dread

Dread bomb

  • The act of jumping a large number of insured dreadnoughts into a fight in order to escalate against enemy capital ships. Because of the generous insurance payout a dreadnought receives and the relative expense of many other types of capital and supercapital ships, this can be extremely efficient even when most or all of the dreadnoughts are destroyed.

DScan

  • Directional Scanner: A device inherently built into all ships which can detect objects in space within a limited and modifiable direction and range. If an object or entity is off-grid, D-Scanning will only reveal its presence, omitting it's relative distance. See also: Directional Scanner Guide.

DST

DT

  • Downtime. EVE servers are taken down briefly at 11:00-11:30 GMT every day (occasionally longer). Note that server maintenance may occur at any time but the term Downtime is generally in reference to the daily scheduled maintenance.

E

E-UNI

EANM

  • Energized Adaptive Nano Membrane. A low slot module which increases armor resistances.

ECM

  • Electronic Counter Measures. Modules used to break the target lock of a third party. Can be counteracted with ECCM. For further details see the relevant section of EWAR 101; for full details see our in-depth ECM guide.

ECCM

  • Electronic Counter-Counter Measures. Modules which boost the effectiveness of your sensors, making ECM less effective. See also, the ECM Guide and EWAR 101.

EFT

EHP

  • Effective Hit Points is a term used to describe the total amount of damage a ship can take before exploding, adjusted by resistances. For example a ship with 1000 HP and 50% resistances to all damage types has 2000 EHP.

Empire

  • Empire Space. Regions of space owned by the four main NPC empire factions (Amarr, Caldari, Gallente, and Minmatar). This will typically include both high-sec and low-sec systems. See System Security for more information.

EP

ET

ETA

  • Estimated time of arrival.

EST

  • EVE Standard Time, another name for "EVE time".

EW/EWAR

EVEMon

  • EVEMon: A 3rd Party comprehensive tool used primarily for long term skill planning and attribute optimization. EVEMon is also able to retrieve individualized information from in-game features such as the mail and notification systems, market and industry orders and much more. More information: Guide to using EVEMon.

F

Faction

  • Faction Modules, Ships, and Ammunition are generally characterized by having better stats than their T1 and T2 counterparts, and are obtained obtained through running agent missions. Faction modules and ships are not often used in PvP, as their extra effectiveness does not, for many players, justify the cost of losing them. See also, Officer Modules.

Failcascade

  • Failure Cascade. The collapse of a corporation or alliance in EVE, either though leadership problems or other issues. Typically starts with one of two actions by a member or members, eventually escalating to the collapse of the group. See also: Inside the Failure Cascade.

Faildec

  • A wardec where the corporation or alliance that issued the wardec refuses to undock or fight for the full duration of the war.

Failfit

  • A ship that is fit in a less than optimal way. Includes practices such as over-stacking modules, using modules of the wrong size, and using modules that do not match the bonuses or role intended for the ship itself.

FAX

  • Force Auxiliary. Capital ship specialized in repairing friendly ships through the use of the triage module. Prior to the Citadels expansion, the triage module and capital repair roles were part of carrier gameplay.
  • Also referred to as "FAux" (pronounced "fox").

FC

Fit

Flag

  • An engagement status caused by one or more illegal or semi-illegal activities. There are several types of flags that circumstantially differ. See Crimewatch for more details. See also: Suspect, Criminal.

Flashy

  • Being flagged as a legitimate target, either by having a security status of -5.0 or below (permaflashy), from committing Suspect acts of theft or aggression, committing Criminal acts of aggression, being a war target, or even being flagged in a Limited Engagement. The default overview setting shows criminally flagged persons as having a red skull icon, with a flashing red background. Also referred to as 'Red Flashy'. See also: Legality Timers and WT.

Flip

  • The act of Can Flipping. This is a method employed by ore thieves, where they launch their own jetcan near your existing one, and then transfer your cargo to their can. This criminally flags them, and is invariably an attempt to gank the subject.

Flytrap (POS)

  • An offensive setup POS which deliberately has no force field while it is online. Not to be confused with the Flycatcher ship, a flytrap POS has the following characteristics to lure, trap and kill pilots: no forcefield (lacking a shield password); bubble-wrapped (numerous warp disruption bubbles preventing escape); online guns and EWAR modules to destroy smaller ships quickly.

Freeport

  • A nullsec station owned by a player alliance where everybody is allowed to dock and use the services. (At almost every station only the members of the owning alliance are allowed to dock.)
  • The Freeport Mode is a proposed feature of upcoming changes in sovereignity ("Sovereignty Phase Two"). Stations will enter a 48 hour freeport mode.

Freighter

  • A class of capital ship characterized by an exceedingly large cargo hold. Freighters are one of the few capital ship classes that do not possess Jump Drive capabilities Freighter cargo capacity is betwwen 435,000 m3 and 1,204,741 m3 depending on skill level and fitting. See also: Indy.

Frogs

Full flight

  • Five drones. So-called because a sub-capital ship (with one very rare exception) can only have, at most, five drones in space at any one time.

FW

G

Gallente

  • Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. They're often characterized as hedonistic by their rivals. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human element—both in terms of a military strategy, and as a means of spreading influence— eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden. (This is a playable race in EVE Online.)

Gank

  • Fighting a one sided battle. For example a pilot in a Frigate would be considered 'Ganked' if he was involved in a fight with multiple Battleships.
  • Also a general term for damage. A gank fit is designed to do high damage, with little set aside for tank. A gank module is a module that increases weapon damage.

Gate

  • A Stargate. The usual means of travel between system systems for non-capital ships. See also: Cyno.
  • An Acceleration Gate, used for travel into or through deadspace.

