Difference between revisions of "Skills:Science"
Drebin 679 (talk | contribs) (Fixed Core Subsystem Technology (through edits to the GetSkill* template suite). Added Triglavian skills. Fixed Electronic Engineering skillbox. Modified & added descriptions for most skills. Slightly updated summary.) |
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{{Skills Links}} | {{Skills Links}} | ||
=Overview= | =Overview= | ||
− | Science is a '''big''' category. It's mostly focused toward industrialists and other researching types. | + | Science is a '''big''' category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed. |
All attributes except for Perception are important to learning scientific skills. | All attributes except for Perception are important to learning scientific skills. | ||
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|- | |- | ||
|{{sk|Amarr Encryption Methods}} | |{{sk|Amarr Encryption Methods}} | ||
+ | |Skill at inventing T2 variants of Amarr ships, drones, and laser-related items. | ||
|- | |- | ||
|{{sk|Amarr Starship Engineering}} | |{{sk|Amarr Starship Engineering}} | ||
− | |Skill at producing Amarr ships | + | |Skill at producing Amarr ships. |
|- | |- | ||
|{{sk|Astronautic Engineering}} | |{{sk|Astronautic Engineering}} | ||
Line 23: | Line 24: | ||
|- | |- | ||
|{{sk|Caldari Encryption Methods}} | |{{sk|Caldari Encryption Methods}} | ||
+ | |Skill at inventing T2 variants of Caldari ships, drones, and missile-related items. | ||
|- | |- | ||
|{{sk|Caldari Starship Engineering}} | |{{sk|Caldari Starship Engineering}} | ||
− | |Skill at producing Caldari ships | + | |Skill at producing Caldari ships. |
|- | |- | ||
|{{sk|Core Subsystem Technology}} | |{{sk|Core Subsystem Technology}} | ||
− | |Skill | + | |Skill at inventing or producing T3 core subsystems. |
|- | |- | ||
|{{sk|Defensive Subsystem Technology}} | |{{sk|Defensive Subsystem Technology}} | ||
− | |Skill | + | |Skill at inventing or producing T3 defensive subsystems. |
|- | |- | ||
|{{sk|Electromagnetic Physics}} | |{{sk|Electromagnetic Physics}} | ||
+ | |Skill at producing & inventing T2 [[Mobile Warp Disruptor]] variants and mobile inhibitors. | ||
|- | |- | ||
|{{sk|Electronic Engineering}} | |{{sk|Electronic Engineering}} | ||
+ | |Skill at producing & inventing T2 drones and drone modules, producing non-Bomber [[Covert Ops]] ships, and the Mobile Cynosural Inhibitor. | ||
|- | |- | ||
|{{sk|Gallente Encryption Methods}} | |{{sk|Gallente Encryption Methods}} | ||
+ | |Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items. | ||
|- | |- | ||
|{{sk|Gallente Starship Engineering}} | |{{sk|Gallente Starship Engineering}} | ||
− | |Skill at producing Gallente ships | + | |Skill at producing Gallente ships. |
|- | |- | ||
|{{sk|Graviton Physics}} | |{{sk|Graviton Physics}} | ||
− | |Required to fly [[Interdictors]] and [[Heavy Interdictors|Heavy Interdiction Cruisers]]. | + | |Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly [[Interdictors]] and [[Heavy Interdictors|Heavy Interdiction Cruisers]]. |
|- | |- | ||
|{{sk|High Energy Physics}} | |{{sk|High Energy Physics}} | ||
− | | | + | |Skill at producing & inventing laser-related items. |
|- | |- | ||
|{{sk|Hydromagnetic Physics}} | |{{sk|Hydromagnetic Physics}} | ||
− | | | + | |Skill at producing & inventing shield-related items. |
|- | |- | ||
|{{sk|Laboratory Operation}} | |{{sk|Laboratory Operation}} | ||
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|- | |- | ||
|{{sk|Laser Physics}} | |{{sk|Laser Physics}} | ||
− | | | + | |Skill at producing & inventing laser-related items. |
|- | |- | ||
|{{sk|Mechanical Engineering}} | |{{sk|Mechanical Engineering}} | ||
− | | | + | |Skill at producing & inventing projectile-related items, weaponry rigs, and select ships. |
|- | |- | ||
|{{sk|Metallurgy}} | |{{sk|Metallurgy}} | ||
Line 64: | Line 69: | ||
|- | |- | ||
|{{sk|Minmatar Encryption Methods}} | |{{sk|Minmatar Encryption Methods}} | ||
