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Skills:Science: Difference between revisions

From EVE University Wiki
Fixed Core Subsystem Technology (through edits to the GetSkill* template suite). Added Triglavian skills. Fixed Electronic Engineering skillbox. Modified & added descriptions for most skills. Slightly updated summary.
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{{Skills Links}}
{{Skills Links}}
=Overview=
=Overview=
Science is a '''big''' category. It's mostly focused toward industrialists and other researching types.
Science is a '''big''' category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.


All attributes except for Perception are important to learning scientific skills.
All attributes except for Perception are important to learning scientific skills.
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|-  
|{{sk|Amarr Encryption Methods}}
|{{sk|Amarr Encryption Methods}}
|Skill at inventing T2 variants of Amarr ships, drones, and laser-related items.
|-
|-
|{{sk|Amarr Starship Engineering}}
|{{sk|Amarr Starship Engineering}}
|Skill at producing Amarr ships. Reduces manufacturing time.
|Skill at producing Amarr ships.
|-
|-
|{{sk|Astronautic Engineering}}
|{{sk|Astronautic Engineering}}
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|-
|-
|{{sk|Caldari Encryption Methods}}
|{{sk|Caldari Encryption Methods}}
|Skill at inventing T2 variants of Caldari ships, drones, and missile-related items.
|-
|-
|{{sk|Caldari Starship Engineering}}
|{{sk|Caldari Starship Engineering}}
|Skill at producing Caldari ships. Reduces manufacturing time.
|Skill at producing Caldari ships.
|-
|-
|{{sk|Core Subsystem Technology}}
|{{sk|Core Subsystem Technology}}
|Skill for inventing or producing T3 core subsystems.
|Skill at inventing or producing T3 core subsystems.
|-
|-
|{{sk|Defensive Subsystem Technology}}
|{{sk|Defensive Subsystem Technology}}
|Skill for inventing or producing T3 defensive subsystems.
|Skill at inventing or producing T3 defensive subsystems.
|-
|-
|{{sk|Electromagnetic Physics}}
|{{sk|Electromagnetic Physics}}
|Skill at producing & inventing T2 [[Mobile Warp Disruptor]] variants and mobile inhibitors.
|-
|-
|{{sk|Electronic Engineering}}
|{{sk|Electronic Engineering}}
|Skill at producing & inventing T2 drones and drone modules, producing non-Bomber [[Covert Ops]] ships, and the Mobile Cynosural Inhibitor.
|-
|-
|{{sk|Gallente Encryption Methods}}
|{{sk|Gallente Encryption Methods}}
|Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items.
|-
|-
|{{sk|Gallente Starship Engineering}}
|{{sk|Gallente Starship Engineering}}
|Skill at producing Gallente ships. Reduces manufacturing time.
|Skill at producing Gallente ships.
|-
|-
|{{sk|Graviton Physics}}
|{{sk|Graviton Physics}}
|Required to fly [[Interdictors]] and [[Heavy Interdictors|Heavy Interdiction Cruisers]].
|Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly [[Interdictors]] and [[Heavy Interdictors|Heavy Interdiction Cruisers]].
|-
|-
|{{sk|High Energy Physics}}
|{{sk|High Energy Physics}}
|Reduces manufacturing time.
|Skill at producing & inventing laser-related items.
|-
|-
|{{sk|Hydromagnetic Physics}}
|{{sk|Hydromagnetic Physics}}
|Reduces manufacturing time.
|Skill at producing & inventing shield-related items.
|-
|-
|{{sk|Laboratory Operation}}
|{{sk|Laboratory Operation}}
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|-  
|-  
|{{sk|Laser Physics}}
|{{sk|Laser Physics}}
|Reduces manufacturing time.
|Skill at producing & inventing laser-related items.
|-
|-
|{{sk|Mechanical Engineering}}
|{{sk|Mechanical Engineering}}
|Reduces manufacturing time.
|Skill at producing & inventing projectile-related items, weaponry rigs, and select ships.