GCC

  • Outdated: Global Criminal Countdown. A 15 minute timer that is applied upon committing criminal acts that are against the Concord law.
  • In the Retribution expansion this changed with the addition of Crimewatch. This is now simply called a Criminal timer, see Timers.

GF

  • Good fight. Usually said in local after a battle.

Gimp

  • To make a certain setup or attribute ineffective. Extreme version of Nerf. For example, fitting a Warp Core Stabiliser on a ship halves the lock distance and doubles the lock time, so fitting one would 'Gimp' the setup for a combat ship. See also: Buff, Nerf, Failfit.

Grid

'Grid' has two meanings:

  • Powergrid is one of the two basic ship resources along with CPU used to fit modules on a ship, POS or Dropsuit . Modules intended for larger ships typically require substantially more 'grid.
  • "The grid." Space in EVE is invisibly divided up into smaller sections called grids. A typical grid might be a sphere with a diameter of 8000km, but its size and shape can be manipulated by players. See also On-Grid, Off Grid and Grid Fu.

Grid Fu

GSC

  • Giant Secure Container, the largest container which can be carried on a non-freighter ship. When anchored in space, the container can be protected with a password to prevent unauthorised access. GSCs are useful for hauling and mining.

Gyro

  • Gyrostabiliser. A low slot module that increases the damage and rate of fire of projectile turrets.

H

HAC

HAM

Hacking

  • Successfully accessing the locked containers in Data or Relic sites (Cosmic Signatures). This involves scanning down the location of the site, then successfully completing the turn-based hacking minigame to get the loot in the container.
  • Technically, "hacking" only refers to accessing containers in Data sites; accessing containers in Relic sites is called Archaeology (the mechanics are identical, but a differently-named module is used). However, "hacking" is used as shorthand for both mechanics.

Hardpoint

  • A ship attribute that determines the number of missile launchers or turrets that can be fitted

Hard Skills

Haul

  • To move items such as freight, modules or ore, from one location to another. See the Hauling guide for more details.

Heavy Tackler

  • A tackler that focuses more on endurance instead of speed. Heavy tacklers typically tackle targets that have already been caught by faster alpha tacklers. Having both better defenses and capacitor stability than fragile alpha tacklers, heavy tacklers can maintain tackle for a much longer period, giving allies more time to destroy the target.
  • Heavy Tacklers can be any combat ship class from frigates to battleships. The heavier ship classes acting as heavy tacklers tend to also serve as damage-dealers or bait.

Hic, Hictor

High

HiSec

  • High Security Space, with a security rating of 1.0 - 0.5. May also be abbeviated as "High sec" or "Hi-sec". CONCORD protection is provided here. See also: LoSec, 0.0, Empire. See System_Security for more details.

HOC

  • Hold On Contact. A command given by a Fleet Commander (FC) to stay in the vicinity of a star gate upon arrival, but not to jump.

HP

  • Hit Points. All ships have 3 levels of Hit Points - Shield, Armor and Structure. These can be repaired with the relevant modules. See also EHP.

HS

  • Heatsink. A low slot module that increases the damage and rate of fire of energy turrets.

HUD

  • Heads Up Display. The visual display in space of ship statistics, controls and auxiliary settings. When in space HUD is the big circle at bottom screen.

Huffing

Hull

I

Indy

Injector

  • Capacitor Injector. See: Booster (Capacitor).

Insta-undock

  • A method of safely undocking from a station by immediately warping to a bookmark directly off of the undock point. One places a bookmark straight ahead and far away (>150 km) from the station upon undocking, and then warps to this location to prevent themselves being targeted. For more information, see instant warp-out bookmark.

Inty

IP

IPH

  • Isk Per Hour. isk/h.

IRL

  • In Real Life. See RL.

ISK

  • Inter Stellar Kredits. The currency of EVE. The Icelandic króna also uses the same currency code.

iStab

  • Inertia Stabilizers. A low slot module which increases maneuverability by reducing inertia. Increases the ship's signature radius as a trade-off. Not to be confused with "stabbed" which means having the Warp Core stabilized by a Warp Core Stabilizer.

Ivy League

J

Jam

  • The act of using ECM modules to jam the targeting systems of a ship. Not to be confused with Scram. See the ECM Guide.

JetCan

  • The temporary container created when jettisoning something from your cargo hold. Typically used to mine into, or to transfer items between ships in space. Jetcans have a standard capacity of 27,000 m3, and a 3 minute timer before another container may be jettisoned.

JC

Jita

  • Currently the largest trade hub in EVE. Due to the large population that travels to Jita, it is quite often very laggy. If the population reaches a certain amount a queue may form preventing immediate entry into the system. Caution: The local chat is almost entirely full of scams.

JJJ

  • "Jump, Jump, Jump" - A command given by a Fleet Commander (FC) to jump through a star gate.

JOC

  • "Jump On Contact" - A command given by a Fleet Commander (FC) to jump immediately upon arrival at a stargate.

Jukebox

  • The in-game jukebox, of somewhat questionable use. It has since been removed from the game.

Jump

Jump Clones

  • A separate body which your consciousness can be transferred to, preserving any implants and potentially moving across the galaxy instantaneously. The act of doing so makes your previous body a jump clone. See also: Jump Clone Guide

K

K Space

  • Known Space, all systems, constellations and regions which appear on the star map; as opposed to Unknown Space (W Space).

Kill Rights

  • The Kill Rights system allows you to get revenge from another player who has previously destroyed your ship in Empire space (0.1 to 1.0 security systems). See also: Kill Rights

Killmail

  • Killmails (or lossmails) are official records of combat in EVE. Although called a killmail, it is not an EVE Mail. Instead, they can be found in your combat log. In accordance with the Ivy League Policies, all kills/losses from PVP combat must be posted to the killboard - which should happen automatically. You still need to Comment on your kills/losses there though.