+ | |Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items. | ||
|- | |- | ||
|{{sk|Minmatar Starship Engineering}} | |{{sk|Minmatar Starship Engineering}} | ||
− | |Skill at producing Minmatar ships | + | |Skill at producing Minmatar ships. |
|- | |- | ||
|{{sk|Molecular Engineering}} | |{{sk|Molecular Engineering}} | ||
− | | | + | |Skill at producing & inventing propulsion, command, and industrial ship-related items. |
|- | |- | ||
|{{sk|Nanite Engineering}} | |{{sk|Nanite Engineering}} | ||
− | | | + | |Skill at producing & inventing armor-related items. |
|- | |- | ||
|{{sk|Nuclear Physics}} | |{{sk|Nuclear Physics}} | ||
− | | | + | |Skill at producing & inventing projectile-related items. |
|- | |- | ||
|{{sk|Offensive Subsystem Technology}} | |{{sk|Offensive Subsystem Technology}} | ||
− | |Skill | + | |Skill at inventing or producing T3 offensive subsystems. |
|- | |- | ||
|{{sk|Plasma Physics}} | |{{sk|Plasma Physics}} | ||
− | | | + | |Skill at producing & inventing hybrid-related items. |
|- | |- | ||
|{{sk|Propulsion Subsystem Technology}} | |{{sk|Propulsion Subsystem Technology}} | ||
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|- | |- | ||
|{{sk|Quantum Physics}} | |{{sk|Quantum Physics}} | ||
− | | | + | |Skill at producing & inventing hybrid, shield, and capacitor-related items. |
|- | |- | ||
|{{sk|Research}} | |{{sk|Research}} | ||
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|- | |- | ||
|{{sk|Rocket Science}} | |{{sk|Rocket Science}} | ||
− | | | + | |Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items. |
|- | |- | ||
|{{sk|Science}} | |{{sk|Science}} | ||
Line 111: | Line 117: | ||
|- | |- | ||
|{{sk|Talocan Technology}} | |{{sk|Talocan Technology}} | ||
− | |- | + | |- |
+ | |{{sk|Triglavian Encryption Methods}} | ||
+ | |Skill at inventing T2 variants of Triglavian ships. | ||
+ | |- | ||
+ | |{{sk|Triglavian Quantum Engineering}} | ||
+ | |Skill at producing Triglavian ships. | ||
+ | |- | ||
|{{sk|Yan Jung Technology}} | |{{sk|Yan Jung Technology}} | ||
|} | |} | ||
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|price=10M | |price=10M | ||
|pre={{sk|Science|V}}; {{sk|CPU Management|V}} | |pre={{sk|Science|V}}; {{sk|CPU Management|V}} | ||
− | |reqI=Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates | + | |reqI=Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 [[Drones]] and related Tech 2 modules |
− | |reqII=Manufacturing: Covert Ops Frigates | + | |reqII=Manufacturing: non-Bomber Covert Ops Frigates |
− | |reqIII=Manufacturing: | + | |reqIII=Manufacturing: Ship Components, Mobile Scan Inhibitor |
− | |reqIV=Manufacturing: | + | |reqIV=Manufacturing: Capital Ship Components, Small Mobile Siphon Units|icon=yes |
− | |notes=<br> | + | |notes=<br>}} |
}} | }} | ||
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|price=200M | |price=200M | ||
|pre={{sk|Archaeology|II}} | |pre={{sk|Archaeology|II}} | ||
+ | |notes=This skill is not seeded in NPC stations so prices will vary widely.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Triglavian Encryption Methods | ||
+ | |desc=Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology. | ||
+ | |1=Intelligence | ||
+ | |2=Memory | ||
+ | |mult=4x | ||
+ | |price= | ||
+ | |pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}} | ||
+ | |notes=This skill is not seeded in NPC stations so prices will vary widely.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Triglavian Quantum Engineering | ||
+ | |desc=Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level. | ||
+ | |1=Intelligence | ||
+ | |2=Memory | ||
+ | |mult=5x | ||
+ | |price= | ||
+ | |pre={{sk|Mechanics|V}}; {{sk|Science|V}} | ||
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br> | |notes=This skill is not seeded in NPC stations so prices will vary widely.<br> | ||
}} | }} |
Revision as of 00:08, 12 November 2019
Skills |
---|
Skills by category |
Overview
Science is a big category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.