|-
|-
|{{sk|Metallurgy}}
|{{sk|Metallurgy}}
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|-
|-
|{{sk|Minmatar Encryption Methods}}
|{{sk|Minmatar Encryption Methods}}
|Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items.
|-
|-
|{{sk|Minmatar Starship Engineering}}
|{{sk|Minmatar Starship Engineering}}
|Skill at producing Minmatar ships. Reduces manufacturing time.
|Skill at producing Minmatar ships.
|-
|-
|{{sk|Molecular Engineering}}
|{{sk|Molecular Engineering}}
|Reduces manufacturing time.
|Skill at producing & inventing propulsion, command, and industrial ship-related items.
|-
|-
|{{sk|Nanite Engineering}}
|{{sk|Nanite Engineering}}
|Reduces manufacturing time.
|Skill at producing & inventing armor-related items.
|-
|-
|{{sk|Nuclear Physics}}
|{{sk|Nuclear Physics}}
|Reduces manufacturing time.
|Skill at producing & inventing projectile-related items.
|-
|-
|{{sk|Offensive Subsystem Technology}}
|{{sk|Offensive Subsystem Technology}}
|Skill for inventing or producing T3 offensive subsystems.
|Skill at inventing or producing T3 offensive subsystems.
|-
|-
|{{sk|Plasma Physics}}
|{{sk|Plasma Physics}}
|Reduces manufacturing time.
|Skill at producing & inventing hybrid-related items.
|-
|-
|{{sk|Propulsion Subsystem Technology}}
|{{sk|Propulsion Subsystem Technology}}
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|-
|-
|{{sk|Quantum Physics}}
|{{sk|Quantum Physics}}
|Reduces manufacturing time.
|Skill at producing & inventing hybrid, shield, and capacitor-related items.
|-
|-
|{{sk|Research}}
|{{sk|Research}}
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|-
|-
|{{sk|Rocket Science}}
|{{sk|Rocket Science}}
|Reduces manufacturing time.
|Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items.
|-
|-
|{{sk|Science}}
|{{sk|Science}}
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|-
|-
|{{sk|Talocan Technology}}
|{{sk|Talocan Technology}}
|-  
|-
|{{sk|Triglavian Encryption Methods}}
|Skill at inventing T2 variants of Triglavian ships.
|-
|{{sk|Triglavian Quantum Engineering}}
|Skill at producing Triglavian ships.
|-
|{{sk|Yan Jung Technology}}
|{{sk|Yan Jung Technology}}
|}
|}
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|price=10M
|price=10M
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|reqI=Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates, Mobile Small Warp Disruptor I
|reqI=Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 [[Drones]] and related Tech 2 modules
|reqII=Manufacturing: Covert Ops Frigates, Mobile Small/Medium Warp Disruptor I
|reqII=Manufacturing: non-Bomber Covert Ops Frigates
|reqIII=Manufacturing: [[Helios]], [[Cheetah]], [[Anathema]], Mobile Warp Disruptors, Ship Components, Mobile Scan Inhibitor
|reqIII=Manufacturing: Ship Components, Mobile Scan Inhibitor
|reqIV=Manufacturing: Mobile Large Warp Disruptor I, Capital Ship Components, Small Mobile Siphon Units|icon=yes}}
|reqIV=Manufacturing: Capital Ship Components, Small Mobile Siphon Units|icon=yes
|notes=<br>
|notes=<br>}}
}}
}}


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|price=200M
|price=200M
|pre={{sk|Archaeology|II}}  
|pre={{sk|Archaeology|II}}  
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
{{Skill
|skill=Triglavian Encryption Methods
|desc=Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.
|1=Intelligence
|2=Memory
|mult=4x
|price=
|pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}}
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
{{Skill
|skill=Triglavian Quantum Engineering
|desc=Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
|1=Intelligence
|2=Memory
|mult=5x
|price=
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}