Kitchen Sink

  • A fleet with a random or very mixed composition. The opposite would be a "doctrine" fleet, where every ship and their fittings are pre-determined and optimised to work well together.

Kite, Kiting

  • Actively maintaining movement and distance from an engaged enemy so as to mitigate their applied damage. Methods generally include being outside of the enemy's optimal range and moving in a way that is difficult for enemy weaponry to track. Kiting in PvP requires more forethought as the enemy must be tackled or tricked into not simply warping away. The term comes from the enemy's resemblance to a kite being pulled along from behind. See also, Manual Piloting.

L

LAR

  • Large Armor Repairer. A low slot module that repairs the armor of a ship at a high capacitor cost. Largest of the non-capital armor repair modules, used on Battleship-class ships. See also: Armor Repairer

Lexicon

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LFAF

  • "Looking for Armor Fleet." Often used for finding fleets in public incursions.

LFSF

  • "Looking for Shield Fleet." Used in chat channels often for finding fleets in public incursions.

LML

  • Light Missile Launcher. A type of missile launcher weapon, usually installed on Frigates and Destroyers. See also RLML.

Lockdown

  • An order from the leadership of a corporation prohibiting its pilots from undocking in non-PvP ships.

Logi

  • Logistics; ships whose primary role is supporting other ships (by e.g. repairing them in combat). More...

Loot

  • The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.

Low-Sec

  • Low Security Space, with a security rating of 0.4 - 0.1. No Concord protection is available here but violence can still affect your security status. This space is usually a buffer zone between HiSec and 0.0. See also: HiSec, 0.0, and Empire. See System Security for more details.

Locust

  • A group of people running missions in one big group, devouring a mission site, similar to a swarm of locusts (hence the name). See Mission Fleet for more information.

Low

LP

  • Loyalty Points. Provided by mission agents (on behalf of their corporation) as payment for completing missions, by CONCORD for Incursions as well as used in Factional Warfare. LP can be traded in for items. LPs are not directly transferable between characters, and must be spent in the corresponding corporation's LP store.

LSB

  • Large Shield Booster. A mid slot module that regenerates a ships shields upon activation. See Shield Boosters.

LSC

LSE

M

MAPC

  • Micro Auxiliary Power Core. A low slot module which provides 11-13 extra power grid. Ideal on frigates which typically have very little grid. On larger ships the modules which provide a percentage bonus to powergrid may be more useful.

Macro mining

  • The illegal use of 3rd party scripts to automate the mining process

MAR

MD

MSE

  • Medium Shield Extender. A mid slot module that increases the total shield capacity of a ship by a fixed amount. Generally fit on frigate and cruiser sized hulls. See also, LSE, and SSE.

Mercenary

  • Mercenary Corporation. A Corporation that takes contracts to kill, wardec and other things for ISK. A good place to find information ingame about mercenaries are the "Merc contracts" ingame chat.
  • Merc. A member of a mercenary corporation. See alse: EVE Careers 101

Meta

  • Short for Meta level, which is the relative quality of an item; the higher the Meta level of an item, the better its performance and the higher its price (although there are exceptions to both). For more information, see Techs, Tiers and Meta levels.
  • To replace a module with a another module of the same type but with a different meta level. This is usually done when pilots don't have the necessary skills to fit higher-meta modules, or when they need more fitting (CPU and powergrid). (Example: "If you can't fit your ship like this, you can meta the 400mm Steel Plates II (Meta level 5) to 400mm Rolled Tungsten Compact Plates (Meta level 1).")
  • Common or popular ships, fittings, and doctrines. As CCP is constantly tweaking the balance of the game, certain ships, fittings, or doctrines will wax and wane in relative power, and whatever is popular/powerful at the moment is referred to as "the current meta".

Metagaming

  • Playing beyond the confines of the EVE universe to gain an advantage. Legitimate examples are propaganda and spying, or temporarily hiding a fleeting by docking up and logging off.

MFS

  • Magnetic Field Stabilizer. A mid slot module that increases the damage and rate of fire of hybrid turrets.

Mid

Minmatar

  • Of the four major races of New Eden, none has endured more turmoil than the Minmatar. Once a thriving tribal civilization, the Minmatar were enslaved by the Amarr Empire for more than 700 years until a massive rebellion freed most, but not all, of those held in servitude. Modeling their recovery after the Federation's success, the Minmatar Republic was born. But despite rising to prominence on the world stage, more than one third of the present-day population remains enslaved. The Minmatar people today are resilient, ingenious, and hard-working. Many of them believe that democracy, though serving them well at first, will never restore what was taken from them so long ago. Instead, they long for a government truly reflective of their tribal culture, and remain deeply attached to their enslaved kindred. They will forever resent the Amarrians, and yearn for the days before their accursed ships ever reached their home skies. (This is a playable race in EVE Online.)

Mins

  • Minerals. The building blocks of EVE - practically everything in space was manufactured by players, using minerals. The vast majority of minerals are obtained by refining ore which was first harvested from asteroids.

MJD

  • Micro Jump Drive. A mid slot propulsion module that catapults the user forward 100KM in the direction that they are facing. Usable on Battleship sized hulls only. See also MWD, AB.

ML

  • Material Level: New BPOs will always use 10% or 25% more material than ideal, independent of character skill. The level of material waste is controlled by the Material Efficiency (ME) level, and can be reduced by performing Material Research at a laboratory slot. With no skills, blueprints will have an additional 20% material waste, which is reduced with the Material Efficiency skill. Material level research in public stations are extremely hard to find, and most stations have a queue of two weeks or more to do research. The University provides a service to research BPOs for students who have the [Θ] Theta or Sophomore titles.
  • Material Research (ML)-{Material Level} – the higher the level the fewer minerals or components used.
  • See also Harmonia, Manufacturing, Research.

MLU

  • Mining Laser Upgrade. A low slot module which Increases the yield of mining lasers at the cost of additional CPU usage.

Mods

Modules

  • Fittings such as guns, turrets and repair systems on a ship. See Module.

MTU

Multiboxing

  • Playing with two (or more) EVE characters simultaneously

Mumble

  • A voice chat application that EVE University uses. See Mumble.

MW

  • Megawatt. A unit to measure a ship's powergrid output (commonly called 'PG'). To compare to today's standards, most electric trains use 5 or 6 MW and nuclear plants can range around 500 to 1300 MW.

MWD

  • MicroWarp Drive. A mid slot module used to travel very fast - something close to half way between an afterburner and the normal warp drive. MicroWarp Drives have the notable drawback of multiplying the users signature radius, thereby making smaller targets much easier to hit with larger weaponry. Up until September 1st, 2010 MicroWarp Drives were unable to be used in Deadspace areas. (See CCP Dropbear's post)

N

Nano

  • Nanofiber Internal Structure. A low slot module which reduces the ships mass, therefore increasing agility and maximum velocity.
  • Sometimes used as a prefix to indicate that a ship is fitted, probably with nanofibers, for high-speed, skirmishing combat -- hence 'nano-Drake', 'nano-Curse' &c &c

Named

  • Named Modules. These are modules with a meta level of 1-4, with increased capabilities or reduced fitting requirements, the 'Best Named' variants are often more valuable than the Tech II version, due to their rarity. Named modules cannot be crafted, and can only be obtained from NPC wrecks. See Meta.

NBSI

  • Not Blue, Shoot It. Policy used for threat assessment in a large majority of 0.0 space. Neutrals are considered hostile by default. See also: NRDS, Rules of Engagement

Nerf

  • To reduce the stats or effectiveness of something. Opposite of Buff. See also: Gimp.

NE

  • No eyes. Used to report war targets whose location is known but can't be confirmed.

Neut

  • Energy Neutraliser. A mid slot module that drains the capacitor of the target vessel. Neuts usually require large amounts of capacitor to activate, thereby making them unfeasible for many fits. See also: NOS, Capacitor Warfare Guide.
  • Neutral Character. A character without any set standings (or set to be neutral). These pilots have effectively unknown intent when seen in local, especially alone, and should be considered a potential threat when in dangerous space.

New Eden

Newbro

  • A term used to refer to unexperienced players in an endearing manner.

Noggin

Noob

  • Somewhat derogatory term used to refer to younger and/or more unexperienced players. See also: Newbro

NOP

  • Noobs on Patrol. One of a number of regular fleets within the Uni for pilots to gain experience in fleet operations

NOS

  • Nosferatu. The common name for the 'Energy Vampire' modules. These take capacitor from the target ship, and add it to the attacking vessels capacitor. See also: Neut, Capacitor Warfare Guide.

NPC

NPSI

  • Not Purple, Shoot It. Policy used for threat assessment in many public fleets. Anybody not in the fleet (purple background by default) is a potential target.

nPvP

NRDS

NSC

O

Officer Modules

  • An extraordinary and elite version of a module. Obtained by looting one of the few 'Named' rats in EvE. Naming conventions for officer modules include the name of the pirate from which the module was looted. Incredibly rare and expensive, officer modules generally provide a very high statistical boost. More detail available here.

OGC

  • "Offensive Gate Camp" - A command given in fleet to hold at a stargate inside the 2500m jump range. See also Gatecamps

Omni Tank

  • A tank effective against all 4 damage types. Useful when you can't predict your assailant's ammo type.

OMW

  • On My Way. Used in chat channels to inform others of your incoming status. See also, BRT.

On-Grid, Off-Grid

  • Space is divided into grids by the game engine (see 'grid', above).
  • An object or ship is on-grid with you if you and it share the same grid. An on-grid ship will show up on your overview unless it's cloaked or your overview is set not to show that type of ship.
  • An object or ship is off-grid when it isn't sharing the same grid with you. Technically this could include anything anywhere else in system, but 'off-grid' is commonly used to refer to a position nearby but not on-grid, so for example a bookmark 15,000km off a gate is an 'off-grid bookmark'.

OOC

  • Out of Corporation

Op

  • Operation. As in Mining Op: Mining Operation. See also Ops (plural).

OP

  • Overpowered. A comparative term describing an entity or tactic with excessive and superior power. Often used in EVE to compare a ship to others of its class. (i.e. The Machariel is OP compared to other battleships ) Labeling something overpowered generally couples with it the implication that the subject at hand requires a mechanical reduction in effectiveness, or nerf. See: nerf

Ops

OpSec

  • Operational Security; rules which aim to prevent the enemies of EVE University finding out e.g. where a fleet is at the moment. More...

Ore

  • Material obtained by mining asteroids. When refined, ore produces minerals which are used in the manufacturing of ships, structures and modules. More...

ORE

Outlaw

Overview

  • The Overview is used to identify and target objects within your current solar system.
  • In EVE Online, the overview is the only practical way to organise and view stuff. It is a powerful, (almost) fully customisable list of interactive items. It is one of the most important parts of EVE’s interface, and will help you in PvP, running missions, mining, traveling - practically every activity in EVE requires use of the overview. It is vitally important that you set up your overview in a way that is not confusing, and will allow you to easily see whatever you want to see at any given time. The consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on your own ally because he appeared as a hostile, to being destroyed by NPC pirates that didn’t even show up on your screen.
  • For information on how to setup your overview, please see Overview Guide.

P

Painter

Passive Module

  • A ship module which does not need to be manually activated. It will always affect the ship as long as it is online, and uses no capacitor. The other kind of modules are active modules.

PDS/PDU

  • Power Diagnostic System. A low slot module which increases the effectiveness of the Shield, Capacitor and Power Grid by a small amount. Previously known as the 'Power Diagnostic Unit'. See also: RCU.

People & Places

  • People & Places
    • Blocked
    • Places
    • P&P
      • Very handy are the 'labels' at the left bottom of the p&p window. Right click on the label icon and select 'Manage Labels'. Then first create a new label. Then assign any created label to any characters. Leave label window open, double click character, click assign. Double click next character and so on. After completion you will have to execute only one mouse click for a quick group overview. Example labels: 'Aces' , 'BFF' , 'Carebears' , 'Gankers' , 'Griefers' , 'Spammers' .... etc.

Pew Pew

  • Common term for casual PvE or PvP, based on the noises made by the weapons.

PG

PI

Picket

  • A picket is a military term that refers to soldiers placed at a forward position to warn against enemy advance. These are often cloaked ships which are placed outside of tactical locations such as gates and stations to watch for enemy activity. (See: Picketing 101)

Pilot

  • A roleplay term for a character or player.

Piracy

  • The act of engaging in PvP for profit, usually against non-combat ships (see also Scams in EVE Online)

PL

  • The Productivity Level of a blueprint, affects the manufacturing time for each batch made with the blueprint. Specifically, it reduces the manufacturing time by (Productivity Level) / ( 5 + (5 * Productivity Level) ). See also Research, Manufacturing.
  • Time Efficiency Research (PL)- the higher the level the faster it builds. See also Harmonia.

Plex

  • Deadspace Complex; a static NPC combat area. These exist both as locations marked by anomaly beacons, and as signatures that must be first scanned down.

PLEX

  • Pilot License EXtension, a CCP approved method of both converting real-world money into ISK, or paying for the game using ISK.
  • You can buy PLEX through CCP's Account Management site (with real money) or you can buy PLEX with in-game ISK. Because PLEX is an in-game item you can also make in-game profit for yourself by buying and selling it on the market.

PLEX Tanking

  • PLEX Tanking is the practice of only transporting in a hauler assets that cost less than the ship (or ships) needed to gank said hauler in high security space. For example, a T1 Industrial Ship with a decent tank can still easily be ganked by a Tornado battlecruiser that costs about 100M ISK. If the content of said hauler is valued at several times the cost of the ganking ship, a ganker can decide to destroy the hauler and lose his ship to CONCORD in the hopes that looting from the wreck will net him more than what he lost.

POCO

Pod

  • The egg-shaped escape pod or capsule which players pilot. This interfaces with a ship and is ejected on ship destruction. To be 'podded' is to have your escape pod destroyed. See also: Capsule.

Podding

  • To destroy a player's Pod.

Podcast

  • A podcast is a digital medium consisting of an episodic series of audio, digital radio, PDF, or ePub files subscribed to and downloaded through web syndication or streamed online to a computer or mobile device. The word is a neologism and portmanteau derived from "broadcast" and "pod" from the success of the iPod, as audio podcasts are often listened to on portable media players.
  • Reference: Podcast

Pod Express

  • A quick method of travelling, performed by installing your medical clone at a distant station, and self-destructing your pod.

Pod Killing

  • Destroy someone's pod. See article: Pod death

Poetry

Sometimes things pop-up which I like to promoto to "EVE-poetry". Please join me.

Point

  • The value warp scrambling is measured in. To successfully escape, you need greater than or equal negative points of scramble than the hostile. Main article: Warp disruption. See also: Scram, WCS.
  • A Warp Disruptor or Warp Scrambler module (though Warp Scramblers are usually called "scrams" to distinguish them).
  • The act of using a targeted warp jammer on a ship. e.g. "I have pointed the drake".

Pop

  • The act of destroying a vessel, either player or NPC controlled.

POS

  • Player Owned Starbase. The collective term for a control tower and 'POS Modules' anchored in orbit of a moon. These can be used for roles including but not limited to research, mining, refining, production and defence. These can be anchored in space anywhere in the Universe, although the requirements to do so and logistics needed to maintain them vary widely by location.
  • Learn more at POS and YOU, POS Structures, and POS Refining. Dooobles' POS Guide will tell you important considerations you need to take into account because you are a university member, it also has a few very good external links.

Powergrid

  • A static flow of energy constantly generated by the reactor of a ship, POS or Dropsuit. Powergrid is used for fitting modules and is measured in megawatts. More ...

PPL

  • People. Short used in chat channels.

Probers

  • Players using probes to find exploration sites or other ships. More...

Prop Mod

Pubbie

  • A derogatory term used for the purpose of invalidating or excluding players who are not a part of a certain group. Supposedly originating in the Something Awful forums, this term was popularized by members of The Goonswarm Federation. See also Carebear.

PvE

  • Player versus Environment. Typically mission running against pirates, but also includes any activity involving killing other NPCs. See also: Carebear, PvP.

PvP

PYOS

  • Purchase Your Own Ship is a reference to a program where you purchase ships at cost + 4%. See also: PYOS.

Q

QQ

  • Cry / Crying. For example: "That pirate destroyed my new ship and podded me QQ." So named, because the uppercase letters QQ look like eyes with tears flowing from them.

QRF

  • Quick Response Fleet or Quick Reaction Force. A standing fleet organised by an EVE University campus to respond to and defend against war targets. For more information, see Quick Reaction Force.

R

Radial Menu

  • An intuitive pop-up menu accessed in space by holding down the left mouse button on an item or entity. See Radial Menu.

Ransom

  • A ransom in EVE means you hold something or someone as hostage and ransom the owner to release it. In EVE it usually happens when someone is tackled by an overwhelming force and required to pay ransom to stay alive. Most of the times you get destroyed even after paying up.

Rat

  • NPC Pirates. Often spawning at asteroid belts and around jump gates. Not to be confused with player pirates. See also: Pirate.