All attributes except for Perception are important to learning scientific skills.
The following are the skills in the Science section (in alphabetical order):
Skill | Purpose |
---|---|
Advanced Laboratory Operation | Further skill at researching. Ability to run 1 additional research job per level. |
Amarr Encryption Methods | Skill at inventing T2 variants of Amarr ships, drones, and laser-related items. |
Amarr Starship Engineering | Skill at producing Amarr ships. |
Astronautic Engineering | A defunct skill that no longer has a practical use. Exists purely for bragging rights. |
Caldari Encryption Methods | Skill at inventing T2 variants of Caldari ships, drones, and missile-related items. |
Caldari Starship Engineering | Skill at producing Caldari ships. |
Core Subsystem Technology | Skill at inventing or producing T3 core subsystems. |
Defensive Subsystem Technology | Skill at inventing or producing T3 defensive subsystems. |
Electromagnetic Physics | Skill at producing & inventing T2 Mobile Warp Disruptor variants and mobile inhibitors. |
Electronic Engineering | Skill at producing & inventing T2 drones and drone modules, producing non-Bomber Covert Ops ships, and the Mobile Cynosural Inhibitor. |
Gallente Encryption Methods | Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items. |
Gallente Starship Engineering | Skill at producing Gallente ships. |
Graviton Physics | Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly Interdictors and Heavy Interdiction Cruisers. |
High Energy Physics | Skill at producing & inventing laser-related items. |
Hydromagnetic Physics | Skill at producing & inventing shield-related items. |
Laboratory Operation | Ability to run 1 research job per skill level. |
Laser Physics | Skill at producing & inventing laser-related items. |
Mechanical Engineering | Skill at producing & inventing projectile-related items, weaponry rigs, and select ships. |
Metallurgy | Increases blueprint material efficiency research speed. |
Minmatar Encryption Methods | Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items. |
Minmatar Starship Engineering | Skill at producing Minmatar ships. |
Molecular Engineering | Skill at producing & inventing propulsion, command, and industrial ship-related items. |
Nanite Engineering | Skill at producing & inventing armor-related items. |
Nuclear Physics | Skill at producing & inventing projectile-related items. |
Offensive Subsystem Technology | Skill at inventing or producing T3 offensive subsystems. |
Plasma Physics | Skill at producing & inventing hybrid-related items. |
Propulsion Subsystem Technology | Skill at inventing or producing T3 propulsion subsystems. |
Quantum Physics | Skill at producing & inventing hybrid, shield, and capacitor-related items. |
Research | Increases blueprint manufacturing time research speed. |
Research Project Management | Allows simultaneous use of 1 additional R&D agent per level. |
Rocket Science | Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items. |
Science | Basic science skill. Increases blueprint copying speed. |
Scientific Networking | Allows remote initiation of research jobs. |
Sleeper Encryption Methods | |
Sleeper Technology | |
Takmahl Technology | |
Talocan Technology | |
Triglavian Encryption Methods | Skill at inventing T2 variants of Triglavian ships. |
Triglavian Quantum Engineering | Skill at producing Triglavian ships. |
Yan Jung Technology |
Research Skills
Advanced Laboratory Operation
Attributes: | |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Laboratory Operation V |
Notes: |
Laboratory Operation
Attributes: | |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science III |
IV required for: | Scientific Networking |
V required for: | Research Project Management; Advanced Laboratory Operation |
Notes: |
Metallurgy
Attributes: | |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science IV |
I required for: | Manufacturing: Tech 1 Rigs |
III required for: | [[Skills:Dark Ochre Processing]]; [[Skills:Gneiss Processing]]; [[Skills:Hedbergite Processing]]; [[Skills:Spodumain Processing]] |
IV required for: | Manufacturing: Tech 1 Capital Rigs; Sleeper Encryption Methods; [[Skills:Arkonor Processing]]; [[Skills:Bistot Processing]]; [[Skills:Crokite Processing]]; [[Skills:Mercoxit Processing]] |
V required for: | Manufacturing: Tech 2 Ships; Ship Components; Scrapmetal Processing |
Notes: |
Research
Attributes: | |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science III |
