More actions
→W: +Wrecking shot |
→H: +Hard Tackle |
||
| Line 219: | Line 219: | ||
{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}} | {{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}} | ||
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}} | {{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}} | ||
{{lex|Hard Tackle|A heavy-weight ship such as a [[Battleship]] or [[Heavy Interdiction Cruiser]] which establishes [[Tackle]] on an enemy ship. The "hard" refers to the idea that this ship is large and durable enough that its tackle cannot be broken.}} | |||
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}} | {{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}} | ||
{{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}} | {{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}} | ||