Ratting

  • The act of hunting NPC pirates for security standing increases or bounties. For more information, see Ratting 101.

RCU

  • Reactor Control Unit. A module which increases the powergrid available on a vessel. See also: PDS.

Red Box

  • Being targeted by someone or to target someone with aggression.
  • When someone has a target lock on you AND agressed you. In chat sometimes also called 'Red Boxing' or "he red boxed me".

Reffed

  • Reinforced. See below.

Refine

  • A deprecated term as of the Crius expansion, often used when transmuting raw materials into processed minerals. Replaced game-wide with Reprocess.

Reinforce

  • Many structures, when attacked, enter a reinforcement cycle. This requires the attacker to come back later to finish off the structure, allowing the structure's owners to plan a defense. Some structures have multiple reinforcement cycles before being destroyed for good.

Rep

  • Repair. Refers to the action of repairing, or modules which used to repair damage to a vessels armor or hull. See also: Armor Repairer

RFF

RL

  • Rapid Launch, a missiles skill.
  • Real Life, generally referring to anything which occurs outside the game of EVE.

RLML

  • Rapid Light Missile Launcher, a missile launcher weapon usually fit to Cruisers and Battlecruisers, and designed to fight smaller targets.

RoE

  • The Rules of Engagement. The set of rules governing which PvP actions are allowed. Typically simplified as NBSI or NRDS, but is often detailed in larger groups.

RoF

  • Rate Of Fire. The frequency which a turret, missile launcher or other module is activated.

Roles

  • Refers to specific access and corporation management rights authorized to individual pilots (usually as part of a title or management position). For more information, see: Roles and Access Rights.

Rolling Safespot

  • A fleet maneuver consisting of one ship leading the rest of the fleet from location to location in space. The purpose of a Rolling Safespot is to make the fleet harder to scan down. A fast ship, such as an interceptor equipped with a MWD continuously burns away from the fleet at a Safespot. Fleet members then warp to the interceptor each time it gets over 150km away.

Room

  • An area of deadspace which can only be accessed via an acceleration gate. Mission pockets generally consist of several rooms connected by acceleration gates.

Rig

  • A form of ship modification which improves one base statistic, usually at the cost of worsening another. The drawbacks inherent in using most rigs can be mitigated with certain skills. Once fit, rigs cannot be removed from a ship without being destroyed in the process. See Rigs.

RR

  • Remote Repair - Generally referring to a spider tanked Battleship fleet where members repair each other.

RSB

  • Remote Sensor Booster. See: Booster

RSD

  • Remote Sensor Dampener. See: Damp

RvB

  • Red vs Blue, two high-sec corporations which are permanently at war with each other, with the aim of providing lots of fun PvP experience for their members. More...

S

Safety

  • Safety System. Helps prevent accidental acts of agressions that would cause the pilot to otherwise gain the Criminal or Suspect flags. Can be set to only allow friendly, suspicious, and all acts.

SAR

  • Small Armor Repairer. Smallest of the armor repair modules, used on Frigate-class ships. See Also: Armor Repairer

Safespot

  • A location in space, away from planets, moons, stations and anything else other players can immediately warp to. Typically a 'breathing space' where you can be relatively out of the way, though you can still be scanned down with probes unless you are cloaked. Abbreviated to "SS". For more information see, Safe Spot.

Salvage

  • Extracting valuable materials from wrecks in space. These salvaged materials can be sold on the market for profit or used to produce rigs. For more information, see Salvaging.

SB

SC

  • Squad Commander
  • Shared Can mining operation. See also AMC

Scam

  • To deceive other players using tricky contracts, social engineering, etc. EVE University pilots are not allowed to scam. For more details, see Scams in EVE Online.

Scan down

  • To find something (a ship, a wormhole, a cosmic signature, etc) using scan probes.. More...

Scan Resolution

Scram

  • Scramble. The act of warp scrambling a target, which prevents them from warping. Different modules have different point strengths. See also: Point, WCS.

Script

  • Charges that can be loaded into certain modules to boost an ability at the cost of another. See Scripts.

Sec

  • Security Rating. This can refer to a star system using the range 0.0 to 1.0, or person using the range -10 to +10. The higher the number the more secure the system. The same should not be assumed for people. More...

SeBo

Self Destruct

  • Right click on your ship / pod / HUD , select self destruct. A Red two minute countdown timer will appear. ( Cancel self destruct sequence by selecting it again ;) ). You can also eject your ship and enter again (or anyone else ;)) within 2 minute and cancel self-destruct. See also: Pod Express & Pods in space.

Sensor

  • This refers to a tool or attribute relating to the act of locating and/or targeting a ship or other entity in space.
  • Probe. Various kinds of launchers can send out sensor probes to gather data about the locations of ships, wormholes, and other anomalies in a system. See Scanning & Probing.
  • Dampening. Using a module to reduce the targeting range and scan resolution of an opponent's ship. See EWAR Guide.
  • Booster. A module that you fit on your ship to reduce the effect of enemy sensor dampening. See EWAR Guide.
  • Strength. The higher sensor strength of your ship, the harder it is for others to avoid your ECM attacks. See ECM Guide.

Siege

  • The classification of extra-large high damage modules used by dreadnoughts, typically used to lay siege to a POS.

Signature or Signature Radius

  • Normally when EVE players say 'signature' they mean 'signature radius'. This, roughly speaking, represents your ship's footprint on enemy sensors. The bigger it is the easier it is for guns to hit you, the faster enemies can lock on to you and the more damage you take from missiles. You can find it on the fitting screen, for more info see signature radius.
  • Not to be confused with signature resolution.
  • They may also mean a Cosmic Signature

Signature Resolution

  • A figure, found in the Attributes tab of any turret, which, roughly speaking, represents that turret's ability to aim at the sensor footprint of its target. The bigger the sig res, the less chance that turret has to hit small enemies. See the relevant section of the Gunnery Guide for more details.
  • Not to be confused with signature radius or scan resolution!

Sisi

Six

Slingshot

  • A maneuver in which a ship that is being pursued first speeds away from the pursuer, then reverses direction onto a collision course. The purpose of the maneuver is closing the distance between the two ships rapidly, getting closer to the pursuer than what it would otherwise allow, for example in order to force the faster ship into Scram range.

Slot

  • The category of module. There are three module types, typically categorised by CPU and Power Grid usage - High (weaponry), Medium (shield tanking and EW), Low (armor tanking and bonuses). See also: Rig

Slow-boat

  • (also slowboat) Moving in space at sub-warp velocities

Smack Talk

Smartie

Smartbomb

  • An area affect weapon which causes damage to everything within a fixed distance of your ship. Not at all smart, and will damage neutrals and friendlies, so not recommended for HiSec space.
  • See also: Smartbombs

Soft Skills

  • Skills learned by the actual player through experience or study, as opposed to the skills trained by the player's character(s) using the game's training system, which are referred to as Hard Skills.

Solitude

SOP

  • Standard Operating Procedures

Sovereignty

  • The ownership of a star system by a group. Commonly "Sov". This may be an NPC faction, or an Alliance in 0.0, and in the latter case is usually strictly defended. More details in Life in 0.0.

SP

  • Skill Points. The points gained by training skills.

Spider Fleets

  • A standings fleet in which each member runs whatever missions they have independently from each other. The members of the fleet share the mission rewards when a mission is turned in. See Mission Fleet for more information.

Spider Tanking

  • A form of tanking that requires two or more ships that use remote armor or remote shield repairer modules on each other.

Spiraling

  • The act of manually approaching a target via a continuously diagonal vector. See Manual Piloting.

SPR

  • Shield Power Relay. A module which increases the shield recharge rate in exchange for reducing the capacitor recharge rate. Shield Power Relays can be fit in low slots. See: CPR.

Squids

SRP

SS

SSE

  • Small Shield Extender. A mid slot module which increases the total shield capacity of a ship by a fixed amount. Generally fit on frigate sized hulls. See also, LSE, and MSE.

Stab

  • Warp Core Stabilizer. See: WCS.

Station Spinning

  • The act of spinning the camera around and around your ship whilst it is docked in a station, usually as a display of boredom during a Wardec/LockDown.

Standings

  • The rating of how much a pilot or group is liked by another group, in the range -10 to +10
  • With respect to NPC standings; there are 2 different values shown in the game: Actual and Effective standings. Effective is only shown to the pilot viewing their own information and is the result of social skills having been applied to the base standings.
  • See Mission Standings for more detail on corporation standings.
  • Faction Standings

Stargate

  • Large structure in space which most ships must use to jump to another star system in Known Space.

Storyline Module

  • A special type of module, typically with reduced fitting requirements, looted from missions or as a reward for completing COSMOS missions. For more info, see Techs, Tiers and Meta levels.

Storyline Mission

  • Special missions usually offered once you have completed 16 missions of the same level for a single faction. These lead to large increases in standings with that faction and may lead to reduction in standing with another faction. For more details, see Missions.

Stront

Suicide Gank

  • Empire piracy where an attacking pilot will attempt to kill its target before the CONCORD response eliminates them. Usually an alt of the attacker stands by to loot the victim. This form of piracy is only considered profitable when the victim's loot is greater than the cost of the pirate's ship. Piracy is actively discouraged by the EVE University rules. More information: Suicide Ganking.

Supercap

Suspect

  • An engagement status or "Flag" gained by illicit actions in Empire space. Any player may aggress the holder of a Suspect Flag without CONCORD retribution nor loss of Security Status. The Suspect Flag lasts 15 minutes. Also referred to as GCC (its old name). One of the conditions under which a target becomes flashy.

T

Tac

  • A term used by some players to describe a hyphen(-). This is usually used when giving system names, for example: The system B-DBYQ would be "B 'Tac' DBYQ" or "B 'Tac' D" for short.

Tackle

  • The act of preventing a hostile ship from escaping and/or to hold it in place so it can be destroyed. See also: Scram, Web, Tackling.

Tackler

  • One tasked with pinning down the enemy with Warp Jammers and Stasis Webifiers. T1 Frigates are considered to be ideally suited for the tackling role as they are fast moving, fast locking, quick to train for, and inexpensive to replace. More advanced players tend toward using Interceptors or Interdictors as dedicated tackling vessels.

Tank

  • The measure of the damage absorption capability of a ship. Both armor tanks and shield tanks are used. Tanks can actively use modules to regenerate the absorption, and other ships may remotely repair the tank as part of spider tanking. Shields can be passively tanked by using and improving the natural regeneration of the shields. Buffer tanks just have massive amounts of absorption with no regeneration. Speed tanking is damage avoidance through speed rather than true damage absorption. See also: Gank.

TC

  • Tracking Computer. A module that improves turret tracking and weapon range. Tracking computers can be fit in mid slots.

TD

  • Tracking Disruptor. A module that disrupts enemy turret range and the tracking speed of enemy turrets. Tracking Disruptors can be fit in mid slots.

TE

  • Tracking Enhancer. A module that improves turret tracking and turret weapon range. Tracking Enhancers can be fit in low slots.

TF

  • Teraflops. A unit used to measure a ship's computing power (commonly called 'CPU'). A simple calculator uses about 10 FLOPS (FLoating Operations Per Second). A terraflops is a trillion FLOPS. To compare to today's standards, in 2008 an IBM supercomputer reached 1.105 petaflops (1.105 quadrillion FLOPS) or 1,105 teraflops.

Tick

  • The 1 Hz server tick of the EVE server (Tranquility).
  • Bounty payouts per 20 minutes. The bounties for killing rats accrue after every kill and are paid into your wallet every 20 minutes. Quoting the average "tick" (easily seen in your wallet log) is a way of measuring the average ISK gained from an activity (e.g. ratting, mission running).

TiDi

  • Time Dilation. A server side optimization developed by CCP to slow down time when a system is under heavy load, such as when a large fleet engagement is taking place. This results in more consistent average module activation delay for all parties.

Tiericide

  • An ongoing rebalancing of ships in EVE according to roles rather than performance. The rebalancing started with the Retribution expansion, is ongoing, and aims to rebalance ships so that the ships within a given class (e.g. Amarr frigates) fulfill different roles (e.g. combat ships (good damage and defence, but slow), attack (good damage and speed, but weak defences), support (assists friendly ships and hinders enemy ships), etc.) rather than being a linear progression from less to more powerful. For more information, see this dev blog on the ship rebalancing.

Thera

  • Thera is a named wormhole solar system in Shattered Wormhole Space.

TLF

Travel Fit

  • A ship fit optimized for maximum survivability when traveling. When traveling around hostiles (e.g. during wartime or in low/null security space) it is often desirable to fit your ship to escape danger and then refit at your destination for another role. A travel fit can include a cloak and MWD to enable the MWD+cloak trick, WCS, agility mods, ECM, extra tank, etc...

TP

TQ

  • Tranquility. The main server cluster on which EVE is played on; the only exception is players in China, who play on a separate server called "Serenity".

TS

  • TeamSpeak. A third-party communications software utility. Historically the term referred to the University's TeamSpeak server. For Uni use, it has been replaced with Mumble.

T1

  • Tech 1 refers to standard modules and ships with basic stats. They are usually cheap, but flexible, and are used in the process of creating Tech 2 equipment and ships. See Techs, Tiers and Meta levels.

T2

  • Tech 2 refers to improved modules and ships, which are generally more expensive and often have far better stats and greater suitability to specialized roles. Note that Tech 2 modules generally require more ship resources to function than their Tech 1 and Faction counterparts.

T3

  • Tech 3 is an even higher level of technological advancement than Tech 2 and is currently only found in the Strategic Cruiser and the Tactical Destroyer class of ships. Tech 3 technology is highly modular and customizable. It is also only obtained by manufacturing resources located in wormhole space and thus comes with much greater monetary cost.

U

Unista

  • Unista is an internal name used for people that are currently in the EVE University corporation.

UT

  • Universal Time. See also: ET

V

Vanilla Module

  • The most basic modules above Civilian Modules. Often used in contests to provide a level playing field. See also meta.

Vermin

  • Special terminology used to denote those who attack the University in the belief they will get easy kills. See: WT.

VNI

W

Wardec

  • War Declaration. The act of declaring war on another group, which involves a payment to CONCORD in order for them to ignore the hostilities in HiSec. Often used to disrupt the functions of a large 0.0 alliance, or grief a vulnerable organization in HiSec space where they would normally be safe. See Also: Faildec

Warp

  • The act of moving at faster-than-light speeds within a star system. See also: Jump.

Warp bubble

  • A spherical area of space the prevents ships within it from warping, and forcibly pulls in inbound warping ships

WC

WCS

  • Warp Core Stabilizer. A low slot module used to help negate the effect of warp disruption. Note that WCS's are generally not recommended for combat fit ships, but instead are used primarily for transit through hostile territory, for which more than one WCS is often recommended. WCS's do not negate interdiction bubbles. See also: Point, Scram.

Web

  • Stasis Webifier. A mid slot module which greatly slows down a target ship (by up to 90% in extreme cases). Webs are often used when tackling. See also: Scram, Point.

WH

WHC

WIP

  • Work In Progress. See also [1]

WL

  • Wait List. Usually used to queue up pilots for incursion running. See incursions

W Space

WSOP

  • Wartime Standard Operating Procedures - NB. EVE University no longer has any special rules for war time

WT

  • War Target. Denoted on the overview by a red backed star. This is a group who have paid for the ability to attack the corporation or alliance you are in without any security standings loss or retribution from CONCORD in HiSec and LowSec space.

X

X up

  • Exing up is the act of indicating your availability for a fleet by placing the letter "x" in the chat window. Sometimes more information will be requested along with the "x," such as the ship your are flying in or the role you are ready to fulfill in the fleet. See Joining a Fleet.

Y

Yellow Box

  • Being targeted by someone, or to target someone, without aggression. Commonly used for intimidation, so that the target will attack first. It allows you to attack without being concordokken and prevents the target from jumping through a stargate or dock up in a station. The term comes from seeing the normally white bracket on your overview turning yellow, notifying you are targeted. See Aggression
  • In chat also referred to as 'Yellow Boxing'.

Yoiul Conference

  • The Yoiul Conference was a gathering of all the major factions, held aboard the Jovian Cruiser 'Yoiul', and is the epoch for years in EVE, with the event marking YC0.
  • These dates transfer to Real World time, by adding/subtracting 1898. For example:
    • YC106 - 2004
    • YC107 - 2005
    • YC110 - 2008
    • YC111 - 2009
    • YC114 - 2012
    • YC115 - 2013
    • YC116 - 2014
  • More information can be found in this EVE Chronicle.

Yulai Convention

  • The Yulai Convention is an RP term for a number of game mechanics and systems within EVE.
  • It is primarily seen in war CONCORD mails when an the attacking party leaves a bill unpaid, leading to a mail stating that "CONCORD has declared this war invalid as it breaches one or more articles in the Yulai Convention".
  • The convention also covers the definitions of time used by the four major empires, meaning that all time systems in New Eden run on the Gregorian calendar, using the UTC clock.

Z