I required for: | Manufacturing: Tech 1 Rigs |
IV required for: | Manufacturing: Tech 1 Capital Rigs; Sleeper Encryption Methods |
V required for: | Manufacturing: Tech 2 Ships; Ship Components; Research Project Management; Defensive Subsystem Technology; Engineering Subsystem Technology; Electronic Subsystem Technology; Offensive Subsystem Technology; Propulsion Subsystem Technology |
Notes: |
Research Project Management
Attributes: | |
Multiplier: | 8x |
Price: | 40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Laboratory Operation V; Research V |
Notes: |
Science
Scientific Networking
Attributes: | |
Multiplier: | 3x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Laboratory Operation IV |
Notes: |
Manufacturing Skills
Amarr Encryption Methods
Attributes: | |
Multiplier: | 5x |
Price: | 0.1-1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Amarr Starship Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships |
II required for: | Manufacturing: Tech 2 Amarr Ships |
III required for: | Manufacturing: Tech 2 Amarr Ships |
IV required for: | Manufacturing: Zealot, Sacrilege, Impel, Absolution, Damnation |
V required for: | Manufacturing: Pilgrim, Zealot, Sacrilege, Impel, Curse, Absolution, Damnation |
Notes: |
Astronautic Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 5-20B ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Science V |
Notes: | This skill is not seeded in NPC stations. |
Caldari Encryption Methods
Attributes: | |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Caldari Starship Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships |
II required for: | Manufacturing: Tech 2 Caldari Ships |
III required for: | Manufacturing: Tech 2 Caldari Ships |
IV required for: | Manufacturing: Cerberus, Eagle, Bustard, Vulture, Nighthawk |
V required for: | Manufacturing: Falcon, Rook, Cerberus, Eagle, Bustard, Vulture, Nighthawk |
Notes: |
Core Subsystem Technology
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V; High Energy Physics IV |
I required for: | Datacore - Core Subsystems Engineering |
Notes: |
Defensive Subsystem Technology
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V; Nanite Engineering IV |
I required for: | Datacore - Defensive Subsystems Engineering |
Notes: |
Electromagnetic Physics
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; CPU Management V |
I required for: | Datacore - Electromagnetic Physics |
II required for: | Manufacturing: Ship Components |
III required for: | Manufacturing: Capacitor Units, Mobile Scan Inhibitor |
IV required for: | Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor |
Notes: |
Electronic Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; CPU Management V |
I required for: | Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 Drones and related Tech 2 modules |
II required for: | Manufacturing: non-Bomber Covert Ops Frigates |
III required for: | Manufacturing: Ship Components, Mobile Scan Inhibitor |
IV required for: | Manufacturing: Capital Ship Components, Small Mobile Siphon Units |
Notes: |
}}
Gallente Encryption Methods
Attributes: | |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II |
Notes: | Theis skill is not seeded in NPC stations so prices will vary widely. |
Gallente Starship Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships |
II required for: | Manufacturing: Tech 2 Gallente Ships |
III required for: | Manufacturing: Tech 2 Gallente Ships |
IV required for: | Manufacturing: Ishtar, Deimos, Occator, Eos, Astarte |
V required for: | Manufacturing: Arazu, Lachesis, Ishtar, Deimos, Occator, Eos, Astarte |
Notes: |
Graviton Physics
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Prototype Cloaking Device I; Interdictors |
II required for: | Manufacturing: Mobile Small/Medium Warp Disruptor I; Prototype Cloaking Device I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit |
III required for: | Manufacturing: Mobile Warp Disruptors; Prototype Cloaking Device I; Graviton Pulse Generator; Graviton Reactor Unit |
IV required for: | Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; Heavy Interdiction Cruisers; Propulsion Subsystem Technology |
V required for: | Warp Disruption Field Generator II; Capital Tractor Beam II |
Notes: |
High Energy Physics
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit |
II required for: | Manufacturing: Nanowire Composites |
III required for: | Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster |
IV required for: | Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; Core Subsystem Technology; Offensive Subsystem Technology |
Notes: |
Hydromagnetic Physics
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management |
I required for: | Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I |
III required for: | Manufacturing: EM Pulse Generator, Shield Emitters |
IV required for: | Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; Ice Processing |
Notes: |
Laser Physics
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit |
III required for: | Manufacturing: Laser Focusing Crystals |
IV required for: | Manufacturing: Capital Laser Focusing Crystals |
Notes: |
Mechanical Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships |
II required for: | Manufacturing: Tech 2 Ships, Ship Components |
III required for: | Manufacturing: Tech 2 Ships |
Notes: |
Minmatar Encryption Methods
Attributes: | |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Minmatar Starship Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships |
II required for: | Manufacturing: Tech 2 Minmatar Ships |
III required for: | Manufacturing: Tech 2 Minmatar Ships |
IV required for: | Manufacturing: Vagabond, Muninn, Mastodon, Sleipnir, Claymore |
V required for: | Manufacturing: Huginn, Rapier, Vagabond, Muninn, Mastodon, Sleipnir, Claymore |
Notes: |
Molecular Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Mechanics V |
I required for: | Datacore - Molecular Engineering |
II required for: | Manufacturing: Mobile Micro Jump Unit |
III required for: | Manufacturing: Armor Plates Components |
IV required for: | Manufacturing: Capital Armor Plates Components |
Notes: |
Nanite Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; CPU Management V |
I required for: | Datacore - Nanite Engineering |
IV required for: | Defensive Subsystem Technology |
Notes: |
Nuclear Physics
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - Nuclear Physics |
III required for: | Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor |
IV required for: | Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit |
Notes: |
Offensive Subsystem Technology
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V; High Energy Physics IV |
I required for: | Datacore - Offensive Subsystems Engineering |
Notes: |
Plasma Physics
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - Plasma Physics |
II required for: | Manufacturing: Reinforced Metallofullerene Alloys |
III required for: | Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator |
IV required for: | Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster |
Notes: |
Propulsion Subsystem Technology
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V; Graviton Physics IV |
I required for: | Datacore - Propulsion Subsystems Engineering |
Notes: |
Quantum Physics
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Power Grid Management V |
I required for: | Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I |
II required for: | Manufacturing: Prototype Cloaking Device I |
III required for: | Manufacturing: Prototype Cloaking Device I |
Notes: |
Rocket Science
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Science V |
I required for: | Datacore - Rocket Science; Manufacturing: Stealth Bombers |
III required for: | Manufacturing: Stealth Bombers |
IV required for: | Manufacturing: Stealth Bombers |
Notes: |
Sleeper Encryption Methods
Attributes: | |
Multiplier: | 4x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Metallurgy IV; Science V; Research IV |
Notes: |
Sleeper Technology
Attributes: | |
Multiplier: | 5x |
Price: | 3-40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Takmahl Technology
Attributes: | |
Multiplier: | 5x |
Price: | 7-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Talocan Technology
Attributes: | |
Multiplier: | 5x |
Price: | 3-100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Triglavian Encryption Methods
Attributes: | |
Multiplier: | 4x |
Price: | 250-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Metallurgy IV; Science V; Research IV |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Triglavian Quantum Engineering
Attributes: | |
Multiplier: | 5x |
Price: | 75-250k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Science V |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Yan Jung Technology
Attributes: | |
Multiplier: | 5x |
Price: | 10-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |